The game launches with Wine 3.14-staging + DXVK, it seems stable but...there are no cinematics played, it's a big problem for immersion and for the global gaming experience.
I had a go at getting this yesterday. The videos are all WMV, and I believe it needs media foundation platform. I tried various different version of the DLLs but couldn't get the media player to load, unfortunately, as with the original issue it just crashes and exits using Proton and doesn't start at all.
Darksiders Warmastered Edition crashes on launch (462780)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/735.
@Cuddlypuff posted on 2018-08-27T03:20:52:
Sys info: https://gist.github.com/Cuddlypuff/a518019d119623d9a1b7552e284c1f6d
as soon as the game's window appears a popup says the game has crashed and asks the user to create a minidump. Had to kill the game as it didn't shut down on its own.
No errors or related info to be found in steam's terminal output or the game's .log file
@grigi commented on 2018-08-27T07:24:54
Confirmed same behaviour with a MESA 18.1.6 with Intel UHD620 GPU.
@tingvarsson commented on 2018-08-27T14:00:30
I see the same issue, sysinfo.
Regarding videos (source wineHQ):
For videos, this needs native mfplat installed for now, since it's not available through winetricks I have used the following process:
Install "winetricks mf" so w7sp1 installer will be cached (you can do this on a different wineprefix, install itself is not needed)
Use install-mf.sh from https://github.com/tonix64/pyt...
Get mfplat.dll (v12.0.7601 is the version I used) from somewhere else and place in the game directory (wine won't find it if placed in the system dirs for some reason, even if set to native only)
@tingvarsson did you try this workaround for video with Proton? It works?
Sorry no, never got around to test it today as it wasn't just plain winetricks if I read it correctly. I'll maybe get around to do it tomorrow if no one else beats me to it.
Getting the DLL is the hard part. I pulled one from my Windows 10 partition but it was no good and I could never get the game to not crash on startup.
After several hours messing with it, I just decided to boot Windows and complete the game and now I can forget about it. Darksiders Warmastered is horribly buggy, even on Windows so it's really not Proton's fault.
@tingvarsson Did you test it so far?
Did some tests today without success I am afraid. According to WineHQ it should be enough to add native d3dcompiler_43 for the game to work, and mfplat is only for videos to work.
But it did not help for me at least, neither did turning off dxvk, dx11 completely or esync.
Also did the mfplat stuff and it doesnt report any errors in the game specific log anymore (Darksiders Warmastered Edition.log in the game dir).
Note: Saw that wine-staging 3.15 added in some mfplat stuff, so I plan to do a plain wine test later both to see if it works better there and if these new mfplat stuff remove the need for manual intervention.
Game worked with wine-staging 3.15 (and d3dcompiler_43), but no videos.
Tried to get videos working with the mentioned method, ended up breaking the game with similar issues seen with proton. So if I can get it working again it might be similar fix for proton version.
(most likely some mismatch when it comes to mfplat.. some parts are there but not all that are required).
Game starts and works with Proton 3.16-1 out-of-the-box for me now. Presumably still lacking video support but havent played the game on windows so I dont know what videos are not shown. In game cinematics seem to show at least.
Works with proton Beta 3.16-2 out of the box. Steam controller works nicely. However, cutscenes don't play.
Edit: If I put mfplat.dll in the game folder, the game refuses to start.
I have also reported this status here: https://spcr.netlify.com/app/462780
I can also confirm the game now runs and is missing video scenes support (it just skips through them). The performance is very low compared to Windows though with the initial street scene on the opening level running at around 25fps which shoots up if I look at a wall. This is on a Ryzen 5 [email protected] and a Radeon R9 285.
I have been playing pretty far now (Just beat Straga). The game occasionally crashes, but not consistently, cannot reproduce it. The old (non-warmastered) windows version used to crash for me also, so I assume this is not because of Proton. Performance is OK, I have never run the game on Windows though. The video issue is the main issue I have. Looks like I am now running with Proton 3.16-3, seems it has updated itself.
Used to work for me after 3.16-3, however I had to reinstall my OS and now even when using 3.16-3 it does not launch, citing no DX10 GPU detected.
Hello @GitThisBugOff, can you verify any vulkan application like vulkaninfo works?
@kisak-valve Yep, just ran Rise of the Tomb Raider with no problems. I also made sure to install mesa-vulkan-utils/etc.
Did you make sure to get both the 64 bit and 32 bit variants of the mesa vulkan driver? (The equivalent of sudo apt install mesa-vulkan-drivers mesa-vulkan-drivers:i386)
@kisak-valve Well that fixed my issues. Totally forgot to install those packages. Thanks for the help!
For me the game runs perfectly fine with great performance out of the box. Only the already mentioned skipped videos are a problem. Especially that those are telling the story.
Proton: 3.16-4
Sysinfo: https://gist.github.com/NoXPhasma/9ed85e6b0602b656c812acd013ee121f
One of the game's developers has confirmed that the game uses Media Foundation for its videos on the Steam forums
Would it be possible to bundle it with a future upgrade of Proton? It is installable on WINE using winetricks.
@HonkingGoose:
The videos in this one are WMV3/WMA2, VC-1/WMA Pro, and WMV3/WMA Pro. I've also added a proton log for completeness sake.
steam-462780.log
steam-462780-amd_logo-mediainfo.txt
steam-462780-intro-mediainfo.txt
steam-462780-thq_logo-mediainfo.txt
@LingMan Thank you, I've updated my report at issue number 1464.
A fix for the game:
https://github.com/doitsujin/dxvk/issues/728#issuecomment-459839962
There is also a fix at Lutris.net
The game works in latest proton 4.2.9 except the videos. I hope the fix above gets included as part of proton, because without videos it sucks.
Game crashes with proton 4.11-1

Starts fine (without cinematics) with 4.2-9
Hello @at46, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report. Also, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.
Darksiders still crashes with proton 4.11-9
steam-462780.log
Darksider crashes with proton 4.11-11 too
Works with the mfplat fix, but performance varies a lot. Usually runs jsut fine, but in some areas, especially at the beginning it's almost unplayable :/ Tried with DXVK and WINED3D, but both show a similar behavior. Tested with Proton 4.11-11. Anyone experienced the same or knows a fix/workaround?
I'm on a Radeon VII with Mesa 19.3.1 and a Ryzen 2700X
Same problem as with fallout 1/2
Alt-tabbing using "exclusive fullscreen" option with 21:9 on non native resolution (1920:1080) results in this in main menu:

before alt-tab:

@kisak-valve you can remove the regression label. The game no longer crashes for me (tested with 5.0-9). However it is still skipping the cutscene videos.
Works with the mfplat fix, but performance varies a lot. Usually runs jsut fine, but in some areas, especially at the beginning it's almost unplayable :/ Tried with DXVK and WINED3D, but both show a similar behavior. Tested with Proton 4.11-11. Anyone experienced the same or knows a fix/workaround?
I'm on a Radeon VII with Mesa 19.3.1 and a Ryzen 2700X
I'm just going to necro-bump this thread because I've really wanted to replay this game recently but don't even have a working Windows install (such progress) and... I've tried real hard to get those cutscenes working. No dice, tho.
Still no luck with cutscenes?
There's now a 15,9 GB big file called transcoded_video.foz in steamapps/shadercache/462780/ but still no cutscenes ingame for me (tested with proton 7.0-4).
I have problem - crashing when i enter the cathedral
I keep getting a 20+gb shader cache download almost every other day rendering desktop mode on steam deck almost unusable while its downloading. This can cause my steam deck itself to crash
Game "just works" using proton 7.0.6, including proper controller mappings (tested with Steam Controller) and without crashes (at least not in the cathedral - I finished that entire area including the boss fight with Tiamat just yesterday). This is with the version from EGS installed with Heroic Games Launcher.
However still no luck with cutscenes without tinkering.
Had to run <Workaround removed by moderator> and <Workaround removed by moderator> both with -proton pointing to Darksider's pfx folder and Proton 7 install folder with corresponding env vars. Lastly I copied the <Workaround removed by moderator> to Darksider's install directory. That did the trick.
Another solution I tried was using the old Proton-5.11-GE-3-MF as a solution that does not require to perform <Workaround removed by moderator> as mentioned above (still requires the mfplat.dll however). I tried this on my Steam Deck to work around <Workaround removed by moderator>'s requirement of cabextract.
However, I DO NOT recommend this approach! While the game runs and the cutscenes play the playback is very slow with massive A/V async issues and even worse the controller mappings are messed up to a point where the game is unplayable.
I wonder if I can get this to run on my Steam Deck just as good as on my desktop by copying the prefix and the Proton 7 directory from my desktop over to the deck...
Hello @melo0187, the workaround you mentioned is legally problematic and has been removed.
@kisak-valve with the speed at which valve is usually fixing a huge variety of compatibility issues for Linux users I figured that this has to be a legal issue of some sorts. Honestly I can't say if legal implications stop at preventing redistribution or would go as far as to deem doing what I described above as illegal, too.
Still no cutscenes when tested on proton 8.0-1
@kisak-valve sorry for the ping, but I'd appreciate it if valve looked at the prerendered video issue with this game. I understand that the videos are patent encumbered, so proton can't play them as is, but the thing is, valve provides transcoded videos for this game. There's a 21.3GB file transcoded_video.foz file for this game, yet videos don't play.
I think that if the videos can't be made to play anyway, then the transcoded video should be removed, as it is as big as the game itself.
Could someone explain me why Proton can not play cinematics of this game?
Which codec is used in this game that can not be included with Proton?
This game is uninteresting without cinematics.
WMV container...
Try to open the file with mediainfo for more detailed info about the codecs.
My game has significant graphic issues, and crashes at the beginning. The "smaller" cinematics at the beginning are rendered correctly, but as soon as the menu appears I get this:
If I select start, I get prompted to choose the difficulty (again with rendering problems), and then the game crashes. Subsequent starts do not ask me anymore for the difficulty (I guess it counts as a continue), but the game still crashes.
I have tried running the game with many different versions of Proton to no avail; the version I'm using atm is Proton 8 GE 24, with standard version it would crash even sooner. Any idea of what I can do?
@Svalorzen you should use latest standard proton, start the game with PROTON_LOG=1 %command% and provide the log here via gist. Probably good to also add your sysinfo (Steam -> Help -> System Information).
@Svalorzen that looks like possible driver issues, do what at46 said, PROTON_LOG=1 will create a text file in your home folder called steam-462780.log which you should upload here to get some info about what's wrong.
@at46 @simifor Thanks. I've done two separate runs, one with just Proton 8.0-4 (which shows a black screen and nothing else), and one with 8 GE-24 which shows the screenshot I posted (just in case it might be useful). I'm attaching them here.
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: X570 AORUS PRO
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 9 3950X 16-Core Processor
CPU Family: 0x17
CPU Model: 0x71
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3500 MHz
32 logical processors
16 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Ubuntu 22.04.3 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 5.15.0-87-generic
X Server Vendor: The X.Org Foundation
X Server Release: 12101004
X Window Manager: Openbox
Steam Runtime Version: steam-runtime_0.20231024.64411
Video Card:
Driver: AMD AMD Radeon RX 580 Series (polaris10, LLVM 15.0.7, DRM 3.42, 5.15.0-87-generic)
Driver Version: 4.6 (Compatibility Profile) Mesa 23.0.4-0ubuntu1~22.04.1
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x67df
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.75" x 11.65" (23.78" diag), 52.7cm x 29.6cm (60.4cm diag)
Primary VRAM: 8192 MB
Sound card:
Audio device: Loopback Mixer
Memory:
RAM: 32009 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Total Hard Disk Space Available: 234543 MB
Largest Free Hard Disk Block: 104263 MB
Storage:
Number of SSDs: 3
SSD sizes: 1024G,1000G,250G
Number of HDDs: 0
Number of removable drives: 0
I'd like to mention that generally I never have any problems with games. Witcher 3, NFS Heat, Ghost Recon Wildlands, Rocket League, Spyro... everything always runs smooth. Obviously it depends from the game, but I'm just saying to say that I guess most of my setup should be decent overall.
I just noticed you're still on 5.15, any particular reason you're in such an old kernel? I would try booting the game with a newer kernel just as a sanity check. You should be able to install a newer one without uninstalling the current one.
I'm on Lubuntu 22.04, and this is what is available. I generally try to jump from long-term support to long-term support if I can (and given that 24.04 will be arriving soon I'll wait to upgrade until then I guess..).
You should also have 6.2 available
@simifor I am a complete dunce. I was trying to run Darksiders, not Darksiders Warmastered. I apologize for wasting your time, and thanks again for the help!!
I see, I have that one too and after downloading it... it doesn't even launch for me. I guess I'll check it out. The bug report for that version is thi https://github.com/ValveSoftware/Proton/issues/264
After some debugging I found that transcoded_video.foz in steamapps/shadercache/462780/ is actually used, hashes for video files are matched, e.g.
0:00:00.609348655 [33m73574[00m 0xd8d03c88 [33;01mLOG [00m [00mprotonvideoconverter src/videoconv/imp.rs:352:protonmediaconverter::videoconv::imp:[00m Found an OGV video for hash f2901579f7a2d76bbb217b92877d26cf
And reading further in the log it seems that playback of appropriate transcoded video file is being started, as plugins for Theora are selected, but in-game video playback is just skipped.
Later it falls back to rendering original video, and, of course, fails:
winegstreamer error: decodebin8: Your GStreamer installation is missing a plug-in.
winegstreamer error: decodebin8: ../src-gst_base/gst/playback/gstdecodebin2.c(4704): gst_decode_bin_expose (): /GstBin:bin8/GstDecodeBin:decodebin8:
no suitable plugins found:
Missing decoder: Advanced Streaming Format (ASF) (video/x-ms-asf)
Another interesting point is that after removing transcoded_video.foz there is no blank.mkv video (TV test pattern) displayed in game either. I had observed this test pattern displayed in few other games in the past.
I can only assume that video rendering workaround with transcoded videos is just not working for this game.
Could someone give any pointers on further debugging, or just give up? As transcoded video files are already provided, it would be great to use them, instead of relying on an illegal workaround, requiring 900MB file download from windows update website. Otherwise transcoded_video.foz should be removed from game shader cache, as 12GB of unused data is just a waste of bandwidth and storage space. In addition, videos that failed to play are stored in another file in shader_cache, that will result in another 12GB of data when player completes the game.
All debugging was done using this launcher command: PROTON_LOG=1 GST_DEBUG=6 %command% . GST_DEBUG value of "6" displays all LOG information, that protonmediaconverter is outputting.
This game's videos still won't play with Proton 9.0-1 and 9.0-2 (RC). Logs: steam-462780.tar.gz
Main error lines:
(wine:45843): GStreamer-WARNING **: 19:51:12.613: Failed to load plugin '/home/gamer/.local/share/Steam/steamapps/common/Proton 9.0 (Beta)/files/lib64/gstreamer-1.0/libgstcoretracers.so': /home/gamer/.local/share/Steam/steamapps/common/Proton 9.0 (Beta)/files/lib64/gstreamer-1.0/libgstcoretracers.so: wrong ELF class: ELFCLASS64
2395.914:0124:022c:warn:debugstr:OutputDebugStringA "reading package /gamebuild/media/ui_buttons_ps4.oppc\n"
winegstreamer error: decodebin14: Your GStreamer installation is missing a plug-in.
winegstreamer error: decodebin14: ../src-gst_base/gst/playback/gstdecodebin2.c(4704): gst_decode_bin_expose (): /GstBin:bin14/GstDecodeBin:decodebin14:
no suitable plugins found:
Missing decoder: Advanced Streaming Format (ASF) (video/x-ms-asf)
(wine:45843): GStreamer-Video-CRITICAL **: 19:52:04.172: gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
(wine:45843): GStreamer-Audio-CRITICAL **: 19:52:04.177: gst_audio_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
2447.482:0124:0128:warn:debugstr:OutputDebugStringA "[videoplayer] setVideoFile get Num Channels\n"
Specs:
Contrary to https://github.com/ValveSoftware/Proton/issues/8186#issuecomment-2435230083, cutscenes still don't work in Proton Experimental (new media source); only a TV test pattern is shown. Also the game seemed to play fine but crashed at a cutscene after beating the intro boss.
OS: Fedora Linux 39 (Thirty Nine)
KERNEL: 6.11.9-100.fc39.x86_64
CPU: Intel Core i5-8400 @ 2.80GHz
GPU: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 17.0.6, DRM 3.59, 6.11.9-100.fc39.x86_64)
GPU DRIVER: 4.6 Mesa 23.3.6
RAM: 16 GB
Proton experimental-9.0-20241121b
edit: I do not have steamapps/shadercache/462780/transcoded_video.foz. Not sure if it has been removed as previously suggested, or if it's because I have shader pre-caching disabled.
Replying to https://github.com/ValveSoftware/Proton/issues/394#issuecomment-2515078770
You have to enable shader pre-cache.
You have to enable shader pre-cache.
Thanks. I can't because of https://github.com/ValveSoftware/steam-for-linux/issues/10285, until https://github.com/ValveSoftware/steam-for-linux/issues/6486 and/or https://github.com/ValveSoftware/steam-for-linux/issues/9132 are implemented. Maybe I'll just wait for the inevitable re-remaster.
Has this ever been actually fixed? ProtonDB reports still claim the cutscenes dont work
Has this ever been actually fixed? ProtonDB reports still claim the cutscenes dont work
As mentioned in the two comments directly above yours, you need to enable shader pre-cache to get the transcoded video.
Today I made another test to see if DWE cinematics can finally be played on Steam for Linux
Steam options:
Thank you very much to Valve devs team!
My config:
Manjaro 25.0.8 Zetar
Kernel: x86_64 Linux 6.15.11-2-MANJARO
Proc: AMD Ryzen 9 5900HX
GPU: AMD Radeon RX 6600M
Drivers: Mesa 25.2.1
Resolution: 1920x1080
32 Go RAM
DE: Xfce4
I just tested again, the cutscenes are still playing but...the sound does cracking. Someone can reproduce this issue?
The cutscenes do play but the game crashes a lot with the question to make a minidump. I used proton experimental on my steam deck.
Every year I try this game and it still doesn't work unfortunately, despite being verified on steam. The cutscenes do play now but there is a strange issue with the audio. It starts to crackle and by the 3rd or 4th cut scene, about 15 mins in, the cut scene audio mix has major issues. Then we get to a hard lock and the game crashes every time.
I have managed to capture a screenshot of the hard crash.
You can reproduce this by playing the game on proton experimental and playing for around 15 mins or so.
Replying to https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3796877252
Just curious but have you tried proton-ge?
https://steamdeckhq.com/tips-and-guides/the-proton-ge-steam-deck-guide/
Replying to [#394 (comment)](https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3796877252)
Just curious but have you tried proton-ge?
https://steamdeckhq.com/tips-and-guides/the-proton-ge-steam-deck-guide/
Just tried latest GE - it basically skips all cutscenes, leaving the game with no context, not playable unfortunately.
Can't run it with DXVK or zink driver.
"Your graphics card must be compatible with DirectX 10"
With WINED3D and radeonsi it hung my gpu(RX 6800) in "Choking Grounds" after minute or two.
kernel: amdgpu 0000:0b:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:5 pasid:32794)
kernel: amdgpu 0000:0b:00.0: amdgpu: Process darksiders1.exe pid 710975 thread darksiders:cs0 pid 711026
kernel: amdgpu 0000:0b:00.0: amdgpu: in page starting at address 0x0000000000000000 from client 0x1b (UTCL2)
kernel: amdgpu 0000:0b:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00501431
kernel: amdgpu 0000:0b:00.0: amdgpu: Faulty UTCL2 client ID: SQC (data) (0xa)
kernel: amdgpu 0000:0b:00.0: amdgpu: MORE_FAULTS: 0x1
kernel: amdgpu 0000:0b:00.0: amdgpu: WALKER_ERROR: 0x0
kernel: amdgpu 0000:0b:00.0: amdgpu: PERMISSION_FAULTS: 0x3
kernel: amdgpu 0000:0b:00.0: amdgpu: MAPPING_ERROR: 0x0
kernel: amdgpu 0000:0b:00.0: amdgpu: RW: 0x0
kernel: amdgpu 0000:0b:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:5 pasid:32794)
kernel: amdgpu 0000:0b:00.0: amdgpu: Process darksiders1.exe pid 710975 thread darksiders:cs0 pid 711026
kernel: amdgpu 0000:0b:00.0: amdgpu: in page starting at address 0x0000000000000000 from client 0x1b (UTCL2)
Hello @kermeat, please copy the contents of Steam Runtime Diagnostics from Steam (Steam -> Help -> Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.
Hello @kisak-valve,
Steam Runtime Diagnostics
I'm using Proton Experimental
Replying to [#394 (comment)](https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3796877252)
Just curious but have you tried proton-ge?
https://steamdeckhq.com/tips-and-guides/the-proton-ge-steam-deck-guide/
Just tried latest GE - it basically skips all cutscenes, leaving the game with no context, not playable unfortunately.
That's strange, GE should have support for all the cutscenes as it has Windows Media Foundation patches that Experimental doesn't. Do the cutscenes play in Experimental but not in GE?
Replying to https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3813384447
https://gist.github.com/kermeat/d095d67fcbcba87b03da2a17becb9c3d#file-gistfile1-txt-L368-L380 is the section to focus on. The 32 bit Vulkan render path is not healthy, but it's not immediately clear why. I'd test a point release of mesa for comparison.
Replying to [#394 (comment)](https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3813384447)
https://gist.github.com/kermeat/d095d67fcbcba87b03da2a17becb9c3d#file-gistfile1-txt-L368-L380 is the section to focus on. The 32 bit Vulkan render path is not healthy, but it's not immediately clear why. I'd test a point release of mesa for comparison.
Thanks for direction. Reinstalled cachyos/lib32-mesa-git(same build) and it solved this problem.
Replying to https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3813395961
On steam deck, on the latest GE, cutscenes just skipped. On the latest experimental the cutscenes played but the audio quickly got worse and worse and then the game just crashes every time not far from the beginning.
Replying to https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3813395961
On steam deck, on the latest GE, cutscenes just skipped. On the latest experimental the cutscenes played but the audio quickly got worse and worse and then the game just crashes every time not far from the beginning.
Do you have shader pre-caching turned on?
If not, please turn it on and see if the cutscenes play.
Replying to [#394 (comment)](https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3813395961)
On steam deck, on the latest GE, cutscenes just skipped. On the latest experimental the cutscenes played but the audio quickly got worse and worse and then the game just crashes every time not far from the beginning.
Do you have shader pre-caching turned on?
If not, please turn it on and see if the cutscenes play.
It's on by default I think. I've checked and same problem unfortunately.
Replying to https://github.com/ValveSoftware/Proton/issues/394#issuecomment-3909397228
I would double check shader pre-caching:
If it is on then please enable Proton logging and upload the file here:
To enable Proton logging for Steam games, add PROTON_LOG=1 %command% to the game's launch options in Steam. This creates a steam-.log file in your home directory, which is useful for troubleshooting crashes or performance issues.
Thank you!
After the game's update I can't launch the game. Only fullscreen black window pops up and nothing else happens. Tested with experimental, proton-ge and proton-cachyos.
9070xt, CachyOS with mesa 26.1.1
@kisak-valve Could be need to create a new thread for 2026 version ?
If a game gets an update under the same appid, then we should continue discussing how that game currently behaves with Proton using the same compatibility report.
The game switched to a completely new Vulkan renderer instead of the old D3D11 renderer and switched from being 32-bit to 64-bit in the process. So, basically all feedback given here from before a few days back is not relevant anymore. But understand that the discussion will stay here due to it still carrying the same appid and the previous version still being available in the public beta branch "warmastered2016."
Just to note here that the game seems to have no issues at all after the 5/22/26 patch. That patch moved it to Verified on Steam Deck and It's even moved up to Gold on ProtonDB!
proton experimentalx4 2026-01proton 9.0x1 2024-06proton 9.0-1x1 2024-06proton 8.0-4x1 2023-11proton 8.0-1x1 2023-04proton 5.11-ge-3x1 2023-02proton 7.0x1 2023-02proton 7.0-4x1 2022-08proton 4.11-11x3 2020-08proton 4.11-9x1 2019-12proton 4.11-1x1 2019-08proton 4.2x1 2019-07proton 3.16-3x1 2018-10proton 3.16-1x1 2018-10proton 3.7x1 2018-08PROTON_LOG=1x5 2026-02PROTON_LOG=1 GST_DEBUG=6 %command%x1 2024-04mfplat.dllx3 2023-020xc00d36e3x1 2018-08
Arch Linux
Kernel 4.18.3
Proton 3.7
Nvidia GTX 1070 - nvidia-beta 396.54
KDE Plasma 5.13.4
KDE Framework 5.49.0
Qt 5.11.1
Game crashes with logfile report. The logfile shows:
Looks like the video player is missing. I have to SIGKILL the EXE.