protonscr

THE FINALS

protonopen appid 2073850Game compatibility - UnofficialRegressionXAudio2Mesa drivers
ValveSoftware/Proton#7317 · opened 2023-12-08 by HurleybirdJr · updated 2026-08-28 · 903 comments · github · game page · search this game
5 matching comments, n / p to jump
HHurleybirdJr 2023-12-08 github

Compatibility Report

  • Name of the game with compatibility issues: THE FINALS
  • Steam AppID of the game: 2073850

System Information

  • GPU: GeForce RTX 3080Ti
  • Video driver version: NVIDIA 545.29.06
  • Kernel version: 6.5.13-1-MANJARO
  • Link to full system information report as Gist:
  • Proton version: Proton Experimental

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Proton Log

steam-2073850.log

Symptoms

image

Reproduction

  • Launch game on Steam
  • Error pops up and closes game in about 5-10 seconds. (Occasionally asks for TOS age check)
HHurleybirdJr 2023-12-08 github

EAC installer seems to appear during launch, but Embark use an in-house anti-cheat on alongside it which "isn't ready for Linux" yet. A potential fix will come, but they've said it's not a priority at the moment.

NNTMan 2023-12-08 github

The game immediately after launch show message "System integrity violation. A disallowed game process memory modification was detected. Error code TFAV0010"

steam-2073850.log

Screenshot from 2023-12-08 22-35-10

JJGodin-C2C 2023-12-09 github

EAC installer seems to appear during launch, but Embark use an in-house anti-cheat on alongside it which "isn't ready for Linux" yet. A potential fix will come, but they've said it's not a priority at the moment.

Hello !
Where is the source for this ? i tried to find an official communication, but could not find any concerning the linux port.

Rr0b3rtf1sh3r 2023-12-10 github

terrible. they cant just give a PSA or something regarding it and we stop asking

Ppollux78 2023-12-11 github

terrible. they cant just give a PSA or something regarding it and we stop asking

If you check pins on there discord server it says they dont currently support linux

https://discord.com/channels/1008696016318513243/1009830578545246213/1183134141684920450

Ppollux78 2024-01-12 github

Screenshot_20240113_043324

yep working under only proton experimental
rx 6700 10gb, ryzen 3700x

Aalasky17 2024-01-12 github

FWIW - Currently folks with CPUs that have AVX512 support will need to add the clearcpuid=304 kernel boot option for the game to run (this avoids a crash very shortly after launch). There are some intermittent game crashes on the steam deck that are currently under investigation - if you are getting crashes on the deck, please try to capture a log by adding PROTON_LOG=1 %command% to the launch options.

Bbohanubis 2024-01-12 github

@alasky17
not really steam deck but
steam-2073850.log

image

its basically stopping there I don't know I have an i5-10300H and NVIDIA GeForce GTX 1650 Ti Mobile
maybe that helps
anyway help is much appreciated

update: I just had to wait like the other comments have already said

Aaliyens 2024-01-12 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1889795929

I got this issue but i just let it sit for 5 minutes and it opened the game normally. My guess its just compiling shaders

Ppollux78 2024-01-12 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1889848407

Makes sense as his cpu is being pinned to 100% lol

PPokepunch 2024-01-12 github

Seems to be working fine on Steam Deck now, although I had to delete my prefix first.

Ssevmonster 2024-01-12 github

Working for me on Steam Runtime with Experimental. Had to add to the boot options as mentioned above.

Attempting to change voice input/output in the settings caused a hang.

Hhappysmack 2024-01-12 github

Works for me with either Steam default Proton or Experimental. Enabling the voice chat will cause either a hang or crash. Playing for a few hours I had 3 random crashes. No boot options added. If I tried -opengl, it would result in an error and not open.

SSopaDeMacaco-UmaDelicia 2024-01-12 github

All I've got is a black empty cmd window with EasyAnticheat_EOS_Setup.exe and then an error pops up saying failed to initialize dependencies.
Archlinux, Steam with Runtime. Ryzen 5800x3d.

Ssevmonster 2024-01-12 github

All I've got is a black empty cmd window with EasyAnticheat_EOS_Setup.exe and then an error pops up saying failed to initialize dependencies. Archlinux, Steam with Runtime. Ryzen 5800x3d.

Make sure you have the Proton EasyAntiCheat runtime installed.

SSopaDeMacaco-UmaDelicia 2024-01-12 github

Make sure you have the Proton EasyAntiCheat runtime installed.

Yeah, I have it and other EAC games like Apex Legends and Fall Guys work nice. Feels like their own eac_eos installation script doesn't work properly.

Xxpander69 2024-01-12 github

Works great here with proton-experimental and Ryzen 7 5800X3D, RTX 3080, with 545.29.06 drivers.
Just played 5 hours without any issues.
Arch Linux

DDaveKram 2024-01-12 github

FWIW - Currently folks with CPUs that have AVX512 support will need to add the clearcpuid=304 kernel boot option for the game to run (this avoids a crash very shortly after launch). There are some intermittent game crashes on the steam deck that are currently under investigation - if you are getting crashes on the deck, please try to capture a log by adding PROTON_LOG=1 %command% to the launch options.

Going to add that this works (to get past the initial crash upon startup). On Fedora 39.

Modified grub via /etc/sysconfig/grub, changed GRUB_CMDLINE_LINUX to add clearcpupid=304 at the end.

Ran

sudo grub2-mkconfig -o /etc/grub2-efi.cfg

Rebooted and launched the game. Using Proton Experimental.

Screenshot from 2024-01-12 18-24-32

How are you aware of disabling AVX512 would solve the crash? Would like to not disable this long term. Think it's a proton issue or The Finals issue?

SSopaDeMacaco-UmaDelicia 2024-01-13 github

Yeah, I have it and other EAC games like Apex Legends and Fall Guys work nice. Feels like their own eac_eos installation script doesn't work properly.

Ok, this is stupid. I managed to launch it. Looks like this game is using SDL and I had a global environment variable SDL_VIDEODRIVER=wayland to run native linux games in wayland-native mode. So to fix that, either delete that variable or add SDL_VIDEODRIVER=windows %command% to the launch options.

SSopaDeMacaco-UmaDelicia 2024-01-13 github

Attempting to change voice input/output in the settings caused a hang.

Yeah, if you turn on voice chat game hangs.

VVinjul1704 2024-01-13 github

In general, the game seems to work, including online matches, however I noticed 2 issues:

The first one is that the game gets stuck and ultimately crashes during the initial black screen on my Intel Arc system. Launching it with -dx11 to force DirectX 11 over DirectX 12 (default) makes it work. With that, I didn't notice any graphical issues in game either, although there are some initial stutters that I assume come from shader compilation stuff?

Log with DX12: https://gist.github.com/Vinjul1704/032f920f99c11103bf4a7e015d757308

The second issue is the already mentioned voice chat freeze/crash. When enabling it, the game freezes after around 10 seconds. Enabling it via the actual game settings and not the quick toggle option in the ESC menu saves that in the config files and makes the game crash on startup afterwards. Deleting BootSettingsSaveGame.sav and EmbarkOptionSaveGame in AppData/Local/Discovery/Saved/SaveGames resets it (alongside other options).

Log with VC enabled during launch: https://gist.github.com/Vinjul1704/ce60690de5450a7d0f97cfe23dac0c11

Enabling it while the game is running results in a 1GB large log file, which seems to simply spam the "EXCEPTION_ACCESS_VIOLATION" error that's also seen in the above log file until the game actually freezes. If needed, I can upload that log file somewhere too.

System info:

  • CPU: Intel Xeon E3-1270V5
  • GPU: Intel Arc A380
  • Distro: Arch Linux
  • Mesa: mesa-tkg-git
  • Kernel: customized tkg 6.7
  • Proton: Experimental (Bleeding Edge)
SSraamaR 2024-01-13 github

Game works fine with Proton Experimental. I've encountered no problems except for the audio chat which hangs the game shortly after being enabled.

Sstructnull 2024-01-13 github

works fine in proton experimental for me in arch (Flatpak steam)

Kkisak-valve maintainer 2024-01-13 github

The Finals

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7405.
@UbuntuGaming posted on 2024-01-13T21:45:05:

Compatibility Report

  • Name of the game with compatibility issues:
  • Steam AppID of the game: 2073850

System Information

I confirm:

  • [] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

  • Crashes once loaded in game after a few minutes, Sometimes seconds.
  • Sometimes crashes on loading in.
  • Alt Tab crashes game if loading map.
  • Audio lightly crackling.
  • Sometimes when it crashes it takes the PC with it. (First game i've seen do this)

-Audio Input/Microphone crashes game (But i don't need this anyway)

steam-2073850.log.zip

Reproduction

Try to play the game on Ubuntu Mantic using Proton Experimental with Ryzen 3600, AMD Radeon 7800 XT.

More Info:

Created this thread as, I'm new (I have no idea if issues go in the same thread or you create new ones) & the issues i'm having seem to be different to everyone elses.

Ddjdeath 2024-01-14 github

In general, the game seems to work, including online matches, however I noticed 2 issues:

The first one is that the game gets stuck and ultimately crashes during the initial black screen on my Intel Arc system. Launching it with -dx11 to force DirectX 11 over DirectX 12 (default) makes it work. With that, I didn't notice any graphical issues in game either, although there are some initial stutters that I assume come from shader compilation stuff?

I put together a couple of fixes that got it working on my A750 : https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27057

Llearning-thing 2024-01-14 github

While I do not get any kind of EAC error anymore,
I am seemingly having server-/connection issues.
The game loads, and I get into the lobby, everything seems stable.
However no matter what mode I try to start (even practice (Shooting-range + Tutorial)) I get this error after, about 20-30 seconds of loading:

Error message: ↓

2024-01-14_15-29

What I have tried:

various different versions of proton, different connection settings, closing apps/disabling firewalls, internet router configurations. etc. as well as turning off cross-play, trying different regions/languages.

Most of what I tried was based on help I got on the "The Finals" official discord server.
until someone recommended me to inform the proton-devs about the issue.

System Information

gist

ZZyanKLee 2024-01-14 github

The EAC for the finals seems to be fixed now. EOS being installed by Proton-Experimental allows to play - in theory.
Yesterday I played for about an hour, but today the game freezes after a few seconds to minutes. Did not manage to enter a game today, as it freezes latest during server search.

SSopaDeMacaco-UmaDelicia 2024-01-15 github

The EAC for the finals seems to be fixed now. EOS being installed by Proton-Experimental allows to play - in theory. Yesterday I played for about an hour, but today the game freezes after a few seconds to minutes. Did not manage to enter a game today, as it freezes latest during server search.

Turn off voice chat.

Hhckgg 2024-01-15 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1890778085

Same issue similar setup but gtx 1070

ZZyanKLee 2024-01-15 github

Turn off voice chat.

Thought, I did that. Will check again. Thanks for the hint.

Edit: that was indeed the issue. Did not manage to disable in game nor did I find a config file. Removing and reinstalling reset the config, though.

Ppollux78 2024-01-15 github

one thing i have seen that isnt working correctly is the big displays on the maps arent showing anything that usually will show images of the characters instead it is just black
Screenshot_20240115_194940

Screenshot_20240115_194958

Ssevmonster 2024-01-15 github

one thing i have seen that isnt working correctly is the big displays on the maps arent showing anything that usually will show images of the characters instead it is just black

I was wondering what the purpose of those screens are. They do work when there is an event as it shows the current map conditions.

Ppollux78 2024-01-15 github

one thing i have seen that isnt working correctly is the big displays on the maps arent showing anything that usually will show images of the characters instead it is just black

I was wondering what the purpose of those screens are. They do work when there is an event as it shows the current map conditions.

Yeah, i think its because those images are going through some proprietary image formats used while the other ones like in game events are just text used in the game engine so no problems there. proton-ge could fix this as they include image formats and codecs that valve doesnt use for legal reasons or valve will fix it with their own translation that they have been working on

Ppollux78 2024-01-15 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1891633263

Also i was able to get the game to crash after consistently playing after around a hour or so, ill have to grab a proton log sometime i wake back up

SSopaDeMacaco-UmaDelicia 2024-01-15 github

Also i was able to get the game to crash after consistently playing after around a 1 hour or so, ill have to grab a proton log sometime i wake back up

Yeah, I'm also getting crashes after playing 1-2 hours.

BBobrImperator 2024-01-15 github

FWIW - Currently folks with CPUs that have AVX512 support will need to add the clearcpuid=304 kernel boot option for the game to run (this avoids a crash very shortly after launch). There are some intermittent game crashes on the steam deck that are currently under investigation - if you are getting crashes on the deck, please try to capture a log by adding PROTON_LOG=1 %command% to the launch options.

It could be that clearcpuid=304 won't work correctly on specific systems and distros.

Instead what you might want to do is set clearcpuid=avx512f which is exactly the feature flag that 304 bit points to, but should be more stable.

You can inspect whether the AVX-512 support is enabled by inspecting /proc/cpuinfo which should have no mentions of avx512 flags.

Here's a script that can check it for you, it shouldn't return anything:
cat /proc/cpuinfo | grep avx512 | sort -u

Here are some articles:
https://www.phoronix.com/news/Linux-5.19-Better-clearcpuid
https://www.ibm.com/support/pages/how-disable-cpu-feature-flag-hle-hardware-lock-elision-rhel-x86-intel
https://github.com/torvalds/linux/blob/master/arch/x86/include/asm/cpufeatures.h

IIvanKulagin 2024-01-15 github

Is there any way to disable AVX512 just for the game? I have my system built with -march=x86-64-v4 and it unsurprisingly doesn’t boot with clearcpuid=304

SSopaDeMacaco-UmaDelicia 2024-01-15 github

Yeah, I'm also getting crashes after playing 1-2 hours.

crash
Made a proton log with game crash. 2GB uncompressed.
Its a double archive because stupid git doesn't allow to upload 7z and gz is not efficient enough to keep it lower 25MB.
log.7z.gz
System:
Archlinux
Kernel 6.7
Mesa 23.3.3
Proton Experimental
CPU AMD Ryzen 5800x3d
GPU AMD Radeon RX7800XT

WWapaMario63 2024-01-15 github

Proton Experimental does not run the game at all, including bleeding edge, doesn't even make a prefix itself it seems other than the empty folder for it (and having it created with another proton version and switching back doesn't run it either). Proton 8.0-4 runs the EAC part, seeing the console and the splash screen, but after that, nothing opens and have to force close. The Proton 8.0-5 release candidate and GE-Proton 8-27 does get me in-game, but I get this screen then closes itself:
Screenshot_20240115_165855
I have the EAC runtime installed, it does nothing. I had it close on connecting like what everyone with an AVX512 CPU does, but I don't have such a new CPU, do I don't know why it happens on my end.
With Proton GE 8-27, the game didn't crash and let me create an account, but after that its that screen.

System:
Distro: Manjaro
Kernel: 6.6.8-2
CPU: AMD Ryzen 2700X
GPU: AMD Radeon 6800 (Mesa 23.1.9)

Kkisak-valve maintainer 2024-01-16 github

THE FINALS (2073850)

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7413.
@dizeeee posted on 2024-01-16T00:53:05:

Compatibility Report

  • Name of the game with compatibility issues: THE FINALS
  • Steam AppID of the game: 2073850

System Information

  • GPU: AMD Radeon RX 6700 XT
  • Video driver version: 4.6 Mesa 23.3.3-arch1.1
  • Kernel version: 6.7.0-arch3-1
  • Link to full system information report as Gist: Link
  • Proton version: Experimental

I confirm:

  • [ ] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

steam-2073850.log

Symptoms

When trying to queue to join games, I get error TFGE0001. I have tried virtually every bit of troubleshooting advice I can to resolve this error. I have had success running the game on my Steam Deck though, which seems to indicate that this is something related to proton or my system configuration. On the Steam Deck, I verified that it worked both wired and wireless, since this issue seems to be network related. It runs without any config changes, and keeping crossplay enabled worked.

Reproduction

  • Start game
  • Attempt to queue for any match
Jjackmalcom 2024-01-16 github

Thanks for pointing me in the right direction kisak, it looks like the issue I'm running into is identical to what @learning-thing is seeing. After reporting, I tried installing the game using the flatpak version of steam, and got the same error. It's probably worth mentioning that I have run into several other people seeing the same error, and Arch seems to be the one thing we all have in common.

Ssevmonster 2024-01-16 github

@dizeeee I play on Arch under kde-unstable with no issues besides the occasional crashes, I doubt your choice of distro would affect that. Have you deleted your prefix before running?

Jjackmalcom 2024-01-16 github

@sevmonster I have several times. Just to be clear, it's the folder in compatdata with the matching app id right?

Bbursterburster 2024-01-16 github

Just to be clear, it's the folder in compatdata with the matching app id right?

Yes it is.

Jjackmalcom 2024-01-16 github

Turns out my error was not Proton related. If you have Star Citizen installed, it adds an EAC workaround to /etc/hosts. Removing this line fixes the bug: 127.0.0.1 modules-cdn.eac-prod.on.epicgames.com

Aalasky17 2024-01-17 github

@SopaDeMacaco-UmaDelicia Thank you for the log! Amazingly, it seems to give a hint at what is wrong. Could you first check the output of cat /proc/sys/vm/max_map_count? We are guessing that it will be some "low" default like ~65000. It would be nice to confirm that before increasing the number (and please let me know if it is a much larger number). After checking that, I would advise for anyone who is running into crashes after 1-2 hours to increase the value of max_map_count to something higher like 2147483642.

Ppollux78 2024-01-17 github

@SopaDeMacaco-UmaDelicia Thank you for the log! Amazingly, it seems to give a hint at what is wrong. Could you first check the output of cat /proc/sys/vm/max_map_count? We are guessing that it will be some "low" default like ~65000. It would be nice to confirm that before increasing the number (and please let me know if it is a much larger number). After checking that, I would advise for anyone who is running into crashes after 1-2 hours to increase the value of max_map_count to something higher like 2147483642.

For me on arch it is 65530, i shall increase this to see if crashes go away

SSopaDeMacaco-UmaDelicia 2024-01-17 github

@SopaDeMacaco-UmaDelicia Thank you for the log! Amazingly, it seems to give a hint at what is wrong. Could you first check the output of cat /proc/sys/vm/max_map_count? We are guessing that it will be some "low" default like ~65000. It would be nice to confirm that before increasing the number (and please let me know if it is a much larger number). After checking that, I would advise for anyone who is running into crashes after 1-2 hours to increase the value of max_map_count to something higher like 2147483642.

Indeed, cat /proc/sys/vm/max_map_count shows 65530

ZZenzi0 2024-01-17 github

The game is crashing for me 10-20 seconds after arriving in the main menu if I add PROTON_ENABLE_NVAPI=1 to my launch options. The game runs fine without it, but then I'm stuck with FSR2 instead of DLSS.
steam-2073850.log.tar.gz

Bbohanubis 2024-01-17 github

well it seems voice chat is working now well at least its not causing the game to crash on proton experimental bleeding edge
can someone confirm this

Ssevmonster 2024-01-17 github

I would advise for anyone who is running into crashes after 1-2 hours to increase the value of max_map_count to something higher like 2147483642.

well it seems voice chat is working now well at least its not causing the game to crash on proton experimental bleeding edge can someone confirm this

Will confirm both later today.

HHinataKato 2024-01-17 github

well it seems voice chat is working now well at least its not causing the game to crash on proton experimental bleeding edge can someone confirm this

Not really, just came from #6602 (how stupid im)

"
Just tried it, didn't work. It just hung up after the game launched into the main menu after a few seconds, using LCD Deck+Newest Stable Steam OS+Proton, tried dx11 startup parameter, Proton Experiment/Disable Compatibility tools; didn't work

EAC→Login→Main menu→Some second later-hung→Also sometimes later hung-popup→Clicked the ok button→Back to Steam's menu
"

I didn't played it before, therefore the default settings applied to my game, by default the vc are on, and in my case it just crash the game (knows the vc may cause issue, but didn't really thought the default game settings)

Aalasky17 2024-01-17 github

We uploaded a build to Proton Hotfix that has the fix for the voice chat crash, so you can select that for The Finals instead of experimental-bleeding-edge if you want. The crash on CPUs with AVX-512 support is still around, so if you are getting a crash quickly after the game window opens, please try the clearcpuid=304 workaround.

IInsaneCake 2024-01-17 github

EAC→Login→Main menu→Some second later-hung→Also sometimes later hung-popup→Clicked the ok button→Back to Steam's menu

Had same issue after 1.5.0 update

We uploaded a build to Proton Hotfix that has the fix for the voice chat crash, so you can select that for The Finals instead of experimental-bleeding-edge if you want.

Switching to Proton Hotfix in game properties works, rm -r ..../SteamLibrary/steamapps/compatdata/2073850/ was needed.

@alasky17, you guys are awesome

Rrjousse18 2024-01-18 github

Hello, for me the game works fine on a specific session of my computer but crashes in the main menu when I launch the game on another session of my computer. Odd. How can I get logs to check the problem?

ZZenzi0 2024-01-18 github

Hello, for me the game works fine on a specific session of my computer but crashes in the main menu when I launch the game on another session of my computer. Odd. How can I get logs to check the problem?

In Steam, right-click on the game and go to Properties. There you can add PROTON_LOG=1 %command% to your launch options. The file will be created in your $HOME directory (or at least for me it is).

On another note: So it crashes in the main menu, you say? Are you on Nvidia and are you using DLSS? Because that is what's happening to me. The game runs fine unless I add PROTON_ENABLE_NVAPI=1 to my launch options. In that case it crashes 10-20 seconds after I arrive in the main menu.
I've attached my log file in a previous comment.

PPokepunch 2024-01-18 github

Is there any way you can remove the below recomended specs GPU warning when starting the game on Steam Deck? Could proton surpress this warning or is this something the devs would need to add an exception for?

Rrjousse18 2024-01-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1898208603

I'm on AMD and the game works on another session so I think it's because of my session's config but I dont know why. I will try with proton logs later

Ssevmonster 2024-01-18 github

Will confirm both later today.

So far I have had zero crashes with higher vm.max_map_count and voice chat enabled on Proton Hotfix. I didn't clear my prefix before switching from Experimental.

Bbohanubis 2024-01-18 github

I just tested this with another stranger yes
audio chat works on the finals at least with proton experimental bleeding edge

Wwilcockj 2024-01-18 github

Hello all I seem to be having an issue where playing crossplay with another person on Xbox does not allow either of us to join each other. I'm able to play by myself just fine. Is anyone else having this issue? Using proton experimental bleeding edge.

MMrMK0R 2024-01-19 github

Hello all I seem to be having an issue where playing crossplay with another person on Xbox does not allow either of us to join each other. I'm able to play by myself just fine. Is anyone else having this issue? Using proton experimental bleeding edge.

Make sure both you and your friend have cross play enabled. I had the same issue.

Ggabriele2000 2024-01-20 github

So, I'm using a GTX1050TI and the game could run better, let's say... but I sense some performance issue from the game, am I correct?

Another Linux player said that the game was running poorly, but I've heard reports of bad optimization of the game.

This is not even a surprise, but I just want to make sure, because the game runs at almost 60FPS but it feels more like 25FPS or something like that.

Ppktiuk 2024-01-21 github

I often get error when game starts loading into match:
Wine C++ Runtime Library
Zrzut ekranu z 2024-01-21 16-07-29
Assertion failed!

But after restart everything usually works.

(in my case cat /proc/sys/vm/max_map_count gives 2147483642)

EDIT:
My spec: Ryzen 7 6800HS, 16GB RAM, Nvidia RTX 3050Ti. Pop!_OS 22.04
Asus ROG Flow X13

Ppollux78 2024-01-21 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1902666656

Same here, you on nvidia, amd or intel?

SSloofy 2024-01-21 github

Haven't been able to get past the EAC initializing screen despite having the EAC runtime installed. After displaying a black cmd window, it appears to get stuck forever.

image

Currently on Fedora Kinoite 39, Steam Flatpak, Proton Hotfix, Ryzen 5 2600, RX 6750 XT. Have tried setting SDL_VIDEODRIVER=windows as a launch option as suggested here (comment) with no success.

steam-2073850.log

Edit: Looks like I had some kernel parameter that was preventing EAC from doing its thing. Also checked Brawlhalla to make sure it wasn't just The Finals, and sure enough that also wasn't working. Fixed.

Ggabriele2000 2024-01-22 github

I have no idea what you guys did but the latest Proton Hotfix update fixed almost every framerate issue!
Now randomly the game, at every explosion, lags like hell or not, it depends on sheer luck, but for the rest, it's running much better now!

Ttaotien 2024-01-23 github

My game was fine for a few days, as of yesterday the audio has started crackling. Currently investigating.

MMic1e 2024-01-24 github

i9-9900K, RX 6800 XT, 32GB RAM, Arch Linux (6.7.0-zen3-1-zen x86_64) on i3wm

Running with Proton Experimental.
The game gets past the EAC window for me but after a couple of seconds of a black screen I get a bunch of these popups and I have to kill the game.
image

Running the game with the -dx11 launch option works although I feel like the performance is less than ideal with it.

Lluisalvarado 2024-01-25 github

I did the

cat /proc/sys/vm/max_map_count

and I get 524288

I played 5 quick cash grabs and no problem.

Specs are:

image

I tried replicating the EAC but after 1.4.1 I have never had it before. I was having the Out of memory issue but in 1.5.1 I can no longer replicate the issue. All cases were tested with Proton Experiemental as shown at https://www.youtube.com/@xtremelinux

I got no problem in changing the max_map_count or any other parameter to create a scenario where the problem shows time and time again, mainly that Assertion Failed I am reading here.

Ppollux78 2024-01-27 github

With Update 1.5.5, mesa 23.3.4, proton experimental(bleeding edge) the frame timing and fps is no longer stuttery, almost buttery smooth and my fps has gone up by about 5fps so thats also good.

The finals ads images in maps are kinda showing up properly now but still a bit wonky
Screenshot_20240127_225356

Screenshot_20240127_225508

TTheOverpassArsonist 2024-01-28 github

trying to install it on my desktop with a 3070, dual monitors, VRR, wayland, up-to-date from arch repos and having some weird issues. Primarily I'm getting the hanging issue on initial boot most reported in #6602 (with a few mentions here) but occasionally it will instead crash with an out of video memory error. Sometimes it will get to the photosensitivity warning instead of a black screen as well.
image
(transcribed for search engine indexing)
Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting...

I've viewed with nvtop and the VRAM never even looks like it's trying to be used. (no noticable rise) I've deleted the compatdata prefix (speaking of which it is still unfathomably annoying that Steam doesn't name them using the game name and instead uses the ID, I mean you could at least make a folder of named symlinks or something right? Anyway, I digress) and tried hotfix proton, GE proton, proton 8.5, etc. (deleting the prefix each time I switch) with no obvious change in results.

Not sure where to even go from here to be honest since from what I can tell everyone else has moved on from this error and it's not affecting anyone anymore.

edit : I went back around re-reading and it might be the clearcpuid=304 issue, but that's always just been mentioned as a general crash rather than the hang so I'm not sure. Speaking of which, what does that actually do to the system?

edit 2 :
steam-2073850.log

Ppollux78 2024-01-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1913396642

Post a proton log, i dont get this because im running amd

TTheOverpassArsonist 2024-01-28 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1913396642)

Post a proton log, i dont get this because im running amd

added, I also tried clearcpuid=304 thinking that maybe the crash people talked about it fixing was the hang but no luck.

Ppollux78 2024-01-28 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1913396642)

Post a proton log, i dont get this because im running amd

added, I also tried clearcpuid=304 thinking that maybe the crash people talked about it fixing was the hang but no luck.

Well thats if your cpu supports avx 512

Have you increased your max_map_count on the distro you're using?

To increase it do this

Sudo nano /etc/sysctl.d/vm.max_map_count.conf

add

vm.max_map_count=2147483642

TTheOverpassArsonist 2024-01-28 github

add

vm.max_map_count=2147483642

adding that doesn't seem to change anything

edit : I read through all of the hidden replies as well and found a mention of using the -dx11 flag which half solved it. It says that an unauthorized tool was detected running on the system (briefly) then it cuts to the age menu that has you type in your birthdate, and a few seconds later it crashes. (no pop up) In other words it seems like I'm being hit with all the issues that should already be solved since I'm now facing (what I assume is) the silent crash after a couple seconds on the main menu despite having already applied all of the fixes for that in trying to fix the previous issue.

Xxpander69 2024-01-29 github

@TheOverpassArsonist
I had that out of video memory crash once on my RTX 3080 when i tried to boot the game without PROTON_ENABLE_NVAPI=1 %command% , but since i added that back i haven't seen this issue. So maybe try that if you haven't yet, but might ofc be completely different issue.

TTheOverpassArsonist 2024-01-30 github

@TheOverpassArsonist I had that out of video memory crash once on my RTX 3080 when i tried to boot the game without PROTON_ENABLE_NVAPI=1 %command% , but since i added that back i haven't seen this issue. So maybe try that if you haven't yet, but might ofc be completely different issue.

I'll have to try again now that I have a known way to get it working but I think PROTON-ENABLE_NVAPI is one of the things I tried and it didn't work, adding -dx11 is what did it for me. Based on the performance I'm guessing that's a sub-optimal patch rather than a real solution, but it worked good enough. (I got into the closed beta when I was back on windows for a bit due to technical issues and on the same exact hardware it ran way better, at least if my memory is right) The other issue with it detecting some 'unauthorized tool' is it's overspecific way of saying "EAC isn't happy with you" which was because it got reset to proton-GE at some point and proton-GE isn't EAC compatible. Switching to proton hotfix, deleting the prefix, etc. did fix it and make it playable, albiet it still ran poorly and had some weird glitches. (again, I'm guessing that those will be ironed out with time and they're not game breaking by any means. They could also be general performance regressions across all platforms, but it's way worse than I remember it being during the closed beta so it would have had to regress massively if that's the case)

LLazarusCat59 2024-01-30 github

Game used to run fine for me last week, hadn't played for a while but now there's just a black screen. After a while I can hear the lobby audio and randomly click, but it stays on a black screen. I'm using Proton Hotfix to run the game.

Edit: Trying to use DX11 using -d3d11 commandline parameter just crashes the game after few seconds of black screen

System info and runtime diagnostics: link
Proton log: steam-2073850.log
Proton log with -d3d11: steam-2073850.log

Kkisak-valve maintainer 2024-01-30 github

Hello @LazarusCat59, looking at your extended diagnostics information, it looks like you've updated to the NVIDIA 550.40.07 beta ahead of Arch's main repos, but didn't match the video driver's 32 bit userspace libraries to the rest of the driver install. Assuming you're using the AUR, I'd check that the lib32-nvidia-utils-beta system package is installed and exactly the same version as the rest of the driver install.

LLazarusCat59 2024-01-30 github

@kisak-valve Indeed, I did not have the 32-bit libraries for the NVIDIA driver. Installed it, made sure all were the same version and regenerated initramfs just in case. Black screen with audio after a few seconds when run without commandline parameters and a crash with -d3d11. Once again, running with Proton Hotfix. Also Palworld and NieR Replicant runs fine for me, issue only happens with the finals.

Proton log: steam-2073850.log
Proton log with -d3d11: steam-2073850.log
Updated runtime diagnostics: link

Rredmine4404 2024-01-31 github

my game is crashing or dinnect me from the server when i start a match, that started to happen with the update, does anyone have this issue?

Ppollux78 2024-02-01 github

my game is crashing or dinnect me from the server when i start a match, that started to happen with the update, does anyone have this issue?

Not with crashing, but when i restarted my game once i was getting the disconnect when finding a game but restarting again fixed it.

Also it seems cpu usage has gone up by about 10% with this new 1.6 update, my cpu 3700x sits around 80 to 85% now when before it was sitting at 60% to 70%

So in return i get lower fps as im bottlenecked by my cpu

Ppollux78 2024-02-10 github

Id like to report recently installing
mesa 24.1 git and using proton experimental bleeding edge the majority of frame timing issues are gone and i got a nice boost in fps that now puts it on par with windows

These patches from mesa might be in 24 aswell but unsure of what patches i would be looking for but im guessing vkd3d-proton patches also improved performance & stability with the frame rate

Before 86fps max, 40fps lowest, 65fps average
After 105fps max, 50fps lowest, 83fps average :D

Ppollux78 2024-02-12 github

idk if this happens on amd and nvidia but under amd on latest mesa and proton using the cl-40 grenade launcher under medium class, the grenades when they hit the ground make the frame timing stutter everytime

same goes with mgl32 on heavy, grenades, rpgs, explosive mines
thing is it doesnt happen in training only in a match

edit: no longer happens on latest proton experimental(bleeding edge)

BBlueGoliath 2024-02-14 github
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:3000 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:4000 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
[Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:5c di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[260841] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
warn_bad_vsyscall: 4 callbacks suppressed
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:3000 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:4000 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:5c di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18
Discovery.exe[270558] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:17079208c cs:33 sp:b9d8c8 ax:b9ecc0 si:d4ce40 di:b9ed18

What even.

LLethalManBoob 2024-02-16 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Ppollux78 2024-02-16 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Wdym? Are you running x11 or wayland?

LLethalManBoob 2024-02-17 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Wdym? Are you running x11 or wayland?

X11. Only proton-ge with its raw input patch will allow the sensitivity to get to a playable level. Otherwise is it too slow.

Ppollux78 2024-02-18 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Wdym? Are you running x11 or wayland?

X11. Only proton-ge with its raw input patch will allow the sensitivity to get to a playable level. Otherwise is it too slow.

I thought i felt a difference with proton-ge when it came to mouse input lol

UUbuntuGaming 2024-02-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1890778085

Update

I would like to update this.
I moved to Debian 13 (Trixie/Testing) to see if it was the same on Debian
with the system default mesa installed (around 20 days ago) It would crash after few minutes (The same a Ubuntu) but with no Xorg crash, locks up for a few minutes instead.

After switching to mesa-devel (using VK_ICD_FILENAMES %command%) i haven't had a single crash.

Issues fixed by using mesa-devel (At the time it was on the way to being the 24.0 release):

  • Crashes once loaded in game after a few minutes, Sometimes seconds.
  • Sometimes crashes on loading in.
  • Alt Tab crashes game if loading map.
  • Sometimes when it crashes it takes the PC with it. (First game i've seen do this)

Issues Left:

  • Audio lightly crackling.

Other issues already mentioned, That i didn't notice at the time:

  • The event boards around the map
Ppollux78 2024-02-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1951207954

id check your vm max map count for the crashing as the game likes to go over the default max map count on most distros and try running proton experimental (bleeding edge) or latest proton-ge as he also ships the latest experimental(bleeding edge)

Sudo nano /etc/sysctl.d/vm.max_map_count.conf

mine is

vm.max_map_count=2147483642

its normally like 6k or something which is too low for lots of windows games

i havent experiened alt tab crashes while loading, probs because i run kde plasma

UUbuntuGaming 2024-02-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1951221263

Thanks for the tip🙂
I also use KDE, It is the best desktop environment
I already had this set on Ubuntu as i tried to install star citizen & i carried all the tweaks i made over to Debian

Ppollux78 2024-02-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1951225529

Do you have any swap memory being used? As i remember when i was using endeavor os and didnt set any swap at install it would crash, as my memory would get filled up, then the desktop would crash also lol

UUbuntuGaming 2024-02-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1951231135

I have no swap at all, But i monitor my memory closely, When i get near 32GB, i'm buying 64GB. The most I've used so far is 24.5GB while trying to max my memory out lol

The problem was somewhere here: Either the system-mesa version, a dependency of system-mesa Or the toolchain system-mesa was built with (unlikely but possible) i built it using LLVM-17 with native-file. It works perfectly now.
I haven't gone as far as fully figuring out what actually caused the issues.

Ffastoslinux 2024-02-20 github

image
RX6600 - Steam Flatpak proton experimental

Ppollux78 2024-02-20 github

with latest proton-ge and testing latest proton experimental(bleeding edge), mesa 24, kernel 6.7.5

the only frame stutter i get is with a glitch grenade, frag grenade, flash grenade, cl40, rpg-7, mgl32
thing is these "stutters" only happen when those animations happen right in front of me, i shoot a rpg-7 far away it doesnt happen, same with grenade or flash grenade etc

id like to see if anyone else gets these frame stutters when firing grenades etc right in front of them either it be nvidia, amd, intel

frame stutter example

edit: decided to install my rtx 2060 and their is no stutters with these explosions, grenades or anything for that matter.
so either its a mesa issue or a vkd3d-proton issue

Edit again: fresh install, dont experience those frame stutters in game atleast i dont think, for now lol, also setting my amd gpu power profile to 3d_full_screen made my game feel a lot more responsive and smoother in game, used lact to switch the power profile

Ppollux78 2024-02-20 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Wdym? Are you running x11 or wayland?

X11. Only proton-ge with its raw input patch will allow the sensitivity to get to a playable level. Otherwise is it too slow.

are you running nvidia by any chance? as i just tried my rtx 2060 and noticed a big latency issue with my mouse

LLethalManBoob 2024-02-20 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Wdym? Are you running x11 or wayland?

X11. Only proton-ge with its raw input patch will allow the sensitivity to get to a playable level. Otherwise is it too slow.

are you running nvidia by any chance? as i just tried my rtx 2060 and noticed a big latency issue with my mouse

nvidia 3070

Ppollux78 2024-02-22 github

I think the finals broke compatibility on arch systems in 1.9.0 as using system steam under endeavour os with latest packages installed, the game will fail to join a match
Says like (server not responding)

if i use flatpak steam there is no issue joining a match

edit: nevermind it is working again lol

DDINKIN 2024-02-25 github

the game has been working perfectly for five days straight but all of a sudden out of nowhere

Screenshot_20240224_214410

I don't know why this is happening now

It could be the system wide EasyAntiCheat that I needed to add to my system to get

Fall Guys (tm) to work

(I went through a whole ordeal with the Heroic Games Launcher)

I really hope that's not the issue because I want to be able to run both games

& not have to choose one or the other

Ppollux78 2024-02-25 github

i think its got to do with the finals own server side anticheat they use, if i switch proton versions too much that will happen, ill have to verify my in game files or restart my pc for that issue to not appear again

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1962797406

i think its got to do with the finals own server side anticheat they use, if i switch proton versions too much that will happen, ill have to verify my in game files or restart my pc for that issue to not appear again

LLethalManBoob 2024-02-25 github

Performance in general for this game is bad. It just dips randomly from 90+ down to 70

Ppollux78 2024-02-25 github

Performance in general for this game is bad. It just dips randomly from 90+ down to 70

mostly because of the destruction and that the game is very cpu dependent

i remember the open beta was way better, i was getting around 120fps under a rx 6700, ryzen 3700x but embark was having issues running it at that speed as it was crashing frequently so when the game fully released it got reduced and so the performance isnt that great.

the game still crashes on windows from a angel script error with the unreal engine so atleast that doesnt occur under proton

Aalasky17 2024-02-26 github

The game is crashing for me 10-20 seconds after arriving in the main menu if I add PROTON_ENABLE_NVAPI=1 to my launch options. The game runs fine without it, but then I'm stuck with FSR2 instead of DLSS. steam-2073850.log.tar.gz

@Zenzi0 (and anyone else who was getting crashes with PROTON_ENABLE_NVAPI=1) Could you retry this with Proton 9.0-beta and see if you are still getting a crash with PROTON_ENABLE_NVAPI=1? Folks are reporting that this is no longer an issue for them and we are trying to determine if it is safe to remove the override disabling NVAPI.

Xxpander69 2024-02-26 github

I didn't crash before either, but reporting anyway. Played 1 match and around 10 min in Practice range with no crashes to report with DLSS set to Quality.
Had to use PROTON_FORCE_NVAPI=1 to see the DLSS options though, with proton-experimental (9.0)
Ryzen 5800X3D, RTX 3080, 550.54.14 drivers

ZZenzi0 2024-02-26 github

@alasky17 Sadly it doesn't seem to be better with Proton 9.0-beta. With Proton Experimental I had managed to enable DLSS and not crash with these launch options (and only these, any random option more and it would crash): PROTON_ENABLE_NVAPI=1 gamemoderun %command%
But when I went back today to check 9.0-beta for you I noticed I had FSR2 set in game options again. Maybe this happened when I switched to Proton-GE for a bit.
Anyway, it worked in the past with the launch options mentioned above but doesn't work right now (Proton Experimental or Proton 9.0-beta). Proton Experimental doesn't even give me DLSS as an option but runs fine otherwise. Proton 9.0-beta freezes as soon as I try to switch to DLSS. I tried clean prefixes by deleting the 2073850 folder. The log is for Proton 9.0-beta.
steam-2073850.log.tar.gz

Arch 6.7.6-zen1-zen
Nvidia 3080ti Driver version 545.29.06 (550 should be out of testing soon)

Edit: I didn't realize Proton Experimental was updated to 9.0 now. Maybe that's when DLSS broke for me again and got automatically set to FSR2.

Edit: Thanks to xpander69's comment below I am now aware that the launch option for DLSS in Proton 9.0 has changed. I didn't notice the change before that. Really, is there some better way to keep up with something like this than just having a look at what people are using on ProtonDB? That's what I've been doing.

Xxpander69 2024-02-26 github

Edit: I didn't realize Proton Experimental was updated to 9.0 now. Maybe that's when DLSS broke for me again and got automatically set to FSR2.

With proton-experimental (9.0) you need PROTON_FORCE_NVAPI=1 to see the DLSS option again in the game settings.

ZZenzi0 2024-02-26 github

@xpander69 Thank you so much. That fixed it for me. I didn't notice it before and it's the first time I've heard about this change.
Is there a good way to keep up with which launch options are necessary/useful? It seems to me just having a look at ProtonDB isn't the best way, since a lot of the launch options mentioned there seem outdated.

Aalasky17 2024-02-27 github

@Zenzi0 Generally, the readme which shows up on https://github.com/ValveSoftware/Proton/ should have all the current ones. The default hasn't switched over from 8.0 to 9.0, so https://github.com/ValveSoftware/Proton/tree/proton_9.0 has the launch options for 9.0, and you can toggle the branches to see the launch options for the different Proton versions. PROTON_FORCE_NVAPI=1 isn't on there which might have been an oversight, and it is on my list to investigate and potentially add, but PROTON_DISABLE_NVAPI is there, replacing PROTON_ENABLE_NVAPI now that the default has changed, as you can see if you flip between the 8.0 and 9.0 branches.

Just to confirm, it sounds like enabling NVAPI is now working for you without issue on 9.0-x, and so we should remove the override to disable nvapi for The Finals. The crash you were seeing initially yesterday is apparently actually a problem with XeSS and should be fixed in bleeding-edge.

ZZenzi0 2024-02-27 github

@alasky17 Yes, it is working without issue.

Rrottedmood 2024-02-27 github

Game was working fine for me (with occasional crash) under Proton 8.0-5 up until two days ago.

game now starts to load.
it will go through processing the vulkan shaders
the first loading window and the EAC pops up
the second loading window pop up

and then..... it just stops.

no error message, nothing. Im just back to the steam client.

I looked at my logs from trying to start the game, and they were very, very, very long. this was the tail of the log file. The first portion of this repeats a few thousand times (why I only threw tail in here for now).

89320.017:0254:03c4:trace:unwind:execute_cfa_instructions 7f3092d26845: DW_CFA_undefined %rip
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind next function rip=00007f3092d26850
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind   rax=0000000000000000 rbx=00000001000ff820 rcx=0000000000000002 rdx=0000000000000000
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind   rsi=0000000000000000 rdi=00005555574b5800 rbp=0000000000000000 rsp=000000010f676000
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind    r8=0000000000000000  r9=0000000000000000 r10=00007f30892eaba0 r11=000000000000000b
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind   r12=000000010f54f640 r13=0000000000000002 r14=00007f3092c947d0 r15=00000001000ff980
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind function 7f3092d26850 base 0x7f3092d26845 cie 0x7f3092deaf20 len 14 id 0 version 1 aug 'zR' code_align 1 data_align -8 retaddr %rip
89320.017:0254:03c4:warn:seh:dwarf_virtual_unwind backtrace: 0x7f3092d26850: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6 + 0x126850.
89320.017:0254:03c4:trace:unwind:execute_cfa_instructions 7f3092d26845: DW_CFA_def_cfa %rsp, 8
89320.017:0254:03c4:trace:unwind:execute_cfa_instructions 7f3092d26845: DW_CFA_offset %rip, -8
89320.017:0254:03c4:trace:unwind:dwarf_virtual_unwind fde 0x7f3092e035e0 len 10 personality (nil) lsda (nil) code 7f3092d26845-7f3092d2685a
89320.072:00e4:0428:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
89320.091:0030:042c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
89320.092:0030:0430:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
89320.093:0030:0434:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
89320.093:0030:0438:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
89320.093:0030:043c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
pid 175256 != 175255, skipping destruction (fork without exec?)

running on a system with a 3070 Ti, NVIDIA drivers 545.29.06. running Linux kernel 6.5.6-76060506-generic

Any thoughts?

Ppollux78 2024-02-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1967849435

Have you tested other proton versions like proton 9 beta? These have patches for the finals

Rrottedmood 2024-02-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1967849435

Have you tested other proton versions like proton 9 beta? These have patches for the finals

Yes. My apologies. I forgot to say I've tried experimental, 9 beta, hot fix and 7. Same with all except hot fix, which just freezes and I have to kill the process.

MMrNessuno 2024-02-28 github

Big displays shows a green pixelated texture instead of the video. Videos of in-game events like Alien Invasion, Meteors are showed correctly.
Tested with Experimental and Proton GE 8-32

Screenshot_20240228_223217

Screenshot_20240228_223735

Ccryticx 2024-03-01 github

Is the AVX512 issue something that can be reasonably fixed on Proton's side in the near future? I'd rather not disable support for it system-wide...

MMedath 2024-03-01 github

Game works for me but it crashes every time after exactly one hour. And I really mean exactly one hour, I start a timer when launching the game and can tell down to the minute when it will crash.
Then a crash report handler opens and offers making a memory dump, but when I do it it fails with Internal error #4: C0000210.

Screenshot

SCR_20240301_220306b

The log file is a tar.xz inside a tar.gz because otherwise it would be too large for GitHub and they don't accept xz files
steam-2073850.log.tar.xz.tar.gz

System info

Up-to-date Arch Linux
Nvidia GeForce GTX 1070 (nvidia-dkms 550.54.14-1 driver from Arch Repos)
AMD Ryzen 7 5700X 8-Core Processor

Edit: After posting this I noticed I had not loaded all comments in this thread and others reported the same issue already. I will have to try increasing /proc/sys/vm/max_map_count

Ppollux78 2024-03-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1974063361

Yes, increasing the vm max map count fixes this issue, most distros have this up high enough that the finals wont crash and other games that require it higher then default but for some like arch, opensuse, maybe some ubuntu distros it wont be high enough.

Its why the steamdeck has it super high by default

Ppollux78 2024-03-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1969932515

Yeah this seems to be something to do with how these images are being translated through steams own codec stuff, usually glorious eggroll can fix these things as he includes extra codecs for images and videos that valve cant include for legal reasons but he hasnt updated proton-ge yet so we will have to wait and see

Its odd as the training images work perfectly but not the in game ones, so i wonder what's happening that causes it to be like that

Ppollux78 2024-03-07 github

one issue iv encountered on plasma 6 with the finals is when you enter your first match, trying to aim is completely messed up and you have to tab out and tab back in a couple times till you can aim normally again

Ppollux78 2024-03-19 github

Screenshot_20240319_202220
Screenshot_20240319_205244

this charm has images being displayed on it but its not being displayed correctly, similar to the other big images that get displayed on the maps with the wrong colors aswell

Aalasky17 2024-03-19 github

@polluxau Could you see if adding WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command% as a launch option fixes the rendering colors?

Ppollux78 2024-03-20 github

@polluxau Could you see if adding WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command% as a launch option fixes the rendering colors?

for me the game crashes when entering a match or customizing my character with that launch command, but i asked a friend to try it and he gets black images on seoul and monaco

Screenshot_20240320_004814

Screenshot_20240320_010325

im running arch with 6.8 kernel and mesa 24, the friend is running opensuse tumbleweed with 6.7.9 mesa 23.3
both running proton experimental

edit: interesting for a split second when rejoining a match the lcd screens worked but then instantly goes back to the weird pink colors
Screenshot_20240320_172428

edit again : i tried flatpak steam and the game doesnt crash with WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command% im getting the same result where the image is black

Screenshot_20240321_045647

dont know why the game crashes under system steam with this launch command but doesnt under flatpak, weird.

Screenshot_20240321_050230

Aalasky17 2024-03-20 github

@polluxau Thank you for testing that! The results neither entirely confirm nor deny my suspicion. Looks like more work is needed :)

MMrNessuno 2024-03-24 github

New problem here:

my mouse keeps going up and can't move it down:

Here is a video:

https://github.com/ValveSoftware/Proton/assets/20603088/b5a9532a-9c03-4920-b482-a862d433d18d

I tried Proton 9 (beta), Proton Hotfix and also Proton GE even clearing the compactdata folder but same result

SSopaDeMacaco-UmaDelicia 2024-03-24 github

New problem here:

my mouse keeps going up and can't move it down:

Here is a video:
2024-03-24.21-01-08.mp4

I tried Proton 9 (beta), Proton Hotfix and also Proton GE even clearing the compactdata folder but same result

Wow, I though I messed up my compatdata, I have the same issue, which I fixed radically by going wayland native mode with proton-tkg(version based on fresh wine).

MMrNessuno 2024-03-24 github

New problem here:
my mouse keeps going up and can't move it down:
Here is a video:
2024-03-24.21-01-08.mp4
I tried Proton 9 (beta), Proton Hotfix and also Proton GE even clearing the compactdata folder but same result

Wow, I though I messed up my compatdata, I have the same issue, which I fixed radically by going wayland native mode with proton-tkg(version based on fresh wine).

Where I can find proton-tkg? I was only able to find really old versions. And also, going wayland native mode require some commands or is default in proton-tkg?

SSopaDeMacaco-UmaDelicia 2024-03-24 github

Where I can find proton-tkg? I was only able to find really old versions. And also, going wayland native mode require some commands or is default in proton-tkg?

THIS IS BY NO MEANS A CORRECT SOLUTION, I JUST PREFER WAYLAND AND THIS SEEMS TO FIX MY EXPERIENCE.

Proton-tkg

How to install it you can read on the main page. To enable wayland you gotta add a registry key.
WINEPREFIX=/home/[YOURUSERNAME]/.steam/root/steamapps/compatdata/[YOURAPPID]/pfx/ regedit
Add string value "Graphics"="x11,wayland" on the path [HKEY_CURRENT_USER\Software\Wine\Drivers]. I would also suggest to set a correct dpi if you use scaling.
WINEPREFIX=/home/[YOURUSERNAME]/.steam/root/steamapps/compatdata/[YOURAPPID]/pfx/ winecfg In my case on 4k monitor I went from 96 to 192.

Add DISPLAY= %command% to the launch options.

I use version g435e0141 it works fine for me, I did not try newer versions.

MMrNessuno 2024-03-25 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2016941829

I did this with the latest build available of tgk and works well. Probably got even more performance due to wayland. Hope this will get fixed for everybody without doing all this thinkering.

Ppollux78 2024-03-25 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2016929474

Iv had this bug, and that native Wayland under wine couldnt come sooner lol

I think this might be solved in plasma 6.0.3 as they fixed a mouse snapping issue in games under xwayland, will wait and see

Ppollux78 2024-03-29 github

Screenshot_20240330_023401
Screenshot_20240330_023343
i see with latest proton experimental, the images now work, thank you proton devs as always :)
and with plasma 6.0.3 the mouse no longer locks up which is also good

Also you don't need to disable avx 512 anymore!

HHSinger04 2024-03-29 github

Hello, The Finals keeps crashing for me randomly mid-game. I have already tried the advice from https://www.reddit.com/r/linux_gaming/comments/194yurj/how_to_play_the_finals_on_linux/ (i.e. PROTON_ENABLE_NVAPI=1 or PROTON_FORCE_NVAPI=1, gamemoderun, clearcpuid=304, using the lowest settings, trying both DLSS and XeSS) and also setting vm.max_map_count high. I have also tried various Proton versions (Proton Experimental bleeding edge, Proton 9.0 Beta, Proton Hotfix). I am using X11 on Ubuntu 22.04. I suppose my Mesa version is Mesa 23.2.1-1ubuntu3.1~22.04.2 (LLVM 15.0.7) (taken from vulkaninfo --summary. My GPU is an NVIDIA RTX 3060, using the 550 driver. If required, I can also share my Proton Log. Thank you in advance for any help!

Ppollux78 2024-03-29 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2027674402

Ok well for one use proton experimental (bleeding edge) for the latest patches from proton, that will give you the best compatibility for your hardware.

  1. Mesa version doesnt matter on nvidia as your using the proprietary nvidia drivers

3.vm max map count fixes a wine crash that happens after a 1 hour or 2 of playing the game

4.make sure you have gamemode installed so that you can use that launch command

  1. The clearcpuid isnt needed anymore aswell

So with that verify your game files

Set your launch commands to this

PROTON_ENABLE_NVAPI=1 gamemoderun %command%

And use proton experimental (bleeding edge)

If you still experience a crash post proton log

It can also be that since you're using ubuntu 22.04 the experience when playing games might not be the best as older packages are being used.

Something like a newer version of ubuntu might help with this

Ggazben 2024-03-29 github

I can confirm that it now works for me (and it didn't before).
CPU: AMD Ryzen 7 7800X3D
Distro: Manjaro

BBlisto91 2024-03-29 github

The crash on systems with AVX512 support have now been fixed in Proton Experimental so anyone who have disabled it to work around the issue can revert it again.

HHSinger04 2024-03-30 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2027679392

Hello, first of all, thank you for the quick answer! I tried it by following your steps, but it still crashed. You can find my log here (it's too big to upload on Github - lemme know if you want me to upload it elsewhere.)

MMrNessuno 2024-03-30 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2016941829

I'm getting kicked with this version with the new update, and Plasma 6.0.3 isn't out yet :(

Ppollux78 2024-03-30 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2028026867

Verify your game files, this will usually happen when proton gets updated, it will keep disconnecting you until you verify or switch back to another proton version

Plasma 6.0.3 is out in extra-testing on arch repos so that's how i was able to test it out

MMrNessuno 2024-03-30 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2028030127

Plasma 6.0.3 is out now in manjaro unstable ^^ and arch stable too

Ppollux78 2024-03-31 github

Screenshot_20240331_182121

when will this get changed?
everything seems mostly fixed, do you have to wait for those patches to arrive in proton stable? or something else?

NNanotwerp 2024-04-01 github

New problem here:

my mouse keeps going up and can't move it down:

Here is a video:
2024-03-24.21-01-08.mp4

I tried Proton 9 (beta), Proton Hotfix and also Proton GE even clearing the compactdata folder but same result

Are you using gamescope? This sounds like this bug, which was fixed by this commit.

Ppollux78 2024-04-01 github
Ddtalon42 2024-04-01 github

Compatibility Report

  • Name of the game with compatibility issues: The Finals
  • Steam AppID of the game: 2073850

System Information

  • GPU: AMD Radeon 7900 XTX
  • GPU: Intel UHD Graphics 770
  • Video driver version: mesa-dri-drivers 23.3.6, mesa-vulkan-drivers 24.1.0
    • Via Steam System Information: Driver Version: 4.6 (Compatibility Profile) Mesa 23.3.6
  • Kernel version: 6.7.6-201.fsync.fc39.x86_64
  • CPU: i7-12700k
  • OS: Nobara 39
  • DE: KDE Plasma 6.0.3
  • Compositor: Wayland
  • Proton version: Experimental, GE-Proton, 9 Beta

I confirm:

  • [X] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Symptoms:

Game defaults to using the iGPU instead of the dGPU unless the iGPU is disabled in BIOS.
Haven't seen this behavior in any other game that I am aware of.
Already filed a bug report with development team.
Current game version is 2.2.0.
Game will load entirely on the iGPU and will not deliver any work to the dGPU resulting in graphical corruption and artifacting plus framerates of approximately 5 fps.
"Graphical corruption and artifacting" in this case meaning that the model on initial menu load will show clipping and wrong animations. Plus any cutscenes or similar content will run slowly though the sound will be unaffected.

Troubleshooting/Alternate Proton Versions:

Unable to start game with a version of Proton lower than 9 - displays a fatal error that the game is only compatible with Win10 or later and closes.
Issue present on Experimental, 9 Beta, and GE-Proton.

Reproduction:

Start game with an iGPU and dGPU enabled and present in the same system.
Game will load entirely on the iGPU and will deliver framerates of approximately 5fps, plus game will respond slowly to inputs.

steam-2073850.zip

UPDATE - SOLUTION

Fixed the issue/the below workaround worked as per the following procedure.

https://www.reddit.com/r/linux_gaming/comments/16tqql7/how_would_i_disable_my_nvidia_gpu_for_a_specific/

"The proper way to select a particular GPU for Vulkan is to use MESA_VK_DEVICE_SELECT and MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE
Vulkan applications query the list of available GPUs, and by default there is no set enumeration order, and they can pick based on whatever criteria they wish.
Many distros' Steam packages create start menu/launcher shortcuts that tell it to prefer a discrete GPU if it can find one, and DXVK/VKD3D may also prefer dedicated graphics by default.

However those 2 environment variables are the official way to select/force a graphics card.

Changing VK_ICD_FILENAMES is wrong and only happens to work as a side effect of you only having 1 GPU from a given vendor. "

"Make sure that you have the mesa device selection layer installed from your package manager, and put the environment variables into the launch options for the game in steam

VARIABLE_NAME=value VAR2=value2 %command%

you will need to run "MESA_VK_DEVICE_SELECT=list vkcube" (or lspci) to find the pci bus address of the GPU you want to force, then in the launch options add

MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE=1 MESA_VK_DEVICE_SELECT=0000:0000 %command%

replacing 0000:0000 with the address of your GPU"

In summary:

  1. Ensure you have the mesa device selector package installed.
  • 1a. A quick way to check is if you can run "MESA_VK_DEVICE_SELECT=list vkcube" or "MESA_VK_DEVICE_SELECT=list lspci"
  • 1b. Cursory research indicates this is default as of Mesa 20.1or thereabouts
  1. Find the appropriate device you want to use and note the PCI device ID on the left.
  • 2a. It should say something like "VGA Compatible Controller: xxxxxx" where xxxxx is the name of the GPU in the description to the right of the device ID.
  • 2b. Copy the PCI device ID. It will be something in the format of xx:yy.z
  1. Input MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE=1 MESA_VK_DEVICE_SELECT=xx:yy.z as Launch Options in Steam for that game along with any other options you want.
  • 3a. It should then be running on the dGPU instead of the iGPU.
  • 3b. EXAMPLE: MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE=1 MESA_VK_DEVICE_SELECT=xx:yy.z %command%
Rrottedmood 2024-04-01 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2027674402)

I tried all of these, and I still couldn't get the game to load past the initial load screens. If i switch over to bleeding edge, nothing happens and I can't load any other games until I reboot.

attached is a log i have attempting to load with the newest experimental. Please let me know if you see anything glaring.
steam-2073850.log.zip

HHSinger04 2024-04-02 github

I am also still waiting for someone to look at my log here

MMrNessuno 2024-04-02 github

I am also still waiting for someone to look at my log here

Use services like pastebin please, never heard about this hosting site 🤔

HHSinger04 2024-04-03 github

Use services like pastebin please, never heard about this hosting site 🤔

File is too huge to be pasted into pastebin, so I have uploaded it on Google Drive as a .txt file so that you can see the file content without downloading it. Does that work for you? Otherwise, can you suggest me other hosting websites that you feel comfortable with?

HHSinger04 2024-04-04 github

File is too huge to be pasted into pastebin, so I have uploaded it on Google Drive as a .txt file so that you can see the file content without downloading it. Does that work for you? Otherwise, can you suggest me other hosting websites that you feel comfortable with?

I am sorry if I am spamming too much, but has anyone managed to look at my logs yet?

MMrNessuno 2024-04-04 github

File is too huge to be pasted into pastebin, so I have uploaded it on Google Drive as a .txt file so that you can see the file content without downloading it. Does that work for you? Otherwise, can you suggest me other hosting websites that you feel comfortable with?

I am sorry if I am spamming too much, but has anyone managed to look at my logs yet?

75MB of logs? WUUUT? how? is that from Protonlogs launch parameter?
Are you starting the game with some parameters? It seems you don't have gamemode installed probably
Need to know: OS, hardware, launch parameters (try also with none), proton version (try Experimental)

HHSinger04 2024-04-04 github

75MB of logs? WUUUT? how? is that from Protonlogs launch parameter? Are you starting the game with some parameters? It seems you don't have gamemode installed probably Need to know: OS, hardware, launch parameters (try also with none), proton version (try Experimental)

Hey, thanks for the quick reply! I figured that the log is huge and yeah, I am starting the game with launch parameters. I have posted the things you asked for already so I will reference them:

  1. Launch parameters I have tried and hardware / OS
  2. Launch parameters I have tried number 2

I have gamemode installed, but gamemoded -t fails at one step. I couldn't find comments on the error and The Finals was able to launch even with the error, so not sure if it's relevant, but I can post the error as well. Also will try running without parameters again, but last time I did, I think it didn't start at all (edit: Nvm, it does, just need to get Steam to actually start logging...).

Ttaotien 2024-04-04 github

The logs are that big because of the same bits repeating constantly every second. My system does this too. I have had a few crashes too recently but before the big update it's been doing the same thing.

Rrottedmood 2024-04-04 github

75MB of logs? WUUUT? how?

That's big? Mine are like 700 megs. All from just trying to load the game and getting as far as the first two splash screens......

HHSinger04 2024-04-04 github

75MB of logs? WUUUT? how? is that from Protonlogs launch parameter? Are you starting the game with some parameters? It seems you don't have gamemode installed probably Need to know: OS, hardware, launch parameters (try also with none), proton version (try Experimental)

Alright, also got a log without any launch parameters (except for logging ofc). Btw, I used Proton Experimental bleeding edge (I always do unless stated otherwise). Almost 100 MB this one, even though the game immediately crashed upon entering the first match. See here.

Also, here is the screenshot of my output for gamemoded -t:
image

AAlexisDelahaye7 2024-04-07 github

On my side, the game load but crashes before the main menu.

Hardware specs

OS: Ubuntu 22.04.4 LTS
CPU: 12th Gen Intel i7-1260P (16) @ 4.700GHz
GPU: Intel Iris xe

The issue seems to be related to the missing msvproc.dll. Here's a part of the generatede steam-xxx.log (I can't join it as it is 45Mo)

1054.574:047c:0480:warn:debugstr:OutputDebugStringA "[0407/205549.145:ERROR:dxva_video_decode_accelerator_win.cc(1439)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)\n"
1054.574:047c:0480:warn:seh:dispatch_exception "[0407/205549.145:ERROR:dxva_video_decode_accelerator_win.cc(1439)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)\n"
[0407/205549.145:ERROR:dxva_video_decode_accelerator_win.cc(1439)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
Ppollux78 2024-04-11 github

i decided to play the finals for around 8 hours straight and by the end the game had filled up my zram fully and started using my regular ram, dont know if this is a proton bug or the game itself doing this

Screenshot_20240411_200153

Pptr1337 2024-04-13 github

i decided to play the finals for around 8 hours straight and by the end the game had filled up my zram fully and started using my regular ram, dont know if this is a proton bug or the game itself doing this

Screenshot_20240411_200153

Thats a bug from the Finals and also the reason why the vm.max_map_count increasement is required.
The higher you set this value, the more you allow applications to have "huge memory leaks". Games which require this workaround simply have memory leaks, which should be fixed from the developers.

Here also info from Liam:
https://lore.kernel.org/lkml/ugjnhfiwuoslupkbmrrbbxxdosotzpqjfljebzj4dkuibmf6sr@kuew2qemsen4/T/#m1905a48f415bc6e8069a8fe53dec44bc311571f2

Setting the value that high as SteamOS is really not a good way doing it as default.

Kkisak-valve maintainer 2024-04-19 github

The Finals no audio intro screen

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7652.
@DAUNTIN posted on 2024-04-19T12:55:25:

The Finals
game id:2073850

System
RTX 4070ti
Nvidia drivers 545.29.06

  • Kernel version 6.5.0-27

  • Proton version: Proton experimental

No audio on intro screen of the finals, when it says "connecting". after in main screen audio is restored

login to game

Ppollux78 2024-04-25 github

Screenshot_20240425_165744
i distro hopped to bazzite and the lcd screens are borked, what codecs are being used for this? as i know fedora doesnt like to use a lot of the codecs that arch use because of open source and legal reasons also i think

NNidvogr 2024-05-02 github

Newest update to the game (2.6.0) broke anti-cheat installation, the developers said they updated their anti-cheat and even required secureboot on some installations (they weren't clear what they meant). I have secureboot enabled and working though.

The game tries to launch and install easy-anti cheat, but fails, and therefore can't launch. It worked fine with the game version before this one.

Ppollux78 2024-05-02 github

Newest update to the game (2.6.0) broke anti-cheat installation, the developers said they updated their anti-cheat and even required secureboot on some installations (they weren't clear what they meant). I have secureboot enabled and working though.

The game tries to launch and install easy-anti cheat, but fails, and therefore can't launch. It worked fine with the game version before this one.

Im playing it right now, working great, have you verified your files or deleted your prefix then verified?

ZZenzi0 2024-05-02 github

Im playing it right now, working great, have you verified your files or deleted your prefix then verified?

Are you sure you are able to finish the round? After the update it has started kicking me from the game 5-10 mins into the round. I haven't been able to finish a game since. It's kicking me from the server with a message stating "Disallowed tool detected".
I wonder whether said tool is Proton. Or it could be my VPN (MullvadVPN). That had not been a problem before the update v2.6.0 though.

Nnaorlivne 2024-05-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2090645247

Same for me.

Latest update (2.6.0) broke anticheat - able to connect and play a round or two but then get kicked off stating I got invalid software installed, don't have any VPN installed on the machine

RRogFyr 2024-05-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2090645247

Yup having the same issue after the update. Not using any shady apps or VPN tried changing protons and turning off apps all for nothing. Sent a support ticket to the finals devs... Hope they'll fix it ugh

Ppollux78 2024-05-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2090645247

Yep iv been playing for 6 hours now straight, playing in plat lobbies with my friends, havent been kicked, using latest bleeding edge, mesa 24.0.5, on bazzite, with mangohud also enabled

Nnaorlivne 2024-05-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2090764010

I've managed to complete non competitive games without issue only to get kicked a round into the new att-def mode or the ranked one, maybe they are more strict on competitive modes?

Ppollux78 2024-05-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2090772683

well i also played that new mode with my friends without issue, idk, verify, use latest experimental bleeding edge, if it keeps happening upload a proton log with PROTON_LOG=1 %command%

Nnaorlivne 2024-05-02 github

image

The massage I keep seeing after 2.6.0 update almost every round, noting installed on the machine that should trigger it, I'm on the latest experimental

Updating to add I've also tried experimental bleeding edge and the issue persists

Ppollux78 2024-05-03 github

the finals discord community has found a bug in the anticheat or something else that is occuring, if you use a semi auto gun like a rifle or revolver and spam shots for a minute, the game will kick you as a disallowed tool, i did this in training as someone else said to do and it worked

so please for now, dont use semi auto guns if you want to play the game without getting kicked

RRogFyr 2024-05-03 github

the finals discord community has found a bug in the anticheat or something else that is occuring, if you use a semi auto gun like a rifle or revolver and spam shots for a minute, the game will kick you as a disallowed tool, i did this in training as someone else said to do and it worked

so please for now, dont use semi auto guns if you want to play the game without getting kicked

Noticed as well that the game kicks me for using LH1. I thought I was tripping and the whole idea of it seemed really weird and dumb but its true. Used proton 9.4 today. Had no kicks at all, played for 2 hours straight even on att def mode until I took LH1 into my hands. After a minute or 2 got kicked mid game.

I wonder what causing this problem? Hopefully the devs will fix it.

Ppollux78 2024-05-03 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2092811937

we are guessing its something to do with the anticheat detecting maybe some type of autoclicker when we click to fast lmao, i guess this was one of embarks ideas to stop cheating with autoclickers on semi auto guns, thing is tho it doesnt occur on windows so something must be triggering it by accident in proton, that would be my guess but could be something else happening aswell

NNidvogr 2024-05-03 github

I just played a few hours, then changed to semi auto or melee, can verify that I consistently get kicked for CPS (clicks per second) reasons and get the disallowed tool message, but have no issues if I don't have many CPS. I don't know where the logs are for the specific tool they are referring too, would be nice to know what they actually flagged.

Also, my previous issue, I can verify that the game is running after doing a verification of the game files, I had just done it recently as well, but it didn't occur to me that it's some kind of setup script that needs to be reran as well.

Nnaorlivne 2024-05-03 github

It's definitely the click per second, even when spectating click the mouse fast enough to switch who you're viewing and you get kicked. it makes semi-auto/melee weapons unusable but full auto where you hold the button down can still be used, once I switched to FCAR I'm able to finish games without a kick (provided I don't spam the mouse button otherwise)

Ppettrak 2024-05-03 github

I have been following along the bug thread on The Finals Discord and have tried to replicate it myself and I can confirm that there is some sort of anti-macrokey detection that reads mouse button inputs. So by simply spamming the mouse button (Left mouse button in this case) you will get kicked. So to avoid this for now, you need to use software to spoof/map the left mouse button as a keyboard key instead. Since it only reads mouse clicks, it won't kick you if you have binded the firing action on a key.

https://github.com/ValveSoftware/Proton/assets/52935906/480aa18f-b8c2-4023-ae74-9eac5efb1756

^ Here I am holding down mouse button. After the two reloads, I start spamming the left mouse button until I get kicked

https://github.com/ValveSoftware/Proton/assets/52935906/e283ec85-ba03-4a6b-a7fa-22b25f683f47

^ A repost of a video from the discord bug thread. Here they have mapped the left mouse button on the comma key, spamming it for about 1 minute (cropped it here to save space) and didn't receive a kick

Edit: The latest Proton Experimental ([Bleeding-edge] branch) has a patch for this issue. So clear the wine prefix for The Finals and run it under Bleeding edge instead of going for the key mapping workaround.

Aarxari-archive 2024-05-04 github

So to avoid this for now, you need to use software to spoof/map the left mouse button as a keyboard key instead.

Is it somehow possible to map a mouse button to a key and map activating that key to the mouse button? Or would that just no work because it's physically a mouse button.

Ffatcheetah 2024-05-04 github

If you like using semi-automatic weapons you can use a workaround using xinput that will rebind your left-mouse-button to scroll-wheel-up preventing the strange spam detection.

no extra tools on a default Ubuntu install or most Xorg desktop environments

⚠️ This will fire-rate limit automatic weapons to semi-automatic

XP-54 will be semi-automatic 😎

Get your mouse ID from xinput

$ xinput --list                                                               
⎡ Virtual core pointer                          id=2    [master pointer  (3)]
⎜   ↳ Virtual core XTEST pointer                id=4    [slave  pointer  (2)]
⎜   ↳ Endgame Gear XM2we Gaming Receiver        id=8    [slave  pointer  (2)]
⎜   ↳ Endgame Gear XM2we Gaming Receiver Keyboard       id=9    [slave  pointer  (2)]

In my case the mouse ID is 8

Then using xinput set-button-map command to change the order of the mouse buttons to use

xinput set-button-map <DEVICE_ID> 4 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

left-mouse-button => scroll-wheel-up
middle-mouse-button => left-mouse-button ( needed for menu-selections )

❕In-game

  • Bind Primary Fire to your new left-mouse-button (scroll-wheel-up)
  • Bind an alternative Primary Fire as the swap will not allow hold actions - for gadgets like the 'Defibrillator'

Screenshot from 2024-05-04 22-44-08

To revert simply run the command with the ordering as normal.

xinput set-button-map <DEVICE_ID> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ggofman 2024-05-04 github

The just updated Proton Experimental ([bleeding-edge] branch) has a tentative fix for the discussed kick problem. It doesn't fix it completely, if to mash hard and for a long time it may still kick you, but maybe it will be much less of an issue now. Reporting back how much the fix helps or not is welcome.

Proton Experimental's [bleeding-edge] branch is available to select in Proton Experimental properties, BETAS tab; Proton Experimental should be selected as Compatibility tool for the game). If the Steam was already running it is best to restart it to make sure the just updated Proton is picked up. Note that it is not recommended to use as a default tool for everything, [bleeding-edge] contains untested changes.

Ppollux78 2024-05-05 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2094486231

it seems to have fixed it for me, i spammed a v9s for around 5 minutes and i didnt get kicked from training, maybe ill need to do it for longer for it to happen lol

Ppettrak 2024-05-05 github

@gofman Yupp, it really seems to be fixed on Proton Experimental ([bleeding-edge] branch)! Played multiple games using the Famas and didn't get kicked once. Even went to the practice range and spammed like a mad man and didn't get kicked. I have heard from some that it is still possible to get kicked but you have to spam the mouse button continuously for multiple minutes for that to happen, which is something no one would practically do in a match. Before I would be kicked in seconds..

Very happy to see it fixed this quickly!

Nnaorlivne 2024-05-05 github

@gofman Yupp, it really seems to be fixed on Proton Experimental ([bleeding-edge] branch)! Played multiple games using the Famas and didn't get kicked once. Even went to the practice range and spammed like a mad man and didn't get kicked. I have heard from some that it is still possible to get kicked but you have to spam the mouse button continuously for multiple minutes for that to happen, which is something no one would practically do in a match. Before I would be kicked in seconds..

Very happy to see it fixed this quickly!

Same for me, no issues with bleeding-edge anymore

DDINKIN 2024-05-05 github

THE FINALS™ (2073850) BLEEDING EDGE PROTON (4).pdf

This PDF document contains step 🪜 by step 🪜 instructions to resolve the issue but I also included the images & information below:

  • Following these steps

  • To enable the easy anti-cheat runtime inside of Steam

  • To enable the bleeding edge branch of proton experimental

  • To delete the THE FINALS™ 2073850 wine prefix comp data folder

  • (clear the wine prefix in the compatdata-folder)

So what you need to do is

  1. Close the game and make sure it is not running
  2. Delete the prefix, its going to be recreated later
  3. Run the game and the prefix will be created with the bleeding edge
  4. For later reference, if you switch back to normal prefix, do the same thing of clearing prefix
  • {if you are using a FlatPak it will be in a different location entirely}
  • ~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata

the reason why its important to clear the prefix is to avoid bugs:

such as the one you encountered being kicked from the match.

It should be all fine, no worries about your account.

The macro-detection (the "cheating" that i mentioned) just kicks you from the game, does not get you banned :)

  • Completely resolves the issue for me
Screenshots

PROTON EASY ANTI CHEAT RUNTIME 328053235-cfc6085a-9010-49fd-b1e4-8f0b801f2b4e

STEAM EAC RUNTIME 328053239-72af14af-1fc5-4f11-a8f0-fac825b971cf

BLEEDING EDGE -- bleeding edge Screenshot_20240505_010827

2073850 -- Screenshot_20240505_011345

Screenshot_20240507_055905

MMajistor 2024-05-07 github

I'm getting 5-10 fps in Pop_OS 22.04. Also, my resouces are not getting fully utilized, like only 13-14% of cpu and 0% gpu , I'm using Proton experimental bleeding edge and a NVIDIA card ,gtx1650

When the game starts then cpu usage gets up to 100%, but Gpu remains 0% all the time.

Nnaorlivne 2024-05-07 github

I'm getting 5-10 fps in Pop_OS 22.04. Also, my resouces are not getting fully utilized, like only 13-14% of cpu and 0% gpu , I'm using Proton experimental bleeding edge and a NVIDIA card ,gtx1650

When the game starts then cpu usage gets up to 100%, but Gpu remains 0% all the time.

To me it sounds like you haven't configured the game to use your video card, a few months ago an update broke it abilty to properly detect video cards on linux so now you need to pass your video card in the params (otherwise it uses the CPU onboard one which results in 0 graphic card usage and huge CPU usage like you describe as well as slow framerate), mine looks like DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 4060" %command% but you'll need to enter your own device name to match instead

MMajistor 2024-05-07 github

I'm getting 5-10 fps in Pop_OS 22.04. Also, my resouces are not getting fully utilized, like only 13-14% of cpu and 0% gpu , I'm using Proton experimental bleeding edge and a NVIDIA card ,gtx1650
When the game starts then cpu usage gets up to 100%, but Gpu remains 0% all the time.

To me it sounds like you haven't configured the game to use your video card, a few months ago an update broke it abilty to properly detect video cards on linux so now you need to pass your video card in the params (otherwise it uses the CPU onboard one which results in 0 graphic card usage and huge CPU usage like you describe as well as slow framerate), mine looks like DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 4060" %command% but you'll need to enter your own device name to match instead

Where do I have to pass this parameter? Launch options?

MMajistor 2024-05-07 github
DDoggermelon 2024-05-09 github

https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-1902781208

Edit: Looks like I had some kernel parameter that was preventing EAC from doing its thing. Also checked Brawlhalla to make sure it wasn't just The Finals, and sure enough that also wasn't working. Fixed.

Do you happen to remember what you did? I'm having the same symptoms with some EAC games.

Iitsaerosphere 2024-05-14 github

Compatibility Report

  • Name of the game with compatibility issues: THE FINALS
  • Steam AppID of the game: 2073850

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-2073850.zip

Symptoms

I haven't been able to open the game much since yesterday. I've been getting wine/proton assertion errors to the likes of "!status && vkCreateGraphicsPipelines" between 2 and 15 times at once and smth else about vulkan ray tracing on the rare time I do manage to get to the main menu and try to start a match.

Some troubleshooting lead me to believe it has to do with shader pre-caching since the crash always happened at that specific time in the game's loading sequence. Disabling Steam's own pre-caching seemed to have fixed it... until it broke right after. Re-installing the game, verifying file integrity and deleting compdata all had varying levels of success, but the crash always eventually reared it's head not long after.

Reproduction

  1. Launch the game via steam using the above configuration and without any launch options.
  2. Have the game do shader pre-caching while it's loading.
  3. Watch as 2-15 wine/proton errors pop up simultaneously complaining about the vulkan graphics pipeline (or something)
Kkisak-valve maintainer 2024-05-14 github

Hello @itsaerosphere, can you check if https://gitlab.freedesktop.org/drm/amd/-/issues/3343 is relevant to your system? A quick test would be to reboot into an older kernel and see how the game behaves.

Iitsaerosphere 2024-05-14 github

Hello @itsaerosphere, can you check if https://gitlab.freedesktop.org/drm/amd/-/issues/3343 is relevant to your system? A quick test would be to reboot into an older kernel and see how the game behaves.

Huh. Looks like version 6.9 of the kernel got released today, which among other things fixes the exact issue I have that's described in the link given. Will report back when I have access to my computer.

EDIT 1: Arch just released Linux 6.9 on GitHub. I expect a version bump on the zen kernel too in a couple of hours.
EDIT 2: Looked like the package maintainers would take longer than expected, so I tried the LTS kernel for fun. No dice, it gives me the same error. Looks like I'll have to wait, because I don't want to risk downgrading.

Aalasky17 2024-05-14 github

I'm getting 5-10 fps in Pop_OS 22.04. Also, my resouces are not getting fully utilized, like only 13-14% of cpu and 0% gpu , I'm using Proton experimental bleeding edge and a NVIDIA card ,gtx1650
When the game starts then cpu usage gets up to 100%, but Gpu remains 0% all the time.

To me it sounds like you haven't configured the game to use your video card, a few months ago an update broke it abilty to properly detect video cards on linux so now you need to pass your video card in the params (otherwise it uses the CPU onboard one which results in 0 graphic card usage and huge CPU usage like you describe as well as slow framerate), mine looks like DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 4060" %command% but you'll need to enter your own device name to match instead

@naorlivne @Majistor What type of GPU setup do you have? Please also copy your system information from Steam (Steam -> Help -> System Information and Steam -> Help -> Steam Runtime Diagnostics) and put each in a gist, then include a link to the gists in this issue report. Looking into if there is anything we can do to improve this :)

Could you also please get logs with PROTON_LOG=+win,+x11drv,+xrandr,+system %command% both with and without the DXVK command so that we can look at the failing state and see what is happening?

ZZenzi0 2024-05-16 github

The game got an update today and now it crashes for me when launching shortly after going fullscreen.
steam-2073850.log.tar.gz

Vvars1ty 2024-05-16 github

Experiencing the same as above. Downgrading to Proton 8 makes it launch but shortly freezes thereafter.

Edit: Working workaround is to use UMU-Proton from here by manually installing the runner onto Steam, although an official Proton fix would be very much appreciated as UMU-Proton isn't widely accessible, and most people stick to regular Proton versions or GE.

RRobotRoss 2024-05-16 github

Same, also crashing here with all official Proton versions.

Ppollux78 2024-05-16 github

Windows users are also having crashes so its not just us, and its probs the same unreal error just that window isnt popping up for us

Nnaorlivne 2024-05-16 github

GE-proton-9-2 works, so does using proton experimental with the bleeding-edge-8.0 beta, newer version crash at startup, unfortunately both versions also have the rapid-mouse-click-get-kicked bug in them

Zzandeez 2024-05-16 github

Experiencing the same as above. Downgrading to Proton 8 makes it launch but shortly freezes thereafter.

Edit: Working workaround is to use UMU-Proton from here by manually installing the runner onto Steam, although an official Proton fix would be very much appreciated as UMU-Proton isn't widely accessible, and most people stick to regular Proton versions or GE.

Can confirm UMU-Proton works

Ppollux78 2024-05-16 github

Experiencing the same as above. Downgrading to Proton 8 makes it launch but shortly freezes thereafter.

Edit: Working workaround is to use UMU-Proton from here by manually installing the runner onto Steam, although an official Proton fix would be very much appreciated as UMU-Proton isn't widely accessible, and most people stick to regular Proton versions or GE.

Can confirm UMU-Proton works

Please be careful with that one as it hasn't been updated in a month so the spam clicking patch is not in it so you get kicked

Iitsaerosphere 2024-05-16 github

Hello @itsaerosphere, can you check if https://gitlab.freedesktop.org/drm/amd/-/issues/3343 is relevant to your system? A quick test would be to reboot into an older kernel and see how the game behaves.

Huh. Looks like version 6.9 of the kernel got released today, which among other things fixes the exact issue I have that's described in the link given. Will report back when I have access to my computer.

EDIT 1: Arch just released Linux 6.9 on GitHub. I expect a version bump on the zen kernel too in a couple of hours. EDIT 2: Looked like the package maintainers would take longer than expected, so I tried the LTS kernel for fun. No dice, it gives me the same error. Looks like I'll have to wait, because I don't want to risk downgrading.

@kisak-valve I ended up fixing the issue by turning on above 4G decoding and rebar. I don't know why I didn't turn it on before but oh well, thanks for your help.

As for the 2.8.0 update, it also crashed on me on startup, but switching to Proton Experimental bleeding edge 8.0 fixed the issue for me, as noted by a helpful post on protondb.

Ggofman 2024-05-16 github

The crash on launch after game update should hopefully be fixed in the just updated Proton Experimental ([bleeding-edge] branch).

Nn1gh7e0us 2024-05-28 github

Logs for steam launch: https://filebin.net/cgka44zrnptyyrap

Running Proton Experimental and the game auto closes right after showing "Initializing" on the EAC screen.
Running on an Rx7700XT, Ryzen 7 7700X

I added the kernel parameter clearcpuid=304 but no luck.

Launch command: PROTON_LOG=1 DXVK_FILTER_DEVICE_NAME="AMD ATI Radeon RX 7700 XT / 7800 XT" %command%

Ppollux78 2024-05-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2135243886

You dont need to add that kernel parameter anymore or those launch commands

Do you have proton eac runtime installed?

Nn1gh7e0us 2024-05-28 github

Do you have proton eac runtime installed?

@polluxau I do, I thought first that it autoinstalls but that isn't the case apparently. So manually installed the runtime, deleted the prefix, restarted steam and the pc and started again. Same results.

Ppollux78 2024-05-28 github

Do you have proton eac runtime installed?

@polluxau I do, I thought first that it autoinstalls but that isn't the case apparently. So manually installed the runtime, deleted the prefix, restarted steam and the pc and started again. Same results.

Hmm that's odd, make sure the game is on a btrfs or ext4 partition, make sure your running a new enough mesa like 24.0.8 or higher and a new enough kernel like 6.8.9 atleast.

What distro are you trying this on? Im on arch with a ryzen 7600, 6700 and the game runs great so i wonder what the problem is, I'll have a look at the log

Nn1gh7e0us 2024-05-28 github

make sure the game is on a btrfs or ext4 partition

the game is on an ext4 partition. mesa and the kernel should also be the latest one (I distrohopped yesterday).
I am running void linux.

The logs didn't seem to have anything error worthy atleast when I gave it a look but I could have missed out on something so two pairs of eyes on it would be great

BBlisto91 2024-05-28 github

Try changing your filter to just be DXVK_FILTER_DEVICE_NAME="7700 XT"

Nn1gh7e0us 2024-05-29 github

Try changing your filter to just be DXVK_FILTER_DEVICE_NAME="7700 XT"

Hey there, I tried it. Still the same. I see initialization of anti cheat and then it dies.

Nn1gh7e0us 2024-05-31 github

Seems like easy anti cheat does not install when running the script, brawlhalla works without any problems with easy anti cheat and I saw it install EAC for the game but did not see such for finals.

Wwarealdok 2024-06-05 github

Seems like easy anti cheat does not install when running the script, brawlhalla works without any problems with easy anti cheat and I saw it install EAC for the game but did not see such for finals.

try to use flatpak steam, eac broken on void
void-linux/void-packages#41388

JJustCauseWhyNot 2024-06-19 github

Compatibility Report

  • Name of the game with compatibility issues: The finals
  • Steam AppID of the game: 2073850

System Information

  • GPU: RTX 4070s SUPER
  • Video driver version: 550.90.07
  • Kernel version: 6.9.3
  • Link to full system information report as Gist:
  • Proton version: 9.0-2, GE-proton-9.7, Proton experiemental

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

I'm getting an error has encountered an unexpected error.
2024-06-19_10-19
It gives me a memory dump

Dumping started...
This OS has outdated debugging utilities, please download an updated version:
https://download.microsoft.com/download/2/1/2/2122BA8F-7EA6-4784-9195-A8CFB7E7388E/StandaloneSDK/Installers/X64%20Debuggers%20And%20Tools-x64_en-us.msi
Code: C0000005
Address: 0000700000000000
RAX: 0000000000000000   RCX: 43e28b05dd7d4d00
RDX: 00000000e0670103   RBX: 00000000c0000001
RSP: 0000000000b9d7b0   RBP: 0000000000b9d840
RSI: 0000000000000000   RDI: 0000000000000000
R8:  43e28b05dd7d4d00   R9:  0000000000000107
R10: ffffffffc0000001   R11: 0000000000000217
R12: 0000000004ef0000   R13: 0000000001840078
R14: 0000000000000000   R15: 0000000000000000
If reporting this error, please include all of the above lines.
Failed.

Reproduction

Launch the finals, and then wait for it to crash.

the steam-2073850.log is to large for me to share. It's 88M. I've got clearcpuid=304 added as well. Here's my cat /proc/cmdline root=PARTUUID=211282f1-3d46-fe46-a898-e0aab6c110c7 ro clearcpuid=304 dokeymap looptype=squashfs loop=/image.squashfs cdroot I've also tried clearcpuid=avx512f, but it also didn't work to disable it. If I disable avx512 in my bios I get a kernel panic on bootup & I don't wanna try and fix it.

Llordcirth 2024-06-22 github

The game launches for me, but on trying to connect to a match, I get "Kicked from server" with the error code TFGE0025.

Ggazben 2024-06-22 github

Same for me but with different error: TFGE0027

Nnaorlivne 2024-06-22 github

Had the same problem with experimental and switching the the bleeding edge branch of it resolved it

JJayden876212old 2024-06-25 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2179076243

Hello, I noticed you are on Gentoo and I just want to say that I am having the same bug as you after trying the same troubleshooting steps. This has been infuriating me for a while now because I have to boot into Windows to play this game. Any luck fixing it?

Btw, I tried the flatpak version and that doesn't work either. Unlike you, I am running an AMD GPU and Wayland and still running into the same issue. My CPU is a 5600x and does not support AVX512, so that cannot be the issue.

JJustCauseWhyNot 2024-06-25 github

Thats weird. I wonder what the issue is. I'd like to try the finals out. I thought for sure it was an avx512 issue.

JJayden876212old 2024-06-25 github

Thats weird. I wonder what the issue is. I'd like to try the finals out. I thought for sure it was an avx512 issue.

Also, I have checked EAC logs and it says everything is running correctly. I always felt like the issue was that you needed patched glibc but it seems like it may be something proton-specific. I'm thinking it is a hacky workaround that proton uses that may not work on Gentoo, although I did find somebody on discord that got it working on Gentoo at some point but they didn't know what they did to get it working and have since moved on. I find it weird that I can't find any other instance of this error other than your post here.

JJayden876212old 2024-06-26 github

Thats weird. I wonder what the issue is. I'd like to try the finals out. I thought for sure it was an avx512 issue.

UPDATE:

OK, I tried deselecting my customer kernel and instead using the precompiled -bin kernel and now it works. Strange, a certain kernel option is causing a crash on Gentoo...

JJustCauseWhyNot 2024-06-26 github

Huh. I wish I knew which option.

JJayden876212old 2024-06-26 github

Huh. I wish I knew which option.

I think it may be an address space error as I remember a memory access violation error in the proton log. I wonder if a kernel option is causing wine to read from kernel space instead of user space?

JJustCauseWhyNot 2024-06-26 github

That's a reasonable guess. I've got no clue.

Ggofman 2024-06-26 github

Huh. I wish I knew which option.

If there are config files for the working and failing kernel version can be found (ideally from the same kernel version with only difference in config) looking at the diff would be a good start.

Ggofman 2024-06-26 github

If there are also custom kernel patches they are also interesting of course.

JJayden876212old 2024-06-26 github

Huh. I wish I knew which option.

If there are config files for the working and failing kernel version can be found (ideally from the same kernel version with only difference in config) looking at the diff would be a good start.

Yes this was my thinking. I just uninstalled the working binary kernel in favour of a compiled kernel without any of my config changes. That also seems to work with the finals. I can create a new savedconfig from the default and then get the diff between that and the old config.

I've done some research into "wine memory access violation" and most of the fixes seem to be to do with using wow64 wine or with mixing 32 bit and 64 bit addresses.

JJayden876212old 2024-06-26 github

In an online discussion about the behaviour of ABIs and wow64 with wine, somebody said they used the following kernel options.

  • CONFIG_IA32_EMULATION
  • CONFIG_X86_X32_ABI
  • CONFIG_COMPAT_32
  • CONFIG_COMPAT
  • CONFIG_COMPAT_FOR_U64_ALIGNMENT
JJayden876212old 2024-06-26 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2179076243

Also, from your error, I'm fairly sure C0000005 was the same as mine and is to do with memory access violation.

Ggofman 2024-06-26 github

Huh. I wish I knew which option.

If there are config files for the working and failing kernel version can be found (ideally from the same kernel version with only difference in config) looking at the diff would be a good start.

Yes this was my thinking. I just uninstalled the working binary kernel in favour of a compiled kernel without any of my config changes. That also seems to work with the finals. I can create a new savedconfig from the default and then get the diff between that and the old config.

I've done some research into "wine memory access violation" and most of the fixes seem to be to do with using wow64 wine or with mixing 32 bit and 64 bit addresses.

Such a guessing won't lead anywhere. Access violation is consequences, not a core problem. The easiest way (unless someone is going straight educated debug the thing on the failing kernel but this is not easiest) is to see the full difference between kernels, patches and configs.

JJayden876212old 2024-06-26 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2192275669

Yes but I can check if there are any differences in regard to memory management option diffs first as I imagine that to be the likely culprit

DDINKIN 2024-07-05 github

I'm having the same issues that everybody else seems to be having

The game worked flawlessly out of box season 1 and season 2

But when season 3 happened I got these really bad lag conditions where the FPS would drop to one in the game

I thought there was corruption in my files so I nuked my wine prefix

I also uninstalled the game

I also uninstalled the bleeding edge of proton experimental

I reinstalled proton experimental

I reinstalled the game

And then after the pre-compiling shader pipeline

The screen would freeze the finals logo that usually moves on the bottom frozen

And the FPS would drop to one

And then the game would crash

It doesn't matter if I'm in X11 or Wayland

I have the most up-to-date drivers

I'm running a threadripper 1920x so it doesn't even support AVX512

Even though I have that disabled in the grub kernel options

I did all of the things that they asked you to do in all of the Reddit posts and everything on ProtonDB

I Increased the default vm.max_map_count value

And I've tried all sorts of different game launch options as suggested on protonDB

I'm really pulling out my hair because the game works flawlessly and fine out of box from season 1 and season 2

So I don't know what changed or what's different now to make it so it is completely not working

I can post my proton logs if that would be helpful to anyone here

Kkisak-valve maintainer 2024-07-05 github

Nvidia Reflex - The Finals

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7877.
@Ssdj3nt posted on 2024-07-05T21:25:17:

Proton 9.0-2
Rtx 3080 with 555.58.02 driver.
Gnome, Wayland session with VRR.

When i enable nvidia reflex in-game with "on" or "on + boost" frame are not capped to 138 fps as on windows with a 144hz monitor, the only effect that i can perceive is that latency seems to be higher because input is less responsive and the fluidity of the images is worse.

I have tested Proton Experimental and the Bleeding Edge version with different nvidia driver but nothing.

OOlivierFRDierick 2024-07-06 github

Hello,
For me, on Debian 12 with native linux Steam + compatibility forced Proton Experimental (same with Force Compatibility unchecked), the game starts fine. I can browse the menus without issues (main, character customization, settings, etc.), but I get error TFGE0025 whenever trying to start a practice match. The error shows after the match is found, when the game tries to connect to it.
Regards.

Ppollux78 2024-07-07 github

Hello,
For me, on Debian 12 with native linux Steam + compatibility forced Proton Experimental (same with Force Compatibility unchecked), the game starts fine. I can browse the menus without issues (main, character customization, settings, etc.), but I get error TFGE0025 whenever trying to start a practice match. The error shows after the match is found, when the game tries to connect to it.
Regards.

Hardware?

CConbag93 2024-07-07 github

Running this game on Linux has been very frustrating.
When it works, it runs flawlessly - better than it does on my Windows install.

However, whenever I launch it there's a 50% chance of getting the error whist the shader pipelines are compiling:

Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting...

If I manage to get the shaders pre-compiled (which takes an annoying amount of time) - then there's a 50% chance of actually getting into a game.

I will be met with the TFGE0027 error when I try to join a game - if I join a ranked game, I get this error and then end up with a matchmaking ban!

So in my experience, the game will work about 20% of the time.
And each failed attempt takes 2-3 minutes, since the shaders need to be compiled every time.

I've tried various suggestions, but I'm starting to think this all just stems from EAC, making it difficult to troubleshoot.

Some of my configurations:

3070TI with latest Nvidia propietary driver.
AMD Ryzen 5800x3D
32Gb RAM
Ubuntu 22.04.4
Proton Experimental

Launch options:
PROTON_USE_EAC_LINUX=1 PROTON_ENABLE_NVAPI=1 gamemoderun %command% -dx12

OOlivierFRDierick 2024-07-08 github

Hello,
For me, on Debian 12 with native linux Steam + compatibility forced Proton Experimental (same with Force Compatibility unchecked), the game starts fine. I can browse the menus without issues (main, character customization, settings, etc.), but I get error TFGE0025 whenever trying to start a practice match. The error shows after the match is found, when the game tries to connect to it.
Regards.

Hardware?

Hello,

Motherboard: ASUSTeK Computer Inc. P9X79
Memory: 32GB
CPU: Intel Core i7-4930K x 12
GPU: NVidia GeForce RTX 2070 (8192 MB VRAM; Proprietary driver 550.90.07)
Storage: 4TB SSD eSATA

Regards

Ttaotien 2024-07-11 github

My issue w/ TFGE0027 is really weird. I get it once per reboot. My current workaround is to join training, get kicked, restart game, and then usually it works just fine.

Ppollux78 2024-07-11 github

My issue w/ TFGE0027 is really weird. I get it once per reboot. My current workaround is to join training, get kicked, restart game, and then usually it works just fine.

are you using proton experimental or proton-ge as this has the fixes for that error im pretty sure, what keyboard and mouse are you using also and any software that creates clicks or hotkeys rapidly as i think it can trigger that error aswell

Ttaotien 2024-07-13 github

I'm on experimental bleeding edge. No kb/m macros.

Ppollux78 2024-07-14 github

lcd screens are broken for me again lol, cleared prefix, tried latest proton-ge, using experimental(bleeding edge), arch, mesa 24.1.3, kernel 6.9.9, rx 6700, ryzen 7600

Screenshot_20240714_130732

UUbuntuGaming 2024-07-15 github

Video playback issue was introduced by Proton wine commit 195d925 undoing it seems to be a temp fix 🙂

Ppollux78 2024-07-16 github

Video playback issue was introduced by Proton wine commit 195d925 undoing it seems to be a temp fix 🙂

Seems like they reverted the change :D

https://github.com/ValveSoftware/wine/commit/15fc460839c13788030a416651716b869e28bd65

Thanks proton devs as per usual 🙃

Rrbernon 2024-07-16 github

Fwiw I've been trying to reproduce but I'm not completely sure how to, I have added a different fix for the original issue which should hopefully not break The Finals this time, and I'm interested to know whether it indeed indeed does, for people who were seeing broken videos.

Ppollux78 2024-07-16 github

Fwiw I've been trying to reproduce but I'm not completely sure how to, I have added a different fix for the original issue which should hopefully not break The Finals this time, and I'm interested to know whether it indeed indeed does, for people who were seeing broken videos.

One sec gonna test

edit: it is not showing correctly on the latest version of bleeding edge, if there is a newer change let me know ill retest(as im addicted to this game lol)

image

Rrbernon 2024-07-16 github

I actually managed to reproduce the regression, and it seems to me that the new fixes that I pushed earlier to bleeding-edge are actually fixing it. Maybe make sure that Proton Experimental bleeding-edge is up to date?

Ppollux78 2024-07-16 github

i have tested the latest bleeding edge and i tested without clearing prefix, screens arent working

Screenshot_20240717_091319
Screenshot_20240717_091325
Screenshot_20240717_091541
Screenshot_20240717_091717

after clearing the prefix same thing
Screenshot_20240717_092613

after deleting experimental(bleeding edge) and redownloading it same issue for me
Screenshot_20240717_093415

this is on a clean install of cachyos also, rx 6700, ryzen 7600, kernel 6.10

here is a proton log also
https://drive.google.com/file/d/1YPojtUzTibKdvHwjToNzWtN2vtmbzP4s/view?usp=sharing

UUbuntuGaming 2024-07-17 github

Videos are working again on my system, I had to go back and check i had the right commit, I did get the right one.

Also here's a patch for the static crackling audio that can be heard throughout the game, most noticeable on the menu.
pulse.txt

Aalasky17 2024-07-17 github

@polluxau Weirdly we are no longer reproducing the video failures with the latest bleeding-edge. Could you try running this in a terminal just in case h264 got re-locked?
steam steam://unlockh264/

If that doesn't help - could you get 2 logs, one with the failing videos with experimental-bleeding-edge and one with the working videos with experimental (non-bleeding-edge, no beta selected)? Ideally, it would be great if you could use this user_settings.py file dropped into your common/Proton - Experimental folder instead of PROTON_LOG=1. I've added some extra logging in there. You will need to rename the file from user_settings.py.txt to user_settings.py - I renamed it to be able to upload here.
user_settings.py.txt

Ppollux78 2024-07-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2234208183

doing steam steam://unlockh264/ makes it work again! thank you!

i rlly appreciate it :)

Ppollux78 2024-07-19 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2234208183

did some more testing as the h264 unlock command stopped working for me

here is the log for bleeding edge that you asked for from the user_settings.py that you gave me
https://drive.google.com/file/d/1C2SMV76T2LFon_QEw6_wjo097IY2JU9u/view?usp=sharing

also i tested proton 9, that has the old video issue, where the video is all different colors and lots of corruption with the video

with proton-ge-9-9 the video is working for me, ge-9-9 came out 3 weeks ago
Screenshot_20240719_204620

here is the log for proton-ge-9-9
https://drive.google.com/file/d/19b8qFAJnJ3GVktmjQ307q6USBOLMyCLe/view?usp=sharing

one that did work with normal proton was proton hotfix
Screenshot_20240719_210001

log for proton hotfix, i couldnt get into a match anymore because the servers started kicking me lol
https://drive.google.com/file/d/1u_PZiHtAMBqknvdbAJ_T5PUJfVQYcm9N/view?usp=sharing

Ppollux78 2024-07-21 github

image
the lcd screens are working again on latest bleeding edge! thank you :)

Ppollux78 2024-07-24 github

the game is no longer working with the newest update, here is my log

https://drive.google.com/file/d/1TcNHRRSgI8qHyzBzWjpY7IkKPFLcScpi/view?usp=sharing

Kkoutsie 2024-07-24 github

+1 for the newest update breaking the game :(

RRobotRoss 2024-07-24 github

Yeah, can confirm that the latest update has broken the game, it now refuses to launch.

Log: https://drive.google.com/file/d/1p9BuHdAeyGdRVT9ZAOVGym_bZC9vGfL7/view?usp=drive_link

Bbonkmaykr 2024-07-24 github

Latest update crashes and quits to desktop instantly

EEnderteck 2024-07-24 github

Latest update crashes and quits to desktop instantly

Same

AAquilabot 2024-07-24 github

+1 last update broke it

AArcadris 2024-07-24 github

yep, last update 3.6.0 is completely broken with no known fix yet. seems to be literally everyone on linux

Ffatcheetah 2024-07-24 github

Running on Ubuntu 24.04 - Steam Proton Experimental, removing the modified file from the update;

Modified – Engine/Binaries/Win64/CrashReportClient.exe (+448 B)

Stops the game crashing on launch and lets you access the menus (but be careful as a fatal error box will loom and the game may hang and suggest force closing - ! but ignore the warnings ! )

It then does crash anyway after a period of time.

image

RRobotRoss 2024-07-24 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2248719034

Interesting. I've just tried copying over the old crash reporter from the 3.4.0 game version, which does not solve the issue with this game update (same behavior unfortunately). Guessing there has been a change in the main binary (Discovery.exe) in how it communicates with the crash reporter (CrashReportClient.exe) which doesn't play nicely with Proton.

PPriton-CE 2024-07-24 github

Not working here either
System

  • EndeavourOS
  • Linux 6.10.0-arch1-2
  • AMD Ryzen 5 3600
  • NVIDIA GeForce RTX 2080 Rev. A (driver package: nvidia-dkms 555.58.02-1)

Tried with

  • Proton Experimental
  • Proton 9.0-2
  • GE Proton 9-10

(with shader pre-caching disabled)

My log seems superficially identical tho notably I have this assertion at the very end (with any Proton Version):

1560.514:056c:0570:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\libvkd3d-shader-1.dll" at 00006FFFFCE60000: native
1560.514:056c:0570:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\libvkd3d-1.dll" at 00006FFFFD0B0000: native
1560.514:056c:0570:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wined3d.dll" at 00006FFFFD130000: builtin
1560.514:056c:0570:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3dcompiler_47.dll" at 00006FFFFD2E0000: builtin
1560.517:056c:0570:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
1560.518:056c:0570:err:msvcrt:_wassert (L"iff->condition.node->data_type->dimx == 1",L"../src-vkd3d/libs/vkd3d-shader/tpf.c",5240)
1560.518:056c:0570:trace:seh:raise (22)
WWolfhound905 2024-07-24 github

Crashes when trying to launch the game. I can confirm that deleting the CrashReportClient.exe allows the game to launch, but it does ultimatly crash a minute or two later. I have attached two logs.

  • Garuda Linux x86_64
  • Linux 6.10.0-zen1-2-zen
  • AMD Ryzen 9 7900X
  • NVIDIA GeForce RTX 4090 nvidia-dkms 555.58.02

Note: These files are large, 1GB+. I am hosting them on my CDN.
Log 1: No game modification: steam-2073850.log.zip
Log 2: CrashReportClient.exe deleted. steam-2073850.log.zip

Ggofman 2024-07-25 github

That should hopefully work now with the just updated Proton Experimental [bleeding-edge] branch (not tested though). [bleeding-edge] branch is available in Proton Experimental tool properties, Betas tab (and Proton Experimental should be selected as Compatibility tool for the game). If Steam is running it is better to restart to make sure it picks just updated Proton version.

AArcadris 2024-07-25 github

It boots! I'll report back if any new crashes occur, thanks for the patch!

PPriton-CE 2024-07-25 github

Can confirm the bleeding-edge branch on Proton Experimental works flawlessly.

Ppollux78 2024-07-25 github

good job proton devs :D

iv been playing it for about 4 hours now without any crashes or needing to close it :>

Kkoutsie 2024-07-25 github

Works now, good stuff - no crashes +rep :clap:

Nnilathedragon 2024-07-25 github

Thank you for the fast fixing time! Works perfectly again.

CConbag93 2024-07-25 github

Using Bleeding Edge - I can confirm that this has fixed the launch issues, but we're back to occasional crashes and the LCD screens not rendering correctly

Edit: I'd say the crashes are so frequent it's very problematic. I cannot get through a tournament without at least one.

?ghost 2024-07-26 · hidden on GitHub github

The finals still doesn't work for me even while using the bleeding edge. Here is my log:
https://send.monks.tools/download/3896c2996102085b/#17kt3KbQcQwv2uggf8TGRg

SSplizard 2024-07-26 · hidden on GitHub github

@proJM-Coding try restarting steam after switching.

?ghost 2024-07-26 · hidden on GitHub github

I have restarted steam and rebooted just to be sure. That is the log for after I did.

?ghost 2024-07-26 · hidden on GitHub github

I have never had any problems with proton before but it looks like this is also an issue with the CrashReportClient.exe.

116bitfighter 2024-07-26 github

Hello Proton team,

This hotfix got Finals to load and appear to work for me. Now, I can join a match and shortly after it is a full application freeze, needing to force-quit the game. (Underlying OS is still fine, it's not a 'system' freeze) I was previously on proton experimental and it worked great, something is slightly off with the hotfix beta
steam-2073850.log.tar.gz
.

Name of the game with compatibility issues: THE FINALS
Steam AppID of the game: 2073850

System Information
GPU: GeForce RTX 3070
Video driver version: NVIDIA version 535 stable (535.183.01-0ubuntu0.22.04.1)
CPU: Intel i9-10850K (20) @ 5.200GHz
Kernel version: 5.15.0-117-generic
OS - Linux Mint 21.3 x86_64
DE: MATE 1.26.0
Resolution: 1920x1080, 1920x1080
Proton version: Proton Experimental (bleeding-edge beta)

-Log attached

?ghost 2024-07-27 · hidden on GitHub github

The finals still doesn't work for me even while using the bleeding edge. Here is my log: https://send.monks.tools/download/3896c2996102085b/#17kt3KbQcQwv2uggf8TGRg

Had some updates for the finals and proton, now the game works. Thanks proton team!

CConbag93 2024-07-29 github

Echoing some of the other responses here. Using the latest bleeding edge, I can get the game to boot - but I can scarcely make it through a match without the app crashing - requiring a force-close.
Strangely, when the crash occurs, I can still hear the in-game voice chat - but it is otherwise unresponsive.

Name of the game with compatibility issues: THE FINALS
Steam AppID of the game: 2073850

System Information
GPU: GeForce RTX 3070TI
Video driver version: NVIDIA version 535 stable
CPU: AMD 5800X3D
OS - Ubuntu 22.04
Resolution: 2560 x 1440
Proton version: Proton Experimental (bleeding-edge)

steam-2073850.zip

I've attached the log file. Hopefully this helps.

116bitfighter 2024-07-29 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2256669619

I moved from 21 to Mint 22 and it stopped crashing on bleeding edge. It looks like you are already on ubuntu 22.04 so I'm interested what they can find in your log

ZZach67 2024-07-30 github

Previous to today, Proton Experimental - Bleeding Edge was working fine, but now it looks to have updated. After it updated, it is causing the same crashes as it did before. I start the game, EAC script runs, game opens to loading screen, and crashes shortly after.

OS: CachyOS Linux x86_64
Kernel: Linux 6.10.2-2-cachyos
CPU: 13th Gen Intel(R) Core(TM) i7-13700K (24) @ 3.40 GHz
GPU 1: Intel UHD Graphics 770 @ 1.60 GHz [Integrated]
GPU 2: NVIDIA GeForce RTX 3070 [Discrete]
Proton Version: Proton Experimental - Bleeding Edge

Ppollux78 2024-07-30 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2258855471

Updated like the game or the runtime or something else? I was playing it also on cachy os for 6 hours playing it lol

ZZach67 2024-07-30 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2258861267

Proton Experimental - Bleeding Edge updated. I was able to play earlier just fine as well. Seems like others are experiencing the same thing on the discord now that this updated.

Kkisak-valve maintainer 2024-07-30 github

Hello @Zach67, please add PROTON_LOG=1 %command% to the game's launch options, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy the contents of Steam Runtime Diagnostics from Steam (Steam -> Help -> Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.

CConbag93 2024-07-30 github

Hello @Zach67, please add PROTON_LOG=1 %command% to the game's launch options, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy the contents of Steam Runtime Diagnostics from Steam (Steam -> Help -> Steam Runtime Diagnostics) and put it in a gist, then include a link to the gist in this issue report.

I'm not the original poster, but I'm getting this issue on the bleeding-edge version.
Here's some logs:
steam-2073850.zip

And a gist for the Runtime Diagnostics: https://gist.github.com/Conbag93/724eeec49bef115f53c59f46ebd24f40

System Information
GPU: GeForce RTX 3070TI
Video driver version: NVIDIA version 535 stable
CPU: AMD 5800X3D
OS - Ubuntu 22.04
Resolution: 2560 x 1440
Proton version: Proton Experimental (bleeding-edge)

Ggofman 2024-07-30 github

Experimental [bleeding-edge] is a development version where commits go directly without any sanity check. Sorry, it was accidentally broken but now the previous version is restored and it should hopefully work like before after restarting Steam / updating [bleeding-edge] once again. I hope quite soon the fix for The Finals will be in Experimental proper (default branch) and there will be no need to suffer with [bleeding-edge].

CConbag93 2024-07-30 github

Experimental [bleeding-edge] is a development version where commits go directly without any sanity check. Sorry, it was accidentally broken but now the previous version is restored and it should hopefully work like before after restarting Steam / updating [bleeding-edge] once again. I hope quite soon the fix for The Finals will be in Experimental proper (default branch) and there will be no need to suffer with [bleeding-edge].

I can confirm that this has fixed the launch issues - although I'm still suffering from the random crashes I shared earlier.

FFuzzyQuils 2024-08-05 github

I just tried this game on a Maxwell GPU, (a GTX 970) here's my findings:

  • Reflex didn't appear unless I spoof a Pascal GPU (or anything newer than Maxwell) in DXVK-NVAPI
  • Rendering of the map is heavily broken, appearing dark grey almost everywhere there's a destructible wall. Other objects render correctly.

-dx11 works around the incorrect rendering and also runs smoother when shaders aren't compiling on draw, however due to Reflex not working for DXVK yet it won't work in this game without DX12.

116bitfighter 2024-08-05 github

I just tried this game on a Maxwell GPU, (a GTX 970) here's my findings:

* Reflex didn't appear unless I spoof a Pascal GPU (or anything newer than Maxwell) in DXVK-NVAPI

* Rendering of the map is heavily broken, appearing dark grey almost everywhere there's a destructible wall. Other objects render correctly.

-dx11 works around the incorrect rendering and also runs smoother when shaders aren't compiling on draw, however due to Reflex not working for DXVK yet it won't work in this game without DX12.

per Finals a 970 is absolute minimum spec it'll run on, and I'd expect that to be with some minimal settings and drawbacks, that GPU is a decade old.

Pphil-flip 2024-08-07 github

With the recent 3.8 patch, the game seems to crash again.
After removing PROTON_ENABLE_NVAPI=1 from my launch options it works and can be readded, when it's done compiling shaders.

?ghost 2024-08-13 github

After the last hot fix I have been getting crashes nearly every game. It makes it very unplayable, can any tell me if it is a proton problem or something else? Thanks, keep up the good work proton team!

the-finals-crash.zip

Kkisak-valve maintainer 2024-08-13 github

Hello @proJM-Coding, these are the lines to focus on in your Proton log:

WARNING: Low file descriptor limit: 4096 (see https://github.com/ValveSoftware/Proton/wiki/File-Descriptors)
[...]
pipe: Too many open files
[...]
err:winediag:NtCreateFile Too many open files, ulimit -n probably needs to be increased
[...]
wine client error:b18: pipe: Too many open files
?ghost 2024-08-16 github

Well I thought that fixed it but today I have had crashes almost every game again. I also forgot to mention that text chat doesn't work. Before when a crash would happen my desktop would hang but it doesn't anymore. Here are my logs:

crash.zip

From what I can see there are a lot of errors with could not LoadLibrary: msvproc.dll: Module not found.. Not sure if that is the right thing though, thanks!

Edit: After playing power shift nonstop today I had 0 crashes so I wonder if it is something to do with world tour that causes the crashes?

Update: Moved back to proton-hotfix and now I have no problems.

TTwelveP 2024-08-17 github

For me nowadays after game update 3.9.0 on Proton Experimental, the game randomly freezes within a match. I managed to pinpoint the exact offending line in the console output produced by steam, it shows me this:

Win64/Discovery.exe: ../src-wine/dlls/ntdll/unix/virtual.c:1907: create_view: Assertion `!((UINT_PTR)base & page_mask)' failed.

The file generated by PROTON_LOG=1 launch parameter was way too bloated for me to identify any other offending line. I extracted the last 33k lines (out of ~1,7m) of my latest play session in hopes that they will prove any use.

steam-2073850.extract.log

Computer Information:

CPU Brand: AMD Ryzen 7 7700X 8-Core Processor
Speed: 5573 MHz
16 logical processors
8 physical processors
Linux Mint 21.3 (64 bit)
Kernel Version: 6.8.0-40-generic
X Window Manager: Mutter (Muffin)
Steam Runtime Version: steam-runtime_0.20240610.91380
Driver: NVIDIA Corporation NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 550.90.07
OpenGL Version: 4.6
Monitor Refresh Rate: 74 Hz
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Primary VRAM: 16376 MB
RAM: 31732 Mb

It also seemed if I didn't include PROTON_USE_EAC_LINUX=1 in my launch parameters, the game kicked me out of every match with the TFGE027 error code before connecting to any. This wasn't an issue before... Wish I understood why it works now. I couldn't find any documentation regarding this option.

Ppollux78 2024-08-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2294876422

Can you please try bleeding edge and retry?

Game isnt crashing for me on cachy os, kde plasma, mesa 24.2, rx 6700, iv played for around 3 hours straight

116bitfighter 2024-08-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2294876422

Consider mint22 Wilma, the new kernel runs the game perfectly. This is the long term Mint release, 21.3 support is ending

TTwelveP 2024-08-17 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2294876422)

@polluxau Alright, I figured out how to do that. About 25 mins, everything went smooth then it froze again. Got a bigger log this time, 130k lines and a rhyme to go along.
steam-2073850.extract.log

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2294876422)

@16bitfighter Not a solution for me unfortunately, I did try upgrading and did not have the greatest experience; it broke some of the other software I use. I will wait a little longer to try again. Still thanks for your concern.

Ggofman 2024-08-17 github

Win64/Discovery.exe: ../src-wine/dlls/ntdll/unix/virtual.c:1907: create_view: Assertion `!((UINT_PTR)base & page_mask)' failed.

What does 'cat /proc/sys/vm/max_map_count' say? It is probably around 64k? In that case it is better to increase that to some 500000000.

Ppollux78 2024-08-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2294898329

Im pretty sure mint 21 vm max map count is too low, this fixes the crashes because there is more virtual memory available for the game to be used, if your using mint 22 then this is already solved

TTwelveP 2024-08-17 github

Replying to comment

@gofman Seems that was it: the variable was set too low, 65536 or 64kb as you inferred. So I set it to 20 times that by running sysctl -w vm.max_map_count=1310720 as root.

After that, I've played without any more freezes. Even Proton Experimental works fine, without the bleeding edge and whatnot.
However this fix doesn't persist after a reboot just like that, but at least it works.

Thanks!

Bbonkmaykr 2024-08-26 github

Does anyone know a reliable fix for the TFGE0027 issue yet? It seems to happen completely randomly and require a variety of game restarts, system restarts, and prefix wipes to make it go away. Yes, my EAC runtime and launch options are set up correctly. This is the only game with this problem and it's extremely common among some of the regular players from what I've observed.

It's gotten bad enough to the point where after almost 2 hours of troubleshooting today, I couldn't get around it when I would normally have completed two or three World Tours by that time.

EndeavourOS x86_64
Steam Families Beta
Proton Experimental bleeding-edge (all branches and all recent proton versions have this problem)
Zen/Liquorix Kernel
X11, Trinity Desktop Environment
nvidia GeForce RTX 4070, latest driver from Arch repositories

?ghost 2024-08-26 github

Normally I will play power shift 2 times then move to quick cash. After being kicked from all of those games I relaunch the game it it works fine. Game chat still doesn't work for me even on bleeding-edge so I wonder if there is some network problems?

DDAUNTIN 2024-08-26 github

@bonkmaykrQ The issue is related to the anti-cheat, to fix it you need to enable secure boot. they added this requirement back in the middle of season 2.

TTwelveP 2024-08-26 github

I bet everything that the TFGE0027 error is related to the anticheat. The game would kick me out of any match with that exact code before connecting to them if I didn't include PROTON_USE_EAC_LINUX=1 in my launch options.

@bonkmaykrQ perhaps a more detailed log would prove useful in detecting the source of the issue for you. Also you should indicate which launch options you use, or really anything you've tried; it's pretty vague when you just say you have "set up your runtimes and launch options correctly".

HHeadcrabed 2024-08-27 github

I'm using Fedora 40 with secure boot enabled, also has PROTON_USE_EAC_LINUX=1 %command% set. However when starting game, it keeps reporting need secure boot to be enabled and exits. Anyone have the same problem?


The Finals stuck at EAC anti cheat initializing and keep asking for secure boot enabled (2073850)

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8033.
@Headcrabed posted on 2024-08-28T17:34:04:

Compatibility Report

  • Name of the game with compatibility issues: The Finals
  • Steam AppID of the game: 2073850

System Information

headcrab@Headcrab-PC-Lnx:~$ fastfetch
             .',;::::;,'.                 headcrab@Headcrab-PC-Lnx
         .';:cccccccccccc:;,.             ------------------------
      .;cccccccccccccccccccccc;.          OS: Fedora Linux 40 (KDE Plasma) x86_64
    .:cccccccccccccccccccccccccc:.        Kernel: Linux 6.10.6-200.fc40.x86_64
  .;ccccccccccccc;.:dddl:.;ccccccc;.      Uptime: 17 mins
 .:ccccccccccccc;OWMKOOXMWd;ccccccc:.     Packages: 2430 (rpm)
.:ccccccccccccc;KMMc;cc;xMMc;ccccccc:.    Shell: bash 5.2.26
,cccccccccccccc;MMM.;cc;;WW:;cccccccc,    Display (LG ULTRAGEAR): 2560x1440 @ 180 Hz in 31″ [External]
:cccccccccccccc;MMM.;cccccccccccccccc:    DE: KDE Plasma 6.1.4
:ccccccc;oxOOOo;MMM000k.;cccccccccccc:    WM: KWin (Wayland)
cccccc;0MMKxdd:;MMMkddc.;cccccccccccc;    WM Theme: Breeze
ccccc;XMO';cccc;MMM.;cccccccccccccccc'    Theme: Breeze (Dark) [Qt], Breeze [GTK3]
ccccc;MMo;ccccc;MMW.;ccccccccccccccc;     Icons: breeze-dark [Qt], breeze-dark [GTK3/4]
ccccc;0MNc.ccc.xMMd;ccccccccccccccc;      Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK3/4]
cccccc;dNMWXXXWM0:;cccccccccccccc:,       Cursor: breeze (24px)
cccccccc;.:odl:.;cccccccccccccc:,.        Terminal: konsole 24.8.0
ccccccccccccccccccccccccccccc:'.          CPU: AMD Ryzen 9 7950X (32) @ 5.88 GHz
:ccccccccccccccccccccccc:;,..             GPU: AMD Radeon RX 7800 XT [Discrete]
 ':cccccccccccccccc::;,.                  Memory: 6.13 GiB / 30.97 GiB (20%)
                                          Swap: 0 B / 8.00 GiB (0%)
                                          Disk (/): 175.83 GiB / 1.86 TiB (9%) - btrfs
                                          Local IP (enp11s0f1np1): 192.168.1.128/24
                                          Locale: zh_CN.UTF-8

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

When starting game, EAC anti cheat keep asking me to enable Secure Boot, However it is enabled and works with no problem in windows. And setting PROTON_USE_EAC_LINUX=1 has no effect. BIOS is also upgraded to newest version available.

屏幕截图_20240829_011440

headcrab@Headcrab-PC-Lnx:~$ mokutil --sb-state
SecureBoot enabled

steam-2073850.log
Steam Runtime Diagnostics Output

Reproduction

Just download and start the game under Fedora 40.

EEnderteck 2024-08-28 github

I'm using Fedora 40 with secure boot enabled, also has PROTON_USE_EAC_LINUX=1 %command% set. However when starting game, it keeps reporting need secure boot to be enabled and exits. Anyone have the same problem?

I'm also on Fedora 40, but this doesn't happen to me, secure boot is disabled, it doesn't seem to cause any issue and I can play the game normally.
I just get kicked sometimes but it also happens on Windows.

I use GE-Proton9-11 if that helps and I'm on an AMD Ryzen™ 5 5600 × 12 with an AMD Radeon™ RX 7600 Graphics card.

HHeadcrabed 2024-08-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2315730178

Thanks for reply. I'll try GE-Proton.

HHeadcrabed 2024-08-28 github
HHeadcrabed 2024-08-30 github

I'm using Fedora 40 with secure boot enabled, also has PROTON_USE_EAC_LINUX=1 %command% set. However when starting game, it keeps reporting need secure boot to be enabled and exits. Anyone have the same problem?

I'm also on Fedora 40, but this doesn't happen to me, secure boot is disabled, it doesn't seem to cause any issue and I can play the game normally. I just get kicked sometimes but it also happens on Windows.

I use GE-Proton9-11 if that helps and I'm on an AMD Ryzen™ 5 5600 × 12 with an AMD Radeon™ RX 7600 Graphics card.

Even re-installing Fedora doesn't work either.

DDAUNTIN 2024-09-01 github

I'm having these major frame stutters every 2-3 seconds, DX12 and DX11 have the same issue

OS: openSUSE Tumbleweed x86_64
Host: B650 AORUS ELITE AX ICE
Kernel: 6.10.5-1-default
Packages: 3637 (rpm), 24 (flatpak) Shell: bash 5.2.32
Resolution: 2560x1440
DE: Plasma 6.1.4 wayland
WM: kwin
Theme: Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [GTK2/3]
Terminal: konsole
CPU: AMD Ryzen 9 7950X3D (32) @ 5.759GHz
GPU: NVIDIA GeForce RTX 4070 Ti
Drivers: 560.35
Memory: 12437MiB / 31536MiB
Screenshot_20240831_205450
steam-2073850.zip

OOlivierFRDierick 2024-09-02 github

Hello.
No change for me. Always get error TFGE0025 when a match is found in training mode, with and without PROTON_USE_EAC_LINUX=1 %command% on Proton Experimental.
I did not try other modes or other proton version.
Regards.

Bbonkmaykr 2024-09-03 github

I bet everything that the TFGE0027 error is related to the anticheat. The game would kick me out of any match with that exact code before connecting to them if I didn't include PROTON_USE_EAC_LINUX=1 in my launch options.

@bonkmaykrQ perhaps a more detailed log would prove useful in detecting the source of the issue for you. Also you should indicate which launch options you use, or really anything you've tried; it's pretty vague when you just say you have "set up your runtimes and launch options correctly".

My apologies. I am phoneposting at the moment from a dairy queen so I can't give it to you verbatim, but I have EAC enabled, NVAPI enabled, followed by gamemoderun %command%; pkill xpointerbarrier

The pkill is there because I use xinput and xpointerbarrier as a workaround to avoid input problems when in game, I use a very very old version of KDE.

@DAUNTIN I will try to enable secure boot. I normally have no use for it and so I don't go through the hassle of setting it up, but I will do so tonight.

I use linux-zen 6.10 on Arch if that matters.

Bbonkmaykr 2024-09-04 github

Okay so that didn't work.
@DAUNTIN, the error message was 0027, NOT 0025. Are you sure you didn't get those confused?

To be clear, no other EAC game has any similar issue that I know of.

DDAUNTIN 2024-09-04 github

yes @bonkmaykrQ the error code was 0027, not 0025
When I didn't enable secure boot I would periodically get the error code 0027 and would have to restart my game to go away. After enabling secure boot I got it once and then it never showed up again, I've been playing like this for 3 weeks. To be more specific I never got kicked from a game. it only would show on the boot screen of the game.

to make sure secure boot is enabled use sudo mokutil --sb-state and it should say SecureBoot enabled

Also if you have 2 or more Steam accounts you are playing the game with, can cause 0027 to show up.

this is my system info from my other post to help compare my hardware to your
OS: openSUSE Tumbleweed x86_64
Host: B650 AORUS ELITE AX ICE
Kernel: 6.10.5-1-default
Packages: 3637 (rpm), 24 (flatpak) Shell: bash 5.2.32
Resolution: 2560x1440
DE: Plasma 6.1.4 wayland
WM: kwin
Theme: Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [GTK2/3]
Terminal: konsole
CPU: AMD Ryzen 9 7950X3D (32) @ 5.759GHz
GPU: NVIDIA GeForce RTX 4070 Ti
Drivers: 560.35
Memory: 12437MiB / 31536MiB

Sorry I can't help you more, this has been my experience so far.

Bbonkmaykr 2024-09-05 github

@DAUNTIN
Secure boot is working, I chainload EFISTUB from rEFInd and if that doesn't work I load a .nsh script from /boot/ using the EFI shell. All binaries are signed with my own signature.

[bonkyboo@bonkmaykr-endeavour ~]$ sudo mokutil --sb-state
SecureBoot enabled
[bonkyboo@bonkmaykr-endeavour ~]$ sudo sbctl verify | grep "not signed"
(no output)

I noticed you're using Linux and not Linux-zen, I'll try booting the stock kernel and see if that helps.

Ppollux78 2024-09-14 github

i continue to see the game leak memory on arch with a amd rx 6700 gpu

overtime it doesnt let go of the memory of previous matches and so it just builds up till the game crashes which takes roughly 5 hours

on windows it will stay at 6gb of memory and never rlly goes above, i played for 3 hours but on linux if i play for 3 hours it will reach around 11gb of memory

i thought it was a mangohud issue at first but that isnt the case after testing through out the day

im also running experimental, kernel 6.10.10, mesa 24.2.2

EDIT: Doing more testing, after using x11 on kde plasma, gnome wayland, switching to my rtx 2060, the game is still leaking memory

EDIT AGAIN: moved to fedora kinote and its not happening anymore, rlly weird on what is causing this leak with this game only on arch for me :/

EDIT AGAIN AGAIN: when running flatpak steam the memory leak doesnt happen, it only happens on system steam on both fedora and arch

does anyone else get this issue if they play the finals for longer then 3 hours?

image

Ssklynic 2024-09-19 github

Having this game loading problem with its builtin EAC runtime, with a pop-up window Easy Anti-Cheat Launch Error said Failed to load the embedded resources.

Tried adding load parameter SDL_VIDEODRIVER=windows and/or PROTON_USE_EAC_LINUX=1, don't work.

OS: Arch Linux x86_64
Host: ASUS TUF Gaming A15 FA507RM_FA507RM (1.0)
Kernel: Linux 6.10.9-arch1-2
DE: KDE Plasma 6.1.5
WM: Kwin (wayland)
CPU: AMD Ryzen 7 6800H
GPU: NVIDIA GeForce RTX 3060 Mobile / Max-Q (driver: 560.35.03)
Memory: 14.62GiB
Swap: 10.0.GiB

Below are logs collected with ONLY one parameter PROTON_LOG=1.

steam-2073850 (proton 9.0-2).log

steam-2073850 (proton experimental).log

steam-2073850 (proton-experimental bleeding-edge).log

steam-2073850 (proton-hotfix).log

EDIT: change game language to English in Steam's per-game settings solved this, maybe this game's EAC files have some issue?

Pphil-flip 2024-09-24 github

Since the 3.14.0 update, starting the game with gamemoderun PROTON_USE_EAC_LINUX=1 %command% -dx11 crashes. Without -dx11, it is starting, but then every map has some weird brown-ish fog on the lower sections and some broken textures (which I had before).

OS: Fedora Linux 40 (Workstation Edition) x86_64
Kernel: Linux 6.10.10-200.fc40.x86_64
DE: GNOME 46.5
WM: Mutter (Wayland)
CPU: Intel(R) Core(TM) i5-8600K (6) @ 4.30 GHz
GPU: NVIDIA GeForce GTX 1070 [Discrete]
Memory: 14.82 GiB / 31.27 GiB (47%)
Swap: 2.95 GiB / 8.00 GiB (37%)

image

Anything I could try to get this resolved?

Ppollux78 2024-09-24 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2372526586

Bro is playing a horror version of THE FINALS 💀

Vkd3d might have an issue with your gpu maybe? Since a 10 series gpu doesn't support the Vulkan extensions for vkd3d but maybe it could be fixed unsure

And with dx11/dxvk this is something that isn't rlly official by the finals so it makes sense that it's crashing, unsure if the dxvk team could fix that either but who knows, I'm not a developer so don't listen to me lol 🫠

Pphil-flip 2024-09-25 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2372542624)
And with dx11/dxvk this is something that isn't rlly official by the finals so it makes sense that it's crashing, unsure if the dxvk team could fix that either but who knows, I'm not a developer so don't listen to me lol 🫠

Well -dx11 is something I used, until they did the Engine update.

Pphil-flip 2024-09-26 github

Unfortunately the season update did not help with this... So I am unsure how to fix this.

NNasirA1991 2024-09-28 github

Unfortunately the season update did not help with this... So I am unsure how to fix this.

There has to be a program interfering I am sure of it, sometimes I can play without any issue and other times the game won't let me connect. Not sure if there's a program on my computer being seen as "cheat" by AC. I am using GPU Recorder software on X11 maybe that is interfering with the anticheat I wonder.

Pphil-flip 2024-09-28 github

I tried x11/xorg and Wayland, they bot behave the same. The problem is, that I don't know when this issue started happening, because the dx11 crashes forced me back to the normal Vulkan. So it might be easier to tackle that issue instead of whatever Vulkan has.

Ssklynic 2024-10-02 github

Having this game loading problem with its builtin EAC runtime, with a pop-up window Easy Anti-Cheat Launch Error said Failed to load the embedded resources.

EDIT: change game language to English in Steam's per-game settings solved this, maybe this game's EAC files have some issue?

If you solve this by change languages, then this is likety due to the game's EAC requesting fonts that not provided by wine/Proton:

<SteamLibrary-folder>/steamapps/common/The Finals/EasyAntiCheat/Localization/<locale-code>.cfg are files for EAC localization. Some of them don't quotes for fonts because they were already embbeded into EAC executeable file; the others use "system fonts" (in this scenario, fonts provided by proton) in this format:

windows_fonts:
{
	light = "<font_light>.ttf";
	regular = "<font_regular>.ttf";
	bold = "<font_bold>.ttf";
};

In order to make EAC correctly work, paste fonts quoted in <locale-code>.cfg (of course, the language you use) to: <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/drive_c/windows/Fonts, then you are good to go.

Languages affected are: ar_sa (Arabic), ja_ja (Japanese), ko_kr (Korean), th_th (Thai), tr_tr (Turkish), zh_cn (Simplified Chinese), zh_tw (Traditional Chinese)

?ghost 2024-10-09 github

So I have this weird problem where after I complete the first round and go into the second my fps tanks to around 60 (normally 170). It stays this way until I relaunch the game and is something I only notice in ranked not even in world tour. I am using a nvidia gpu, archlinux and bleeding edge proton. Here are my logs:

steam-2073850.zip

Kkisak-valve maintainer 2024-10-09 github

Game gets power limited to 20-30 watts of GPU power instead its general 90 watt power usage

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8148.
@izerotwo posted on 2024-10-09T10:43:15:

Compatibility Report

  • Name of the game with compatibility issues:The Finals
  • Steam AppID of the game:2073850

System Information

I confirm:

  • [yes] that I haven't found an existing compatibility report for this game.
  • [yes] that I have checked whether there are updates for my system available.

steam-2073850.zip

Symptoms

The Finals game sometimes limits its max power consumed to 20 watts and absolutely destroys the games running performance from roughly 110 FPS to 35 ish.
It should be using close to 80 watts in actuality.
I have not seen a similar issue in other games on steam or on lutris running on Proton GE
The occurrence is random and seems to happen more when the PC has been on for a while and occurs far less frequently
when steam is opened right after the PC is turned on.
This issue can be seen in both Steam Flatpak version and the Steam RPM version on Fedora
Cavitate - Due to Finals Anti cheat when i had enabled Log the game would kick me out of the game but in menu too the affect is noticeable due to the characters being rendered in 3d in the game menu

Reproduction

Turn on Steam (the issue is far more common when the pc has been on for a while)
Start the Finals Game
In game it will only use roughly 20 watts
instead over 80+ whilst providing 100 fps avg instead of 30

Bbonkmaykr 2024-10-13 github

For anyone still having the TFGE0027 issue, I've found that running the game on an NTFS drive greatly increases the chances of the problem occuring.

I've also written this summary of common issues and known fixes/workarounds, I invite anyone with suggestions to add to it: https://bonkmaykr.xyz/content/discovery_lin.htm

Iizerotwo 2024-10-24 github

For anyone still having the TFGE0027 issue, I've found that running the game on an NTFS drive greatly increases the chances of the problem occuring.

I've also written this summary of common issues and known fixes/workarounds, I invite anyone with suggestions to add to it: https://bonkmaykr.xyz/content/discovery_lin.htm

I have noticed that if you move your mouse when a match is loading, it shows me the error. so not moving the mouse fixes that! Once the match banner ie which map we are loading to is shown moving the mouse no longer creates a problem.

DDk000t 2024-10-25 github

I'm having these major frame stutters every 2-3 seconds, DX12 and DX11 have the same issue

OS: openSUSE Tumbleweed x86_64 Host: B650 AORUS ELITE AX ICE Kernel: 6.10.5-1-default Packages: 3637 (rpm), 24 (flatpak) Shell: bash 5.2.32 Resolution: 2560x1440 DE: Plasma 6.1.4 wayland WM: kwin Theme: Breeze-Dark [GTK2], Breeze [GTK3] Icons: breeze-dark [GTK2/3] Terminal: konsole CPU: AMD Ryzen 9 7950X3D (32) @ 5.759GHz GPU: NVIDIA GeForce RTX 4070 Ti Drivers: 560.35 Memory: 12437MiB / 31536MiB Screenshot_20240831_205450 steam-2073850.zip

Same here on rtx 3080...

Iizerotwo 2024-10-25 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2437618411

Hey have you checked how much power it was using when it was stuttering. The issue I had was similar, but I believe the stuttering is because of the GPU weirdly getting power limited.

Kkisak-valve maintainer 2024-10-30 github

The finals crash after few minutes

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8203.
@reynum2 posted on 2024-10-30T14:25:41:

Compatibility Report

  • Name of the game with compatibility issues: The Finals
  • Steam AppID of the game: 2073850

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

steam-2073850.log.gz

Symptoms

After around 10 minutes of game it freezes completely
The only parameter I use is PROTON_USE_EAC_LINUX=1

Reproduction

Each time I try to play the game on Linux (On windows it works well)

Rreynum2 2024-10-31 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2447397735)

Try this, should fix it: https://www.protondb.com/app/2073850#huonYJWweC

Thank you for your reply but it does not work for me, the game still crash

I tried to switch the game from French to english and now it crash with a message :
image
But I can't do the memory dump.

Kkisak-valve maintainer 2024-12-01 github

The Finals crashes on Initialising screen

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8281.
@saladuit posted on 2024-12-01T19:18:19:

Compatibility Report

  • Name of the game with compatibility issues: The Finals
  • Steam AppID of the game: 2073850

System Information

  • GPU: NVIDIA GeForce RTX 3060 Mobile / Max-Q and Intel CometLake-H GT2 [UHD Graphics]
  • Video driver version: nvidia-dkms-565.57.01-2 nvidia-utils-565.57.01-2
  • Kernel version: 6.11.3-zen1-1-zen
  • Link to full system information report as Gist: System Information
  • Proton version: Experimental [bleeding-edge]

I confirm:

  • [ x] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Log

Symptoms

When seeing the startup screen with EAC it crashes and stops initialising the game

Reproduction

Press Play

Steam Runtime System Information

Ssklynic 2024-12-03 github

OS: Arch Linux x86_64
Host: ASUS TUF Gaming A15 FA507RM_FA507RM (1.0)
Kernel: Linux 6.10.9-arch1-2Linux 6.12.1-arch-1-1
DE: KDE Plasma 6.1.56.2.4 WM: Kwin (wayland)
CPU: AMD Ryzen 7 6800H
GPU: NVIDIA GeForce RTX 3060 Mobile / Max-Q (driver: 560.35.03565.57.01 nvidia-open)
Memory: 14.62GiB
Swap: 16GiB

The game will freeze and crash when "RAY TRACING - NVIDIA RTX Global Illumination" in graphic settings set to any dynamic one. Set it to static (disable rtxgi) the game running fine.

Is it a game issue or vkd3d-proton or nvidia driver issue?

FFuzzyQuils 2024-12-03 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2513604573

Are you able to get a Proton log for when it does this?

Ssklynic 2024-12-03 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2513975821)

sorry for forget of logging. higher graphic setting and/or longer game time will more likely trigger this freeze.

original log file is too big, compressed here:
steam-2073850.tar.gz

FFuzzyQuils 2024-12-04 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2513975821)

sorry for forget of logging. higher graphic setting and/or longer game time will more likely trigger this freeze.

original log file is too big, compressed here: steam-2073850.tar.gz

I don't see anything really standing out in the log, can you reproduce the issue again and show the dmesg?
(journalctl -k | tail -8 > log.txt should be enough, just need to see if your NVIDIA GPU's logging an Xid error code at all)

Ssklynic 2024-12-04 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2515909853)

journalctl -k | tail -8 > log.txt only show me with these:

log.txt
Dec 04 13:31:21 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5069] ip:7000005e04ec sp:22e8fc40: For now, expensive software emulation returns the result.
Dec 04 13:31:23 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5062] ip:7000005e04ec sp:1dd9fc40: SMSW instruction cannot be used by applications.
Dec 04 13:33:19 LAPTOP-NPL4IC5Z kernel: umip_printk: 113 callbacks suppressed
Dec 04 13:33:19 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5682] ip:7000005e04ec sp:179bef950: SMSW instruction cannot be used by applications.
Dec 04 13:33:19 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5682] ip:7000005e04ec sp:179bef950: For now, expensive software emulation returns the result.
Dec 04 13:33:21 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5456] ip:7000005e04ec sp:ba15f950: SMSW instruction cannot be used by applications.
Dec 04 13:33:21 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5456] ip:7000005e04ec sp:ba15f950: For now, expensive software emulation returns the result.
Dec 04 13:33:23 LAPTOP-NPL4IC5Z kernel: umip: wine_threadpool[5056] ip:7000005e04ec sp:1934fc40: SMSW instruction cannot be used by applications.

just in case, full dmesg is here:
dmesg_current.log

Ppollux78 2024-12-05 github

This game still leaks memory like crazy on my amd rx 6700, ryzen 7600 on arch, kde plasma wayland, takes around 5 to 6 hours to happen but it gets pretty stuttery when it happens, until it crashes, the finals takes a full 12gb of ram, doesnt go any further after being able to play the whole day without restarting which was around 10 hours

Screenshot_20241206_000450

image

Screenshot_20241212_024622

I tested to see if it's a Wayland KDE plasma problem and it happens on the cinnamon desktop also under x11, started at in menu 5.78GB, first match after in menu 7.24GB, second match after in menu 8GB, and just keeps going till the game will crash, it should be clearing itself but it aint, on the otherhand windows clears it perfectly everytime so i never reach the full capacity of my ram which is 32GB, trying flatpak steam also doesnt solve the problem and its not mangohud causing the issue either

i tried forcing dxvk on the game also the other day and it also has the memory leak, i also used vlk and the amdgpu-pro drivers which doesnt solve the issue either

It also happens on my rtx 2060 on the latest drivers from arch

Aalasky17 2024-12-13 github

Please oh please oh please fix the sensitivity being too low. This has been an issue since back 4 blood.

Wdym? Are you running x11 or wayland?

X11. Only proton-ge with its raw input patch will allow the sensitivity to get to a playable level. Otherwise is it too slow.

I realized this is a really delayed reply, but is this still a problem for you on Proton 9.0-x?

Ssklynic 2024-12-18 github

steam's game recording is broken for this game even overlay works

tried launch game with gamescope, it can record but cannot grab cursor, use --force-grab-cursor will cause screen tearing and frame drop

launch steam with gamescope and big picture mode, then launch the game, the in-game view is limited due to cursor range limited to window size

edit: after all these attempt, I reverted to default config mangohud %command% and now it works. I might look into logs later

edit later: occured again... need some time to fetch logs

edit after some attempts: wipe the in-game overlay data in steam's per game settings let it to record again...

Yyemouu 2025-01-15 github

It seems that on Intel Arc systems the crosshair is way too big and spans across the entire screen. I've seen another report of this in THE FINALS discord and they were also using an Intel Arc GPU leading me to believe that this issue could be exclusive to Intel ARC. Attempting to change video, resolution, or crosshair settings doesn't change anything.

On Windows everything works as expected.

GPU: Intel Arc A770
Video driver version: Mesa 25.0.0-devel (401b400de3f2d84bfb3436b7fed0fa90cf70b8e4)
Kernel version: 6.12.9
Link to full system information report as Gist: https://gist.github.com/yemouu/48ee0229619c4278556650bf97de388d
Proton version: Proton Experimental

2025-01-15-03_20_24

FFuzzyQuils 2025-01-15 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2592059739

Is it possible you could make a Mesa bug report for this? Given my computer runs THE FINALS fine and doesn't have this bug, (RTX 3060 Ti, previously an RX 5700 XT) it's highly likely a bug with ANV.

Yyemouu 2025-01-16 github

I made the bug report on mesa here

Iizerotwo 2025-01-16 github

Since the S5 Update the game has been crashing quite often, anybody else facing this? Some others who are using fedora 41

steam-2073850.zip

I got the log for it and i could not find something that could cause the issue, atleast not myself.
I have tried all the known fixes from disabling RT to increasing the max VM memory. neither of them have fixed.
Already gave a report to embark about this as i suspect it may be related to the general bug this game has currently with crashing. But i can be sure about that

Yyemouu 2025-01-16 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2596247622

Just tested this and yep, it fixes the issue. Thanks!

PPacific6938 2025-01-17 github

Severe FPS Drops and Performance Degradation 😍

Symptoms

Initially (Stable 90 FPS):

  • GPU Usage: 98%
  • CPU Usage: 45%
  • Frametime: Steady 10ms (max 12ms)

When FPS Drops (e.g., to 35 FPS):

  • GPU Usage: 69%

  • CPU Usage: 85%

  • Frametime: Fluctuates around 15ms, causing stuttering and instability.

  • FPS drops occur instantaneously from 90 to ~30 FPS, persist for a few seconds, and then recover as if nothing happened.


Observed On:

  • GPUs: Both AMD and NVIDIA.
  • Linux Distros: Arch, Pop!_OS, CachyOS, Fedora.
  • Setups: Various configurations, including AMD and Intel CPUs.

Attempts to Fix:

  1. Deleted shader cache and disabled Steam shader pre-caching — No improvement.
  2. Added gamemoderun and forced DX12 — Minor improvement, not resolved.
  3. Switched Proton and Wine builds — No significant difference.
  4. Checked GPU power caps using nvidia-smi (NVIDIA) and monitoring tools for AMD.

Steps to Reproduce:

  1. Launch The Finals on a Linux distro using Proton.
  2. Play the game; FPS drops occur randomly across all settings and persist for a few seconds before recovering.
JJayden876212 2025-01-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2598859337

Yes I am having an issue that sounds very similar to this since today. It is usually triggered by spawning in most of the time and seems to occur in bursts with the lag getting so bad it freezes and then returns to normal. When its not stuttering like this, the framerate is flawless for a while but then it slowly becomes a stuttery mess. While it is stuttering, I have noticed my overall CPU usage spike from 80 all the way 100% and my GPU usage significantly decreases.

AAkselmo 2025-01-17 github

I also get these issues but only today. Yesterday things were working all good.

If i look at amdgpu_top the graphics pipe etc. drop from 60-80% suddenly to 30%. It's like some weird powersaving mode out of nowhere.

Edit: The game FPS counter looks like this during the hiccup

Image

CPU bottleneck? Something weird is going on.

Operating System: Fedora Linux 41
KDE Plasma Version: 6.3.80
KDE Frameworks Version: 6.11.0
Qt Version: 6.8.1
Kernel Version: 6.12.9-200.fc41.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 12 × AMD Ryzen 5 3600 6-Core Processor
Memory: 15.5 GiB of RAM
Graphics Processor: AMD Radeon RX 6600
driverInfo = Mesa 24.3.3

Edit2:

Took a screenshot of mangohud during the game. I tested in practice range, and I have most settings on low because I want more fps.

This is when its working fine:

Image

This is during the FPS drop:

Image

AAkselmo 2025-01-18 github

I ran steam through terminal and during the first slowdown this appeared

Fossilize INFO: Overriding serialization path: "/mnt/ba9ce604-52eb-4152-8b2e-0941036b2ddc/SteamLibrary/steamapps/shadercache/2073850/fozpipelinesv6/steamapprun_pipeline_cache".
[0118/023838.983:ERROR:dxva_video_decode_accelerator_win.cc(1447)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
[0118/023838.984:ERROR:gpu_init.cc(426)] Passthrough is not supported, GL is disabled
Fossilize INFO: Overriding serialization path: "/mnt/ba9ce604-52eb-4152-8b2e-0941036b2ddc/SteamLibrary/steamapps/shadercache/2073850/fozpipelinesv6/steamapprun_pipeline_cache".

On subsequent slowdowns there was nothing

FFuzzyQuils 2025-01-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2598859337

If I have time today, I'll test the game out here as I don't remember getting this problem on my machine.

As a side-note, if you're not using hardware acceleration in Steam, try closing the Steam Window while the game is running and see if things improve, I found my framerates occasionally got worse if I left it open.

(I have hardware acceleration off due to a bug on NVIDIA that causes Steam to corrupt rendering)

EDIT: Also see if the spikes happen when using Reflex on NVIDIA drivers.

Kkisak-valve maintainer 2025-01-18 github

The Finals unplayable FPS since ±18 hours ago on multiple systems

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8397.
@Lottodo posted on 2025-01-18T01:50:54:

Compatibility Report

  • Name of the game with compatibility issues: The Finals
  • Steam AppID of the game: 2073850

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [X] that I have checked whether there are updates for my system available.

Cannot upload log here, it fails to upload. I'll share a Drive link with the file (for some reason is 50MB): https://drive.google.com/file/d/1cnD3-ciRwXoEWU4dnWHGKSl-Op5kUM50/view?usp=sharing

Symptoms

Randomly drops to below 5fps and then back to 60 fps. GPS utilization also drops from 92% to 40%. Before the issue ocurring since last night around 2AM PT it was stable with 60-80fps. Depending on Proton version it can come to completely not run any game, least worse performance with Proton Experimental with giant hiccups on performance as described, worse performance with Hotfix being unable to join any game. Only works by a while on lobby, after trying to join any game, it becomes completely unstable and unplayable. On The Finals Official Discord server highly similar reports have been ocurring indepentently of AMD/Intel CPU or AMD/NVIDIA GPU

Reproduction

Launch the game, join any game mode, even Practice Range. Heavy frame drops in loading screen and mantaining in the rest of the game

Pp0ryae 2025-01-18 github

I can confirm this issue has popped up for me out of nowhere today as well. I'm on Arch Linux, using Proton Experimental, GPU is RX 6700XT and CPU is 3700X. Doubt this issue is NVIDIA related.

Using mesa-git btw (so mesa 25.0).

Did an update push to the game today? Didn't notice.

Nnonl4331 2025-01-18 github

I seem to be getting the same issue.
CPU: 5950x
GPU: 6800xt
Arch Linux @ 6.12.8-zen1-1-zen

[  695.113054] umip_printk: 115 callbacks suppressed
[  695.113058] umip: wine_threadpool[6918] ip:70000055e13c sp:8c081f920: SMSW instruction cannot be used by applications.
[  695.113064] umip: wine_threadpool[6918] ip:70000055e13c sp:8c081f920: For now, expensive software emulation returns the result.
[  697.209718] umip: wine_threadpool[3807] ip:70000055e13c sp:67adfc30: SMSW instruction cannot be used by applications.
[  697.209725] umip: wine_threadpool[3807] ip:70000055e13c sp:67adfc30: For now, expensive software emulation returns the result.
[  699.217415] umip: wine_threadpool[5555] ip:70000055e13c sp:50e40f920: SMSW instruction cannot be used by applications.

seems to be popping up in the kernel logs and seems to be the direct cause of the frame drops at least in my case.

EDIT:
After further investigation I tried adding clearcpuid=514 to my kernel paramters inspired by #2927. Unfortunately while that did resolve the messages in the kernel log it did not fix the severe framedrops (accompanied by low GPU utilisation). It may still be software emulation as reported as before but not reporting it.

EDIT2:
No logs seem to be generated when the spike hits (terminal output of steam).
I do see

Fossilize INFO: Overriding serialization path: "/home/nick/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache".
fsync: up and running.
Fossilize INFO: Overriding serialization path: "/home/nick/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache".

Which matches @p0ryae, but I only have gotten it on launching the application and not when any spikes hit. There is no mention of msvproc.dll or paththrough.

EDIT3:
Rolling back proton to 8.0-5 does not resolve the issue, infact seems to cause a hard freeze after launch. It seems to print

[ 1252.139423] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d26e60
[ 1252.144232] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:cca456
[ 1252.161437] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d78438
[ 1252.166883] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d67af1
[ 1252.173073] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d6a846
[ 1252.181403] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d6dd0f
[ 1252.197259] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d75625
[ 1252.203934] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d6c7d6
[ 1252.208555] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d6972e
[ 1252.213484] Discovery.exe[14827] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:1707c3e2c cs:33 sp:b9d268 ax:b9e680 si:b9e680 di:d69725

followed by the umip logs reported from before.

The latest version of proton experimental seems to also print the Discovery.exe logs before the firm umip logs but does not print it on any group umip logs after that so I am unsure if it is related.

?ghost 2025-01-18 github

Horrible Horrible lag seemingly overnight for no apparent reason. Went from 120fps yesterday to 13 fps today.

Mmikeymop 2025-01-18 github

I also just suddenly started experiencing this today.

Every time it appears to happen when one would expect the game to dispose of textures.

I noticed there was a shader update today, and Fedora got a mesa update yesterday.

AMD 7900xtx

Update:

Downgrading to mesa-dri-drivers-24.2.4-1.fc41.x86_64 did not resolve the issue, nor did switching to Proton-9.0 from Experimental.

Pp0ryae 2025-01-18 github

I think it has something to do with Fossilize and msvproc.dll? The following log is generated constantly (usually when the spike hits):

Fossilize INFO: Overriding serialization path: "/home/porya/.local/share/Steam/steamapps/shadercache/2073850/fozpipelinesv6/steamapprun_pipeline_cache".
[0117/183510.061:ERROR:dxva_video_decode_accelerator_win.cc(1447)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
[0117/183510.062:ERROR:gpu_init.cc(426)] Passthrough is not supported, GL is disabled
Fossilize INFO: Overriding serialization path: "/home/porya/.local/share/Steam/steamapps/shadercache/2073850/fozpipelinesv6/steamapprun_pipeline_cache".
Fossilize INFO: Overriding serialization path: "/home/porya/.local/share/Steam/steamapps/shadercache/2073850/fozpipelinesv6/steamapprun_pipeline_cache".

Edit: Thanks to @nonl4331 for cross-checking. Issue might need a full proton log instead of steam logs then.

Mmikeymop 2025-01-18 github

No such luck doing the basic debugging:

  • Revert kernel version
  • Revert mesa version
  • Switching from Experimental to Proton-9.0

Looking in proton logs, the application is throwing a ton of errors, and proton is complaining about a missing module. Here is the proton logs with the stack traces captured at a point where the game dropped to 5fps.

Key information from PROTON_LOG=1 being

944.859:01c8:03b0:warn:vkd3d-proton:vkd3d_acceleration_structure_convert_inputs: Application is using IndexBuffer = 0 and IndexFormat != UNKNOWN. Likely application bug.
...
954.998:01c8:0240:trace:seh:call_vectored_handlers calling handler at 00006FFFEFA3C560 code=80000003 flags=0
954.998:01c8:06d8:trace:seh:sigsys_handler SIGSYS, rax 0x15, rip 0x7000005db8c8.
954.998:01c8:0240:trace:seh:call_vectored_handlers handler at 00006FFFEFA3C560 returned 0
954.998:01c8:0240:trace:seh:call_vectored_handlers calling handler at 00006FFFFC8D0680 code=80000003 flags=0
954.998:01c8:0240:trace:seh:call_vectored_handlers handler at 00006FFFFC8D0680 returned 0
954.998:01c8:0240:trace:seh:call_vectored_handlers calling handler at 00006FFFFDAEC060 code=80000003 flags=0
954.998:01c8:0240:trace:seh:call_vectored_handlers handler at 00006FFFFDAEC060 returned 0
954.998:01c8:0240:warn:seh:virtual_unwind backtrace: 0000700000574648: unknown module.

finals-proton-errors.log

Pp0ryae 2025-01-18 github

Seems to be vkd3d related. @mikeymop I think you should report this in https://github.com/HansKristian-Work/vkd3d-proton and see if there's any comment over there from @HansKristian-Work.

Mmikeymop 2025-01-18 github

Seems to be vkd3d related. @mikeymop I think you should report this in https://github.com/HansKristian-Work/vkd3d-proton and see if there's any comment over there from @HansKristian-Work.

Thanks I have opened !2293 and mirrored the same information there.

Mmrvictory1 2025-01-18 github

I also have this issue and couldn't solve it despite all troubleshooting attempts:
Proton versions: 9.0, hotfix, experimental, exp. bleeding edge. I cannot launch the game using Steam installed on Wine, EAC fails to load.
Kernel: 6.12.9-zen, 6.6.70-lts
AMD GPU core clock set to 2276 MHz and memory clock to 1124 MHz with corectrl
Launch parameters: LD_PRELOAD="" SteamDeck=1
Specs are AMD Ryzen 5 7600, 32 GB RAM, Radeon RX 7700 XT, Arch Linux

Aalou-S 2025-01-18 github

I am fairly certain this issue is not directly related to Proton or vkd3d. I'm pretty sure its related to the 5.5.0 patch of the game that was released yesterday.

I have reported the issue to the developers)and am waiting for a reply. (probably won't get any but eh worth a try)

Also the same bug occurs when running the game in dx11 mode so it isn't a vkd3d issue. Its something related to the game itself.

It seems like some sort of weird CPU bottleneck but doesn't make sense due to the fact that perf-top shows no difference between the times when the game runs normally and the game stutters.

Yyusifvatan 2025-01-18 github

The game is currently unplayable for me. The gpu doesnt use more than 10w power. The problem is not with me. Other games can use up to 80w power. The same problem occurred a few weeks ago. The problem was solved after updating the packages.
The game was updated recently. I also updated my all packages . I am currently experiencing the same problem again. I do not know if the problem is from Proton, game or the Nvidia drivers. I think the problems are caused by the nvidia drivers.

JJayden876212 2025-01-18 github

I didn't update the game or any packages at all and it only popped up yesterday. Was working the day before. Think it must be a patch to either the game or steam (although the game appears to have had no patches in that time).

Anecdotally, I have noticed that the game is not quite as aggressive with pre-compiling shaders as it used to be. The slow-downs seem to happen in areas that have not been loaded in a while, or even sometimes while the game is in a loading screen. I feel it is related to fossilize and/or VKD3D, mainly some issue with the shader cache.

I see messages about the vsyscall denied thing, but I have been seeing that in dmesg for a while now and had no problems from it. Recently though when I looked at the game's trace for problems, I have definitely seen that "module not found" error somewhere.

?ghost 2025-01-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2599639474

I believe that your suggestion that it is the fault of the 5.5.0 patch is incorrect. I was playing hours after the patch with no issues at all. I was playing for around 3 hours straight with no crashes or fps issues. The issue has only appeared today, there have been no updates that I know of since then.

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2599659371

I also noticed that it was not as aggressive. Normally I need to to a update on the shaders for every update of proton (I'm on the bleeding edge version) but that was not something I had to do this time.

Ssklynic 2025-01-18 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2599601123

If you install your steam through wine, I don't know if anticheats would accept it or not. This method of steam install is rare used (and probably unsupported), maybe can you try install steam from repo or flatpak?

Mmrvictory1 2025-01-18 github

@sklynic I used Steam on Wine as a last resort when all proton versions failed (had the FPS issue). I normally use Steam from repos but I didn't try flatpak.

AAkselmo 2025-01-18 github

FWIW, I managed to play the game just fine on Thursday with the 5.5.0 update. Had zero issues. But Friday it started doing this stuttering.

Maybe the steam linux runtime updated?

JJayden876212 2025-01-18 github

FWIW, I managed to play the game just fine on Thursday with the 5.5.0 update. Had zero issues. But Friday it started doing this stuttering.

Maybe the steam linux runtime updated?

I'm not actually using the steam runtime. Running native libraries (which hadn't been updated when the bug started happening) here so it wont be the steam runtime I would think.

AAkselmo 2025-01-18 github

I noticed also that whenever the low fps happens, textures look a bit blurry. But when textures load in, it stops.

If I set textures to epic, the stuttering happens less frequently, but takes longer. With textures set to low, theres more frequent fps drops, but they take way less time.

JJayden876212 2025-01-18 github

No luck with the latest version of proton GE that came out yesterday.

Mmikeymop 2025-01-18 github

I noticed also that whenever the low fps happens, textures look a bit blurry. But when textures load in, it stops.

If I set textures to epic, the stuttering happens less frequently, but takes longer. With textures set to low, theres more frequent fps drops, but they take way less time.

Great observation, and it aligns with my hypothesis that it has to do with textures being loaded and unloaded.

In the logs vk3d shows that the game spawns threads that throw exceptions. So maybe the threads that are crashing are the same threads that are loading the textures from disk to the GPU.

Bbonkmaykr 2025-01-18 github

I feel like it's worth noting that, on my computer at least, I get the exact same problem on both Linux & Windows.

Before THE FINALS 5.5.0, Fortnite had the exact same bug introduced in it's v33.11 update (yes, 🚽 that one).

I have also noticed textures in The Finals not staying loaded when they should be, or taking longer than usual to load. Strangely, I was able to make the problem go away during one game session only by sheer luck, but every other time has been absolutely unplayable.

I believe this is an upstream bug in Unreal Engine.

Gguglovich 2025-01-19 github

I've noticed that Alt Tab sometimes gets temporarily better. I'm not sure what this has to do with it.

P.S. Arch Linux last, GE Proton 9.22 and 9.23 and Experimental

XXperiorTR 2025-01-19 github

Also having this issue
I've noticed while trying to troubleshoot this that disabling Intel SMT in my case makes this issue way worse, so its probably something thread related.
With SMT I get 50~ fps during the stutter and 100~ fps normally.
Without SMT the stutter fps drops all the way down to 20-30 fps (and the textures look very blurry and are noticably slow to load).

On: NixOS Unstable, Proton 9.0-4/Experimental/GE 9.22, using steam flatpak

XXperiorTR 2025-01-19 github

The gpu doesnt use more than 10w power.

Ive also observed the same behaviour, running nvidia-smi during the stutter showed me 11w power used.

Ccaferen 2025-01-19 github

In my case, very low GPU usage accompanied by consistently low FPS was caused by split lock mitigation. Disabling it with sudo sysctl -w kernel.split_lock_mitigate=0 when the game is on fixes the issue.

More info here: https://wiki.archlinux.org/title/Steam/Game-specific_troubleshooting#Split_lock_detection/mitigation

XXperiorTR 2025-01-19 github

In my case, very low GPU usage accompanied by consistently low FPS was caused by split lock mitigation. Disabling it with sudo sysctl -w kernel.split_lock_mitigate=0 when the game is on fixes the issue.

I've had split lock off (because i wanted to play NFS: Heat and Heat with split lock on is a performance nightmare) for the entire time, I've had it off before the issue cropped up, and after, it doesn't do anything for me unfortunately.

JJayden876212 2025-01-19 github

In my case, very low GPU usage accompanied by consistently low FPS was caused by split lock mitigation. Disabling it with sudo sysctl -w kernel.split_lock_mitigate=0 when the game is on fixes the issue.

More info here: https://wiki.archlinux.org/title/Steam/Game-specific_troubleshooting#Split_lock_detection/mitigation

Its not consistent though. For a few minutes it performs great and then when it has to load textures it stutters until its loaded them all again.

Ccaferen 2025-01-19 github

In my case, very low GPU usage accompanied by consistently low FPS was caused by split lock mitigation. Disabling it with sudo sysctl -w kernel.split_lock_mitigate=0 when the game is on fixes the issue.
More info here: https://wiki.archlinux.org/title/Steam/Game-specific_troubleshooting#Split_lock_detection/mitigation

Its not consistent though. For a few minutes it performs great and then when it has to load textures it stutters until its loaded them all again.

My experience has been smooth. GPU utilization is slightly lower than usual (~90%) but the low FPS and stuttering issues that started around Friday are gone.

JJayden876212 2025-01-19 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2600987430

Ill try it and come back with the result. Seems like a strange thing to be enabled by default although dmesg says stuff about CPU performance scaling so I guess its worth a try.

Aalou-S 2025-01-19 github

Setting kernel.split_lock_mitigate=0 seems to have no effect on fixing the bug for me.

Sshaqaruden 2025-01-19 github

Setting kernel.split_lock_mitigate=0 seems to have no effect on fixing the bug for me.

made it worse for me

NixOS Unstable | AMD 7700XT | AMD 5700X3D

JJayden876212 2025-01-19 github

Setting kernel.split_lock_mitigate=0 seems to have no effect on fixing the bug for me.

I've checked and I don't even have that option compiled into my kernel I guess because its not there.

Pp0ryae 2025-01-20 github

Sadly, split_lock_mitigate doesn't fix it for me either (I do have kernel above 6.2, and the option is compiled in my kernel).

Ssklynic 2025-01-20 github

Replying to[#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2600970302)

split_lock_mitigate didn't change anything to the finals for me either, but regarding to nfs: heat did you tried this before? https://github.com/Octanium91/NFS_Heat_CPU_Load_FIX

?ghost 2025-01-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2599639474

Just wondering if you got a reply from the developers. I don't know much about wine but I would like to know why this bug which looks like it's in unreal engine is only an issue for linux users (or very few windows users)?

Dddgryaz 2025-01-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2601633323

I received a pretty standard answer. I described the symptoms of the problem and provided several links to show the global nature of the problem (such as reddit, github, protondb, steamcommunity). Embark's response:

Thanks for reaching out to THE FINALS support team.

We appreciate knowing that you were playing the game through Linux and we're sorry to hear that you're having issues with the performance of the game recently. However, we regret to inform you that any errors or issues you've encountered may be due to the fact that Linux is not officially supported by us, thus we cannot guarantee the effectiveness of any possible troubleshooting as our official support for PC is based on Windows.

Rest assured that we have forwarded this information to the relevant department for consideration in future updates. Your feedback is invaluable to us as we strive to improve the gaming experience for all players.

XXperiorTR 2025-01-20 github

We appreciate knowing that you were playing the game through Linux and we're sorry to hear that you're having issues with the performance of the game recently. However, we regret to inform you that any errors or issues you've encountered may be due to the fact that Linux is not officially supported by us, thus we cannot guarantee the effectiveness of any possible troubleshooting as our official support for PC is based on Windows.

I have also gotten the same response word for word.

Image

?ghost 2025-01-20 github

I have gotten the same response for my ticket, while it's disheartening we should still make these tickets so Embark understands how many people this is affecting.

?ghost 2025-01-20 github

This is kinda getting off-topic now but @yesdotwmv I don't think more tickets is going to help. It's not helping us and Embark would just find it annoying. I think the better way to show how many people this is affecting would be going to the reddit or discord.

JJayden876212 2025-01-20 github

I'm getting this problem on Wayland. Anybody else with the same issue on X11?

Bbonkmaykr 2025-01-20 github

I'm getting this problem on Wayland. Anybody else with the same issue on X11?

The majority of us :)

Gguglovich 2025-01-20 github

I tried disabling both Energy Saving, and changed the TAAU to FSR2. On the command screen and at startup it was 1fps, but in game after loading it seems to be better minimum fps and game response.

TTakinaLisa 2025-01-20 github

I also have this issue in the main menu, Practice Range and during the matches. When the frame drops happen I seem to get degraded desktop performance too - resizing windows feels sluggish, btop refreshes much slower, and looking at the processes not only The Finals go up but also others too - Steam and Konsole appear to use 100% of one core each, up from their normal use of ~10%. When it happens my GPU usage goes down to mere 20%.
I've tested -dx11 and -dx12 flags and issue appears in both scenarios. I've tried different Proton versions - Wine-Tkg 10, Proton 9.0, Proton Experimental, different kernels - 6.12.9-zen, 6.12.10-zen, 6.13-cachyos-rc and nothing seems to change.
CPU: Ryzen 7 5700X3D
GPU: RX 6700 XT

Dddgryaz 2025-01-20 github

I also see a decrease in GPU usage. I played an 8 minute session in quickcash and got some graph during the game.

Black: CPU temperature
Purple: CPU usage
Red: GPU temperature (hotspot)

Places where there is a decrease in GPU temperature correspond to frame drops in the game. I had already launched psensors while playing the finals (when everything worked fine), my hotspot holds a stable graph with a small change (due to cooling as I understand)

The peaks of the red graph are 91 degrees Celsius, and during the drop ~60 degrees Celsius.

During this session, FPS dropped to 28-34, from a stable 140.

CPU: 7900X3D
GPU: 7900GRE
Proton Experimental
6.11.11-1-MANJARO

Image

JJayden876212 2025-01-20 github

Anyone tried disabling FSYNC or disabling ESYNC as well?

At this point, I think the fact that I updated nothing on my system and the next day the problem appears even though it was working fine the day before (a couple others have had the same experience) means that either steam or the finals must have performed some remote update.

Dddgryaz 2025-01-20 github

At this point, I think the fact that I updated nothing on my system and the next day the problem appears even though it was working fine the day before (a couple others have had the same experience) means that either steam or the finals must have performed some remote update.

Definitely it was a "hidden" update. Because I played after the patch on the finals for quite some time. After 6 hours I turned on the computer again, and the problems with FPS began. I definitely did not update the system, the game or download updates on proton

JJayden876212 2025-01-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2603143731

So then it is likely unreal engine, easy anticheat, or direct3d in that case? And I guess whatever it is has a unique bug with all linux setups. I don't think it was steam runtime because I don't have that enabled so I guess it isolates it to executable files and dlls that the finals uses in its prefix. I don't think its too unbelievable that one of them has updated itself.

JJayden876212 2025-01-20 github

Ok im getting fixme:ntdll:NtQuerySystemInformation (0x000000a3,0x164e0f957,0x00000001,(nil)) stub in the log when the stutters happen it seems.

There seems to be a few problems in the trace. Seems like the update is causing something to send bad syscalls?

Nnixfieduser 2025-01-21 github

I noticed the problem just now, and I thought it was something related to my NixOS/Nvidia configuration, so I tried a lot of changes. Different kernels (default 6.12, Zen, Xanmod, Cachyos) and runner versions (Proton-GE, Proton-9.0-4,Experimental and Hotfix).

Also tried with different launch parameters through Steam. Unfortunately, nothing improved the performance.

Hopefully this game will not follow Apex Legends and end "support" on Proton.

i5-13450HX
RTX 4050
NixOS (unstable)

Ttasmya 2025-01-21 github

The issue only occurs with -dx11 flag in my case. Please remove it and you should get rid of the stuttering.

Bbonkmaykr 2025-01-21 github

Runs fine now, same goes for everyone else in #bug-reports on the Discord server.

Proton Experimental

?ghost 2025-01-21 github

Can confirm that it runs fine now, I'm using Bleeding Edge Proton on Arch Linux (I use arch by the way) with a NVIDIA GPU. I didn't have any updates so I'm guessing a hidden patch. Thanks Embark ❤

JJayden876212 2025-01-21 github

Yeah there was a 1gb patch yesterday. Check steamdb.

?ghost 2025-01-21 github

Hmmm, that's odd because I never updated. I made sure that I would stop updates. It doesn't matter, I'm happy I can play again.

JJayden876212 2025-01-21 github

Yep stuttering is fixed for me.

DDAUNTIN 2025-01-21 github

Haven't received any game update and I'm using the same proton-ge-23. It must have been a server-side bug affecting the client

Gguglovich 2025-01-21 github

It's fixed for me too. Only tested Proton Experimental

PPacific6938 2025-01-22 github

fixed with any proton wasnt a protof fix i think

Sswapnanil1 2025-01-22 github

Well it seems embark just pushed an update 5.6 and the games borked again . TLDR game does not start . Deleted Prefix and tried with proton exp, hotfix and stable. all have the same behavior.
CachyOS + KDE + Kernel 6.13 + Steam Runtime

Dddgryaz 2025-01-22 github

After today's patch 5.6.0, the game simply won't turn on. The anti-cheat initializes and then nothing happens. Has anyone else encountered this?

Proton Experimental
Proton 9.0-4

The joy did not last long

Bbonkmaykr 2025-01-22 github

Game worked fine for one day and then broke with 5.6.0.

Ppollux78 2025-01-22 github

Same issue happening on Cachyos, RX 6700 10GB, Kernel 6.13, Mesa 24.3.3

Here is a log
https://drive.google.com/file/d/1abTJCtzg_LGf8HOeBRjyjtn2FD3MFmFL/view?usp=sharing

JJayden876212 2025-01-22 github

Same thing here. Just crashing when initialising EAC. Tried without any environmental variables. Tried disabling fsync.

Could it be that vsyscall error finally causing a problem?

Yep its not EAC. If you look in dmesg you will see that Discovery.exe is having that vsyscall error which means it is getting to the game's executable itself. Checking the logs for EAC in the prefix and they also seem to be successful with no errors.

Gguglovich 2025-01-22 github

+1
our time is gone

JJayden876212 2025-01-22 github

Fixed the dmesg vsyscall error with the kernel parameter vsyscall=emulate. Still getting crashing.

JJayden876212 2025-01-22 github

https://steamcommunity.com/app/2073850/discussions/0/595138831417625880/

I think its another upstream issue because its affecting a lot of windows users as well. Should be patched soon.

Sshaqaruden 2025-01-22 github

They announced on Discord that there is a hotfix to fix an issue for PCs either an outdated driver. This might also fix this issue. image

Iizerotwo 2025-01-22 github

This unfortunately didnt fix the issue.

JJayden876212 2025-01-22 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2607617349

Yeah I was on a reddit thread and somebody mentioned that that embark dev said the fix was vcruntime update or something on the discord server.

Iizerotwo 2025-01-22 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2607617349)

Yeah I was on a reddit thread and somebody mentioned that that embark dev said the fix was vcruntime update or something on the discord server.

Just checked this, i updated both vcrun2022 and mfc140, both were already installed and repairing them didnt fix it here. (so the script steam uses already installs these for us

MMrNessuno 2025-01-22 github

Image
We just have to wait

Iizerotwo 2025-01-22 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2607836139

is this about the hotfix that just got released or is there another one incoming?

JJayden876212 2025-01-22 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2607850447

I presume by "the latest update" they mean the major patch 5.6.0. As for the "hotfix", I think there is only one for now.

Mmikeymop 2025-01-22 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2607850447

I presume by "the latest update" they mean the major patch 5.6.0. As for the "hotfix", I think there is only one for now.

5.6.1 is the hotfix.

To save you the time, the game still crashes on launch. I believe proton will need the updated libraries mentioned in the hotfix changelog

MMrNessuno 2025-01-22 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2608185295

5.6.1 is an hot fix for windows related issues, we have to wait 5.6.2.

Ggofman 2025-01-23 github

The game might work again on the just updated Proton Experimental [bleeding-edge] branch (see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions , Proton Bleeding Edge for details how to select it).

Completely untested, only made sure the game starts and gets to Practice Range for me.

Ssevmonster 2025-01-23 github

can confirm bleeding-edge boots, no issues so far. latest GE does not.

EEquinoxx4978 2025-01-23 github

Bleeding edge seems to fix these issues. Thanks Proton devs!

Kkoyuawsmbrtn 2025-01-23 github

Same here, the game starts and I was able to play a couple of matches without issues

Hhopto-dot 2025-01-23 github

Whoever fixed the issue in bleeding edge is a legend, thank you

Aaaronhff8 2025-01-23 github

yeah bleeding edge working a dream - no launch options, runs like gravy. Thanks devgents

Yyusifvatan 2025-01-23 github

The game still doesn't work for me. I'm using proton experimental

Aaaronhff8 2025-01-23 github

In your steam library, under tools, go to properties of Proton Experimental then Beta, and opt in to bleeding-edge in the dropdown

Aamnesiacsardine 2025-01-23 github

In your steam library, under tools, go to properties of Proton Experimental then Beta, and opt in to bleeding-edge in the dropdown

That you for writing the steps and thanks to the proton devs for fixing this so fast. Man I love FOSS.

Gguglovich 2025-01-23 github

I can log in now. But I'm getting kicked off the servers.

JJayden876212 2025-01-23 github

I can log in now. But I'm getting kicked off the servers.

For me, restarting the game or rebooting my PC seems to fix this.

Yyusifvatan 2025-01-23 github

In your steam library, under tools, go to properties of Proton Experimental then Beta, and opt in to bleeding-edge in the dropdown

Thank you!

SStarLederer 2025-01-24 github

Lag issues with proton versions newer that 9.0-4. (Solved)

When the game launches everything works as expected, however, after 2-3 matches (usually in the middle of the game) my character movement becomes very choppy. It kind of looks like my framerate drops to somewhere between 10 and 20 fps, but if I stop moving I can see that everything else in the game is as smooth as was (particle effects, movement of other players or objects, etc.). This also looks like it is specifically the player controlled character that starts to lag and not the camera because it moves smoothly when inspecting other players and, I find thins really funny, my character movement is choppy in the menus (when I spin them with the mouse). This persists until the game is restarted.

The issue did not occur on 9.0-4 but unfortunately the game stopped launching with that version after latest game update.

I experienced this issue before but when season 5 dropped the game started crashing with proton-experimental and I switched to 9.0-4, where the game worked again and the issue was also gone.

Updated observations

I was wrong about the FPS, it actually does go down, but only during character interactions, including spinning them in the main menu. It has been pointed out that it was specifically the frame time that went up.

The issue does not happen with a (freshly plugged in) controller but continues to happen with keyboard and mouse, even if re-plugged.

Solution (new)

The game must be launched with LD_PRELOAD="" environment variable. It can be assigned in game properties in the launch arguments line like so LD_PRELOAD="" %command%. It is possible that the %command% part is not needed if it is not followed by anything else, but in my case I also used -dx11. If you are using both variables and arguments you definitely need the %command%.

Specs

Probably irrelevant.

Intel i7-6700k
Corsair DDR4 ram, 32Gb
Nvidia GTX 1070, driver 565.77
Linux 6.6, Wayland, flatpak Steam

JJayden876212 2025-01-24 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613035961

Sounds a bit like the issue that was fixed with LD_PRELOAD=""

Mmikeymop 2025-01-24 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613035961

There is a separate nVidia specific issue that can cause stuttering. Its related to the nvidia GPU not going above 40w.

You can verify if this is the cause by looking at nvidia-smi while the game is running.

Iizerotwo 2025-01-24 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613086387

This is an issue i have had for so long, any idea what the fix is? I tried hiding the gpu but that just made my game periodically crash. This is on a 4060 max q

SStarLederer 2025-01-24 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613086387)

There is a separate nVidia specific issue that can cause stuttering. Its related to the nvidia GPU not going above 40w.

nvidia-smi shows well above 40W immediately after launching the game, so this must be a different issue.

Tbh, doesn't sound like it is a GPU issue because I can see that my character is animating smoothly when I spin them but the spinning itself is choppy. I'll update original post with more PC specs.

Mmikeymop 2025-01-24 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613086387)

There is a separate nVidia specific issue that can cause stuttering. Its related to the nvidia GPU not going above 40w.

nvidia-smi shows well above 40W immediately after launching the game, so this must be a different issue.

Tbh, doesn't sound like it is a GPU issue because I can see that my character is animating smoothly when I spin them but the spinning itself is choppy. I'll update original post with more PC specs.

One other suggestion, I don't have nvidia anymore, but when I did I had better luck with negativo17's driver.

Would you be open to trying this driver instead? I prefer the dkms version.

Sswapnanil1 2025-01-26 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613035961

This game has a habit of increasing ram useage after every match by 1-2GB like at the last round of ranked you might see ram useage at 12GB or even 15GB .

i have the same behaviour on my rx 570 4gb . i have tried all kinds of proton version . steam native or runtime same issue , tried linux mint(xorg) or cachyos kde(wayland) . could be due to the fact i am using older hardware (pcie3) amd 5 3600

Iizerotwo 2025-01-26 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2614457195

Sounds like a memory leak have you tried using the flatpak varient of steam?

SStarLederer 2025-02-02 github

The game takes my system up to about 10-12Gb and sits there. The motion lag began at 12/32 last time I tested. After a match ended the memory went back to 11 but the motion lag in the main menu persisted. Tbh, this does sound like a memory leak but it is not as easy as ram running out.

I am already on flatpak version of Steam

Iizerotwo 2025-02-02 github

Oh have you tried putting the LD preload flag ? In the launch options

Gguglovich 2025-02-03 github

I had some bouncing of my and sometimes other people's characters yesterday too. I thought it was general server problems and different ping. But it's still not clear from which side of the problem.

SStarLederer 2025-02-04 github

The problem I described here does not happen on PS5 even during server lag and did not on proton 9.0-4, I think it is unlikely that it was just the earlier part of season 4 that did not have this issue, which is when I was using that version of proton

SStarLederer 2025-02-04 github

I forgot about the LD_PRELOAD="" suggestion. A quick search suggested that it is not possible to add environment variables to steam games. Could someone please post a short instruction list for how to do this?

Iizerotwo 2025-02-04 github

I forgot about the LD_PRELOAD="" suggestion. A quick search suggested that it is not possible to add environment variables to steam games. Could someone please post a short instruction list for how to do this?

It's can be added by going to the game in question opening the settings and you will see a blank area named lauch options adding it here is all you need to do

SStarLederer 2025-02-05 github

Thanks @izerotwo. I thought these launch options were just appended as a single string to the launch command, something like wine thefinals.exe -- --run-well --dont-lag-on-linux so I thought the variables would have to be set separately in a string that is prepended, I'll try it out and check if anything changes

AAdriankor 2025-02-05 github

The Finals Update of Today, 5.8.0 bricked the game again.

Starts and can play several minutes but crash in the first round playing. Proton experimental and bleeding edge doesn't fix that. LD_Prelaod don't work as well.

?ghost 2025-02-05 github

I have the same problem here is the proton log.
Crash happens during a match with unknown reason when and why.

steam-2073850.zip

SStarLederer 2025-02-05 github

Confirmed, proton 9.0-4 and hotfix were not starting the game at all an hour ago, testing proton-experimental just now started the game but crashed mid match, I informed the teammates I might crash thanks to other replies here

Ssklynic 2025-02-05 github

proton experimential (no bleeding edge), crashes after apporiximately 10 minutes. this crash can be reproduced constantly.

nothing in proton log except these thing (they are basically the same message to game's own crash report :( )

quoted from proton log
47801.721:01c4:02a4:warn:seh:OutputDebugStringW L"LowLevelFatalError [File:.\\Runtime/Launch/Private/Windows/LaunchWindows.cpp] [Line: 76] \nSECURE CRT: Invalid parameter detected.\nExpression: Unknown Function: Unknown. File: Unknown Line: 0\n\n"
47801.721:01c4:02a4:warn:seh:dispatch_exception L"LowLevelFatalError [File:.\\Runtime/Launch/Private/Windows/LaunchWindows.cpp] [Line: 76] \nSECURE CRT: Invalid parameter detected.\nExpression: Unknown Function: Unknown. File: Unknown Line: 0\n\n"
47801.721:01c4:02a4:warn:seh:OutputDebugStringA "LowLevelFatalError [File:.\\Runtime/Launch/Private/Windows/LaunchWindows.cpp] [Line: 76] \nSECURE CRT: Invalid parameter detected.\nExpression: Unknown Function: Unknown. File: Unknown Line: 0\n\n"
47801.721:01c4:02a4:warn:seh:dispatch_exception "LowLevelFatalError [File:.\\Runtime/Launch/Private/Windows/LaunchWindows.cpp] [Line: 76] \nSECURE CRT: Invalid parameter detected.\nExpression: Unknown Function: Unknown. File: Unknown Line: 0\n\n"
47801.722:01c4:02a4:warn:seh:dispatch_exception backtrace: --- Exception 0x4000.
47801.722:01c4:02a4:warn:seh:dispatch_exception unknown exception (code=4000) raised
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 00006FFFFFC1CF57: L"kernelbase.dll" + 000000000000CF57.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 0000000140234116: L"Discovery.exe" + 0000000000234116.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 00000001401D4296: L"Discovery.exe" + 00000000001D4296.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 0000000140175BC8: L"Discovery.exe" + 0000000000175BC8.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 0000000143CAC904: L"Discovery.exe" + 0000000003CAC904.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 00006FFFFFA64B4B: L"ucrtbase.dll" + 0000000000084B4B.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 0000000140002A4A: L"Discovery.exe" + 0000000000002A4A.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 000000014000BD6E: L"Discovery.exe" + 000000000000BD6E.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 00000001480DA5FE: L"Discovery.exe" + 00000000080DA5FE.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 00000001480D0581: L"Discovery.exe" + 00000000080D0581.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 0000000140089BDE: L"Discovery.exe" + 0000000000089BDE.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 00000001400AC03D: L"Discovery.exe" + 00000000000AC03D.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 000000014024DAD5: L"Discovery.exe" + 000000000024DAD5.
47801.722:01c4:02a4:warn:seh:virtual_unwind backtrace: 000000014024DA16: L"Discovery.exe" + 000000000024DA16.

proton log here (compressed):

steam-2073850 TF5.8.0 Proton-Experimential.tar.gz

Gguglovich 2025-02-05 github

I can't get any further than the anti-cheat

Ggofman 2025-02-05 github

The crash mid-match might be fixed in the just updated Proton Experimental [bleeding-edge] branch (see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions , Proton Bleeding Edge for details how to select it). The first version with the fix is experimental-bleeding-edge-9.0-159290-20250205-p66871e-wf62aeb-dcf946e-v1fb838 .

AAdriankor 2025-02-05 github

The crash mid-match might be fixed in the just updated Proton Experimental [bleeding-edge] branch (see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions , Proton Bleeding Edge for details how to select it). The first version with the fix is experimental-bleeding-edge-9.0-159290-20250205-p66871e-wf62aeb-dcf946e-v1fb838 .

Tested it, resulting in In-Game Error: TFGE0027 "Disconnected from Server" after going in Queue.

Iizerotwo 2025-02-05 github

The crash mid-match might be fixed in the just updated Proton Experimental [bleeding-edge] branch (see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions , Proton Bleeding Edge for details how to select it). The first version with the fix is experimental-bleeding-edge-9.0-159290-20250205-p66871e-wf62aeb-dcf946e-v1fb838 .

Tested it, resulting in In-Game Error: TFGE0027 "Disconnected from Server"

This can sometimes happen randomly, just restarting the game will fix this.

Gguglovich 2025-02-07 github

So far, I still don't even have the launch working. Tried changing Proton branches, checked file integrity, restarted Steam many times. No response.

Iizerotwo 2025-02-07 github

So far, I still don't even have the launch working. Tried changing Proton branches, checked file integrity, restarted Steam many times. No response.

That's weird, do other games lauch?

Gguglovich 2025-02-07 github

So far, I still don't even have the launch working. Tried changing Proton branches, checked file integrity, restarted Steam many times. No response.

That's weird, do other games lauch?

Single games work. But online seems to be having problems. Except Deadlock. Apparently Proton c network does not work.

Gguglovich 2025-02-07 github

Coincidentally, it was me. Disabling DNS Crypt but leaving DNS in systemd-resolv. Surprisingly it only affected Proton Steam.

SStarLederer 2025-02-09 github

New observation regarding motion lag issue. I noticed that it is not just the camera motion, the FPS actually drops but this still happens only during interaction (including holding the mouse button down to spin the character in main menu). This seems much less weird now. Could it be that at some point some IO loop fails and starts spamming messages internally that cause the slowdown? Did anything related to that change between proton 9.0-4 and current hotfix?

Also, LD_PRELOAD="" did not solve this (or change anything that I observed). Screenshot of how I did it because it still looks wrong to me and maybe it just didn't apply.

Image

Ppollux78 2025-02-09 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2646306521

You need to use %command% to use that environment variable LD_PRELOAD="" %command% -dx11

Gguglovich 2025-02-09 github

I have mangohud shows that there is no drop in fps. but a very crazy frametime.
and happens during the match under unclear conditions. maybe after the destruction.

SStarLederer 2025-02-09 github

Found out something else. This does not happen with the controller (freshly plugged in after issue starts), only mouse and keyboard. In main menu only the mouse, i guess because the keyboard does not do anything there.

I'll try the variable again.

Gguglovich 2025-02-10 github

Now the bug with freezes appeared right at the start of the match. It seems to be some random scans of the anti-cheat

Kkisak-valve maintainer 2025-02-11 github

the finals crash after 20 -30 min

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8447.
@jungleweiner posted on 2025-02-11T05:17:22:

Compatibility Report

  • Name of the game with compatibility issues:The Finals
  • Steam AppID of the game: 2073850

System Information

  • Sapphire Pulse RX7900xt
  • Video driver version: Mesa 24.3.4 - kisak-mesa PPA
  • Kernel version: 6.8.0-53-generic
  • Proton version: experimental

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

game crashes after 20-30 minutes. i have tried multiple different seeings and i have gotten it to play a game and a half and then it crashes.

Reproduction


@jungleweiner commented on 2025-02-11T05:19:03:

i wasn't able to upload log


@polluxau commented on 2025-02-11T10:05:40:

i wasn't able to upload log

upload it to a drive of some kind, they allow this, also please comment on this issue below of the finals, not a new one you have created

https://github.com/ValveSoftware/Proton/issues/7317

BBlisto91 2025-02-11 github

@guglovich @jungleweiner
Are you also seeing these crashes or freezes when using the Bleeding Edge beta branch?
https://github.com/ValveSoftware/Proton/wiki/Proton-Versions

Jjungleweiner 2025-02-11 github

Yes

On Tue, Feb 11, 2025, 8:39 AM Blisto91 @.***> wrote:

@guglovich https://github.com/guglovich @jungleweiner
https://github.com/jungleweiner
Are you also seeing these crashes when using the Bleeding Edge beta branch?
https://github.com/ValveSoftware/Proton/wiki/Proton-Versions


Reply to this email directly, view it on GitHub
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2651015421,
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Gguglovich 2025-02-11 github

@guglovich @jungleweiner Are you also seeing these crashes or freezes when using the Bleeding Edge beta branch? https://github.com/ValveSoftware/Proton/wiki/Proton-Versions

Yes, I'm sitting on that Proton update thread.

BBlisto91 2025-02-11 github

Are you able to upload a Proton log from a time it happens?
Just insert PROTON_LOG=1 %command% in game's launch options and a file called steam-2073850.log should appear in your users home folder. If it is too big to attach directly then they usually compress well

Jjungleweiner 2025-02-11 github
Gguglovich 2025-02-12 github
SStarLederer 2025-02-13 github

The ld preload variable solved my issue, thanks to everyone who helped! I updated the original comment with a solution.

Jjungleweiner 2025-02-13 github

This isn't my issue

On Thu, Feb 13, 2025, 6:07 AM Star Lederer @.***> wrote:

The ld preload variable solved my issue, thanks to everyone who helped! I
updated the original comment
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2613035961
with a solution.


Reply to this email directly, view it on GitHub
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2656401649,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/BPL5OZFXB4ITK37CHGYX7OL2PSDJTAVCNFSM6AAAAABAM23QNGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDMNJWGQYDCNRUHE
.
You are receiving this because you were mentioned.Message ID:
@.***>

Jjungleweiner 2025-02-13 github

also every single unreal engine game i runs does this so it may not be a game issue not sure what to do

Gguglovich 2025-02-15 github

I tried the startup option LD_PRELOAD=‘’ %command%, and the whole session had no problems. Yesterday I removed it and the lags happened again. I will test further.

Ttimotheehusquinet 2025-02-25 github

Broken again since today's update.
Crash on startup.

Starting with Proton experimental

Ppollux78 2025-02-25 github

Broken again since today's update. Crash on startup

Playing it right now without problems on cachyos, what proton version are you using and can you provide logs by doing a steam launch command on the finals

PROTON_LOG=1 %command%

It will output a file in your home directory where you can then upload it here, if you can't you can upload the file to google drive or something then link it to here

If you could also list your specs and distro your using that would be great

The memory usage seems to be extremely good now also so thats awesome, id hover around 4gb of ram for the game when before it used to leak like crazy and i would have to restart the game to keep playing after a couple of hours

Image

Jjungleweiner 2025-02-26 github

Game can't go a single match without crashing since the update.

Ppollux78 2025-02-26 github

Game can't go a single match without crashing since the update.

Please provide logs by reading my above message and the proton runner your using, the distro your using and your specs, thanks

Jjungleweiner 2025-02-26 github

Game can't go a single match without crashing since the update.

Please provide logs by reading my above message and the proton runner your using, the distro your using and your specs, thanks

steam-2073850.log.zip

Linux mint
Rx7900xt
Ryzen 7 5700x3D
Asrock x570

Fflorensie 2025-02-27 github

Game boots to menu, but the rendering freezes while loading into a match or the practice range. Everything else works, I have sound, I can move and shoot, but the display output is stuck on the loading screen. Tried both proton experimental and bleeding-edge.

  • NixOS unstable
  • RX 6700XT
  • Ryzen 7 5800X3D
  • Gigabyte B350

Log for bleeding-edge:
steam-2073850.zip

Ppollux78 2025-02-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2686068271

what mesa version are you using? do this in your terminal vulkaninfo --summary

Jjungleweiner 2025-02-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2690679624

Click to expand
Vulkan Instance Version: 1.3.275


Instance Extensions: count = 24
-------------------------------
VK_EXT_acquire_drm_display             : extension revision 1
VK_EXT_acquire_xlib_display            : extension revision 1
VK_EXT_debug_report                    : extension revision 10
VK_EXT_debug_utils                     : extension revision 2
VK_EXT_direct_mode_display             : extension revision 1
VK_EXT_display_surface_counter         : extension revision 1
VK_EXT_headless_surface                : extension revision 1
VK_EXT_surface_maintenance1            : extension revision 1
VK_EXT_swapchain_colorspace            : extension revision 5
VK_KHR_device_group_creation           : extension revision 1
VK_KHR_display                         : extension revision 23
VK_KHR_external_fence_capabilities     : extension revision 1
VK_KHR_external_memory_capabilities    : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2         : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2       : extension revision 1
VK_KHR_portability_enumeration         : extension revision 1
VK_KHR_surface                         : extension revision 25
VK_KHR_surface_protected_capabilities  : extension revision 1
VK_KHR_wayland_surface                 : extension revision 6
VK_KHR_xcb_surface                     : extension revision 6
VK_KHR_xlib_surface                    : extension revision 6
VK_LUNARG_direct_driver_loading        : extension revision 1

Instance Layers: count = 11
---------------------------
VK_LAYER_INTEL_nullhw             INTEL NULL HW                1.1.73   version 1
VK_LAYER_MANGOAPP_overlay         Mangoapp Layer               1.3.0    version 1
VK_LAYER_MANGOHUD_overlay_x86     Vulkan Hud Overlay           1.3.0    version 1
VK_LAYER_MANGOHUD_overlay_x86_64  Vulkan Hud Overlay           1.3.0    version 1
VK_LAYER_MESA_device_select       Linux device selection layer 1.4.303  version 1
VK_LAYER_MESA_overlay             Mesa Overlay layer           1.4.303  version 1
VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207  version 1
VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207  version 1
VK_LAYER_VALVE_steam_overlay_32   Steam Overlay Layer          1.3.207  version 1
VK_LAYER_VALVE_steam_overlay_64   Steam Overlay Layer          1.3.207  version 1
VK_LAYER_VKBASALT_post_processing a post processing layer      1.3.223  version 1

Devices:
========
GPU0:
	apiVersion         = 1.4.305
	driverVersion      = 25.0.0
	vendorID           = 0x1002
	deviceID           = 0x744c
	deviceType         = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
	deviceName         = AMD Radeon RX 7900 XT (RADV NAVI31)
	driverID           = DRIVER_ID_MESA_RADV
	driverName         = radv
	driverInfo         = Mesa 25.0.0 - kisak-mesa PPA
	conformanceVersion = 1.4.0.0
	deviceUUID         = 00000000-0f00-0000-0000-000000000000
	driverUUID         = 414d442d-4d45-5341-2d44-525600000000
GPU1:
	apiVersion         = 1.4.305
	driverVersion      = 0.0.1
	vendorID           = 0x10005
	deviceID           = 0x0000
	deviceType         = PHYSICAL_DEVICE_TYPE_CPU
	deviceName         = llvmpipe (LLVM 19.1.7, 256 bits)
	driverID           = DRIVER_ID_MESA_LLVMPIPE
	driverName         = llvmpipe
	driverInfo         = Mesa 25.0.0 - kisak-mesa PPA (LLVM 19.1.7)
	conformanceVersion = 1.3.1.1
	deviceUUID         = 6d657361-3235-2e30-2e30-202d206b6900
	driverUUID         = 6c6c766d-7069-7065-5555-494400000000
Ppollux78 2025-02-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2690690059

can you check your other logs on mint? Cinnamon has Menu > Administration > Logs, with a Search facility.

Do you see any crash logs related to amd maybe like a timeout?

Kkisak-valve maintainer 2025-02-28 github

Hello @jungleweiner, @polluxau, please stop creating reply chains of consecutive comments. It adds pages of redundant information. Additionally, please use a gist or other pastebin service and share a link instead of copy/pasting large blocks of text inline with your comment.

Ppollux78 2025-02-28 github

Replying https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2690791363

Because everyone who is subscribed to this issue will get pinged and there are developers in here that don't want to be pinged

You can contact me through email if you still have issues

[email protected]

Kkisak-valve maintainer 2025-02-28 github

@polluxau, @jungleweiner, you've misread my request. I'm asking for quoting of consecutive comments to be dropped. It creates an echo chamber effect and it's just as understandable to communicate without that. I'm not asking you to switch to a different medium to troubleshoot the game.

Jjungleweiner 2025-02-28 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2690690059)

can you check your other logs on mint? Cinnamon has Menu > Administration > Logs, with a Search facility.

Do you see any crash logs related to amd maybe like a timeout?

this is what i get from the log

-The package providing /home/louis/.steam/debian-installation/steamapps/common/Proton could not be found.
If you want to generate a stack trace for this crash report, please reinstall it.

?ghost 2025-03-06 github

Here we go again, update which includes

Security and Anti-cheat

  • Improved detections

Broke the game. See the proton logs, I have tested bleeding edge, hotfix and 9.0-4 with no help. Sometimes I get the error The program encountered C0000022 at 015D7E24 during intialization. No message.

steam-2073850.zip

Ssklynic 2025-03-06 github

Patch 5.12.0 borked this game again. error window below belongs to /The Finals/Discovery/Binaries/Win64/Discovery.exe.

Image

something in proton log:
0x29f39f20:1: Token id=0.1018 primary=1 impersonation level=-1
0x29f34d60:1: Handle table last=1 count=32 process=0x29f34aa0
    0004: 0x29e957e0 000f037f [\\Sessions\\1\\Windows\\WindowStations\\WinSta0] Winstation flags=1 clipboard=0x29efd9e0 atoms=(nil)
    0008: 0x29ecd560 000f01ff Desktop flags=0 winstation=0x29e957e0 top_win=0x29ec3290 hooks=0x29ec2ac0
0x29f34aa0:1: Process id=01ec handles=0x29f34d60
0x29f34a30:1: Startup info in=0000 out=0000 err=0000
0x29ec2ac0:1: Hook table
0x29f14610:1: Thread id=011c unix pid=136607 unix tid=136611 state=1
0x29f0c500:1: Token id=0.1011 primary=1 impersonation level=-1
0x29f174b0:1: Process id=0108 handles=(nil)
0x29efd9e0:1: Clipboard open_thread=(nil) open_win=00000000 owner=00000000 viewer=00000000 seq=43
0x29efb090:1: window 0x29efb090 handle 10028
0x29ec3290:1: window 0x29ec3290 handle 10020
0x29edf140:1: Fd unix_fd=36 user=0x29ed9eb0 options=00000020
0x29ed9eb0:1: Mapping size=0000000000001000 flags=08000000 fd=0x29edf140 shared=(nil)
0x29ecd560:1: Desktop flags=0 winstation=0x29e957e0 top_win=0x29ec3290 hooks=0x29ec2ac0
0x29e957e0:2: [\\Sessions\\1\\Windows\\WindowStations\\WinSta0] Winstation flags=1 clipboard=0x29efd9e0 atoms=(nil)
0x29225160:1: [\\Sessions\\1\\Windows\\WindowStations] Directory
0x29225030:1: [\\Sessions\\1\\Windows] Directory
0x29224ad0:1: [\\Sessions\\1] Directory
0x29223f70:1: [\\Sessions] Directory
0x29223350:1: Directory
pid 136545 != 136544, skipping destruction (fork without exec?)

full proton log: steam-2073850.log

tested with proton experimental, no bleeding edge.

edit: patch 5.12.1 makes no difference.

Ffxzzi 2025-03-06 github

Also getting that message, I tried proton experimental and proton ge with no change.

Aangelbruni 2025-03-06 github

Same here.
New update, new issues... it's THE FINALS.

Ppollux78 2025-03-06 github

Same here.
New update, new issues... it's THE FINALS.

Hello Yolks!

We’re seeing a few cases of crashing on boot for some of our PC players. We have a fix in the works and will likely push out another, very small update today for PC only, to solve the issue. Sorry to those of you running into this problem! We’ll get you back in business soon!

Seems this could be embark being embark breaking something on PC in general, I bet when this update comes up the problem will resolve itself

Edit: well that didn't fix it lol

Aangelbruni 2025-03-06 github

Thanks for the info!

Edit: oh well :/

EExotic0015 2025-03-06 github

The crash seems to be caused by preloader.dll throwing EXCEPTION_ACCESS_VIOLATION exception (code=c0000005)

Aamnesiacsardine 2025-03-06 github

Having the game break on every update is annoying but having Proton devs fixing it in only a few hours sometimes make it even more frustrating in a way. If Proton devs can fix those issues so fast after the fact, imagine if they could be involved in the release process... maybe we'd get bug-free updates

Ggalacticaledge 2025-03-06 github

The crash seems to be caused by preloader.dll throwing EXCEPTION_ACCESS_VIOLATION exception (code=c0000005)

I believe the dialog box saying the program encountered C0000022 is a general Windows exception code for STATUS_ACCESS_DENIED.

So it's probably unable to access certain resources.

JJayden876212 2025-03-06 github

Can confirm I am getting this error too on the the latest version of proton experimental bleeding edge as well as the game itself

Ccharliefrance 2025-03-06 github

Getting the error The program encountered c0000022 at 014C6D71 during initialization. No message.. Tried with experimental, bleeding edge, and GE. Also tried verfying files and using PROTON_USE_EAC_LINUX=1 %command% as a launch option. Fedora 41 KDE

SSkehmatics 2025-03-06 github

Similar fault was reported by a few windows players: https://discord.com/channels/1008696016318513243/1347335407322398780
Image

FFuzzyQuils 2025-03-07 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2705145098

That crash has already been fixed by Embark, the one we're getting is different. (Doesn't pop up the UE bug reporter)

?ghost 2025-03-07 github

Sometimes the UE bug reporter does show for me and some other users. If I launch the game around 5 or so times I get it. The other times it will just crash. This was before patch 5.12.1 though so I am yet to test if I still get it.

Hh3-Hanouzz 2025-03-07 github

For Proton Experimental, Proton Experimental Bleeding Edge, and GE-Proton-25, I am left with this error
The program encountered C0000022 at 014C6D71 during initialization.

No message.

For Proton Hotfix (both frog and normal), it just crashes after showing EAC, showing no error message.

Kkoyuawsmbrtn 2025-03-07 github

I got confirmation by an Embark employee on Discord that it's a known bug internally and they seek to work on a solution

Ggofman 2025-03-07 github

Should hopefully work again with the just updated Proton Experimental [bleeding-edge] (see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions, 'Proton Bleeding Edge' for the info about how to select this Proton version).

Ssklynic 2025-03-07 github

fixed in proton bleeding edge. below: ValveSoftware/wine bleeding-edge branch.

Screenshot_2025-03-07-10-29-52-800_com.github.android-edit.jpg

Kkoyuawsmbrtn 2025-03-07 github

Yep, can confirm this works. Thanks a lot to the team :)

MMAXVEL187 2025-03-07 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2705145098)

That crash has already been fixed by Embark, the one we're getting is different. (Doesn't pop up the UE bug reporter)

why do i still get it then?

Image

Ccharliefrance 2025-03-07 github

Fixed for me now on GE-Proton9-25

MMAXVEL187 2025-03-07 github

Fixed for me now on GE-Proton9-25

Idk if im stupid but hoe do i install this? I mean there is no new update for me atm

?ghost 2025-03-08 github

I believe that proton hotfix is working so you could try that. I am using the bleeding edge which works, if you want that take a look at the bottom of https://github.com/ValveSoftware/Proton/wiki/Proton-Versions

Ffxzzi 2025-03-08 github

not sure if directly related to the finals but i am experiencing it whilst playing this game.

I am using pipewire, and I can hear audio crackling when triggering some sound effects. has anyone else noticed this recently?

Ttaotien 2025-03-13 github

not sure if directly related to the finals but i am experiencing it whilst playing this game.

I am using pipewire, and I can hear audio crackling when triggering some sound effects. has anyone else noticed this recently?

I've always had this when using pipewire. Veeery occasionally it doesn't happen, but I have no idea how to replicate. Probably has something to do with default sample rate and depth mismatch with my audio setup.

Ttaotien 2025-03-13 github

idk if it's related to today's update, but I'm experiencing game hangs for minutes every few seconds, severe graphical glitches, the game might as well have crashed (although audio is still playing). If I revert to a previous version of my OS the game straight up doesn't launch.

Ssimifor 2025-03-13 github

@taotien the game is working normally here, could be something else in your setup, on mesa 25, with a rx6600, proton experimental and linux 6.13.6, the game is working normally. If anyone else is having issues they should comment it.

Something like running out of memory could cause the game to hang as it moves memory around to swap but I don't know if that's what's happening in your case, if you use mangohud with the game you can check real time usage of your computer, maybe you'll be able to see if anything looks suspicious as the game hangs.

Jjungleweiner 2025-03-13 github

game crashes after 20 or 30 minutes mid game. unreal engine crash
I am using hotfix but have tried experimental and bleeding edge as well as GE. same result each time.

launch command is as fallows
PROTON_LOG=1 mangohud LD_PRELOAD='''' %command%

gist:b0ced45552894887c9c71887d08a000c

steam-2073850.log.zip

proton hotfix

Also I tried running on windows and it does the same thing. Is this a driver issue with the rx7900xt?

Ttaotien 2025-03-15 github

@taotien the game is working normally here, could be something else in your setup, on mesa 25, with a rx6600, proton experimental and linux 6.13.6, the game is working normally. If anyone else is having issues they should comment it.

Something like running out of memory could cause the game to hang as it moves memory around to swap but I don't know if that's what's happening in your case, if you use mangohud with the game you can check real time usage of your computer, maybe you'll be able to see if anything looks suspicious as the game hangs.

EDIT: been busy w/ school and haven't played on my laptop; just launched the game and this issue doesn't seem to be a problem anymore.

Sorry, I forgot to clarify with details. The exact behavior is: game launches fine, menu functions as usual, but as soon as I join a game it slows to maybe half a frame a minute (almost nothing renders) while audio is still mostly playing.

I've captured some of the output of dmesg and enabled proton log. It looks like a block of the errors appear in dmesg every "frame" that actually manages to happen. My specs are:

NixOS unstable
AMD Ryzen 7 7840HS
AMD Radeon RX 7700S
32GB RAM
Proton Hotfix / Bleeding Edge

dmesg snippet
https://gist.github.com/taotien/42a80c4ec01989e971fc81b8cd561aac

steam-log
steam-2073850.log.zip

Ssimifor 2025-03-17 github

@taotien I definitely don't have this issue, with page faults going around it's not surprising the game is not playable. I'm guessing the game was playable in the past, in that case do you know if it was a kernel update or a mesa update that introduced this issue?

Mmikeymop 2025-03-17 github

No issues in Fedora, been using experimental on unstable branch.

They've updated dlls that broke the game but experimental has picked up the fixes before end of workday in each case.

Definitely want to use up to date mesa versions for this game.

Jjungleweiner 2025-03-25 github

Solved my issue. My ram was running slow. I had to change the voltage and timing and now that it is running at 3600 I have not had crash since.

FFuzzyQuils 2025-03-26 github

Solved my issue. My ram was running slow. I had to change the voltage and timing and now that it is running at 3600 I have not had crash since.

It likely wasn't the fact it was running slow that was causing your issue, more likely it for some reason wasn't stable at the old speed. (usually it's the other way round though)

FFelipe-9 2025-04-09 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2726330233

Hey im running a very similar system to yours, but havent been able to play the game for about a week

are you able to run? or is it just me?

I always get this error when i try to open the game:

Image

It happens just after a small back window opens and closes soon after.
since it started happening i upgraded GE-proton9-{26->27} and it still occurs.

my system is:

  • NixOS 25.05 (Warbler) x86_64 (ustable)
  • AMD Ryzen 7 8845HS (16) @ 5.14 GHz
  • AMD Phoenix3 [Integrated]
  • GE-proton9-27
?ghost 2025-04-09 github

I got something similar on my system but a re launch of the game fixed it.

FFelipe-9 2025-04-10 github

No matter how many times i relaunch i get the same error

BBr1ght0ne 2025-05-01 github

Update 6.6 crashes after a few minutes, seems similar to #8636.

Sshaqaruden 2025-05-01 github

When I started the game yesterday it started in windowed mode. I change it back to bordered-windowed but in matches during my mouse would break out of the window to my other monitor causing me to lose fights constantly. I tired full screen as well and it continued to happen.

If I took a second to test if the mouse would leave the window after spawning it never would, only during fights. I'm running NixOS so I tried updating my system just to see if anything would change but nothing.

Has anyone else experienced this?

?ghost 2025-05-01 github

Also getting the same thing @shaqaruden, it is a bit different for me though. The setting has not changed but it launches windowed. Here are the logs from my crash:

steam-2073850.zip

CCallisto95 2025-05-01 github

Update 6.6 crashes after a few minutes, seems similar to [#8636](https://github.com/ValveSoftware/Proton/issues/8636).

I tried Proton Experimental, Hotfix, and CachyOS. All freeze after a few minutes. Neither journalctl nor the steam logs report anything at the time of the freeze.

Sshaqaruden 2025-05-01 github

@proJM-Coding for the time being I'm just disconnecting my monitor while I play. Very annoying but oh well

SStarLederer 2025-05-01 github

Tried Proton experimental, hotfix, and latest stable. Latest stable does not lauch, both others crashed, as already confirmed by @Callisto95. LD_PRELOAD="" and -dx11 do not seem to affect this. Interestingly, game remains responsive to kill signals

?ghost 2025-05-01 github

@proJM-Coding for the time being I'm just disconnecting my monitor while I play. Very annoying but oh well

That must suck, you didn't say that you got crashes though. Also did anyone else notice that there are 2 black windows (cmd.exe I think) that open now, was it like that before?

SStarLederer 2025-05-01 github

Only 1 cmd window in my case, and it always used to be 1. I also noticed that people in the windowed mode discussion don't seem to be experiencing crashes but the update came out today so maybe they just didn't see it yet. I guess also worth mentioning that I am on Nvidia GTX 1070, driver 565.77, Gnome, wayland, Linux 6.6.88

?ghost 2025-05-01 github

Just tested your suggestion about windowed mode but I still have the crash. I find it odd though that only weird resolutions were showing up (I didn't have a 1080p option) and I still get 2 cmd windows. I have only seen this happen after the update which is odd

AAscellayn 2025-05-01 github

Can confirm game is entirely broken as of right now (update 6.6, proton experimental bleeding edge + eac runtime test branch), freezes after a bit, similar to 8636, which I also have the exact same problems with.

Qqvvonk 2025-05-01 github

Same issue here. Game freezes after 1-10 mins. Proton 10.0.1.

KKaknes 2025-05-01 github

Logged in to comment the same thing. The game freezes after a minute or two.
Running on EndeavourOS (Arch-Like)

Tested it out with GE-Proton 9-26 and 9-27.

LLiamDawe 2025-05-01 github

Can confirm here it crashes a couple minutes into a match, Kubuntu 25.04, Proton Experimental.

Log file: steam-2073850.tar.gz

Sshaqaruden 2025-05-01 github

@proJM-Coding for the time being I'm just disconnecting my monitor while I play. Very annoying but oh well

That must suck, you didn't say that you got crashes though. Also did anyone else notice that there are 2 black windows (cmd.exe I think) that open now, was it like that before?

I think the crashing started happening after I finished playing last night. My game did not update last night.

FFoGia 2025-05-01 github

Game ran without an issue this morning and became unstable following the update. Game crashes after a couple of minutes into the game.

Aangelbruni 2025-05-01 github

Game now freezes a couple minutes after playing after the update.

Operating System: CachyOS Linux
KDE Plasma Version: 6.3.4
KDE Frameworks Version: 6.13.0
Qt Version: 6.9.0
Kernel Version: 6.14.4-2-cachyos (64-bit)
Graphics Platform: Wayland
Processors: 16 × AMD Ryzen 7 5800X 8-Core Processor
Memory: 31.3 GiB of RAM
Graphics Processor: NVIDIA GeForce RTX 3080

Vvolnes 2025-05-01 github

yep after last update "Season 6: Massive Mid-Season!" game freezes completly when u start any mode in game
Ubuntu Mate 24.04 (Display: x11 server: XOrg)
DE: Mate 1.26.2
Kernel: Linux 6.11.0-24-generic
CPU: Intel® Core™ i5-9300H CPU @ 2.40GHz × 8
RAM: SO-DIMM DDR4-2666 24Gb
SSD: 256Gb KINGSTON OM8PDP3256B-AI1
GPU: Intel UHD Graphics 630 @ 1.05 GHz [Integrated] (driver: Mesa 24.0.5)
GPU: NVIDIA GeForce GTX 1650 Ti Mobile [Discrete] (driver: 570.133.07)

Kkainatquaderee 2025-05-01 github

the game was working smoothly before update. After update it is freezing after some minutes.

OS: ubuntu 24.04 based os (with xanmod kernel and some customizations)
DE: KDE 5.27
Kernel: 6.12.16-x64v3-xanmod1
CPU: Model name: AMD Ryzen 7 5800X 8-Core Processor
GPU: Nvidia RTX 3060 12 GB
RAM: 40 GB DDR4
NVIDIA-SMI 550.144.03 Driver Version: 550.144.03 CUDA Version: 12.4

Iitsaerosphere 2025-05-01 github

Same thing here, the game freezes after a few minutes in-game.

OS: EndeavourOS x86_64
Kernel: Linux 6.14.4-zen1-1-zen
DE: KDE Plasma 6.3.4 (Wayland)
CPU: AMD Ryzen 9 5900X
GPU AMD Radeon RX 6950XT (Mesa 25.0.4-arch1.1)
RAM: DDR4-3200 32 GB

Tterm1n4l 2025-05-01 github

I too am having game freezes after season 6 latest update:

OS: Fedora 42
Kernel: 6.14.4-300.fc42.x86_64
DE: KDE Plasma 6.3.4
Graphics Platform: X11
CPU: AMD Ryzen 7 7700
GPU: NVIDIA RTX 4060 TI (8 Gb)
RAM: 32 Gb

Ggofman 2025-05-01 github

Thanks for the prompt reporting and logs, the problem is universally reproducible and the basic reason is understood by now, no more logs / reports are necessary. I am hoping to issue some fix in Proton Experimental [bleeding-edge] / Proton Hotfix today.

Mmrvictory1 2025-05-01 github

what is the reason?

Kkeyboard2005 2025-05-01 github

what is the reason?

Is the problem solved?

Mmrvictory1 2025-05-01 github

not yet, wait for proton experimental bleeding edge update

Mmikeymop 2025-05-01 github

Played for several hours last night. No issues on Proton Hotfix, mesa 25
and Kernel 6.14

  • Michael

On Thu, May 1, 2025, 11:48 AM mrvictory1 @.***> wrote:

mrvictory1 left a comment (ValveSoftware/Proton#7317)
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2845228969

not yet, wait for proton experimental bleeding edge update


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Kkeyboard2005 2025-05-01 github
Fflorensie 2025-05-01 github

last night

@mikeymop It broke in todays update

Ttaitep 2025-05-01 github

@gofman tz?

Ssynden 2025-05-01 github

I have problems too. Can play practice a few minutes and then it crashes. I've tried latest GE-Proton 27 and 26 and Proton Experimental and Hotfix

Operating System: EndeavourOS
KDE Plasma Version: 6.3.4
KDE Frameworks Version: 6.13.0
Qt Version: 6.9.0
Kernel Version: 6.14.4-zen1-2-zen
Graphics Platform: Wayland
Processors: AMD Ryzen 7 5600X 6-Core Processor
Motherboard: Gigabyte B550 Aorus Pro V2
Memory: 32 GiB of RAM
Graphics Processor: AMD 9070XT

BBLACK4585 2025-05-01 github

Can confirm that it works again on newest bleeding-edge.

GGoldstein47 2025-05-01 github

boys it work now lets goo

Ggofman 2025-05-01 github

Can confirm that it works again on newest bleeding-edge.

Yeah, this is hopefully fixed with the just updated Proton Experimental bleeding-edge branch, see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions#proton-bleeding-edge for details how to opt-in for it.

RRobotRoss 2025-05-01 github

Latest bleeding edge has fixed the crashing issue but the mouse losing focus issue is still present, making the game pretty much unplayable (consistently losing fights) because the mouse floats off onto a different window.

Fflorensie 2025-05-01 github

Mouse issue is also present in ARC Raiders.

Qqvvonk 2025-05-01 github

Does anybody experiencing and issue with FPS drooping every 2 seconds after the latest proton bleeding edge update?

WWartybix 2025-05-01 github

Thanks for today's Proton patch to the game 😁.

I think there may be an issue with the controller on Proton Experimental bleeding edge. About 10 minutes after launching the game, the game stops listening to the controller -- controller input no longer works. After restarting the game, it will listen to the controller again for another 10 minutes, but again, it stops working after that. Just disconnecting and reconnecting the controller via the cable once this happens doesn't work either.

When this happens, the controller input can still be interpreted with evtest -- everything appears normally there... It just seems to be THE FINALS specifically that stops receiving the gamepad signals.

Things I've tried:

  • Rebooting the computer -- doesn't make any difference.
  • Using Steam Input -- doesn't work at all with Steam Input enabled.
  • Using/not using gamescope -- doesn't make any difference.
  • Flipping between Proton Experimental (bleeding-edge) and Proton Hotfix -- the issue is present in both of them.
  • Flipping between Wayland/Xorg GNOME sessions -- doesn't make any difference.

My setup:

  • Arch Linux, up to date.
  • Standard Xbox Series X/S controller via USB cable, using the default kernel driver for Xbox gamepads (I think xpad?). Bluetooth is disabled, so I don't think the issue is to do with different types of connections interfering with one-another.
  • Using the native Arch Linux package of Steam, with Steam itself downloading/managing Proton versions and whatnot.

A slightly annoying bug, as I have no idea whether the issue's fixed or not until I suddenly stop moving mid-match and throw the rest of the game since I'm not good at KB+M 🥴.

Anyway, please let me know if you want more details.

Zzandeez 2025-05-02 github

Latest bleeding edge has fixed the crashing issue but the mouse losing focus issue is still present, making the game pretty much unplayable (consistently losing fights) because the mouse floats off onto a different window.

I've had this in other games before I resolved by using gamescope. I'll give it a try later.

Ppollux78 2025-05-02 github

With the added hack for steam overlay on EAC EOS games on proton 10 which this one is, when im in the match while picking the character, if i activate the steam overlay and close it my cursor is invisible and i cant get it back till im in the match, i can still click on things its just the cursor is invisible, on KDE Plasma, Cachyos, Proton Hotfix

Ssklynic 2025-05-02 github

toggle on and off steam overlay, or use alt+tab to switch focus between window could make cursor visible again; had this once (cannot remember when) and method above works for me

Ssimifor 2025-05-02 github

@Wartybix couldn't repro on my side, at least with plasma wayland. I tried with a dualsense and xbox series x controller separately in two different sessions for around 50 minutes each, they were wired as well (one at a time). Do you have any other different controllers to try and see if it happens to them as well?

WWartybix 2025-05-02 github

@Wartybix couldn't repro on my side, at least with plasma wayland. I tried with a dualsense and xbox series x controller separately in two different sessions for around 50 minutes each, they were wired as well (one at a time). Do you have any other different controllers to try and see if it happens to them as well?

Ah okay, thank you for testing. You mentioned you're using Plasma, so maybe using KDE instead of GNOME could fix it? I'll give it a try later today. If that fails, I do have an older Xbox One controller in the cupboard I can try out. This bug only happened to me after the latest update to THE FINALS, and it was working fine before that. I'll update with how it goes.

WWartybix 2025-05-02 github

@simifor my update: I tried playing on Plasma (without gamescope), though the issue remains... it doesn't seem to matter which controller I use either -- after a certain amount of time, the game just refuses to listen to any controller connected. Annoying if this bug only affects me -- maybe I need to reinstall Linux or something. In the meantime, I may have to just play this game on my Windows partition.

Bblakkd 2025-05-02 github

Does anybody experiencing and issue with FPS drooping every 2 seconds after the latest proton bleeding edge update?

Yes!

Bblakkd 2025-05-02 github

From my experiments this is what I found for THE FINALS:

  • Proton 10 beta, Proton latest stable, Proton experimental bleeding-edge, Proton hotfix:

    • no game crash
    • but EAC launching twice, leading to stuttering
  • Proton experimental bleeding-edge-9.0:

    • game crashes after game launch, or even in the lobby
    • no double instance of EAC, so no stuttering, the game runs butter smooth as it should
  • Proton 9.04:

    • game doesn't launch at all
  • Weird textures/blurring issue:

    • isn't Proton-dependent
    • distance level has no effect
    • trees LOD has no effect
    • CNN vs Transformers has no effetc
    • can be a bit mitigated by setting global illumination detail to epic, but remains still
CCallisto95 2025-05-02 github

I just installed Proton Hotfix and played 4 games before I had to get off.
I experienced no stuttering, crashes, or texture issues.

I do have a second EAC window though.
"Idle Energy Saving", "Inactive Window Energy Saving", and "Mute Game When Minimized" doesn't work as well.

System

Operating System: Arch Linux
KDE Plasma Version: 6.3.4
KDE Frameworks Version: 6.13.0
Qt Version: 6.9.0
Kernel Version: 6.14.4-2-cachyos (64-bit)
Graphics Platform: Wayland

Bblakkd 2025-05-02 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2848094266

I can't try myself with Wayland as display server, but maybe we have a clue here? As I suspect the majority of us run under X11

Ss-ka-te-s 2025-05-02 github

Does anybody experiencing and issue with FPS drooping every 2 seconds after the latest proton bleeding edge update?

yup.. proton ge had no lag before. now after the patch with experimental bleeding edge, it doesnt crash, but its laggy..

is there any news of smoothing out this performance issue created?

Ssimifor 2025-05-02 github

@Wartybix I've seen a similar report from someone suffering gamepad disconnection but on fallout 76 and oblivion (I tried the latter, but no luck there either). So it doesn't seem like you're alone, but it's not clear what's causing the issue.

Ss-ka-te-s 2025-05-03 github

I played a game with the bleeding edge experimental and captured logs to see if it might provide some insight into the massive stuttering. the fps says its high, but the frametime is jumping all over the place (it was not doing this with proton-ge prior to this patch).

Image

steam-2073850.log.zip

Looking forward to a potential fix. This stutter is unbearable.

Bblakkd 2025-05-03 github

And imagine you are a flicker guy 😂 Dude I just can't aim

Mmikeymop 2025-05-03 github

Fedora 42
Plasma 6.3 wayland
Mesa 25
Kernel 6.14.4

No issues on experimental or hotfix. Proton 10 I do see the double eac prompt.
Proton 10 the game froze in practice range, but it was steam webhelper that crashed.

Ss-ka-te-s 2025-05-03 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2848361375

i seem to get double eac even on proton experimental bleeding edge or on hotfix.

WWartybix 2025-05-03 github

@Wartybix I've seen a similar report from someone suffering gamepad disconnection but on fallout 76 and oblivion (I tried the latter, but no luck there either). So it doesn't seem like you're alone, but it's not clear what's causing the issue.

I've also heard about the same thing happening to a Diablo IV player on Steam Deck. Some people mention a bug in Proton 10 is the cause of this, but that's all I know.

Bblakkd 2025-05-03 github
  • Double EAC + stutters every ~2sec still occurring on today's bleeding-edge-latest.
  • Crash still occurring on today's bleeding-edge-9.0.
Iizerotwo 2025-05-03 github

Fedora 42 Plasma 6.3 wayland Mesa 25 Kernel 6.14.4

No issues on experimental or hotfix. Proton 10 I do see the double eac prompt. Proton 10 the game froze in practice range, but it was steam webhelper that crashed.

Same here, I have the double EAC thingy but it doesn't seem to be affecting the performance for me atleast but I do think the performance has dropped a bit (whether that is just finals being finals or something related to the EAC is unknown to me)

Iizerotwo 2025-05-03 · hidden on GitHub github

Fedora 42 Plasma 6.3 wayland Mesa 25 Kernel 6.14.4

No issues on experimental or hotfix. Proton 10 I do see the double eac prompt. Proton 10 the game froze in practice range, but it was steam webhelper that crashed.

Same here, I have the double EAC thingy but it doesn't seem to be affecting the performance for me atleast but I do think the performance has dropped a bit (whether that is just finals being finals or something related to the EAC is unknown to me)

Bblakkd 2025-05-04 github

@ivyl I couldn't see anything suspect from your last commits, but I think https://github.com/ValveSoftware/Proton/commit/ea317ca6032c115eacba12f15ee899b9775af283 could actually match temporally. Do you think it's fair to consider it's coming from wine side?

Kkisak-valve maintainer 2025-05-05 github

[PROTON 10, REGRESSION] Mouse loses focus on games on multi-monitor setups

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8660.
@RobotRoss posted on 2025-05-05T11:54:35:

System Info

OS: Fedora 42
Desktop: Gnome 48 (Wayland)
GPU: AMD RX 6900XT (Mesa 25.0.4)
Steam Version: 1745876290
Proton: Experimental (bleeding-edge, 10, build 18333526)
Issue

When running games via Proton 10 (Proton 9 does not have this bug), the mouse will occasionally (at random) lose focus on the game window and float off onto another monitor, which in competitive games is a major problem. You can put the mouse back onto the game window, however the issue will reoccur, usually once it starts it happens quite regularly until the game is restarted.

I am told this issue does not affect single-monitor setups.

Games Affected

These are the games I've run into this on, or have heard from others that they have encountered it. There are likely others.

THE FINALS
Bblakkd 2025-05-05 github
  • Double EAC + stutters every ~2sec still occurring on today's bleeding-edge-latest.
  • Crash still occurring on today's bleeding-edge-9.0.

Well, I tried to build locally and trialed several 9.0 commits down to https://github.com/ValveSoftware/Proton/commit/8888e21f031b17e5cca4744184e12658ef164478
And also tried latest 10.0.1 build https://github.com/ValveSoftware/Proton/commit/449e9774ba93c5751ea080629aa6091758d6507f

To summarize what I found:

  • all proton 9.0 builds lead to the game crash introduced last week after a THE FINAL update
  • all proton 10.0.1 builds, which fixed the game crash lead to the double EAC issue and therefore, stuttering

If anyone who doesn't notice the stuttering issue despite having 2 EAC instances launching, would be great to share your FPS limit value, just to make sure the perception isn't what's responsible for divergent reports here.
Just to clarify for myself: I'm capping it at 140 FPS, and reaching those 140 FPS in training range, so I might be reaching that in the welcome screen too. Anyway, I can notice those stutters in both.
They happen periodically, as I said like every ~2 sec, and are really slight, so I think they could actually not even be noticed or felt on lower FPS if they happen in between the frames, or at least be really less easily noticeable.

Maybe to start: @s-ka-te-s @qvvonk what's your framerate guys? Cause it seems we are the only 3 ones reporting this here.

Ss-ka-te-s 2025-05-06 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2852287224

I have a very similar experience myself. after this update, all proton builds that don't crash to desktop include experiemental (bleeding edge) and hot fix (i think). im getting stutters more frequently than every two seconds. i would say constant stuttering. my fps values are pretty high though, so im guessing it has to do with frametimes?

when i run proton-ge (latest) that crashes to desktop after 10-60 seconds. however, there is ZERO stuttering before that happens (in-game of course).

i am also having 2 EAC black screens pop-up on every launch (including proton-ge which crashes). idk if that happened before this finals update,

ive experimented to capping my fps at 120, 180, etc. it hold high at those fps values, but i can still feel the stutters constantly. this, again, did not happen prior to this update.

ive even gone so far as to reinstall my operating system to see if something was bugged. this is reproducible.

i would like to help log this issue in any way possible. would it help if i recorded gameplay of the stuttering? with mangohud enabled?

thanks for the ping. i appreciate it.

P.S. im also on a single monitor. so @RobotRoss 's message above regarding the mouse losing focus has not affected me in any way whatsoever. this is not related to the issue ive been facing.

?ghost 2025-05-06 github

I can confirm that the finals update is what caused the two EAC black screens. I didn't see it before the update and I play many times during the week.

Bblakkd 2025-05-06 github

I can confirm that the finals update is what caused the two EAC black screens. I didn't see it before the update and I play many times during the week.

Nah I think I we got the THE FINALS update that made the game crash, and right after proton bumped from 9.0 to 10.0.1 on experimental bleeding edge. That's what fixed the crash issue, but then we now have this EAC thing on any 10.0.1 build.
The date seem to correspond, even if I don't really remember which day the THE FINAL update in question has been rolled out, look: https://github.com/ValveSoftware/Proton/tags?after=experimental-bleeding-edge-10.0-192033-20250430-p7d7999-wc03e2c-d27b71a-v4ec9ec
that's my guess

Bblakkd 2025-05-06 · hidden on GitHub github

In the meantime about Apex Legends EAC broke cause of EA apparently, PUBG doesn't launch, and almost all RUST servers are only EAC enabled, we are fucked up!

but palworld works (yet still has the 3 meters rollback when you roll)

Ssimifor 2025-05-06 github

When you have issues it's always helpful to have system information like your gpu, cpu, kernel version and driver version.

I've been trying to repro the cyclical stutters but I haven't had luck on my side, I've tried cycling through low/medium/high settings with uncapped and later capped framerate, both from mangohud and the game's builtin limiter. The only stutters I encountered seemed to come from the game itself, explosions and the like but nothing happening in regular intervals.

This is on a system with a rx 6600, ryzen 5700 x3d, mesa 25.0.5, linux 6.14.4 and proton experimental bleeding edge with no special launch parameters, just proton logging and mangohud to keep an eye on frametimes.

Bblakkd 2025-05-06 github

I found this in steamapps/compatdata/2073850/pfx/drive_c/users/steamuser/Application Data/EasyAntiCheat/service.log:

proton 10.0.1 (any)

[EAC Setup] [388] [20:31:06:576] [Info] Process started, running as admin: false.
[EAC Setup] [388] [20:31:06:576] [Info] Started with 'install b5adc328432e4883a396eba3d9c05133'.
[EAC Setup] [388] [20:31:16:580] [Info] Argument handling done, requested action: 1.
[EAC Setup] [388] [20:31:16:580] [Info] Operation requires admin elevation, attempting relaunch with admin privileges.
[EAC Setup] [436] [20:31:16:758] [Info] Process started, running as admin: true.
[EAC Setup] [436] [20:31:16:758] [Info] Started with 'install b5adc328432e4883a396eba3d9c05133'.
[EAC Setup] [436] [20:31:26:763] [Info] Argument handling done, requested action: 1.
[EAC Setup] [436] [20:31:26:769] [Info] ProductId already marked as installed, no action needed.
[EAC Setup] [436] [20:31:26:774] [Info] Operation 1 completed successfully.

proton 9.0 latest bleeding edge

[EAC Setup] [360] [20:25:39:353] [Info] Process started, running as admin: true.
[EAC Setup] [360] [20:25:39:353] [Info] Started with 'install b5adc328432e4883a396eba3d9c05133'.
[EAC Setup] [360] [20:25:49:356] [Info] Argument handling done, requested action: 1.
[EAC Setup] [360] [20:25:49:364] [Info] ProductId already marked as installed, no action needed.
[EAC Setup] [360] [20:25:49:371] [Info] Operation 1 completed successfully.

I mean, "relaunching" would mean to kill the process and launch a new instance, not letting the first one running.
It really feels something is wrong there.

I don't really think it can help, but here is my setup:

linux kernel 6.11.0-25-generic
AMD Ryzen 9 series
Nvidia RTX 3000 series
Nvidia drivers 570.133.20 open kernel
No launch option in Steam

Ss-ka-te-s 2025-05-07 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2855585649

my specs:
linux mint 22.1
xanmod kernel latest
ryzen 7 5700x3d
32gb ddr4
rx 6750 xt with Mesa 25.0.5

it seems like we have similar specs. even the same cpu

Ssimifor 2025-05-07 github

@s-ka-te-s indeed Indeed, we have similar systems. Could you share the output of dmesg? It could give some hints about the issue.

Ss-ka-te-s 2025-05-07 github

@s-ka-te-s indeed Indeed, we have similar systems. Could you share the output of dmesg? It could give some hints about the issue.

I played a match on proton experimental bleeding edge and this is what i got after typing dmesg into the terminal...
[ 5172.621261] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c1c3cd
[ 5172.629105] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c1de47
[ 5172.649741] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c6a74b
[ 5172.654811] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c583e5
[ 5172.668442] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c5ccc8
[ 5172.681042] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c60bd7
[ 5172.687980] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c5be56
[ 5172.697833] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c5e722
[ 5172.719664] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c68d0b
[ 5172.739152] Discovery.exe[12414] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:7000007732cc cs:33 sp:b9bd38 ax:b9bda0 si:ffffffffff600000 di:c678f4
[ 5174.763955] umip: wine_threadpool[12441] ip:700001543cec sp:2a8ed3e0: SMSW instruction cannot be used by applications.
[ 5174.763961] umip: wine_threadpool[12441] ip:700001543cec sp:2a8ed3e0: For now, expensive software emulation returns the result.
[ 5176.763042] umip: wine_threadpool[12432] ip:700001543cec sp:23a0d3e0: SMSW instruction cannot be used by applications.
[ 5176.763049] umip: wine_threadpool[12432] ip:700001543cec sp:23a0d3e0: For now, expensive software emulation returns the result.
[ 5178.809214] umip: wine_threadpool[12713] ip:700001543cec sp:c682d350: SMSW instruction cannot be used by applications.
[ 5296.762384] umip_printk: 115 callbacks suppressed
[ 5296.762388] umip: wine_threadpool[12555] ip:700001543cec sp:641dd350: SMSW instruction cannot be used by applications.
[ 5296.762392] umip: wine_threadpool[12555] ip:700001543cec sp:641dd350: For now, expensive software emulation returns the result.
[ 5298.859777] umip: wine_threadpool[12554] ip:700001543cec sp:6365d350: SMSW instruction cannot be used by applications.
[ 5298.859784] umip: wine_threadpool[12554] ip:700001543cec sp:6365d350: For now, expensive software emulation returns the result.
[ 5300.861411] umip: wine_threadpool[12818] ip:700001543cec sp:12e22d350: SMSW instruction cannot be used by applications.
[ 5418.581338] umip_printk: 115 callbacks suppressed
[ 5418.581342] umip: wine_threadpool[12713] ip:700001543cec sp:c682d350: SMSW instruction cannot be used by applications.
[ 5418.581347] umip: wine_threadpool[12713] ip:700001543cec sp:c682d350: For now, expensive software emulation returns the result.
[ 5420.580855] umip: wine_threadpool[12431] ip:700001543cec sp:22a8d3e0: SMSW instruction cannot be used by applications.
[ 5420.580863] umip: wine_threadpool[12431] ip:700001543cec sp:22a8d3e0: For now, expensive software emulation returns the result.
[ 5422.581291] umip: wine_threadpool[12552] ip:700001543cec sp:61f5d350: SMSW instruction cannot be used by applications.

Let me know if theres anything here that may point to the issue.

Ssimifor 2025-05-07 github

@s-ka-te-s no different from what I get. It's likely not going to be useful in this case, but, in general, it's a good idea to share the whole output of dmesg, you can get it saved to a file by doing dmesg > dmesg.log so you don't have to manually copy stuff.

Just to rule things out, have you tried cleaning the prefix of the game? in your steam library there's a folder called compatdata, inside that you'll find you prefixes, the one for this game is called 2073850. If you delete it and run the game, proton will make a new prefix for the game. Does the issue still happen with a clean prefix?

Ss-ka-te-s 2025-05-07 github

@s-ka-te-s no different from what I get. It's likely not going to be useful in this case, but, in general, it's a good idea to share the whole output of dmesg, you can get it saved to a file by doing dmesg > dmesg.log so you don't have to manually copy stuff.

Just to rule things out, have you tried cleaning the prefix of the game? in your steam library there's a folder called compatdata, inside that you'll find you prefixes, the one for this game is called 2073850. If you delete it and run the game, proton will make a new prefix for the game. Does the issue still happen with a clean prefix?

yes, i still get stuttering when i did that. i also re-installed my entire os and the same issue was present. so because of that, i do not believe there is an issue with my software or game install.

is there anything else i could do to be more helpful?

Ss-ka-te-s 2025-05-07 github

@simifor in addition, for further insight, my GPU usage is almost glued at 99% during matches. the stuttering is solved somewhat if i crank all my settings to low and render the game at FSR Performance. I never had to do this with Proton-GE, but Proton-GE crashes to desktop when i enter a public match. if i stick with proton-ge in the practice tool, i dont get the same stutters in the same version of the game. something weird is going on with the official Proton Experimental bleeding edge. I get the same stutters with Proton 10 beta in the practice range, however that crashes to the desktop when entering a public match.

I hope this information is useful.

Ssimifor 2025-05-07 github

@s-ka-te-s then we start looking at other factors. Have you tried to use a stock kernel after this problem started to see if the issue still happens? Is the game installed on an HDD or a SSD? What's the filesystem format of the partition where it is installed? What desktop environment are you using? xorg or wayland?

Ss-ka-te-s 2025-05-07 github

@simifor

i just uninstalled the xanmod kernal and rebooted my pc. verified the generic kernel was active and it still stutters.

it is installed on my ssd (ext4). same drive and partition as my boot drive.

im using Linux Mint (cinnamon)

according to the echo $XDG_SESSION_TYPE command, im using x11

using mangohud, the fps is stay consistent i think. however, the frametime is jumping between 6.5 and 25.0 ms. even up to 30ms. aiming is almost impossible. thought that information might be relevant.

should i upload some gameplay footage? idk

Bblakkd 2025-05-08 github

Nobody else than me shared the framerate they are playing at, because the stutters (at least for me) are really slight actually, so maybe they are barely noticeable at lower FPS. I'm running at 140 (capped).
Also, I tried dual booting: no double EAC under windows. I think this really is the most probable and simpler explanation...

Aalasky17 2025-05-08 github

@Wartybix Regarding the controller disconnection issue - I hopefully have an answer for you :D We believe the issue is related to users who have changed their config to allow hidraw access to their mouse/keyboard.
https://github.com/ValveSoftware/Proton/issues/8644#issuecomment-2857710891. There is a fix for this in the experimental-10 build that just went live. Could you please test this and let me know if you still get the random controller disconnection with Proton - Experimental (or bleeding-edge)?

Edit - in reply to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2845967967

Ssimifor 2025-05-08 github

@s-ka-te-s what you and @blakkd describe appear to be different levels of severity, so I'd appreciate a video showing what you see.

Just to rule things out, have you launched the game without mangohud? While unlikely to be the culprit, it does have framecapping capabilities, so might as well. Also try to launch the game with directx11, it can be forced here by using %command% -dx11, note that this will cause stutters as it compiles shaders so you'll need to play for a few minutes for things to smooth out, after you've played for a while, how do the frametimes fare? Better? Worse?

WWartybix 2025-05-08 github

@Wartybix Regarding the controller disconnection issue - I hopefully have an answer for you :D We believe the issue is related to users who have changed their config to allow hidraw access to their mouse/keyboard. [#8644 (comment)](https://github.com/ValveSoftware/Proton/issues/8644#issuecomment-2857710891). There is a fix for this in the experimental-10 build that just went live. Could you please test this and let me know if you still get the random controller disconnection with Proton - Experimental (or bleeding-edge)?

Edit - in reply to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2845967967)

@alasky17 Yes, I've been in game for about 2 hours with the latest Proton Experimental (non bleeding-edge), and haven't had the controller disconnect 😊. Thank you for your work on this. In the meanwhile, I'll look into revoking the hidraw access to the mouse and keyboard if this is a security vulnerability. I don't think this is something I enabled intentionally.

Ssimifor 2025-05-08 github

the double eac prompt should be fixed in the last bleeding edge update, the first launch will still show it twice on an existing prefix, but it will be normal in subsequent launches

?ghost 2025-05-09 github

Can confirm that the double eac prompt is no longer present. Just to make it clear I am on bleeding edge.

Bblakkd 2025-05-09 github

Latest bleeding edge 10:

  • No more double EAC instances
  • but I still have the cyclic stutters!
  • dx11/dx12 / prefixes deleted from compatdata

I'm surprised it isn't caused by EAC at the end!

For myself, still dual booting, those stutters are really subtitles but can't aim like that.

@simifor about the video, I tried capping at 60 to see: they couldn't be spotted even when closely watching. So, could you play a 140 fps video smoothly? That would be the only way

Edit: I didn't see all your responses! So "I confirm too!"

Bblakkd 2025-05-09 github

the double eac prompt should be fixed in the last bleeding edge update, the first launch will still show it twice on an existing prefix, but it will be normal in subsequent launches

@simifor why did you announce this at the futur tense? Are you a dev of one of the projects? No arsh tone, just to be clear! It's just I thought you were only a user like us, it's just to know who I'm talking to, no less merit in one case or the other.
and thanks for helping in any case!

Ssimifor 2025-05-10 github

@blakkd I've been mostly playing the game with the framerate uncapped, though with my hardware I mostly get around 90-100 FPS. Gave cinnamon, plasma xorg, and xfce a try, and neither of those had the cyclical issues (though xfce would have some odd spikes here and there that I wasn't really seeing with the rest).

I know the other reporter is on cinnamon, but I don't know what you're using, or if you've tried running the game with directx 11 and if that had any effect in your case, that could help narrow things down.

That message wasn't meant to be future tense, the update was already out, but I do help test things related to proton.

BBLACK4585 2025-05-10 github

I just want to hook in and report my current issues.
Playing on Nobara 42, the game still feels laggy, even though I have 90–120 FPS on Nvidia. I get frame drops every few minutes, leading to the point that the whole game stops for like 2 seconds and then continues to run.
I run it with bleeding edge, the new 10.0 Beta also hangs after a few minutes.
So there are still a few issues.

Ssimifor 2025-05-10 github

@BLACK4585 how frequent are those? I tried it today on nvidia and it went fine, but that was only a single powershift match (so that'd be 10 minutes of action). nvidia 570.144, linux 6.14.5, plasma wayland

BBLACK4585 2025-05-10 github

Actually every minute, often more when there is a lot of stuff happening.

Bblakkd 2025-05-10 github

@simifor

I mostly get around 90-100 FPS

Do you think you would be able to play a 140 fps video? Because I think I might be able to record at this.

xfce would have some odd spikes here and there that

I remember having troubles with xfce with the finals in the past (I don't remember what it was), but I can give it a new try, thanks for the suggestion.

I don't know what you're using, or if you've tried running the game with directx 11

Cinnamon too (Linux Mint)
Sorry my previous msg wasn't really clear, yeah I tried dx12 and dx11, no effect.

the update was already out, but I do help test things related to proton

OK, thx for clarifying.

@BLACK4585 that's curious when dual booting to Windows, I do have some total ~2 sec freezes as you describe, but only on the first games and only 1 per game I would say. That said, the frames latency isn't bad (not as good as linux, but it's really OK) like yours apparently.
Don't really think this will help, but I just wanted to say it in case it could be related.

BBLACK4585 2025-05-11 github

Since not everyone seems to have this problem, I wonder if I can somehow fix this by reinstalling the game or recreating the prefix? Maybe through the versions + proton switches over the months there is so much "bloat" installed which somehow interferes with the game(s anticheat). Can this even happen that prefixes get bloated in the way I described here?

Nndavd 2025-05-11 github

Since not everyone seems to have this problem, I wonder if I can somehow fix this by reinstalling the game or recreating the prefix? Maybe through the versions + proton switches over the months there is so much "bloat" installed which somehow interferes with the game(s anticheat). Can this even happen that prefixes get bloated in the way I described here?

I'm also facing the same issues, recreated the prefix and it still persists. Been having almost constant stutters for more than a week, sometimes the game starts fine but then once the stutters start it just remains unplayable.

Update: It was a hardware issue on my side, game runs well now.

Ssimifor 2025-05-12 github

@blakkd reduced internal resolution as much as I reasonably could, getting the game in the 130-170FPS range (based on the map, what's happening and what's visible), and I'm not facing constant stutters or anything similar, just some spikes here and there when grenades go off and that kind of thing, not something that actively throws my aim or anything.

Bblakkd 2025-05-13 github

@simifor OK, so you might definitely not suffer from it on your side. I still do as of today! In the lobby, in training range, don't even need to launch a match.
Even if you didn't answer me on this, I'll still share a recording at 140fps soon as I was proposing, to at least see if @s-ka-te-s or others are suffering from the same, or if I'm alone in my case!

And thanks for reporting back!

Kkainatquaderee 2025-05-14 github

OS: DEBIAN SID SNAPSHOT VERSION OF October 2024
Kernel: 6.11.2-amd64
GPU: NVIDIA GeForce RTX 3060 Lite Hash Rate
CPU: AMD Ryzen 7 5800X (16) @ 4.851GHz
Memory: 40GB
game just freeze after some time.

running with proton expremental bleeding edge

here is full log

steam-2073850.tar.gz

:Last lines:

4896.971:00f8:0278:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
4897.451:0030:0454:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
4897.451:0030:0290:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
4897.451:0030:0464:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
4897.452:0030:0264:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
pid 12350 != 12349, skipping destruction (fork without exec?)

BBlisto91 2025-05-14 github

@kainatquaderee Looks like the full log didn't get attached. Could you try uploading it again?

Edit: if it is too big then they usually compress well

Bblakkd 2025-05-14 github

@simifor
OK so I just tried MANY recordings, but I unfortunately have to announce it's just not feasible to spot those stutters in a 140 fps video.
I tried play them with VLC and losslesscut, but despite being recorded at the same framerate (using the great https://flathub.org/apps/com.dec05eba.gpu_screen_recorder), I can't see them. Every time I thought I spotted one, replaying the segment again and again, it turned to be a video playing glitch! I couldn't differentiate between the 2, and failed to find a consistent segment I could share :/
I tried recording at variable framerate, and constant framerate, neither one or the other did the work.

I'm quite frustrated! I was really hopping I could show it :/ But those stutters are so slight...

In the end I don't know what I can do.
For now, I had to fall back to windows. There, no stutters! But the latency is not what we get under Linux! That was so good, I miss it!

Ssimifor 2025-05-14 github

@blakkd are the frametimes variations visible with something like mangohud? and are you using steam flatpak?

Kkainatquaderee 2025-05-15 github

@Blisto91 here is the full log

steam-2073850.tar.gz

Bblakkd 2025-05-15 github

@blakkd are the frametimes variations visible with something like mangohud? and are you using steam flatpak?

Nope, using Steam from the official .deb
I never tried mangohud, just using the in-game monitoring overlay, where I can't even see fluctuations. But I don't know if it's averaging over few frames or is real time. So maybe I should give mangohud a try to see if I spot something then.
I'll also try the flatpak instead of the .deb
But first I need to search how to get relevant logs
I'll keep updated

Bblakkd 2025-05-15 github

@simifor I just tried mangohud, but unfortunately no variation observable, apart the little bump from when I took the screenshot.

Image

I never had to set any launch option before, but just in case I also tried with gamemoderun %command% but still the exact same.

I'll try to get some logs if I make it

Sshaqaruden 2025-05-15 github

My game was performing really bad tonight. Updated my system and now it's playable. Not getting the FPS I should be but the choppiness is gone

AMD Ryzen 5700X3D
AMD Radeon RX 7700XT
NixOS Unstable

Kkainatquaderee 2025-05-16 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2880448298

the game is freezing out of no where :(

FFuzzyQuils 2025-05-16 github

https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2885614166

What NVIDIA driver do you have installed? Ideally you should be on driver 570 if you aren’t already on it.

If you’re on 575, try downgrading to 570 as some people’s systems had glitches with that driver. (I myself run it and my system is fine)

Kkainatquaderee 2025-05-16 github

[#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2885614166)

What NVIDIA driver do you have installed? Ideally you should be on driver 570 if you aren’t already on it.

If you’re on 575, try downgrading to 570 as some people’s systems had glitches with that driver. (I myself run it and my system is fine)

I am on debian and nvidia -driver 535

Bblackma9ick 2025-05-29 github

Whenever I click Settings (in menu or in-game) or change some important graphics settings, the game (including audio) freezes for half a second and has a chance to crash.

Tested with both Proton GE 10-3 and Proton Experimental. I have Proton EasyAntiCheat Runtime installed.

I haven't tried to replicate on Windows.

I'm using Gamescope 3.16.2.

CPU: AMD Ryzen 5800X
GPU: AMD Radeon RX 6750 XT
RAM: 16 GB 3600 MHz
OS: Arch Linux x86_64
Kernel: Linux CachyOS 6.15.0
WM: Hyprland 0.49.0 (Wayland)

Ssimifor 2025-05-30 github

@xlacroixx Proton GE is a third party project. Can you attach a proton log using experimental after the game crashes? you can get ia log by changing the game's launch parameter to PROTON_LOG=1 %command%, this will create a file called steam-2073850.log in your home folder.

Testede on plasma wayland, with linux 6.14.7, proton experimental, rx 6600 with mesa 25.1.1, with and without gamescope. I can see a split second (less than half a second) video freeze when changing graphic presets, which does not affect the audio and hasn't resulted in any sort of crash. I tried changing the settings while in the main menu but also while ingame.

Bblackma9ick 2025-05-31 github

I tested in the game menus (not in a lobby) with PROTON_LOG=1 %command%, without Gamescope, on newly updated Mesa 25.1.1. The issue still occurs.

The log starts with

======================
Proton: 1747938227 experimental-10.0-20250522b
SteamGameId: 2073850
Command: ['/home/ezkha/.local/share/Steam/steamapps/common/The Finals/Discovery.exe']
Options: {'forcelgadd'}
depot: 3.0.20250408.124536
pressure-vessel: 0.20250408.0 scout
scripts: 0.20250408.0
sniper: 3.0.20250408.124536 sniper 3.0.20250408.124536
Kernel: Linux 6.15.0-1-cachyos #1 SMP PREEMPT_DYNAMIC Mon, 26 May 2025 14:54:26 +0000 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
PATH: /home/ezkha/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/:/usr/bin:/bin
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
======================

When I click Settings, it will always output a section of lines beginning with

info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1

I guess it's because it's loading the available graphics settings, which could be behind the 0.5 s delay.

The part of the log right after the final click on Settings before crashing
8768.001:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.001:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.001:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.001:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.013:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.013:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.013:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.015:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.015:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.015:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.016:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.016:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.016:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.016:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.028:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.028:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.028:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.028:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.029:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x7000015ba557.
8768.030:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.030:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.030:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.032:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.032:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.032:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.032:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.043:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.043:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.043:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.045:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.045:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.046:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.047:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.047:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.047:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.047:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.059:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.059:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.059:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.061:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.060:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.061:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.062:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.062:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.062:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.062:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.073:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.073:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.073:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.075:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.075:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.075:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.077:010c:01dc:trace:seh:sigsys_handler SIGSYS, rax 0x7c, rip 0x700000698948.
8768.077:010c:01dc:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x70000166ec87.
8768.077:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.077:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.077:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.078:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.078:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.079:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x7000015ba557.
8768.082:010c:0210:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.082:010c:0210:fixme:process:NtQueryInformationProcess (0xffffffffffffffff,info_class=88,0x2c41e550,0x00000038,0x2c41d550) Unknown information class
8768.089:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.089:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.089:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.091:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.091:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.091:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.092:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.092:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.093:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.093:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.104:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.104:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.104:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.106:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.106:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.106:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.108:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.108:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.108:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.108:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.119:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.119:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.120:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.121:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.121:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.122:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.123:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.123:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.123:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.123:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.127:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.129:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x7000015ba557.
8768.134:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.135:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.135:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.136:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.136:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.137:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.138:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.138:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.138:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.150:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.150:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.150:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.152:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.152:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.152:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.153:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.153:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.153:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.153:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.165:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.165:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.165:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.167:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.167:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.167:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.168:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.168:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.169:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.169:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.177:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.179:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x7000015ba557.
8768.180:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.180:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.180:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.182:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.182:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.182:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.183:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.184:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.184:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.184:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.188:010c:0214:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.188:010c:01e0:trace:seh:sigsys_handler SIGSYS, rax 0xfff, rip 0x7000014ab3b4.
8768.188:010c:01fc:trace:seh:sigsys_handler SIGSYS, rax 0x9a, rip 0x70000145e9c7.
8768.188:010c:01fc:fixme:ntdll:NtQuerySystemInformation (0x000000a3,0x28a4e550,0x00000001,(nil)) stub
8768.188:010c:02c4:trace:seh:sigsys_handler SIGSYS, rax 0xdb, rip 0x70000072ed78.
8768.188:010c:02c4:fixme:ntdll:NtSystemDebugControl (5, (nil), 0, (nil), 0, (nil)), stub
8768.188:010c:01f4:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.188:010c:01fc:trace:seh:sigsys_handler SIGSYS, rax 0x9a, rip 0x7000015a8bba.
8768.188:010c:02c4:trace:seh:sigsys_handler SIGSYS, rax 0x9b, rip 0x70000072ed78.
8768.188:010c:01f8:trace:seh:sigsys_handler SIGSYS, rax 0x9b, rip 0x70000072ed78.
8768.188:010c:02c4:fixme:ntdll:NtQuerySystemInformationEx (0x00000095,0x5139d550,1,0x5139e550,3,(nil)) stub
8768.188:010c:01f8:fixme:ntdll:NtQuerySystemInformationEx (0x000000a3,0x27ebd550,1,0x27ebe550,1,(nil)) stub
8768.188:010c:0594:trace:seh:sigsys_handler SIGSYS, rax 0x16, rip 0x70000068ca1b.
8768.189:010c:0594:trace:seh:sigsys_handler SIGSYS, rax 0x16, rip 0x70000154acb7.
8768.189:010c:0328:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.189:010c:0594:trace:seh:sigsys_handler SIGSYS, rax 0x16, rip 0x700001596053.
8768.188:010c:02bc:trace:seh:sigsys_handler SIGSYS, rax 0x9a, rip 0x7000015dd011.
8768.196:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.196:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.196:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.198:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.198:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.198:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.200:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.200:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.200:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.200:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.212:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.212:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.212:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.214:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.214:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.214:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.215:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.215:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.215:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.215:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.226:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.226:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.227:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.228:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.228:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.229:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.229:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x89, rip 0x700000698948.
8768.229:010c:01d8:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x7000015ba557.
8768.230:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.230:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.231:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.231:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.242:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.242:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.242:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.244:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.244:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.245:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.246:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.246:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.246:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.246:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.247:010c:01dc:trace:seh:sigsys_handler SIGSYS, rax 0x7c, rip 0x700000698948.
8768.247:010c:01dc:trace:seh:sigsys_handler SIGSYS, rax 0x39, rip 0x70000166ec87.
8768.257:010c:0110:info:nvapi64:nvapi_QueryInterface (0xad298d3f): Unknown function ID
8768.257:010c:0110:info:nvapi64:DXVK-NVAPI experimental-10.0-20250515b NVAPI gcc 10.3.0 x86_64 plain (Discovery.exe)
info:  Detected XeSS usage, hiding Intel GPU Vendor
info:  AMD Radeon RX 6750 XT (RADV NAVI22):
info:    Driver : radv 25.1.1
info:    Memory Heap[0]:
info:      Size: 7948 MiB
info:      Flags: 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[5]: Property Flags = 0xe
info:      Memory Type[6]: Property Flags = 0xe
info:      Memory Type[8]: Property Flags = 0xc6
info:      Memory Type[10]: Property Flags = 0xce
info:    Memory Heap[1]:
info:      Size: 12272 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[3]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0x7
info:      Memory Type[7]: Property Flags = 0xc1
info:      Memory Type[9]: Property Flags = 0xc7
8768.258:010c:0110:info:nvapi64:Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x6ffffddde2d0
8768.260:010c:0110:info:nvapi64:<-NvAPI_Initialize: NVIDIA or other suitable device not found or initialization failed
8768.260:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\nvapi64.dll" : native
8768.260:010c:0110:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\d3d11.dll" : native
8768.262:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\d3d11.dll" at 00006FFFF3680000: native
8768.262:010c:0110:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\nvapi64.dll" at 00006FFFF3E60000: native
8768.262:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.262:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0xa0, rip 0x70000072ed78.
8768.262:010c:0110:trace:seh:raise (22)
8768.264:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x7c, rip 0x700000698948.
8768.264:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x1c, rip 0x7000006b5e82.
8768.264:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x7c, rip 0x700000698948.
8768.264:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x1c, rip 0x7000006b5e82.
8768.265:010c:0110:warn:seh:OutputDebugStringW L"Shutdown handler: cleanup.\n"
8768.265:010c:0110:warn:seh:dispatch_exception L"Shutdown handler: cleanup.\n"
8768.265:010c:0110:trace:seh:dispatch_exception code=4001000a (DBG_PRINTEXCEPTION_WIDE_C) flags=0 addr=00006FFFFFC0D0C7
8768.265:010c:0110:trace:seh:dispatch_exception  info[0]=000000000000001C
8768.265:010c:0110:trace:seh:dispatch_exception  info[1]=00006FFFFB01DB48
8768.265:010c:0110:trace:seh:dispatch_exception  info[2]=000000000000001C
8768.265:010c:0110:trace:seh:dispatch_exception  info[3]=000000008E31F7F0
8768.265:010c:0110:trace:seh:dispatch_exception rip=00006fffffc0d0c7 rsp=0000000000b97960 rbp=0000000000b97ab0 eflags=00000206
8768.265:010c:0110:trace:seh:dispatch_exception rax=0000000000b979b8 rbx=000000008e31f7f0 rcx=0000000000b97980 rdx=0000000000000000
8768.265:010c:0110:trace:seh:dispatch_exception rsi=0000000000000001 rdi=0000000000000000  r8=000000008e31f7f0  r9=0000000000b97a98
8768.265:010c:0110:trace:seh:dispatch_exception r10=000000008e31f7f0 r11=0000000000da0222 r12=000000007ffc0000 r13=00000001aa095dc8
8768.265:010c:0110:trace:seh:dispatch_exception r14=00006ffffa100000 r15=00000100000001b3 mxcsr=00009fe9
8768.265:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFF3E7B1F0 code=4001000a flags=0
8768.265:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFF3E7B1F0 returned 0
8768.265:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFFC250680 code=4001000a flags=0
8768.265:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFFC250680 returned 0
8768.265:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFFD05C0A0 code=4001000a flags=0
8768.265:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFFD05C0A0 returned 0
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffffc00000 rip 6fffffc0d0c7 rva d0c7 rsp b97960
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func d058-d0cf
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1CD8 flags 0 prolog 0xf bytes function 00006FFFFFC0D058-00006FFFFFC0D0CF
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xf: subq $0xc8,%rsp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffffc00000 rip 6fffffc4158b rva 4158b rsp b97a30
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 41470-415bb
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1E70 flags 0 prolog 0x1b bytes function 00006FFFFFC41470-00006FFFFFC415BB
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x1a0,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %rbp
8768.265:010c:0110:trace:seh:call_seh_handlers calling TEB handler 00006FFFFFC77DE0 (rec=0000000000B97980 frame=0000000000B97AA0 context=0000000000B97480 dispatch=0000000000B96C20) sp=b97bf0
8768.265:010c:0110:trace:seh:RtlUnwindEx code=4001000a flags=2 end_frame=0000000000B97AA0 target_ip=00006FFFFFC0ECBA
8768.265:010c:0110:trace:seh:RtlUnwindEx  info[0]=000000000000001c
8768.265:010c:0110:trace:seh:RtlUnwindEx  info[1]=00006ffffb01db48
8768.265:010c:0110:trace:seh:RtlUnwindEx  info[2]=000000000000001c
8768.265:010c:0110:trace:seh:RtlUnwindEx  info[3]=000000008e31f7f0
8768.265:010c:0110:trace:seh:RtlUnwindEx rip=00006ffffff743e5 rsp=0000000000b95f10 rbp=0000000000b95f90 eflags=00000202
8768.265:010c:0110:trace:seh:RtlUnwindEx rax=0000000000b97aa0 rbx=0000000000b97aa0 rcx=0000000000b965d0 rdx=00006fffffc0ecba
8768.265:010c:0110:trace:seh:RtlUnwindEx rsi=0000000000b96c20 rdi=0000000000b96080  r8=0000000000b97980  r9=00006fffffc8af10
8768.265:010c:0110:trace:seh:RtlUnwindEx r10=0000000000000000 r11=0000706e5ab6eb80 r12=0000000000b97980 r13=0000000000b965d0
8768.265:010c:0110:trace:seh:RtlUnwindEx r14=0000000000b97aa0 r15=000000007ffc0000 mxcsr=00009fe9
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff743e5 rva 343e5 rsp b95f10
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 34390-34b99
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDEDA8 flags 0 prolog 0x1b bytes function 00006FFFFFF74390-00006FFFFFF74B99
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x648,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff74377 rva 34377 rsp b965a0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 34350-34381
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDFB30 flags 0 prolog 0x10 bytes function 00006FFFFFF74350-00006FFFFFF74381
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x10: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x8: subq $0x500,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc0ecba rva ecba rsp b96ab0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func eca0-ecbc
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC7064 flags 0 prolog 0x8 bytes function 00006FFFFFC0ECA0-00006FFFFFC0ECBC
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc8af0d rva 8af0d rsp b96ae0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 8aee0-8af0e
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC7070 flags 0 prolog 0x8 bytes function 00006FFFFFC8AEE0-00006FFFFFC8AF0E
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc77e38 rva 77e38 rsp b96b10
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 77de0-77e39
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC7088 flags 0 prolog 0x10 bytes function 00006FFFFFC77DE0-00006FFFFFC77E39
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x30(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x10: leaq 0x30(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: subq $0x38,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff4f824 rva f824 rsp b96b70
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func f81c-f82a
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDEC14 flags 1 prolog 0x4 bytes function 00006FFFFFF4F81C-00006FFFFFF4F82A
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x4: subq $0x28,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     handler 00006FFFFFF94E20 data at 00006FFFFFFDEC20
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff832ed rva 432ed rsp b96ba0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 42f30-4348b
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDED68 flags 0 prolog 0x1b bytes function 00006FFFFFF82F30-00006FFFFFF8348B
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x688,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff856b7 rva 456b7 rsp b97270
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 45370-45e78
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDC258 flags 0 prolog 0x1b bytes function 00006FFFFFF85370-00006FFFFFF85E78
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x1a8,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff4f9ef rva f9ef rsp b97460
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func f980-f9fc
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDECE4 flags 0 prolog 0x7 bytes function 00006FFFFFF4F980-00006FFFFFF4F9FC
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: subq $0x4f8,%rsp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc0d0c7 rva d0c7 rsp b97960
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func d058-d0cf
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1CD8 flags 0 prolog 0xf bytes function 00006FFFFFC0D058-00006FFFFFC0D0CF
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xf: subq $0xc8,%rsp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc4158b rva 4158b rsp b97a30
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 41470-415bb
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1E70 flags 0 prolog 0x1b bytes function 00006FFFFFC41470-00006FFFFFC415BB
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x1a0,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %rbp
8768.265:010c:0110:trace:seh:RtlRestoreContext returning to 00006FFFFFC0ECBA stack 0000000000B97A30
8768.265:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x1c, rip 0x70000069825f.
8768.265:010c:0110:warn:seh:OutputDebugStringA "Shutdown handler: cleanup.\n"
8768.265:010c:0110:warn:seh:dispatch_exception "Shutdown handler: cleanup.\n"
8768.265:010c:0110:trace:seh:dispatch_exception code=40010006 (DBG_PRINTEXCEPTION_C) flags=0 addr=00006FFFFFC0D0C7
8768.265:010c:0110:trace:seh:dispatch_exception  info[0]=000000000000001C
8768.265:010c:0110:trace:seh:dispatch_exception  info[1]=000000008E31F7F0
8768.265:010c:0110:trace:seh:dispatch_exception rip=00006fffffc0d0c7 rsp=0000000000b977b0 rbp=0000000000b97900 eflags=00000202
8768.265:010c:0110:trace:seh:dispatch_exception rax=0000000000b977f8 rbx=000000007ffc0000 rcx=0000000000b977d0 rdx=0000000000000000
8768.265:010c:0110:trace:seh:dispatch_exception rsi=0000000000000001 rdi=0000000000000000  r8=000000008e31f7f0  r9=0000000000b978b8
8768.265:010c:0110:trace:seh:dispatch_exception r10=0000000000000000 r11=0000706e5ab6eb80 r12=000000007ffc0000 r13=00000001aa095dc8
8768.265:010c:0110:trace:seh:dispatch_exception r14=00006ffffa100000 r15=00000100000001b3 mxcsr=00009fe9
8768.265:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFF3E7B1F0 code=40010006 flags=0
8768.265:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFF3E7B1F0 returned 0
8768.265:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFFC250680 code=40010006 flags=0
8768.265:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFFC250680 returned 0
8768.265:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFFD05C0A0 code=40010006 flags=0
8768.265:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFFD05C0A0 returned 0
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffffc00000 rip 6fffffc0d0c7 rva d0c7 rsp b977b0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func d058-d0cf
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1CD8 flags 0 prolog 0xf bytes function 00006FFFFFC0D058-00006FFFFFC0D0CF
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xf: subq $0xc8,%rsp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffffc00000 rip 6fffffc41416 rva 41416 rsp b97880
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 41170-41448
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1E58 flags 0 prolog 0x21 bytes function 00006FFFFFC41170-00006FFFFFC41448
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x21: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x19: subq $0x178,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x12: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x11: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xf: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xd: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %rbp
8768.265:010c:0110:trace:seh:call_seh_handlers calling TEB handler 00006FFFFFC77DE0 (rec=0000000000B977D0 frame=0000000000B978C0 context=0000000000B972D0 dispatch=0000000000B96A70) sp=b97a30
8768.265:010c:0110:trace:seh:RtlUnwindEx code=40010006 flags=2 end_frame=0000000000B978C0 target_ip=00006FFFFFC0ECBA
8768.265:010c:0110:trace:seh:RtlUnwindEx  info[0]=000000000000001c
8768.265:010c:0110:trace:seh:RtlUnwindEx  info[1]=000000008e31f7f0
8768.265:010c:0110:trace:seh:RtlUnwindEx rip=00006ffffff743e5 rsp=0000000000b95d60 rbp=0000000000b95de0 eflags=00000206
8768.265:010c:0110:trace:seh:RtlUnwindEx rax=0000000000b978c0 rbx=0000000000b978c0 rcx=0000000000b96420 rdx=00006fffffc0ecba
8768.265:010c:0110:trace:seh:RtlUnwindEx rsi=0000000000b96a70 rdi=0000000000b95ed0  r8=0000000000b977d0  r9=00006fffffc8af10
8768.265:010c:0110:trace:seh:RtlUnwindEx r10=0000000000000000 r11=0000706e5ab6eb80 r12=0000000000b977d0 r13=0000000000b96420
8768.265:010c:0110:trace:seh:RtlUnwindEx r14=0000000000b978c0 r15=000000007ffc0000 mxcsr=00009fe9
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff743e5 rva 343e5 rsp b95d60
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 34390-34b99
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDEDA8 flags 0 prolog 0x1b bytes function 00006FFFFFF74390-00006FFFFFF74B99
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x648,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff74377 rva 34377 rsp b963f0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 34350-34381
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDFB30 flags 0 prolog 0x10 bytes function 00006FFFFFF74350-00006FFFFFF74381
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x10: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x8: subq $0x500,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc0ecba rva ecba rsp b96900
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func eca0-ecbc
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC7064 flags 0 prolog 0x8 bytes function 00006FFFFFC0ECA0-00006FFFFFC0ECBC
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc8af0d rva 8af0d rsp b96930
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 8aee0-8af0e
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC7070 flags 0 prolog 0x8 bytes function 00006FFFFFC8AEE0-00006FFFFFC8AF0E
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc77e38 rva 77e38 rsp b96960
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 77de0-77e39
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC7088 flags 0 prolog 0x10 bytes function 00006FFFFFC77DE0-00006FFFFFC77E39
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x30(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x10: leaq 0x30(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: subq $0x38,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff4f824 rva f824 rsp b969c0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func f81c-f82a
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDEC14 flags 1 prolog 0x4 bytes function 00006FFFFFF4F81C-00006FFFFFF4F82A
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x4: subq $0x28,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     handler 00006FFFFFF94E20 data at 00006FFFFFFDEC20
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff832ed rva 432ed rsp b969f0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 42f30-4348b
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDED68 flags 0 prolog 0x1b bytes function 00006FFFFFF82F30-00006FFFFFF8348B
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x688,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff856b7 rva 456b7 rsp b970c0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 45370-45e78
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDC258 flags 0 prolog 0x1b bytes function 00006FFFFFF85370-00006FFFFFF85E78
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x13: subq $0x1a8,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff4f9ef rva f9ef rsp b972b0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func f980-f9fc
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDECE4 flags 0 prolog 0x7 bytes function 00006FFFFFF4F980-00006FFFFFF4F9FC
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x7: subq $0x4f8,%rsp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc0d0c7 rva d0c7 rsp b977b0
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func d058-d0cf
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1CD8 flags 0 prolog 0xf bytes function 00006FFFFFC0D058-00006FFFFFC0D0CF
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xf: subq $0xc8,%rsp
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.265:010c:0110:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc41416 rva 41416 rsp b97880
8768.265:010c:0110:trace:unwind:dump_unwind_info **** func 41170-41448
8768.265:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1E58 flags 0 prolog 0x21 bytes function 00006FFFFFC41170-00006FFFFFC41448
8768.265:010c:0110:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x21: leaq 0x80(%rsp),rbp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x19: subq $0x178,%rsp
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x12: pushq %rbx
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x11: pushq %r12
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xf: pushq %r13
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xd: pushq %r14
8768.265:010c:0110:trace:unwind:dump_unwind_info     0xb: pushq %r15
8768.265:010c:0110:trace:unwind:dump_unwind_info     0x9: pushq %rbp
8768.265:010c:0110:trace:seh:RtlRestoreContext returning to 00006FFFFFC0ECBA stack 0000000000B97880
8768.265:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x1c, rip 0x70000069825f.
8768.270:010c:0110:warn:seh:dispatch_exception backtrace: --- Exception 0xc0000005.
8768.270:010c:0110:trace:seh:dispatch_exception code=c0000005 (EXCEPTION_ACCESS_VIOLATION) flags=0 addr=00006FFFFB323BD0
8768.270:010c:0110:trace:seh:dispatch_exception  info[0]=0000000000000008
8768.270:010c:0110:trace:seh:dispatch_exception  info[1]=00006FFFFB323BD0
8768.270:010c:0110:trace:seh:dispatch_exception rip=00006ffffb323bd0 rsp=0000000000b97c78 rbp=0000000000b97d40 eflags=00010202
8768.270:010c:0110:trace:seh:dispatch_exception rax=0000000000b97db0 rbx=000000007ffc0000 rcx=00006ffffb320000 rdx=0000000000000000
8768.270:010c:0110:trace:seh:dispatch_exception rsi=00006ffffffb1330 rdi=00006ffffffb1300  r8=0000000000000001  r9=0000000000000001
8768.270:010c:0110:trace:seh:dispatch_exception r10=00006ffffb323bd0 r11=0000000000000013 r12=0000000000bc1dd0 r13=00000001aa095dc8
8768.270:010c:0110:trace:seh:dispatch_exception r14=a3804cef7606e9f9 r15=00000100000001b3 mxcsr=00009fe9
8768.270:010c:0110:trace:seh:call_vectored_handlers calling handler at 00006FFFF3E7B1F0 code=c0000005 flags=0
8768.270:010c:0110:trace:seh:call_vectored_handlers handler at 00006FFFF3E7B1F0 returned 0
8768.270:010c:0110:warn:seh:virtual_unwind backtrace: 00006FFFFB323BD0: L"preloader.dll" + 0000000000003BD0.
8768.270:010c:0110:trace:unwind:RtlVirtualUnwind2 type 1 base 6ffffb320000 rip 6ffffb323bd0 rva 3bd0 rsp b97c78
8768.270:010c:0110:trace:unwind:dump_unwind_info **** func 3bd0-3be0
8768.270:010c:0110:trace:unwind:dump_unwind_info unwind info at 00006FFFFB323BC0 flags 1 prolog 0x0 bytes function 00006FFFFB323BD0-00006FFFFB323BE0
8768.270:010c:0110:trace:unwind:dump_unwind_info     handler 00006FFFFB3224D0 data at 00006FFFFB323BC8
8768.270:010c:0110:trace:seh:call_seh_handlers calling handler 00006FFFFB3224D0 (rec=0000000000B97A30, frame=b97c78 context=0000000000B97540, dispatch=0000000000B96D00)
8768.270:010c:0110:trace:seh:call_seh_handlers handler at 00006FFFFB3224D0 returned 0
8768.270:010c:0110:trace:seh:sigsys_handler SIGSYS, rax 0x1c, rip 0x70000069825f.
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (4108) : Trying to close low level socket support, but we still have sockets open!
8768.272:0054:0058:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 23
8768.272:0038:003c:trace:seh:dispatch_exception code=6ba (RPC_S_SERVER_UNAVAILABLE) flags=0 addr=00006FFFFFC0D0C7
8768.272:0038:003c:trace:seh:dispatch_exception rip=00006fffffc0d0c7 rsp=000000000021d320 rbp=000000000021d410 eflags=00000202
8768.272:0038:003c:trace:seh:dispatch_exception rax=000000000021d340 rbx=000000000021e1d0 rcx=000000000021d340 rdx=0000000000000000
8768.272:0038:003c:trace:seh:dispatch_exception rsi=0000000000000004 rdi=0000000000827520  r8=0000000000000000  r9=0000000000000000
8768.272:0038:003c:trace:seh:dispatch_exception r10=0000000000000000 r11=0000000000251800 r12=000000000021e1d0 r13=0000000000000002
8768.272:0038:003c:trace:seh:dispatch_exception r14=00006fffff2ecdf0 r15=0000000000827520 mxcsr=00001fa0
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffffc00000 rip 6fffffc0d0c7 rva d0c7 rsp 21d320
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func d058-d0cf
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1CD8 flags 0 prolog 0xf bytes function 00006FFFFFC0D058-00006FFFFFC0D0CF
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xf: subq $0xc8,%rsp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff210000 rip 6fffff240e56 rva 30e56 rsp 21d3f0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 30e40-30e8b
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF28981C flags 0 prolog 0x8 bytes function 00006FFFFF240E40-00006FFFFF240E8B
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff210000 rip 6fffff22d046 rva 1d046 rsp 21d420
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 1cfb0-1d047
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF286F84 flags 0 prolog 0xd bytes function 00006FFFFF22CFB0-00006FFFFF22D047
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x40(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xd: leaq 0x40(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x48,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: pushq %rbx
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %rsi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x2: pushq %rdi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff210000 rip 6fffff24f2b0 rva 3f2b0 rsp 21d490
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 3efe0-3f519
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF287FC4 flags 0 prolog 0x1b bytes function 00006FFFFF24EFE0-00006FFFFF24F519
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x13: subq $0xa08,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:seh:call_seh_handlers calling TEB handler 00006FFFFF246AA0 (rec=000000000021D340 frame=000000000021D560 context=000000000021CE40 dispatch=000000000021C5E0) sp=21dee0
8768.272:0038:003c:trace:seh:call_seh_handlers TEB handler at 00006FFFFF246AA0 returned 1
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff210000 rip 6fffff23398a rva 2398a rsp 21dee0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 23300-239e0
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF28800C flags 0 prolog 0x14 bytes function 00006FFFFF233300-00006FFFFF2339E0
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x14: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xc: subq $0xa80,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r12
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r13
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff210000 rip 6fffff21529b rva 529b rsp 21e980
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 5280-52a0
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF287ED4 flags 0 prolog 0x4 bytes function 00006FFFFF215280-00006FFFFF2152A0
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: subq $0x28,%rsp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff2b0000 rip 6fffff2cdeb1 rva 1deb1 rsp 21e9b0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 1de90-1deb7
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F75DC flags 0 prolog 0x8 bytes function 00006FFFFF2CDE90-00006FFFFF2CDEB7
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 1 base 6fffff2b0000 rip 6fffff2d07b9 rva 207b9 rsp 21e9e0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 20710-207db
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F6DC8 flags 0 prolog 0x13 bytes function 00006FFFFF2D0710-00006FFFFF2D07DB
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x13: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xb: subq $0x160,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: pushq %rbx
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r12
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:seh:call_seh_handlers calling TEB handler 00006FFFFF2C48A0 (rec=000000000021D340 frame=000000000021EA10 context=000000000021CE40 dispatch=000000000021C5E0) sp=21eb60
8768.272:0038:003c:trace:seh:RtlUnwindEx code=6ba flags=2 end_frame=000000000021EA10 target_ip=00006FFFFF2B3DEA
8768.272:0038:003c:trace:seh:RtlUnwindEx rip=00006ffffff743e5 rsp=000000000021b8d0 rbp=000000000021b950 eflags=00000202
8768.272:0038:003c:trace:seh:RtlUnwindEx rax=000000000021d560 rbx=000000000021ea10 rcx=000000000021bf90 rdx=00006fffff2b3dea
8768.272:0038:003c:trace:seh:RtlUnwindEx rsi=000000000021c5e0 rdi=000000000021ba40  r8=000000000021d340  r9=00006fffff2d4fc0
8768.272:0038:003c:trace:seh:RtlUnwindEx r10=0000000000000000 r11=00007873c35deb80 r12=000000000021d340 r13=000000000021bf90
8768.272:0038:003c:trace:seh:RtlUnwindEx r14=000000000021ea10 r15=000000007ffc0000 mxcsr=00001fa0
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff743e5 rva 343e5 rsp 21b8d0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 34390-34b99
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDEDA8 flags 0 prolog 0x1b bytes function 00006FFFFFF74390-00006FFFFFF74B99
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x13: subq $0x648,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff74377 rva 34377 rsp 21bf60
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 34350-34381
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDFB30 flags 0 prolog 0x10 bytes function 00006FFFFFF74350-00006FFFFFF74381
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x10: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x500,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff2b0000 rip 6fffff2b3dea rva 3dea rsp 21c470
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 3dd0-3dec
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F76C0 flags 0 prolog 0x8 bytes function 00006FFFFF2B3DD0-00006FFFFF2B3DEC
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff2b0000 rip 6fffff2d4fbd rva 24fbd rsp 21c4a0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 24f90-24fbe
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F76CC flags 0 prolog 0x8 bytes function 00006FFFFF2D4F90-00006FFFFF2D4FBE
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff2b0000 rip 6fffff2c48f8 rva 148f8 rsp 21c4d0
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 148a0-148f9
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F76E4 flags 0 prolog 0x10 bytes function 00006FFFFF2C48A0-00006FFFFF2C48F9
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x30(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x10: leaq 0x30(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xb: subq $0x38,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x7: pushq %r12
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r13
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r14
05/30 21:25:38 8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
minidumps folder is set to /tmp/dumps
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff4f824 rva f824 rsp 21c530
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func f81c-f82a
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDEC14 flags 1 prolog 0x4 bytes function 00006FFFFFF4F81C-00006FFFFFF4F82A
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x4: subq $0x28,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     handler 00006FFFFFF94E20 data at 00006FFFFFFDEC20
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff832ed rva 432ed rsp 21c560
05/30 21:25:38 8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 42f30-4348b
Init: Installing breakpad exception handler for appid(wine64-preloader)/version(1.0)/tid(75236)
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDED68 flags 0 prolog 0x1b bytes function 00006FFFFFF82F30-00006FFFFFF8348B
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x13: subq $0x688,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.272:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff856b7 rva 456b7 rsp 21cc30
8768.272:0038:003c:trace:unwind:dump_unwind_info **** func 45370-45e78
8768.272:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDC258 flags 0 prolog 0x1b bytes function 00006FFFFFF85370-00006FFFFFF85E78
8768.272:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x13: subq $0x1a8,%rsp
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.272:0038:003c:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6ffffff40000 rip 6ffffff4f9ef rva f9ef rsp 21ce20
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func f980-f9fc
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFFDECE4 flags 0 prolog 0x7 bytes function 00006FFFFFF4F980-00006FFFFFF4F9FC
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x7: subq $0x4f8,%rsp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffffc00000 rip 6fffffc0d0c7 rva d0c7 rsp 21d320
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func d058-d0cf
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFFCC1CD8 flags 0 prolog 0xf bytes function 00006FFFFFC0D058-00006FFFFFC0D0CF
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xf: subq $0xc8,%rsp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff210000 rip 6fffff240e56 rva 30e56 rsp 21d3f0
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 30e40-30e8b
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF28981C flags 0 prolog 0x8 bytes function 00006FFFFF240E40-00006FFFFF240E8B
8768.274:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff210000 rip 6fffff22d046 rva 1d046 rsp 21d420
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 1cfb0-1d047
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF286F84 flags 0 prolog 0xd bytes function 00006FFFFF22CFB0-00006FFFFF22D047
8768.274:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x40(%rsp)
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xd: leaq 0x40(%rsp),rbp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x48,%rsp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x4: pushq %rbx
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %rsi
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x2: pushq %rdi
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff210000 rip 6fffff24f2b0 rva 3f2b0 rsp 21d490
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 3efe0-3f519
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF287FC4 flags 0 prolog 0x1b bytes function 00006FFFFF24EFE0-00006FFFFF24F519
8768.274:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1b: leaq 0x80(%rsp),rbp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x13: subq $0xa08,%rsp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xc: pushq %rbx
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xb: pushq %rsi
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xa: pushq %rdi
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x9: pushq %r12
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x7: pushq %r13
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r14
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r15
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:seh:RtlUnwindEx calling TEB handler 00006FFFFF246AA0 (rec=000000000021D340, frame=000000000021D560 context=000000000021BF90, dispatch=000000000021B950)
8768.274:0038:003c:trace:seh:RtlUnwindEx handler at 00006FFFFF246AA0 returned 1
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff210000 rip 6fffff23398a rva 2398a rsp 21dee0
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 23300-239e0
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF28800C flags 0 prolog 0x14 bytes function 00006FFFFF233300-00006FFFFF2339E0
8768.274:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x14: leaq 0x80(%rsp),rbp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xc: subq $0xa80,%rsp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x5: pushq %r12
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r13
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff210000 rip 6fffff21529b rva 529b rsp 21e980
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 5280-52a0
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF287ED4 flags 0 prolog 0x4 bytes function 00006FFFFF215280-00006FFFFF2152A0
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x4: subq $0x28,%rsp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff2b0000 rip 6fffff2cdeb1 rva 1deb1 rsp 21e9b0
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 1de90-1deb7
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F75DC flags 0 prolog 0x8 bytes function 00006FFFFF2CDE90-00006FFFFF2CDEB7
8768.274:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x0(%rsp)
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x8: subq $0x20,%rsp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x4: leaq 0x0(%rsp),rbp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 inside epilog.
8768.274:0038:003c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffff2b0000 rip 6fffff2d07b9 rva 207b9 rsp 21e9e0
8768.274:0038:003c:trace:unwind:dump_unwind_info **** func 20710-207db
8768.274:0038:003c:trace:unwind:dump_unwind_info unwind info at 00006FFFFF2F6DC8 flags 0 prolog 0x13 bytes function 00006FFFFF2D0710-00006FFFFF2D07DB
8768.274:0038:003c:trace:unwind:dump_unwind_info     frame register rbp offset 0x80(%rsp)
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x13: leaq 0x80(%rsp),rbp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0xb: subq $0x160,%rsp
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x4: pushq %rbx
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x3: pushq %r12
8768.274:0038:003c:trace:unwind:dump_unwind_info     0x1: pushq %rbp
8768.274:0038:003c:trace:seh:RtlRestoreContext returning to 00006FFFFF2B3DEA stack 000000000021E9E0
8768.275:011c:07d4:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io"
8768.276:011c:07d8:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
8768.291:07dc:07e0:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
8768.291:07dc:07e0:trace:seh:install_bpf Seccomp filters already installed.
8768.291:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcss.exe" at 0000000140000000: builtin
8768.294:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 00006FFFFFC00000: builtin
8768.295:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 00006FFFFFEC0000: builtin
8768.298:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00006FFFFFAF0000: builtin
8768.300:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00006FFFFF9E0000: builtin
8768.300:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00006FFFFFAC0000: builtin
8768.300:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00006FFFFFBA0000: builtin
8768.302:07dc:07e0:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 00006FFFFF210000: builtin
8768.309:011c:07e4:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io"
8768.310:011c:07e8:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
8768.312:07dc:07f0:warn:threadname:NtSetInformationThread Thread renamed to L"wine_sechost_service"
8768.313:07dc:07f4:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_server"
8768.313:07dc:07f8:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_server"
8768.315:07dc:07fc:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io"
8768.316:07dc:0800:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
assert_20250530212538_3.dmp[76136]: Uploading dump (out-of-process)
/tmp/dumps/assert_20250530212538_3.dmp
8768.757:0054:0094:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 24
8768.758:0054:0804:trace:mscoree:DllMain (00006FFFFE130000, 2, 0000000000000000)
8768.759:0054:0804:warn:threadname:NtSetInformationThread Thread renamed to L"Thread Pool Worker"
8768.759:0054:0094:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 25
8768.759:011c:0808:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
8768.759:0054:0810:trace:mscoree:DllMain (00006FFFFE130000, 2, 0000000000000000)
8768.759:011c:080c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
8768.760:0054:0810:warn:threadname:NtSetInformationThread Thread renamed to L"Thread Pool Worker"
8768.760:011c:0814:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker"
8768.760:0054:0818:trace:mscoree:DllMain (00006FFFFE130000, 2, 0000000000000000)
8768.760:0054:0804:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 26
8768.760:0054:0804:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 27
8768.760:0054:0804:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 28
8768.760:0054:0804:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 29
8768.760:0054:0804:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 30
8768.761:0054:0058:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 31
8768.761:0054:0058:trace:unwind:RtlGrowFunctionTable 0000000003B35EB0, 32
8768.762:0054:0818:trace:mscoree:DllMain (00006FFFFE130000, 3, 0000000000000000)
8768.762:0054:0094:trace:mscoree:DllMain (00006FFFFE130000, 3, 0000000000000000)
8768.762:0054:0804:trace:mscoree:DllMain (00006FFFFE130000, 3, 0000000000000000)
8768.762:0054:0810:trace:mscoree:DllMain (00006FFFFE130000, 3, 0000000000000000)
8768.811:0054:0058:trace:mscoree:_CorDllMain (00000000051A0000, 0, 0000000000000001)
8768.811:0054:0058:trace:mscoree:_CorDllMain (0000000004D20000, 0, 0000000000000001)
8768.811:0054:0058:trace:mscoree:_CorDllMain (0000000004CD0000, 0, 0000000000000001)
8768.811:0054:0058:trace:mscoree:_CorDllMain (0000000004430000, 0, 0000000000000001)
8768.811:0054:0058:trace:mscoree:_CorDllMain (0000000004410000, 0, 0000000000000001)
8768.811:0054:0058:trace:mscoree:_CorDllMain (0000000010000000, 0, 0000000000000001)
8768.811:0054:0058:trace:mscoree:_CorDllMain (0000000002E10000, 0, 0000000000000001)
8768.812:0054:0058:trace:mscoree:DllMain (00006FFFFE130000, 0, 0000000000000001)
pid 75134 != 75133, skipping destruction (fork without exec?)
assert_20250530212538_3.dmp[76136]: Finished uploading minidump (out-of-process): success = yes
assert_20250530212538_3.dmp[76136]: response: Discarded=1
assert_20250530212538_3.dmp[76136]: file ''/tmp/dumps/assert_20250530212538_3.dmp'', upload yes: ''Discarded=1''

Here's the whole compressed log. Careful, it's heavy: ~50 MiB!

steam-2073850.log.gz

Here's also the dump mentioned in the log.

assert_20250530212538_3.dmp.gz

IInfamousKey 2025-06-04 github

Whenever I launch the game and it starts compiling shaders, it now crashes and presents an unreal 5 error. I've tried changing proton versions, switching to the flatpak version of steam (I'm using RPM Fusion). I've tried running the game in DX11 to no avail.

I'm on Fedora 42, fully up to date, with a 7900XT.

Ppollux78 2025-06-04 github

Whenever I launch the game and it starts compiling shaders, it now crashes and presents an unreal 5 error. I've tried changing proton versions, switching to the flatpak version of steam (I'm using RPM Fusion). I've tried running the game in DX11 to no avail.

I'm on Fedora 42, fully up to date, with a 7900XT.

a friend of mine is getting the same problem on a nvidia system and he said its happening on all unreal games, odd and weird

Jjungleweiner 2025-06-04 github

Whenever I launch the game and it starts compiling shaders, it now crashes and presents an unreal 5 error. I've tried changing proton versions, switching to the flatpak version of steam (I'm using RPM Fusion). I've tried running the game in DX11 to no avail.

I'm on Fedora 42, fully up to date, with a 7900XT.

So I had this same issue and I found that the problem was my RAM was running to slow. I had to go in and change the timing and voltage to get it to run at the proper speed I needed. After that I've had no issue with unreal engine 5 crashing.

IInfamousKey 2025-06-04 github

Whenever I launch the game and it starts compiling shaders, it now crashes and presents an unreal 5 error. I've tried changing proton versions, switching to the flatpak version of steam (I'm using RPM Fusion). I've tried running the game in DX11 to no avail.
I'm on Fedora 42, fully up to date, with a 7900XT.

So I had this same issue and I found that the problem was my RAM was running to slow. I had to go in and change the timing and voltage to get it to run at the proper speed I needed. After that I've had no issue with unreal engine 5 crashing.

I've checked my ram speeds, and turned on resizable bar and tried again. They made changes to how shaders are compiled during their update last week so I suspect this is where the breaking change has come in. I contacted their customer support and got:

We understand that you are having issues with the game; however, please note that THE FINALS is not officially supported on Linux. With this said, we can't provide any additional support as the game is only officially available and supported on these platforms: PlayStation 4/5, Xbox Series X and Series S, and Microsoft Windows. For the best gaming experience and to ensure you have access to all the latest updates and features, we recommend playing on our supported platforms.

Although we cannot guarantee that we will add official Linux support in the future, rest assured that we will forward your message to the relevant team so they can look into this. 🙏

It's either the patch, some other issue that Fedora has shipped, or a combination as some of my other games don't have sound now as well like Marvel Snap and Final Fantasy 7 Rebirth.

TThomot512 2025-06-04 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2940576741

I'm having the same issue on Arch Linux.
I also checked the memory speed and resizable BAR. Everything should be fine.
I have the same issue on "The Elder Scroll V Oblivion Remaster" which also runs Unreal Engine 5.
It also started a few days ago.

Below you will find the Proton logs for the Finals.

I started steam in a terminal to have the output:

Terminal Output
~> steam
steam.sh[8218]: Running Steam on arch rolling 64-bit
steam.sh[8218]: STEAM_RUNTIME is enabled automatically
setup.sh[8271]: Steam runtime environment up-to-date!
steam.sh[8218]: Log already open
steam.sh[8218]: Using supervisor /home/thomot512/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/bin/steam-runtime-supervisor
steam.sh[8218]: Steam client's requirements are satisfied
CProcessEnvironmentManager is ready, 6 preallocated environment variables.
[2025-06-04 20:07:47] Startup - updater built May 19 2025 19:50:58
[2025-06-04 20:07:47] Startup - Steam Client launched with: '/home/thomot512/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened'
CProcessEnvironmentManager is ready, 6 preallocated environment variables.
[2025-06-04 20:07:47] Loading cached metrics from disk (/home/thomot512/.local/share/Steam/package/steam_client_metrics.bin)
[2025-06-04 20:07:47] Using the following download hosts for Public, Realm steamglobal
[2025-06-04 20:07:47] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf'
[2025-06-04 20:07:47] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 100, source = 'update_hosts_cached.vdf'
[2025-06-04 20:07:47] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in'
06/04 20:07:47 minidumps folder is set to /tmp/dumps
[2025-06-04 20:07:47] Process started with command-line: '/home/thomot512/.local/share/Steam/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened'
[2025-06-04 20:07:47] Verifying installation...
[2025-06-04 20:07:47] Verifying file sizes only
06/04 20:07:47 minidumps folder is set to /tmp/dumps
[2025-06-04 20:07:47] Using update UI: xwin
06/04 20:07:47 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(8327)
[2025-06-04 20:07:47] Create window
[2025-06-04 20:07:47] Set percent complete: 0
[2025-06-04 20:07:47] Verification complete
UpdateUI: skip show logo
[2025-06-04 20:07:47] Set percent complete: -1
[2025-06-04 20:07:47] Set status message: Verifying installation...
[2025-06-04 20:07:47] Destroy window

Steam logging initialized: directory: /home/thomot512/.local/share/Steam/logs

[2025-06-04 20:07:47] ProcessNextMessage: socket disconnected
[2025-06-04 20:07:47] No more messages are expected - exiting
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf651edc0
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf651d500
06/04 20:07:48 minidumps folder is set to /tmp/dumps
06/04 20:07:48 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1747701111)/tid(8357)
Running query: 1 - GpuTopology
Response: gpu_topology {
  gpus {
    id: 1
    name: "AMD Radeon RX 7900 XTX (RADV NAVI31)"
    vram_size_bytes: 25753026560
    driver_id: k_EGpuDriverId_MesaRadv
    driver_version_major: 25
    driver_version_minor: 1
    driver_version_patch: 1
  }
  gpus {
    id: 2
    name: "AMD Radeon Graphics (RADV RAPHAEL_MENDOCINO)"
    vram_size_bytes: 11295105024
    driver_id: k_EGpuDriverId_MesaRadv
    driver_version_major: 25
    driver_version_minor: 1
    driver_version_patch: 1
  }
  default_gpu_id: 1
}

Exit code: 0
Saving response to: /tmp/steameLJKBn - 124 bytes
steamwebhelper.sh[8374]: Using supervisor /home/thomot512/.steam/root/ubuntu12_32/steam-runtime/amd64/usr/bin/steam-runtime-supervisor
steamwebhelper.sh[8374]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/thomot512/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point
steamwebhelper.sh[8374]: Using CEF sandbox \(try with -no-cef-sandbox if this fails\)
steamwebhelper.sh[8374]: Starting steamwebhelper with steamrt steam runtime at /home/thomot512/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 8533
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/thomot512/.local/share/Steam/config/htmlcache -steampid=8326 -buildid=1747701111 -steamid=0 -logdir=/home/thomot512/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/thomot512/.local/share/Steam/clientui -steampath=/home/thomot512/.local/share/Steam/ubuntu12_32/steam -launcher=0 -no-restart-on-ui-mode-change --valve-enable-site-isolation --enable-smooth-scrolling --password-store=basic --log-file=/home/thomot512/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --enable-features=PlatformHEVCDecoderSupport --disable-features=SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC
Desktop state changed: desktop: { pos:    0,   0 size: 5120,1440 } primary: { pos:    0,   0 size: 5120,1440 }
Caching cursor image for , size 32x32, serial 3, cache size = 0
ProtonFixes[8876] WARN: [CONFIG]: Parent directory "/home/thomot512/.config/protonfixes" does not exist. Abort.
ProtonFixes[8876] WARN: Skipping fix execution. We are probably running an unit test.
fsync: up and running.
Fossilize INFO: Overriding serialization path: "/home/thomot512/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache".
ProtonFixes[9218] WARN: [CONFIG]: Parent directory "/home/thomot512/.config/protonfixes" does not exist. Abort.
ProtonFixes[9218] WARN: Skipping fix execution. We are probably running an unit test.
fsync: up and running.
Fossilize INFO: Overriding serialization path: "/home/thomot512/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache".
reaping pid: 8327 -- steam
pressure-vessel-wrap[9340]: W: Not sharing path STEAM_COMPAT_TOOL_PATHS="...:/usr/share/steam/compatibilitytools.d/proton-ge-custom:..." with container because "/usr" is reserved by the container framework
ProtonFixes[9437] WARN: [CONFIG]: Parent directory "/home/thomot512/.config/protonfixes" does not exist. Abort.
fsync: up and running.
chdir "/home/thomot512/.local/share/Steam/steamapps/common/The Finals"
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9537 != 9536, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 2073850, but recording for this game is disabled
Adding process 9536 for gameID 2073850
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
gamemodeauto: 
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto: 
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/thomot512/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 9538 for gameID 2073850
Adding process 9549 for gameID 2073850
Adding process 9550 for gameID 2073850
pressure-vessel-wrap[9549]: W: Not sharing path STEAM_COMPAT_TOOL_PATHS="...:/usr/share/steam/compatibilitytools.d/proton-ge-custom:..." with container because "/usr" is reserved by the container framework
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
Adding process 9650 for gameID 2073850
ProtonFixes[9650] WARN: [CONFIG]: Parent directory "/home/thomot512/.config/protonfixes" does not exist. Abort.
ProtonFixes[9650] INFO: Running protonfixes on "GE-Proton10-4", build at 2025-06-02 02:00:53+00:00.
ProtonFixes[9650] INFO: Running checks
ProtonFixes[9650] INFO: All checks successful
ProtonFixes[9650] INFO: Using global defaults for "THE FINALS" (2073850)
ProtonFixes[9650] INFO: No global protonfix found for "THE FINALS" (2073850)
Adding process 9655 for gameID 2073850
Adding process 9656 for gameID 2073850
Adding process 9657 for gameID 2073850
Adding process 9660 for gameID 2073850
Adding process 9662 for gameID 2073850
Adding process 9665 for gameID 2073850
Adding process 9675 for gameID 2073850
Adding process 9681 for gameID 2073850
Adding process 9689 for gameID 2073850
Adding process 9726 for gameID 2073850
Adding process 9747 for gameID 2073850
Adding process 9785 for gameID 2073850
Adding process 9787 for gameID 2073850
Adding process 9801 for gameID 2073850
Game Recording - game stopped [gameid=2073850]
Removing process 9801 for gameID 2073850
Removing process 9787 for gameID 2073850
Removing process 9785 for gameID 2073850
Removing process 9747 for gameID 2073850
Removing process 9726 for gameID 2073850
Removing process 9689 for gameID 2073850
Removing process 9681 for gameID 2073850
Removing process 9675 for gameID 2073850
Removing process 9665 for gameID 2073850
Removing process 9662 for gameID 2073850
Removing process 9660 for gameID 2073850
Removing process 9657 for gameID 2073850
Removing process 9656 for gameID 2073850
Removing process 9655 for gameID 2073850
Removing process 9650 for gameID 2073850
Removing process 9550 for gameID 2073850
Removing process 9549 for gameID 2073850
Removing process 9538 for gameID 2073850
Removing process 9536 for gameID 2073850

Edit: "Ready or Not" which is also UE5 does not crash, but gives a black screen.

steam-2073850.tar.gz

RRobotRoss 2025-06-04 github

I'm having some severe crashing problems to the point the game is crashing the entire GPU driver.

Log:
[ 3568.231186] warn_bad_vsyscall: 22 callbacks suppressed
[ 3568.231189] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.234695] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.238116] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.241196] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.243452] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.246868] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.248398] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.251536] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.294836] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3568.313519] Discovery.exe[26887] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:70000076c20c cs:33 sp:b9bd18 ax:b9bd80 si:8e12b735 di:ffffffffff600000
[ 3571.365604] umip_printk: 71 callbacks suppressed
[ 3571.365608] umip: wine_threadpool[26906] ip:70000158ead2 sp:28b2d260: SMSW instruction cannot be used by applications.
[ 3571.365613] umip: wine_threadpool[26906] ip:70000158ead2 sp:28b2d260: For now, expensive software emulation returns the result.
[ 3573.366427] umip: wine_threadpool[26899] ip:70000158ead2 sp:22ebd260: SMSW instruction cannot be used by applications.
[ 3573.366437] umip: wine_threadpool[26899] ip:70000158ead2 sp:22ebd260: For now, expensive software emulation returns the result.
[ 3575.366595] umip: wine_threadpool[26919] ip:70000158ead2 sp:33b6d260: SMSW instruction cannot be used by applications.
[ 3693.154380] umip_printk: 115 callbacks suppressed
[ 3693.154383] umip: wine_threadpool[27143] ip:70000158ead2 sp:e9d3d1d0: SMSW instruction cannot be used by applications.
[ 3693.154388] umip: wine_threadpool[27143] ip:70000158ead2 sp:e9d3d1d0: For now, expensive software emulation returns the result.
[ 3695.252852] umip: wine_threadpool[26909] ip:70000158ead2 sp:2addd260: SMSW instruction cannot be used by applications.
[ 3695.252860] umip: wine_threadpool[26909] ip:70000158ead2 sp:2addd260: For now, expensive software emulation returns the result.
[ 3697.253923] umip: wine_threadpool[26905] ip:70000158ead2 sp:27edd260: SMSW instruction cannot be used by applications.
[ 3814.661691] umip_printk: 115 callbacks suppressed
[ 3814.661694] umip: wine_threadpool[26904] ip:70000158ead2 sp:2733d260: SMSW instruction cannot be used by applications.
[ 3814.661699] umip: wine_threadpool[26904] ip:70000158ead2 sp:2733d260: For now, expensive software emulation returns the result.
[ 3816.667118] umip: wine_threadpool[27151] ip:70000158ead2 sp:f168d1d0: SMSW instruction cannot be used by applications.
[ 3816.667125] umip: wine_threadpool[27151] ip:70000158ead2 sp:f168d1d0: For now, expensive software emulation returns the result.
[ 3818.667267] umip: wine_threadpool[26901] ip:70000158ead2 sp:249bd260: SMSW instruction cannot be used by applications.
[ 3936.291336] umip_printk: 115 callbacks suppressed
[ 3936.291340] umip: wine_threadpool[26904] ip:70000158ead2 sp:2733d260: SMSW instruction cannot be used by applications.
[ 3936.291344] umip: wine_threadpool[26904] ip:70000158ead2 sp:2733d260: For now, expensive software emulation returns the result.
[ 3938.390446] umip: wine_threadpool[26899] ip:70000158ead2 sp:22ebd260: SMSW instruction cannot be used by applications.
[ 3938.390454] umip: wine_threadpool[26899] ip:70000158ead2 sp:22ebd260: For now, expensive software emulation returns the result.
[ 3940.393070] umip: wine_threadpool[27141] ip:70000158ead2 sp:e863d1d0: SMSW instruction cannot be used by applications.

[ 1432.278256] umip_printk: 113 callbacks suppressed
[ 1432.278260] umip: wine_threadpool[7014] ip:70000158ead2 sp:55e1d260: SMSW instruction cannot be used by applications.
[ 1432.278266] umip: wine_threadpool[7014] ip:70000158ead2 sp:55e1d260: For now, expensive software emulation returns the result.
[ 1434.377898] umip: wine_threadpool[7019] ip:70000158ead2 sp:5d6cd260: SMSW instruction cannot be used by applications.
[ 1434.377905] umip: wine_threadpool[7019] ip:70000158ead2 sp:5d6cd260: For now, expensive software emulation returns the result.
[ 1436.387628] umip: wine_threadpool[7088] ip:70000158ead2 sp:732bd1d0: SMSW instruction cannot be used by applications.
[ 1553.191023] umip_printk: 113 callbacks suppressed
[ 1553.191030] umip: wine_threadpool[6965] ip:70000158ead2 sp:2d29d260: SMSW instruction cannot be used by applications.
[ 1553.191038] umip: wine_threadpool[6965] ip:70000158ead2 sp:2d29d260: For now, expensive software emulation returns the result.
[ 1555.197041] umip: wine_threadpool[7755] ip:70000158ead2 sp:2e2ddd1d0: SMSW instruction cannot be used by applications.
[ 1555.197049] umip: wine_threadpool[7755] ip:70000158ead2 sp:2e2ddd1d0: For now, expensive software emulation returns the result.
[ 1557.296957] umip: wine_threadpool[7015] ip:70000158ead2 sp:6755d260: SMSW instruction cannot be used by applications.
[ 1587.506762] gmc_v11_0_process_interrupt: 103 callbacks suppressed
[ 1587.506769] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.506777] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.506779] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1587.506782] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301030
[ 1587.506784] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1587.506786] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x0
[ 1587.506788] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1587.506790] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1587.506791] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1587.506793] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1587.507042] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.507046] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.507048] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1587.507050] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1587.507052] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1587.507053] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1587.507055] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1587.507056] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1587.507058] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1587.507059] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1587.507064] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.507067] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.507069] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1587.507075] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.507077] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.507078] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1587.507084] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.507086] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.507088] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1587.507093] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.507095] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.507097] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1587.507102] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1587.507104] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1587.507106] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008001a9dfc000 from client 10
[ 1597.789877] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[ 1597.790805] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[ 1597.792303] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, but soft recovered
[ 1597.816265] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816275] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816278] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816280] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816283] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816285] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816286] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816287] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816288] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816289] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816295] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816297] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816299] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816301] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816302] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816303] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816304] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816305] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816306] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816307] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816313] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816314] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816317] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816318] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816320] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816322] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816323] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816325] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816327] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816329] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816334] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816337] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816340] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816342] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816343] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816344] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816345] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816346] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816347] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816348] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816354] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816355] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816357] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816359] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816360] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816361] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816363] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816364] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816365] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816366] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816370] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816372] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816375] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816376] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816377] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816378] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816379] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816380] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816381] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816383] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816388] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816389] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816391] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816392] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816393] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816394] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816395] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816396] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816397] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816398] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816403] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816406] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816407] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816408] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301030
[ 1597.816409] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816411] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x0
[ 1597.816412] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816413] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816415] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816416] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816421] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816422] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816424] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816427] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816428] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816429] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816430] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816431] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816432] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816434] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1597.816438] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1597.816439] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7108)
[ 1597.816441] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008005a7e08000 from client 10
[ 1597.816443] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1597.816444] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1597.816446] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1597.816447] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1597.816448] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1597.816449] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1597.816450] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1608.031004] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[ 1608.032022] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[ 1608.033407] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, but soft recovered
[ 1673.718677] umip_printk: 113 callbacks suppressed
[ 1673.718684] umip: wine_threadpool[6957] ip:70000158ead2 sp:2749d260: SMSW instruction cannot be used by applications.
[ 1673.718690] umip: wine_threadpool[6957] ip:70000158ead2 sp:2749d260: For now, expensive software emulation returns the result.
[ 1675.719031] umip: wine_threadpool[6962] ip:70000158ead2 sp:2afed260: SMSW instruction cannot be used by applications.
[ 1675.719042] umip: wine_threadpool[6962] ip:70000158ead2 sp:2afed260: For now, expensive software emulation returns the result.
[ 1677.720373] umip: wine_threadpool[6960] ip:70000158ead2 sp:298dd260: SMSW instruction cannot be used by applications.
[ 1751.150179] gmc_v11_0_process_interrupt: 50 callbacks suppressed
[ 1751.150188] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150195] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150199] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x00008002c18fe000 from client 10
[ 1751.150202] amdgpu 0000:03:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00301031
[ 1751.150205] amdgpu 0000:03:00.0: amdgpu: 	 Faulty UTCL2 client ID: TCP (0x8)
[ 1751.150207] amdgpu 0000:03:00.0: amdgpu: 	 MORE_FAULTS: 0x1
[ 1751.150209] amdgpu 0000:03:00.0: amdgpu: 	 WALKER_ERROR: 0x0
[ 1751.150211] amdgpu 0000:03:00.0: amdgpu: 	 PERMISSION_FAULTS: 0x3
[ 1751.150213] amdgpu 0000:03:00.0: amdgpu: 	 MAPPING_ERROR: 0x0
[ 1751.150215] amdgpu 0000:03:00.0: amdgpu: 	 RW: 0x0
[ 1751.150221] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150224] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150227] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150233] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150236] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150238] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150244] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150247] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150250] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150257] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150260] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150262] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150268] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150271] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150273] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150279] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150282] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150285] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150290] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150293] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150295] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150303] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150306] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150309] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1751.150315] amdgpu 0000:03:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:3 pasid:32792)
[ 1751.150317] amdgpu 0000:03:00.0: amdgpu:  in process GameThread pid 6939 thread vkd3d_queue pid 7104)
[ 1751.150320] amdgpu 0000:03:00.0: amdgpu:   in page starting at address 0x0000800829e0a000 from client 10
[ 1761.633157] amdgpu 0000:03:00.0: amdgpu: Dumping IP State
[ 1761.634160] amdgpu 0000:03:00.0: amdgpu: Dumping IP State Completed
[ 1761.644181] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=1775018, emitted seq=1775020
[ 1761.644186] amdgpu 0000:03:00.0: amdgpu: Process information: process GameThread pid 6939 thread vkd3d_queue pid 7108
[ 1761.644188] amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[ 1763.644399] amdgpu 0000:03:00.0: amdgpu: MES failed to respond to msg=RESET
[ 1763.644405] [drm:amdgpu_mes_reset_legacy_queue [amdgpu]] *ERROR* failed to reset legacy queue
[ 1763.644576] amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset failure
[ 1763.644579] amdgpu 0000:03:00.0: amdgpu: GPU reset begin!
[ 1765.864438] amdgpu 0000:03:00.0: amdgpu: MES failed to respond to msg=REMOVE_QUEUE
[ 1765.864445] [drm:amdgpu_mes_unmap_legacy_queue [amdgpu]] *ERROR* failed to unmap legacy queue
[ 1766.122823] [drm:gfx_v11_0_hw_fini [amdgpu]] *ERROR* failed to halt cp gfx
[ 1766.170220] amdgpu 0000:03:00.0: amdgpu: MODE1 reset
[ 1766.170228] amdgpu 0000:03:00.0: amdgpu: GPU mode1 reset
[ 1766.170304] amdgpu 0000:03:00.0: amdgpu: GPU smu mode1 reset
[ 1766.672351] amdgpu 0000:03:00.0: amdgpu: GPU reset succeeded, trying to resume
[ 1766.672476] [drm] PCIE GART of 512M enabled (table at 0x00000081FEB00000).
[ 1766.672523] [drm] VRAM is lost due to GPU reset!
[ 1766.672526] amdgpu 0000:03:00.0: amdgpu: PSP is resuming...
[ 1766.728555] amdgpu 0000:03:00.0: amdgpu: reserve 0x1300000 from 0x81fc000000 for PSP TMR
[ 1766.823446] amdgpu 0000:03:00.0: amdgpu: RAS: optional ras ta ucode is not available
[ 1766.830974] amdgpu 0000:03:00.0: amdgpu: RAP: optional rap ta ucode is not available
[ 1766.830978] amdgpu 0000:03:00.0: amdgpu: SECUREDISPLAY: securedisplay ta ucode is not available
[ 1766.830983] amdgpu 0000:03:00.0: amdgpu: SMU is resuming...
[ 1766.830988] amdgpu 0000:03:00.0: amdgpu: smu driver if version = 0x00000035, smu fw if version = 0x00000040, smu fw program = 0, smu fw version = 0x00525d00 (82.93.0)
[ 1766.830992] amdgpu 0000:03:00.0: amdgpu: SMU driver if version not matched
[ 1766.872868] amdgpu 0000:03:00.0: amdgpu: SMU is resumed successfully!
[ 1766.882123] [drm] DMUB hardware initialized: version=0x07002D00
[ 1766.887547] amdgpu 0000:03:00.0: amdgpu: ring gfx_0.0.0 uses VM inv eng 0 on hub 0
[ 1766.887550] amdgpu 0000:03:00.0: amdgpu: ring comp_1.0.0 uses VM inv eng 1 on hub 0
[ 1766.887552] amdgpu 0000:03:00.0: amdgpu: ring comp_1.1.0 uses VM inv eng 4 on hub 0
[ 1766.887553] amdgpu 0000:03:00.0: amdgpu: ring comp_1.2.0 uses VM inv eng 6 on hub 0
[ 1766.887554] amdgpu 0000:03:00.0: amdgpu: ring comp_1.3.0 uses VM inv eng 7 on hub 0
[ 1766.887556] amdgpu 0000:03:00.0: amdgpu: ring comp_1.0.1 uses VM inv eng 8 on hub 0
[ 1766.887557] amdgpu 0000:03:00.0: amdgpu: ring comp_1.1.1 uses VM inv eng 9 on hub 0
[ 1766.887558] amdgpu 0000:03:00.0: amdgpu: ring comp_1.2.1 uses VM inv eng 10 on hub 0
[ 1766.887559] amdgpu 0000:03:00.0: amdgpu: ring comp_1.3.1 uses VM inv eng 11 on hub 0
[ 1766.887561] amdgpu 0000:03:00.0: amdgpu: ring sdma0 uses VM inv eng 12 on hub 0
[ 1766.887562] amdgpu 0000:03:00.0: amdgpu: ring sdma1 uses VM inv eng 13 on hub 0
[ 1766.887563] amdgpu 0000:03:00.0: amdgpu: ring vcn_unified_0 uses VM inv eng 0 on hub 8
[ 1766.887565] amdgpu 0000:03:00.0: amdgpu: ring jpeg_dec uses VM inv eng 1 on hub 8
[ 1766.887566] amdgpu 0000:03:00.0: amdgpu: ring mes_kiq_3.1.0 uses VM inv eng 14 on hub 0
[ 1766.890245] amdgpu 0000:03:00.0: amdgpu: GPU reset(4) succeeded!
[ 1794.308235] umip_printk: 113 callbacks suppressed
[ 1794.308242] umip: wine_threadpool[6962] ip:70000158ead2 sp:2afed260: SMSW instruction cannot be used by applications.
[ 1794.308249] umip: wine_threadpool[6962] ip:70000158ead2 sp:2afed260: For now, expensive software emulation returns the result.
[ 1796.309628] umip: wine_threadpool[6964] ip:70000158ead2 sp:2c70d260: SMSW instruction cannot be used by applications.
[ 1796.309644] umip: wine_threadpool[6964] ip:70000158ead2 sp:2c70d260: For now, expensive software emulation returns the result.
[ 1798.408279] umip: wine_threadpool[6964] ip:70000158ead2 sp:2c70d260: SMSW instruction cannot be used by applications.
TThomot512 2025-06-05 github

The issue with all UE5 games crashing/black screening, appear to have been solved with mesa 25.1.2.

MMrNessuno 2025-06-05 github

I have a GPU (driver?) crash when I close the game (95% of the time), I have to force shutdown the pc
I wasn't able to find an error log via dmsg or journal

mesa-git
9070 XT

Bblakkd 2025-06-08 github

I have a GPU (driver?) crash when I close the game (95% of the time), I have to force shutdown the pc I wasn't able to find an error log via dmsg or journal

mesa-git 9070 XT

What happens if you try to close the game not via the game menu, but via Steam instead (right click --> Stop)?

?ghost 2025-06-08 github

I have the same problem with a NVIDIA GPU. I need to use steam to force stop the process or use SIGKILL + SIGTERM (sometimes it doesn't respond).

MMrNessuno 2025-06-09 github

I have a GPU (driver?) crash when I close the game (95% of the time), I have to force shutdown the pc I wasn't able to find an error log via dmsg or journal
mesa-git 9070 XT

What happens if you try to close the game not via the game menu, but via Steam instead (right click --> Stop)?

Yes, but I figured it out that the problem was the FSR4_UPGRADE=1 that I tried to enable. I started it 5 min ago and closed it without problems.

EDIT: that wasn't the problem, still getting system crashes

Bblakkd 2025-06-09 github

@proJM-Coding Are you running proton 10? Cause it resemble the proton 9 crash.

?ghost 2025-06-10 github

I have been running bleeding edge for many months (yeah not really a great idea but whatever), back before proton 10.

Bblakkd 2025-06-10 github

I have been running bleeding edge for many months (yeah not really a great idea but whatever), back before proton 10.

Hmm, then forget what I said if you are running proton-ge 10.x or bleeding edge (which is 10 based). Only applies to proton 9.

?ghost 2025-06-10 github

Just to quickly add to what I have said. I have been getting this issue on proton 9 and 10 for a long time, starting maybe season 4? I just haven't really looked into it.

Bblakkd 2025-06-10 github

Just to quickly add to what I have said. I have been getting this issue on proton 9 and 10 for a long time, starting maybe season 4? I just haven't really looked into it.

I don't know when it happens for you, but in case it happens after several minutes, couldn't it be an edgy overclocking you set in the past, and now your GPU temps became a bit higher than before, causing instability? Just a blind guess

?ghost 2025-06-10 github

I'll check later, I haven't done any overclocking of my GPU but is very possible that it could be lack of airflow. It only happens when I go to close the game though, never mid game.

Bblakkd 2025-06-10 github

I'll check later, I haven't done any overclocking of my GPU but is very possible that it could be lack of airflow. It only happens when I go to close the game though, never mid game.

Nah if you didn't touch to voltage/overclock it's really unlikely to be to cause: on stock settings cards are designed to remain stable even at 90°C (~194°F), which anyone should avoid though :D (even if I think most of the stress are temp variation more than the temp itself)
sad my easy guess won't lead to solving the issue :(

Mmikeymop 2025-06-21 github

Has anyone managed to get steam game recording to work reliably with this game?

It seems to have a stopped working since end of season 6.

I've tried proton experimental standard and bleeding edge, and proton hotfix.

Using Plasma 6.4 (Fedora)
7900xtx, kernel 6.14.3

Steam was installed via flatpak

Vvolnes 2025-06-25 github

Is anyone have a wait about 10-15 mins when done "precompiling shader pipelines" ? Or is just me?
No matter proton-ge or experimental or hot-fix.

Iizerotwo 2025-06-25 github

Is anyone have a wait about 10-15 mins when done "precompiling shader pipelines" ? Or is just me? No matter proton-ge or experimental or hot-fix.

I have the same issue. It appears to be related to the new nvidia drivers. As i haven't had the issue prior to 575.xxx

Vvolnes 2025-06-25 github

Is anyone have a wait about 10-15 mins when done "precompiling shader pipelines" ? Or is just me? No matter proton-ge or experimental or hot-fix.

I have the same issue. It appears to be related to the new nvidia drivers. As i haven't had the issue prior to 575.xxx

Well I'm on 570.153.02
So okay thanks for info.

Ssklynic 2025-06-26 github

So here is the thing: the actual shader cache for nvidia is stored at home/user/.cache/nvidia/GLCache. there is a size limit for these cache per game (for now it's 1024 MB, see: https://github.com/doitsujin/dxvk/issues/4014), so every cache file bigger than that got removed. now you needs to re-compile shader at every game launch.

You can stop nvidia driver deletes these cache by setting env __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1, but it seems broken for now (https://github.com/ValveSoftware/steam-for-linux/issues/11392) (you cannot set it in steam's per-game launch command, if my understanding to this issue is correct)

instead, set the envorinment variable system-wide (for example, /etc/environment), then logout&login. this should solve your issue with nvidia.

edit a month later: __GL_SHADER_DISK_CACHE_SIZE=10737418240 should be preferred, as it increases shader cache size but retain clean-cache bahavior if it exceeds limit.

Vvolnes 2025-06-26 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3006693046

oh god! Thanks now no need to wait 10-15 mins to run game

DDk000t 2025-06-28 github

Linux 6.15.4, Mesa 25.1.4, RX 9070 XT

I have tried multiple versions of proton and multiple DEs, but the UI lags, stutters and crashes when I move the fps slider.

https://github.com/user-attachments/assets/ed9bce2a-77b4-4a56-9888-fca13756a45b

Ssklynic 2025-06-29 github

The game freezes on loading screen into round (that one with map background, mode info and game logo), with only sound playing, not responsive to keyboard or mouse (steam overlay also no responsive), and no video frame update. This starts from s7 launch.

1st: 06.13; 2nd: 06.15 (2 times); 4th: 06.16; 5th: 06.22; 6th: 06.24 (2 times); 7th: 06.28; 8th: 06.29. 8 times in total for 17 days, It's quite random so I cannot get log on hand but occurs every 2 days on average.

Checked with RAM test and nvme disk SMART pass, verify game file, increase file descriptor limit, nothing works.

Does anyone have same symptom?

OS: Arch Linux x86_64
Kernel: Linux 6.15.3-2-cachyos
DE: KDE Plasma 6.4.0
CPU: AMD Ryzen 7 6800H
GPU: NVIDIA RTX 3060 Mobile (driver: nvidia-open 575.64)
Mem: 30 GiB (half-ram size ZRAM enabled)
Proton: proton-cachyos (some others confimed it also happens with latest experimental or hotfix.)

also game file is stored on another nvme drive while my OS and cache (basically everything else) on main nvme drive, both uses ext4. Is this also related?

DDeedleFake 2025-06-29 github

@mikeymop

Try using gamescope. The overlay attaches to gamescope instead of the game itself and thus works far more reliably.

Llsahnicne 2025-06-29 github

Has anyone managed to get steam game recording to work reliably with this game?

It seems to have a stopped working since end of season 6.

Having the same issue. Other games record in background just fine, The Finals doesn't at all.

Pop!_OS 22.04 LTS
Kernel Version: 6.9.3-76060903-generic
AMD Radeon RX 6900 XT
Driver Version: 4.6 (Compatibility Profile) Mesa 24.0.3-1pop1~1711635559~22.04~7a9f319

Bblakkd 2025-06-29 github

@mikeymop @lsahnicne it might not be relevant to your asking, and I don't even know what performance degradation it can lead to, but I'm putting it here in any case because I know it can record at high fps using gpu acceleration, and has a nice steam overlay style on pressing ALT-Z, so maybe you could try as an alternative: https://flathub.org/apps/com.dec05eba.gpu_screen_recorder

Mmikeymop 2025-06-30 github

@mikeymop

Try using gamescope. The overlay attaches to gamescope instead of the game itself and thus works far more reliably.

@DeedleFake I tried using

gamescope -e -W 3840 -H 2160 -- %command%

I did get an error that there was a failure to with the Vulkan swap chain, I hit "OK" to "power through it". The game launched and steamoverlay works, however steam game recording still did not.

DDeedleFake 2025-06-30 github

@mikeymop

I tweak it a bit, but my standard setup for a game is

SDL_VIDEODRIVER=x11 gamescope --backend sdl -f -w 2560 -h 1440 -r 144 --force-grab-cursor -- %command%

You'll have to adjust the values for -w, -h, and -r to fit your monitor. Don't use -e. It causes all sorts of problems. The particular error that you're getting is from trying to use the Wayland backend. Are you on GNOME? I get the same one.

It's very odd that the overlay worked and recording didn't. Are you sure that it's configured correctly in Steam? It might be a completely different problem.

Ssklynic 2025-07-02 github

Replying to [#7317 (Comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3016409972)

Recorded with 2 crash, 2nd one happened right after 1st crash. Using proton experimental. Compressed proton log below:

steam-2073850_proton_experimental_1.tar.gz

steam-2073850_proton_experimental_2.tar.gz

BBlueGoliath 2025-07-05 github

If you're getting crashing, disable the overlay.

Ssklynic 2025-07-05 github

[Replying to #7317 (Comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3037576046)

It's not related to overlay. Tested (disable both steam overlay and mangohud) and no difference.

Ssklynic 2025-07-05 github

Replying to [#7317 (Comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3016409972)

I can reproduce this crash on my setup with steps below:

  1. go to practice range.
  2. shoot some fire canister to generate particle (and other) effects.
  3. open settings, go to video-quality-Effects.
  4. switch Effects from Low (or Medium) to High.
    When you switched from Low to Medium, game will freeze for a second.
    When switch to High, game will freeze instantly and crash after 10~20 seconds.

inspired by this issue: https://github.com/HansKristian-Work/vkd3d-proton/issues/2266, at there it's recommended to set Effects to Low.

edit a day later: set Effects to Low seems solved this crash on my setup for now. Theroretically, you can also keep Effects at higher tier and turn Ray Tracing-Nvidia RTXGI down to static (disable it).

Ttaotien 2025-07-05 github

My game has been crashing more frequently with the latest patch. Yesterday it crashed once in a full tournament, today it was every round in the loading screen. This has happened on both my laptop and desktop, with completely different hardware. There have also been a few hangs mid round for seemingly no reason.

CPU: AMD Ryzen 7 5800X3D (16) @ 3.40 GHz
GPU: NVIDIA GeForce RTX 3080 Ti [Discrete], driver version 575.64
I was using Proton Hotfix. This session I played a bunch of blast off and some power shift with no crashes, but as soon as I matched for a world tour, I crashed in the loading screen.
steam-2073850.tar.gz

Ssimifor 2025-07-05 github

RX 9060 xt, mesa 25.2.0 (git eecf94cc8ef), linux 6.15.4.

With proton experimental and bleeding edge I ran the game for around an hour each, no freezes or crashes even with the epic preset. With proton 10 I can get the game to hang reliably just a few minutes in.

Those having issues (and even those not seeing issues) should give more info about their setup and provide proton logs (you'll likely need to compress them to reduce their filesize).

Kkisak-valve maintainer 2025-07-06 github

THE FINAL game crash

Issue transferred from https://github.com/ValveSoftware/Proton/issues/8887.
@aLinuxNewby posted on 2025-07-06T03:10:28:

Compatibility Report

  • Name of the game with compatibility issues: THE FINALS
  • Steam AppID of the game: 2073850

System Information

  • GPU: rtx 4050 laptop
  • Video driver version: nvidia-driver-570-open
  • Kernel version: 6.8.0-63-generic
  • Link to full system information report as Gist:Gist
  • Proton version: experimental

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

steam-2073850.log.tar.gz

Symptoms

the game crash every time at launch while the game is processing the pipeline shader

Reproduction

shader pre cashing is de activated as the game dose it
i launch the game
it open goes on the loading of the pipeline shader and crash after freezing for about 30 sec to 1 min

Iizerotwo 2025-07-08 github

So from the last couple of weeks I have had this peculiar crash twice. No warning no nothing the whole screen goes blank and I get sent to the log in screen. And with this shader precompiling issue relaunching the game in the middle of the match is next to impossible. Has anyone else faced this?
Also any fix for the long time taken for the precompiling?

Ssklynic 2025-07-08 github

So from the last couple of weeks I have had this peculiar crash twice. No warning no nothing the whole screen goes blank and I get sent to the log in screen.

Can you elaborate?

And with this shader precompiling issue relaunching the game in the middle of the match is next to impossible.

Check this: https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3006693046

Iizerotwo 2025-07-08 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3049473052

Sure, normally the game runs fine and will not crash or anything. But out of the blue (this has only happened 3 times in the last 3 or 4 weeks) the game crashes along with the the whole session also goes with it. So when the game crashes any application which was open also crashes, along with it the session too, almost like a soft reboot. It crashing was extremely unfrequent so I cannot even guess to why it's occuring. But one thing I did notice was after the crash when you long in the game will never lauch steam will show the cancel option. But the application itself works absolutely fine and doesn't crash. I will try to get logs of this part when it crashes next time.
Ok thanks for that second link will check it out.

?ghost 2025-07-09 github

I experienced my first crash in a long time yesterday. The game just completely froze but the audio was still running (though it wasn't updating). I had to kill the game with btop but weirdly it also froze the whole computer when I did that and killed btop. I often need to kill the game when I close it because it just says running in the background causing the whole computer to lag (it doesn't lag though when playing) but killing of btop is not normal. I also had a game freeze (long one) but then everything returned again, same day. I am on bleeding edge but I don't have the logs, sorry. Hope any bit of the info helps

Bblakkd 2025-07-09 github

So here is the thing: the actual shader cache for nvidia is stored at home/user/.cache/nvidia/GLCache. there is a size limit for these cache per game (for now it's 1024 MB, see: https://github.com/doitsujin/dxvk/issues/4014), so every cache file bigger than that got removed. now you needs to re-compile shader at every game launch.

You can stop nvidia driver deletes these cache by setting env __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1, but it seems broken for now (https://github.com/ValveSoftware/steam-for-linux/issues/11392) (you cannot set it in steam's per-game launch command, if my understanding to this issue is correct)

instead, set the envorinment variable system-wide (for example, /etc/environment), then logout&login. this should solve your issue with nvidia.

@sklynic So many thanks!

Bblakkd 2025-07-09 github

@s-ka-te-s @simifor, and maybe @BLACK4585 just in case even if it seems another issue.

I finally found the culprit of my cyclic stuttering issue: it is Cinnamon as simifor suggested! I couldn't config XFCE mouse settings correctly to go under the lowest the GUI offers, had no display with openbox, and to finish couldn't make the Nvidia driver work under Wayland, so I abandoned and resign using windows...
But now I'm back on!!

I posted a gist about what I found to be the optimal settings for my setup (RTX 3090 + AMD 5950X), along with a workaround for people not wanting to switch their Cinnamon DE, it's here if anybody wants to take a look: https://gist.github.com/blakkd/c3cfed5948c60d6e7ed28583c86c4e01

I'm so glad I can play under Linux again, finally!

Ssklynic 2025-07-09 github

Replying to [#7317 (Comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3049491878)

it sounds like OOM was triggered and your DE process was killed, or something crashed your DE session; in that case I think you should look into systemd journal first. still it could related to game though (for example, memory leak)

Ssimifor 2025-07-09 github

I've gotten the game to freeze on nvidia several times, freezes after a few minutes, then after a few seconds it brings up the unreal engine crash handler. This with nvidia open 575.64.03. But on my amd setup I haven't gotten the game to freeze in this fashion, and the recent reports I see are from nvidia, so I'm wondering if any amd users haev had the game crash, and also if the game has worked fine for any nvidia users.

@izerotwo if possible, try to grab proton logs. If you add PROTON_LOG=1 %command% to the game's launch parameter, proton will generate a log file in your home folder when you run the game called steam-2073850.log, if you run into the issue again, upload the file (you'll likely need to compress it first).

Adding to what @sklynic said, whenever other components in your system are affected by a game issue (like other stuff closing) it's a good rule of thumb to check for your kernel logs as well, as they'll likely contain some information.

If an issue happens, and you are in the same session (aka you didn't reboot) then you can get logs with this sudo dmesg > dmesg.log which will create a dmesg.log file in your current directory (your home folder, by default). But if you rebooted, you can use journalctl to get logs from the previous session by using journalctl -k -b -1 > dmesg.log

Ssklynic 2025-07-11 github

I've gotten the game to freeze on nvidia several times, freezes after a few minutes, then after a few seconds it brings up the unreal engine crash handler.

is it freeses on map loading screen? if so, and if you have both RTXGI enabled to Dynamic and Effects set above Low, maybe you can try this: https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3039059738

if it freezes at elsewhere (shader-compiling screen, mid round) do you have proton log?

Ssimifor 2025-07-11 github

@sklynic unfortunately, I had already tried that, and it didn't help. The game also froze at many points: shader compilation screen, main menu, practice range, while loading a match, and while inside a match as well.

Switching from nvidia-open to the proprietary drivers seems to have made the freezes disappear, at least on all low (haven't checked beyond that yet).

MMrNessuno 2025-07-11 github

Report of PC crashing playing The Finals with Wine Wayland enabled:
https://github.com/Etaash-mathamsetty/Proton/issues/19

Iizerotwo 2025-07-11 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3053519544

Yup i have already enabled logs in the anticipation of it crashing. But it hasn't crashed yet

Iizerotwo 2025-08-07 github

Looks like the game just crashes again after the latest 7.8 update

BBlisto91 2025-08-07 github

@izerotwo hi there. Are you able to provide a log of a time it crashes?

Iizerotwo 2025-08-07 github

@izerotwo hi there. Are you able to provide a log of a time it crashes?

yeah i am taking it rn.

Iizerotwo 2025-08-07 github

Log.zip Here's the Log! attached a journalctl log as well incase its helpful

Ssimifor 2025-08-09 github

@izerotwo Game seems to be working normally on my end. Something that caught my attention from your log is that 790M is being used, so I just wanted to confirm whether you had no dedicated graphics card.
That aside, I'd check a few things on your side: verifying game files, go from proton experimental bleeding edge to normal experimental or proton 10, and try if a newer mesa driver is available to you.

Iizerotwo 2025-08-09 github

@izerotwo Game seems to be working normally on my end. Something that caught my attention from your log is that 790M is being used, so I just wanted to confirm whether you had no dedicated graphics card. That aside, I'd check a few things on your side: verifying game files, go from proton experimental bleeding edge to normal experimental or proton 10, and try if a newer mesa driver is available to you.

Hey yeah, my issue seems to be a weird issue. Just restarting a couple of times and verifying the files seems to have fixed it. My nvidia gpu has had issues with suspending and wake so I am assuming that's whats there in the log, where it suspended incorrectly
As for proton i am already in bleeding edge.
Thanks

Ssimifor 2025-08-09 github

@izerotwo I was telling you to switch away from bleeding edge not into it, but iin this cause it sounds like your nvidia gpu becoming unavailable was the main issue.

I'd expect such breakage to show up on the kernel log when it ends up happening, so if you end up seeing games suddenly stop working, I'd check if there's anything about your nvidia card with sudo dmesg. You should check if the issue has been reported to nvidia https://forums.developer.nvidia.com/c/gpu-graphics/linux/148 and report it oterwise

Iizerotwo 2025-08-09 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3172068220

Oh I see my bad, I just stuck with bleeding edge due to the the many times the game has broken in the past and only quick parches in bleeding edge made the game playable. But knowing embark has started to test the game on linux as well. Am I right to think i no longer need to do this?
Yeah the nvidia suspend bug I had reported it to nvidia way back in version 560 days, yet no fixes for it yet.

Ssimifor 2025-08-09 github

@izerotwo I don't mean stopping using bleeding edge altogether, it's just that bleeding-edge has the most recent changes so it's always possible for some issue to crop up, so it's a good idea to temporarily switch it out just to rule it out of the equation, though in this case it was unrelated to your issue.

Iizerotwo 2025-08-09 github

@izerotwo I don't mean stopping using bleeding edge altogether, it's just that bleeding-edge has the most recent changes so it's always possible for some issue to crop up, so it's a good idea to temporarily switch it out just to rule it out of the equation, though in this case it was unrelated to your issue.

Yeah I didn't think of it back then, I was under the impression others had the issue too hence didn't bother checking it.

Iizerotwo 2025-08-10 github

I just tried out using proton ge 10-10 and noticed doesn't matter if I set it to wine Wayland (which performs slightly better) or xwayland there is quite a large performance difference between proton bleeding edge and proton ge 10-10, like GE is at 110ish in menu whilst bleeding edge is at 130-140.
Any reason why it acts so?

Mmikeymop 2025-08-10 github

Still having issues with Game recording on Kwin with this game.

Tried with and without gamescope, it works about 10% of the time, but I cannot find a pattern/configuration in which it always works.

Pphiph-s 2025-08-14 github

Since today's update i get kicked for "illegal operating system configuration" from ranked games. Happens at random times. I am on Debian 13 KDE.

HHSinger04 2025-08-14 github

Same with World Tour here, using Bazzite 42 KDE, running the game via Steam Flatpak.

Iizerotwo 2025-08-14 github

Yeah it seems to happen in all game modes. And even with secure boot on.

Ttaitep 2025-08-14 github

Same here. Fedora 42 gnome

SStarLederer 2025-08-14 github

Also happens on NixOS but I got kicked from Power Shift after having finished 2 Head2Head games. This does not seem intentional. Posted specs before, but I feel like they don't matter so won't repost or bother looking and linking unless asked otherwise (will take quite some digging)

SStarLederer 2025-08-14 github

Yeah it seems to happen in all game modes. And even with secure boot on.

I am not sure of what role secure boot plays in the new Battlefield 6 anticheat, which is why I assume you mentioned it, but I feel like it should not matter on Linux at all. As far as I understand it just prevents unauthorized parties from tampering with the device given hardware access and, as hardware owners, we are authorized. I also assume it can be spoofed?

But anyways, mine is off, if this info helps

Mmikeymop 2025-08-14 github

I don't think we should spoof it. But I do run with secure boot enabled and don't get kicked.

I usually only get kicked if I run a sudo command whilst the game is running.

Eg: if I run an update while I wait for matchmaking.

Do you have any custom made rootful SystemD units? Or something else running in the background?

Although, notably, Gpu-screen-recorder overlay (also rootful) doesn't seem to cause me to get kicked.

Iizerotwo 2025-08-14 github

I don't think we should spoof it. But I do run with secure boot enabled and don't get kicked.

I usually only get kicked if I run a sudo command whilst the game is running.

Eg: if I run an update while I wait for matchmaking.

Do you have any custom made rootful SystemD units? Or something else running in the background?

Although, notably, Gpu-screen-recorder overlay (also rootful) doesn't seem to cause me to get kicked.

Unfortunately running with secure boot enabled doesn't help at all.

Iizerotwo 2025-08-14 github

Tho perhaps my nangohud overlay is causing the issue.

Tterm1n4l 2025-08-14 github

I don't have any overlays enabled, and it doesn't matter if I select proton experimental or any other proton. I am getting kicked with 'forbidden system configuration' from matches. I was able to play a couple of head2head immediately post patch 7.9, but not anymore

SStarLederer 2025-08-14 github

I don't suggest that we should spoof it, just saying that using this as a security measure would be ineffective, which the devs would know and therefore this is probably not related to the issue. I am going to do some testing but so far it seems like i get kicked every third round of non-competitive modes. This seems unintentional

Iizerotwo 2025-08-14 github

I don't suggest that we should spoof it, just saying that using this as a security measure would be ineffective, which the devs would know and therefore this is probably not related to the issue. I am going to do some testing but so far it seems like i get kicked every third round of non-competitive modes. This seems unintentional

yeah it seems to be a bug, i just messaged them via their website and their community manager on discord knows of this issue now. So we should see a fix soon.

SStarLederer 2025-08-14 github

Tried running various sudo commands, such as whoami, systemctl status, top and flatpak list, and taking a screenshot with a Gnome overlay thing and none directly caused a kick (which is good because tbh, the finals, just like any other unauthorized app, has no business knowing when I do this), though one time sudo flatpak list list seemingly direcly caused a kick, just after a game restart, which so far was the only outlier. Having another window open on top of The Finals and moving the mouse in and out also does not trigger anything. I think the anticheat just fails or crashes on some 'big check every once in a while' because it is just not packaged well or insists on accessing some resource that is missing or denied access to, and it panics. I am running the game from Flatpack Steam on gnome Wayland with Nvidia drivers, i think this is as close as I can get to guessing anything useful

Bblakkd 2025-08-14 github

Since today's update i get kicked for "illegal operating system configuration" from ranked games. Happens at random times. I am on Debian 13 KDE.

same here
Steam .deb package proton hotfix & experimental bleeding edge. Can't play more than ~ 2 games in a row, sometimes even the first one end up triggering it

JJokerGermany 2025-08-14 github

Same here
Linux Mint 22
Debian Version

On the First Game....

Nnilathedragon 2025-08-14 github

I am also experiencing this on NixOS, Proton CachyOS (Wayland). It happened once just idling in the main menu and twice during the same World Tour round. It seems to be largely arbitrary.

JJokerGermany 2025-08-14 github

The Question is:
Is it largely arbitary or is the AntiCheat trying to hide the reasons why it's banning 🤔
e.g. Oh thats evil, lets wait <randomTime> until kick.

BBenutzername-gif 2025-08-14 github

In the patch notes they said Anti Cheat was changed from Easy Anti Cheat to Denouvo Anticheat.

Ssklynic 2025-08-14 github

Replying to [#7317 (comments)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3190125418)

EAC is always enabled. DENUVO Anti-Cheat is scheduled to be enabled for Steam version in Season 8 of this game, if current test on WinGDK (Xbox on PC) version goes well. Also, DAC was added into this game back in patch 7.3.0 but they have not touched it until now.

?ghost 2025-08-15 github

Just to add my experience (though it may not be helpful) I can play without issue, only now though. On launch with bleeding edge I got kicked for illegal operating system configuration. I swapped to proton 9 and the game wouldn't even launch. Then I moved back to bleeding edge and I was able to spend nearly an hour in the game without any issues.

OOlivierFRDierick 2025-08-15 github

Hello,

Still the same issue for me: TFGE0025 error after a training match is found (on the match loading screen).

https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-2325288770

Regards.

Eeira-fransham 2025-08-15 github

For what it’s worth, I was having the same issue but it doesn’t happen when playing on battery, only while plugged in

EDIT: never mind, it happened again, it just took longer than usual

HHateJoysticks 2025-08-15 github

The game is not even launching after the new update, The ac loading screen pops up, then nothing
I tried:
-remove my prefixes
-changed proton versions between ge and hotfix
-verified game files about 6 times

Ggofman 2025-08-15 github

The present issue with the kicks from matches should hopefully be solved (or improved) with the just updated Experimental ([bleeding-edge] branch, see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions#proton-bleeding-edge ). Untested though.

AAscellayn 2025-08-15 github

The present issue with the kicks from matches should hopefully be solved (or improved) with the just updated Experimental ([bleeding-edge] branch, see https://github.com/ValveSoftware/Proton/wiki/Proton-Versions#proton-bleeding-edge ). Untested though.

Currently after my second game, prior to the update I was getting kicked either after or during mid game, obviously since I only played for 2 games naturally it's not enough testing but on my end so far it looks like the problem is at least happening way less frequently.

EDIT: On post 4th game, seems definitely very much improved

?ghost 2025-08-15 · hidden on GitHub github

Hey guys I would recommend you check this out: https://reddit.com/r/thefinals/comments/1mqrr1n/response_to_the_system_integrity_violation_issue/. They have downgraded the EAC module and the claim that the issue is not with the new anti cheat but EAC. I think we are also facing slightly different issues than just the TFAV3015 but it's good to know that the finals team is working on it.

Iizerotwo 2025-08-15 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3192948376

A new patch was just added to proton experimental and I tried like an hour with it and wasn't kicked out. Fingers crossed but it seems to be fixed!

Nnilathedragon 2025-08-15 github

0 crashes since I updated. Very much improved, if not fixed completely even. Thank you for the quick response to this issue :D

JJokerGermany 2025-08-16 github

I played games yesterday and today.
(After one match i quit the game)
Everything was fine, but this happend to me 5 Minutes ago.
Looks like it still appears.

Ssimifor 2025-08-16 github

has anyone else been kicked when using proton experimenal bleeding edge? It has worked fine on my end.

@JokerGermany change the game's launch parameter to PROTON_LOG=1 %command% and share the resulting steam-2073850.log file when it crashes (you'll need to compress it first)
Also check if the error code you're getting is TFAV3015

Ssklynic 2025-08-17 github

FSR 3 Frame Generation not found in video setting even if set upscaling method to FSR3. Not sure if it's related to game itself or vkd3d-proton.

?ghost 2025-08-17 github

FSR 3 Frame Generation not found in video setting even if set upscaling method to FSR3. Not sure if it's related to game itself or vkd3d-proton.

I have seen others on windows have the same issue.

Ppollux78 2025-08-17 github

has anyone else been kicked when using proton experimenal bleeding edge? It has worked fine on my end.

@JokerGermany change the game's launch parameter to PROTON_LOG=1 %command% and share the resulting steam-2073850.log file when it crashes (you'll need to compress it first) Also check if the error code you're getting is TFAV3015

Well i played the game for 5 hours so i reckon its fixed, the game does love to get all stuttery with cache after a couple of hours, better than it filling up my memory constantly and then crashing like it used to :P

Bblakkd 2025-08-17 github

has anyone else been kicked when using proton experimenal bleeding edge? It has worked fine on my end.

@JokerGermany change the game's launch parameter to PROTON_LOG=1 %command% and share the resulting steam-2073850.log file when it crashes (you'll need to compress it first) Also check if the error code you're getting is TFAV3015

Entirely solved for me

Eeira-fransham 2025-08-18 github

Proton bleeding edge appears to have 100% fixed the issue for me, haven’t been kicked once since updating

Ggregorywaynepower 2025-08-19 github

I have unfortunately been kicked on Proton Experimental branch, on Pop!_OS 22.04 LTS

Tterm1n4l 2025-08-19 github

Solved for me also with Proton Experimental [bleeding edge]

Ssimifor 2025-08-19 github

@gregorywaynepower is this with experimental bleeding edge? base experimental does not have the fix

Ggregorywaynepower 2025-08-19 github

@gregorywaynepower is this with experimental bleeding edge? base experimental does not have the fix

Wasn't sure where to find it at first. Just to make sure I (and others that come after) got this right. I have to go to "Proton Experimental" in my library. Go to the "Betas" submenu, and enable "bleeding-edge" as listed in the image below. Found the instructions here.

Image
AAJuujarvi 2025-08-19 github

Hi folks! We just updated Proton Experimental so that The Finals would work without switching over to the bleeding-edge branch. If you continue to have problems, please let us know!

MMudiLoodi 2025-08-19 github

Still crashing after 5 mins or so on both untested and 9-0 bleeding edge.

Ssimifor 2025-08-19 github

@MudiLoodi if you mean bleeding edge 9.0, that's a very old build, you would have needed bleeding-edge, the one at the top of the list, but base experimental was updated so you don't need a beta to get it working at this point

MMudiLoodi 2025-08-19 github

I did test with both bleeding-edge builds, including the one at the top of the list. Tested with base experimental as well - still crashes unfortunately

Ggregorywaynepower 2025-08-19 github

I did test with both bleeding-edge builds, including the one at the top of the list. Tested with base experimental as well - still crashes unfortunately

What operating system are you on and what's your hardware?

MMudiLoodi 2025-08-20 github

Fedora 42 KDE, AMD Ryzen 7 9800X3D 8-Core Processor, AMD Radeon RX 9070 XT, 64GB DDR4

Ssimifor 2025-08-20 github

@MudiLoodi the recent discussions have been about getting kicked with an error code of TFAV3015. Are you getting crashes without this error involved?at what point of the game do they happen? When launching? In the main menu? At random points?

Also upload the log for the game. Add PROTON_LOG=1 %command% to the game's launch parameter and play the game, this will generate a log file in your home folder called steam-2073850.log

Ssklynic 2025-08-22 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3194295570)

above is tested on nvidia dgpu. tried force the game running on amd igpu with VK_DRIVER_FILES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json, I do got amd anti-lag 2 opinion instead of nvidia reflex, but still no fsr fg available.

Iisaacldev 2025-08-27 github

anyone managed to get fsr 3 frame generation working? The option isnt even there for me

?ghost 2025-08-27 github

I thought about saying it before but I didn't so I'll say it know. I haven't tried using fsr 3 frame gen but I don't think the issue is Linux. I have heard Windows users having the same issue where there isn't an option. They can't get it to work (seems like it tries to use the NVIDIA DLSS settings for FSR).

Ssklynic 2025-08-31 github

question for those have Effects set to Medium and higher: does the billboard in practice range play video for you? I needs to toggle the Effects setting to make it play

Ssynden 2025-08-31 github

question for those have Effects set to Medium and higher: does the billboard in practice range play video for you? I needs to toggle the Effects setting to make it play

I think the billboard shows when i use low. When i use higher the billboard gets black

Ssklynic 2025-08-31 github

if Effects is set on Low, it shows static picture instead. so you got video playback issue?

Ssynden 2025-08-31 github

if Effects is set on Low, it shows static picture instead. so you got video playback issue?

Yeah it seems to be so. I got black billboard on the side of the house yesterday when I played around with the video settings and noticed it

Llrockz 2025-09-04 github

Hello, I was told by Embark team member to post here about my issue with my OS crashing after closing The Finals.
Here are the requested info:
dmesg
journalctl
Not sure where to find proton logs..
System Info:
OS: EndeavourOS Linux x86_64
Host: X670 GAMING X AX
Kernel: 6.12.44-1-lts
Shell: bash 5.3.3
DE: Plasma 6.4.4
WM: kwin
Terminal: konsole
CPU: AMD Ryzen 7 7800X3D (16) @ 5.050GHz
GPU: AMD ATI Radeon RX 7700 XT / 7800 XT
Memory: 7854MiB / 31700MiB

Let me know if you need anything else.

Ppixelcluster 2025-09-04 github

@lrockz This looks like a known kernel bug to me. There's a fix for it already - it's going to be in Linux 6.17 and up.

Since you're running an LTS kernel, the fix will likely also arrive in some 6.12.xxx version, but I'm not sure which version that would be.

Llrockz 2025-09-04 github

@lrockz This looks like a known kernel bug to me. There's a fix for it already - it's going to be in Linux 6.17 and up.

Since you're running an LTS kernel, the fix will likely also arrive in some 6.12.xxx version, but I'm not sure which version that would be.

I have no clue about any of that, it only happens with The Finals, no other game (I've tested a few).
I'm fairly new to Linux, what kernel bug do you think this is linked with ? I would like to see if I could replicate the problem in another way to see if it is indeed tied to the kernel.

Jjoelawm 2025-09-12 github

Anyone else having a vulkan bug? This is on the new update.
Image

BBlisto91 2025-09-12 github

@joelawm hi there and thank you for the report. Can you attach a Proton log? If you launch the game with PROTON_LOG=1 %command% in the games Steam launch options a log should appear in your users home folder.

Jjoelawm 2025-09-12 github

@Blisto91 Here you go!
its 63 Mb so had to zip it.
steam-2073850.zip

Kkisak-valve maintainer 2025-09-12 github

The Finals not starting at all

Issue transferred from https://github.com/ValveSoftware/Proton/issues/9041.
@WinterFoxH posted on 2025-09-12T22:30:13:

Proton Experimental
The Finals steamid 2073850

Starting for 10 seconds without any windows to pop up, then stops I'm on Linux Mint.

steam-2073850.log

Kkisak-valve maintainer 2025-09-12 github

Hello @WinterFoxH, a header only Proton log hints that something went awry before Proton had a chance to start the game. If you completely close Steam, then run steam from a terminal, does the terminal spew have a hint when you tell Steam to start the game? Alternatively, you can look through the various Steam logs like ~/.local/share/Steam/logs/console-linux.txt for similar hints.

It's likely there's a filesystem or permission issue with your secondary Steam library folder /media/winterfox/Second Drive.

WWinterFoxH 2025-09-12 github

Could the problem be that i had installed the game on windows and the path that I'm using this Second Drive is the SteamLibrary that contains The Finals?

console-linux.txt

Kkisak-valve maintainer 2025-09-12 github

[2025-09-13 00:57:46] OSError: [Errno 22] Invalid argument: '../drive_c' -> '/media/winterfox/Second Drive/SteamLibrary/steamapps/compatdata/2073850/pfx//dosdevices/c:' points towards #5168. Proton is known to have a hard time with NTFS and the general recommendation is to use a Linux native filesystem.

Tangentially, https://github.com/ValveSoftware/steam-for-linux/blob/master/RelNotes.md#installation notes that sharing a Steam library folder between OSes is not supported and undefined behavior may occur.

Having written that, there's some community contributed workarounds at https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows which you might get lucky with.

Jjoan31 2025-09-14 github

Anyone else having a vulkan bug? This is on the new update. Image

Same issue here....

I have this only if I try to use Proton Experimental or Hot Fix. Not with Proton GE.

But with Proton GE, the game crash. Sometimes after start, or sometimes in game after 5 10 minutes playing :(

I tried workarounds from https://bonkmaykr.xyz/content/discovery_lin.htm changing ulimits and vm.max_map_count ... but it does not work....

Iizerotwo 2025-09-15 github

Is it just me or does everyone have to precompile their shaders after every launch i have already added the flag to remove the remove shader cache in /etc/environment.
This wasn’t an issue i have had till yesterday

Ssklynic 2025-09-15 github

it's suggested to use __GL_SHADER_DISK_CACHE_SIZE=10737418240 (or whatever number you preferred) instead of __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1, latter one should still works though but you will have to delete it mannually when driver updates. driver update, game update, switch to proton that specificly configured a different shader cache location (e.g. proton-cachyos) will trigger re-compile but should only happen once.

I am using proton-cachyos and it's using the skip env; I manually added former one and no re-compile for me

Iizerotwo 2025-09-15 github

it's suggested to use __GL_SHADER_DISK_CACHE_SIZE=10737418240 (or whatever number you preferred) instead of __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1, latter one should still works though but you will have to delete it mannually when driver updates. driver update, game update, switch to proton that specificly configured a different shader cache location (e.g. proton-cachyos) will trigger re-compile but should only happen once.

I am using proton-cachyos and it's using the skip env; I manually added former one and no re-compile for me

Yes it does work on proton ge and cachy os proton (I just tried this one too), but it manually makes me preload shaders again and again on proton experimental bleeding edge.

Ssimifor 2025-09-15 github

@izerotwo it's normal to need to compile shaders when switching proton versions

Iizerotwo 2025-09-15 github

Yes I know that I meant even on bleeding edge just a restart requires a precomplingng

Jjoan31 2025-09-15 github

Crash on launch with vkCreateComputePipelines when using Wayland (PROTON_ENABLE_WAYLAND=1)

Hello,

I’m experiencing consistent crashes when trying to run The Finals under Wayland.

  • System: Arch Linux
  • Kernel: 6.16.7
  • WM/Compositor: Hyprland (Wayland)
  • GPU driver / Mesa version: 25.2.2-2
  • Proton version: Proton-GE (latest)

Issue

  • When launching the game with PROTON_ENABLE_WAYLAND=1, the game randomly crashes with the following error:
    vkCreateComputePipelines
    
  • If I don’t set this variable (falling back to X11), the game launches and is a bit more stable, but it still crashes randomly during matches.
  • With Proton Experimental and Proton Hotfix, the game does not launch at all, showing this error at startup:
    failed to initialize dependencies
    

Steps to Reproduce

  1. Start the game with PROTON_ENABLE_WAYLAND=1 on Wayland.
  2. Observe crash.
  3. Start without the variable (X11 fallback).
  4. Game runs but crashes randomly during gameplay.
  5. Try with Proton Experimental/Hotfix → crash at startup (failed to initialize dependencies).

Expected Behavior

The game should launch and remain stable on both Wayland and X11.

Notes

Please let me know if logs (e.g., with PROTON_LOG=1) or other debug info would help — I can provide them.

Thanks!

Jjoan31 2025-09-15 github

I’ve attached the proton and journalctl logs.
The game crash occurred around 21:09–21:10.

logs.tar.gz

BBlisto91 2025-09-16 github

Please be aware that Proton forks like GE are not officially supported here.

Jjoan31 2025-09-16 github

Please be aware that Proton forks like GE are not officially supported here.

But when I use official Proton Experimental or Proton Hot Fix , the does not start with this error message :
failed to initialize dependencies

BBlisto91 2025-09-16 github

Can you attach a Proton log from a time it says that?

Jjoan31 2025-09-16 github
Jjoelawm 2025-09-17 github

For me the game runs alright with directX turned on but the directx11 it uses has so many visual issues that I would say its not really usable. This is very much a vulkan related issue. I tried updating my drivers and that also did nothing. All other games on my system are also unaffected.

Iisaacldev 2025-09-17 github

Has anyone been able to get fsr 3 frame generation working? I know they added support for it a few weeks ago but the option doesnt even show up for me. Im pretty sure my hardware is compatible with it

BBlisto91 2025-09-17 github

@joan31 I think this might be the lines of interest from your log

System.Exception: wayland,x11 not available
  at Xalia.Sdl.SplitOverlayBox.CreateWindows () [0x0005b] in <5b50cb9692864a58a57a8b9091dd6c44>:0 
  at Xalia.Sdl.SplitOverlayBox..ctor (Xalia.Sdl.WindowingSystem windowingSystem) [0x0002e] in <5b50cb9692864a58a57a8b9091dd6c44>:0 
  at Xalia.Sdl.WindowingSystem.CreateOverlayBox () [0x0001b] in <5b50cb9692864a58a57a8b9091dd6c44>:0 
  at Xalia.Ui.UiMain..ctor () [0x00039] in <5b50cb9692864a58a57a8b9091dd6c44>:0 
  at Xalia.MainClass.Init (Xalia.Gudl.GudlStatement[] config) [0x0001b] in <5b50cb9692864a58a57a8b9091dd6c44>:0 

Does setting SDL_VIDEODRIVER=windows,wayland,x11 in the games launch options help? Alternatively try PROTON_USE_XALIA=0 if not.

Jjoan31 2025-09-17 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3304098936

Your workeround work, now the game can start with Proton Experimental.

But the game, like GE Proton, crashes randomly during gameplay.

Jjoelawm 2025-09-17 github

@Blisto91 that didn't help the VkCreateComputePipelines unfortunately

00PandaDEV 2025-09-19 github

I'm having the same issue as joan31.

  • System: Arch Linux
  • Kernel: 6.16.7
  • WM/Compositor: Hyprland (Wayland)
  • GPU driver: Nvidia 580.82.09-2
  • Proton version: Proton Experimental

I get no error from the game itself, but it constantly crashes after a few minutes into a match, not sure if it would also happen when just staying in the main menu.

The launch options I used in steam:

PROTON_ENABLE_WAYLAND=1 PROTON_LOG=1 SDL_VIDEODRIVER=windows,wayland,x11 %command%

Here are the protonlogs:

logs.tar.gz

edit: Just played again with a downgraded version of nvidia-dkms to 570.135.02 and got this screen after my whole pc freezed mid game.

Image

logs.tar.gz

EDIT: It's fixed the problem was an incorrect setting in the bios causing constant memory crashes.

Eendlessterror 2025-09-25 github

The Finals: core dumps on each game exit

Compatibility Report

  • Name of the game with compatibility issues: The Finals
  • Steam AppID of the game: 2073850

System Information

I confirm:

  • [ X] that I haven't found an existing compatibility report for this game.
  • [ X] that I have checked whether there are updates for my system available.

Symptoms

Game runs fine, both video and audio, with the exception of some phantom key presses (I will open a separate bug report for it). However on each exit a coredump file is created more than 1Gb in size.

Reproduction

  1. Start The Finals
  2. Play some
  3. Exit game
  4. Large core file will be generated (>= 1Gb)

steam log: steam-2073850.zip

FFuzzyQuils 2025-09-25 github

https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3334961688

I have the exact same problem here. It also affects Overwatch 2. Both games use NVIDIA Reflex and the crash in question seems to be related to that as the latter game wasn’t affected until DXVK got NVIDIA Reflex support. Only Marvel Rivals doesn’t seem to be affected out of the Reflex games in my library.

Eendlessterror 2025-09-26 github

[#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3334961688)

I have the exact same problem here. It also affects Overwatch 2. Both games use NVIDIA Reflex and the crash in question seems to be related to that as the latter game wasn’t affected until DXVK got NVIDIA Reflex support. Only Marvel Rivals doesn’t seem to be affected out of the Reflex games in my library.

It is crazy that noone has observed this, otherwise I'm certain it would have been reported a lot by now. Personally, I did not notice it at first, but was curious why the Windows version took so close to release resources after exiting. Doing a top showed on Linux showed that core was being dumped and here we are...

It would be great if at least another nvidia user on bleeding edge distros could confirm this behaviour.

Can reflex be disabled from within game for testing purposes? If not, is this something that could/should be reported upstream, and, if so, what upstream is her, considering Nvidia drivers' nature?

Eendlessterror 2025-09-26 github

Phantom key (mouse?) presses

Apart from the core dump at exit (https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3334961688) issue, I do have another that's driving me crazy on Linux (the windows install on the same rig works just perfectly): I've got a logitech wireless mouse with the side buttons mapped to reload and defib ("R" and "4" normally). Out of the blue (could not isolate the conditions this problem arises from) defib especially gets activated out of the blue...

Have not seen any refs to this, would be glad if someone can offer a solution. Setup is the same as in comment #7317.

FFuzzyQuils 2025-09-26 github

It is crazy that noone has observed this, otherwise I'm certain it would have been reported a lot by now. Personally, I did not notice it at first, but was curious why the Windows version took so close to release resources after exiting. Doing a top showed on Linux showed that core was being dumped and here we are...

It would be great if at least another nvidia user on bleeding edge distros could confirm this behaviour.

Can reflex be disabled from within game for testing purposes? If not, is this something that could/should be reported upstream, and, if so, what upstream is her, considering Nvidia drivers' nature?

Disabling Reflex has no effect; if certain games have Reflex integration at all, the coredump occurs immediately on game shutdown.

Ssklynic 2025-09-26 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3334961688)

Had this issue before and I disabled coredump with systemd settings... and it doesn't seems to occcur now after I re-enabled it on my setup, not sure what happened. I kept nvidia reflex off all the time.

Iizerotwo 2025-09-26 github

I have noticed a massive spike in cpu usage. I mean I don't have the most powerful cpu but it's no slouch (R 7950hs). And this cpu usage meant by gpu was only getting used to like 70-80% leading to stuttering and stuff is this something anyone else noticed? And overall did anyone find a fix to performance and the stutter issue.

Ssklynic 2025-09-27 github

same here, 40%~60% cpu usage in match, r7 6800h, not sure what happened but game having more microstrutter than before even with frame limiter

Iizerotwo 2025-09-27 github

same here, 40%~60% cpu usage in match, r7 6800h, not sure what happened but game having more microstrutter than before even with frame limiter

Yup same, enabling proton log makes the stutters really bad which kinda sucks because I was trying to find the root cause of the crashing (typical software stuff when I am looking carefully it will never show the problems)

Tterm1n4l 2025-10-16 github

since latest 8.5 update, currently seeing the game get stuck on loading shaders at 99%...doesn't seem to be causing any issues per se, but it's slightly annoying to see the pop up...

Ppollux78 2025-10-16 github

since latest 8.5 update, currently seeing the game get stuck on loading shaders at 99%...doesn't seem to be causing any issues per se, but it's slightly annoying to see the pop up...

I have no issues with loading the shader cache with this update, cachyos, amd rx 6700 10GB, Mesa 25.2.4, kernel 6.17.3, is this nvidia or something else?

Tterm1n4l 2025-10-16 github

I've got an nvidia rtx 4060 ti 8 Gb card yes, Fedora 42, steam native, proton experimental [bleeding-edge], never had any uncommon issues with the game prior to today. already tried verifying game files...probably going to try reverting to non-bleeding edge.

EDIT: proton experimental (non bleeding-edge) works fine and does not have this shader cache problem

Iike08 2025-10-16 github

since latest 8.5 update, currently seeing the game get stuck on loading shaders at 99%...doesn't seem to be causing any issues per se, but it's slightly annoying to see the pop up...

I had this problem yesterday. The only way i could fix it was to reinstall the game.

Ssklynic 2025-10-16 github

This game seems a bit weird with cache, it will re-compile after you launch for the second time even there is no driver update

for example: 92f74448a56b9fe6.bin and 92f74448a56b9fe7.bin in nvidia's shader cache folder. game compiled one and will complie another

Eendlessterror 2025-10-16 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3334961688

Additional info on the issue from journalctl -xe:

Οκτ 16 21:38:37 shocknawe steam[2185]: src/common/pipes.cpp (884) : stalled cross-thread pipe.
Οκτ 16 21:38:37 shocknawe steam[2185]: 10/16 21:38:37 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(118828)
Οκτ 16 21:38:37 shocknawe assert_20251016213837_8.dmp[3616170]: Uploading dump (out-of-process)
                                                                   /tmp/dumps/assert_20251016213837_8.dmp
Οκτ 16 21:38:37 shocknawe steam[2185]: assert_20251016213837_8.dmp[3616170]: Uploading dump (out-of-process)
Οκτ 16 21:38:37 shocknawe steam[2185]: /tmp/dumps/assert_20251016213837_8.dmp
Οκτ 16 21:38:37 shocknawe steam[2185]: src/clientdll/steamclient.cpp (835) : bufRet.TellPut() == sizeof(uint8)
Οκτ 16 21:38:37 shocknawe steam[2185]: 10/16 21:38:37 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(118828)
Οκτ 16 21:38:37 shocknawe steam[2185]: assert_20251016213837_11.dmp[3616174]: Uploading dump (out-of-process)
Οκτ 16 21:38:37 shocknawe assert_20251016213837_11.dmp[3616174]: Uploading dump (out-of-process)
                                                                    /tmp/dumps/assert_20251016213837_11.dmp
Οκτ 16 21:38:37 shocknawe steam[2185]: /tmp/dumps/assert_20251016213837_11.dmp
Οκτ 16 21:38:39 shocknawe assert_20251016213837_8.dmp[3616170]: Finished uploading minidump (out-of-process): success = yes
Οκτ 16 21:38:39 shocknawe assert_20251016213837_8.dmp[3616170]: response: Discarded=1
Οκτ 16 21:38:39 shocknawe steam[2185]: assert_20251016213837_8.dmp[3616170]: Finished uploading minidump (out-of-process): success = yes
Οκτ 16 21:38:39 shocknawe steam[2185]: assert_20251016213837_8.dmp[3616170]: response: Discarded=1
Οκτ 16 21:38:39 shocknawe steam[2185]: assert_20251016213837_8.dmp[3616170]: file ''/tmp/dumps/assert_20251016213837_8.dmp'', upload yes: ''Discarded=1''
Οκτ 16 21:38:39 shocknawe assert_20251016213837_8.dmp[3616170]: file ''/tmp/dumps/assert_20251016213837_8.dmp'', upload yes: ''Discarded=1''
Οκτ 16 21:38:39 shocknawe assert_20251016213837_11.dmp[3616174]: Finished uploading minidump (out-of-process): success = yes
Οκτ 16 21:38:39 shocknawe assert_20251016213837_11.dmp[3616174]: response: Discarded=1
Οκτ 16 21:38:39 shocknawe steam[2185]: assert_20251016213837_11.dmp[3616174]: Finished uploading minidump (out-of-process): success = yes
Οκτ 16 21:38:39 shocknawe steam[2185]: assert_20251016213837_11.dmp[3616174]: response: Discarded=1
Οκτ 16 21:38:39 shocknawe steam[2185]: assert_20251016213837_11.dmp[3616174]: file ''/tmp/dumps/assert_20251016213837_11.dmp'', upload yes: ''Discarded=1''
Οκτ 16 21:38:39 shocknawe assert_20251016213837_11.dmp[3616174]: file ''/tmp/dumps/assert_20251016213837_11.dmp'', upload yes: ''Discarded=1''
Οκτ 16 21:38:41 shocknawe steam[2185]: Thread "CJobMgr::m_WorkThreadPool:0" (ID 2443) failed to shut down
Οκτ 16 21:38:51 shocknawe steam[2185]: Thread "CJobMgr::m_WorkThreadPool:0" (ID 2443) failed to shut down
Οκτ 16 21:38:58 shocknawe steam[2185]: [2025-10-16 21:38:58] Shutdown
Οκτ 16 21:38:58 shocknawe kded6[1541]: Service  ":1.79" unregistered
Eepicbattle1 2025-10-19 github

does anyone else's game freeze and subsequently crash when loading into a new match after alt-tabbing? i've tried using proton-ge and proton experimental and nothing changes. i'm using plasma 6.4.5 and an nvidia gpu (5060ti) and would like to know if any other nvidia users encounter this issue.

Ssimifor 2025-10-19 github

@epicbattle1 it'd be best if you could share as much information about your setup as possible.
Driver version, kernel version, desktop environment, whether you're running the game borderlerss/fullscreen/windowed

Eepicbattle1 2025-10-20 github

i'm using arch linux, the kernel is 6.17.3-zen2-1-zen, nvidia driver version is 580.95.05, plasma version is 6.4.5, i've run the game both in borderless and fullscreen but this happens regardless of the setting

Ssimifor 2025-10-20 github

@epicbattle1 do you have idle energy saving/ inactive window energy savings enabled? If so, can you check if disabling them makes a difference for your issue?

Eepicbattle1 2025-10-20 github

one of these settings appears to have fixed the issue, thanks

DDAUNTIN 2025-10-21 github

I'm getting mircostuttering using epic preset for effects in the graphic settings, it seem to be tied to video playback on the billboards.

Image

GPU: Nvidia 4070 ti

Desktop: Kde 6.4.5

drivers version: 580.95.05

Kernel: 6.17.3-1-default

Ssklynic 2025-10-22 github

Replying to [#7317 (comments)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3411137518)

This (shader compile process stuck at 99%) is likely a regression introduced in upstream proton bleeding-edge (or wine or vkd3d or other components), as every other proton falling behind bleeding-edge starts having this issue after update. (edit: switched between vkd3d version(edit again: I think I made some mistake when applying vkd3d-proton, will come back later), switch from nvidia to amd also won't solve this, only proton version)

I tried bisect it but cannot compile a build. Did you remember the last time you played the game before this issue appeared? This may helpful for devs to bisect by themselves-from your description, the commit is very likely in between experimental-10.0-20251006b and experimental-10.0-20251017.

edit 3: it's vkd3d-proton, switched to older version and issue is gone (I should have a look at proton log first... hints there)

Eendlessterror 2025-10-22 github

Replying to [#7317 (comments)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3411137518)

My Arch build was installed in August (IIRC) and I had the same issue (kernel dump on every game exit) since the start. So the issue might be older than that.

Furthermore, after my initial trouble report at https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3334961688 there were a couple of reporters right after that, stating that the issue is nvidia reflex related and that even disabling it in game does not help (since it gets loaded anyways). Furthermore, other games are also plagued with the same issue.

Vvolnes 2025-10-23 github

well after last update they implement DENUVO and game fully broken for now.
Denuvo anti-cheat is not starting.

Image

The game has crashed, and terminated with exitcode: 57,005.

SID: d3t0rqpqscug2b0icvtg
TID: 7702683362491166328

Image

dump file is created.

THEIA_146237_408.dmp.zip

Ssklynic 2025-10-23 github

Replying to [#7317 (Comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3436516321)

What proton are you using? EAC and DAC are installed when running install script and most used proton-experimental working fine. And do you have other system info, such as driver, kernel version, launch command if possible

Ssklynic 2025-10-23 github

Replying to [#7317 (Comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3411053860)

Fix for preloading shader stuck at 99% is shipped now on proton experimental bleeding-edge branch. Since this issue doesn't affect gameplay, you can wait until experimental or other proton updated with upstream patch.

edit: proton-experimental 10.0-20251023 shipped with the fix.

MMineatom 2025-10-24 github

AMD Anti-lag 2 does not appear in Video settings anymore on mesa-git (using bleeding edge experimental)

BBillli11 2025-10-24 github

AMD Anti-lag 2 does not appear in Video settings anymore on mesa-git (using bleeding edge experimental)

anti-lag layer is now disable by default, https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37509

use

ENABLE_LAYER_MESA_ANTI_LAG=1 %command%

to enable anti lag again.

DDissCent 2025-11-05 github

Since a few days (probably since the denuvo update?) the game now crashes for me only when entering the loading screen for the map "skyway stadium". I tried different video settings, etc. but had no luck so far.

This error isn't easy to reproduce since I need to join a random game with that map, so I unfortunately can't attach any logs yet, but at least I can post the exception that is shown in the Unreal Engine crash handler:
Fatal error!

Unhandled Exception: 0xc0000029

0x00006ffffff93ae8 ntdll.dll!UnknownFunction []
0x00006ffffff65a4d ntdll.dll!UnknownFunction []
0x00006ffffff652e7 ntdll.dll!UnknownFunction []
0x00006ffffd591d89 VCRUNTIME140.dll!UnknownFunction []
0x0000000149cc9a0f Discovery-d.exe!UnknownFunction []
0x0000000149cca2a4 Discovery-d.exe!UnknownFunction []
0x0000000149cca1c9 Discovery-d.exe!UnknownFunction []
0x0000000149cc8d0c Discovery-d.exe!UnknownFunction []
0x0000000149c71357 Discovery-d.exe!UnknownFunction []
0x00000000f6161f00 UnknownFunction []
0x00000000f6132db0 UnknownFunction []
0x0000000000000001 UnknownFunction []
0x0000000000b9a7cc UnknownFunction []
0x000000000000003b UnknownFunction []
0x000000000000003b UnknownFunction []
0x00000000000005d1 UnknownFunction []
0x000000000000000f UnknownFunction []
0x0000000400000567 UnknownFunction []
0x0000000140936bd0 Discovery-d.exe!UnknownFunction []
0x0000000000b9aa80 UnknownFunction []
0x0000000000b9aa98 UnknownFunction []
0x0000000000b9aac8 UnknownFunction []
0x0000000000b9aae0 UnknownFunction []
0x0000000000b9aaf8 UnknownFunction []
0x0000000000b9ab10 UnknownFunction []
0x0000000000b9ab28 UnknownFunction []
0x0000000000b9ab40 UnknownFunction []
0x0000000000b9ab58 UnknownFunction []
0x0000000000b9ab70 UnknownFunction []
0x0000000000b9aba0 UnknownFunction []
0x0000000000b9abb8 UnknownFunction []
0x0000000000b9abd0 UnknownFunction []
0x0000000000b9abe8 UnknownFunction []
0x0000000000b9ac00 UnknownFunction []
0x0000000000b9ac18 UnknownFunction []
0x0000000000b9ac30 UnknownFunction []
0x0000000000b9ac48 UnknownFunction []
0x0000000000b9ac78 UnknownFunction []
0x0000000000b9ac90 UnknownFunction []
0x0000000000b9aca8 UnknownFunction []
0x0000000000b9acc0 UnknownFunction []
0x0000000000b9acd8 UnknownFunction []
0x0000000000b9acf0 UnknownFunction []
0x0000000000b9ad08 UnknownFunction []
0x0000000000b9ad20 UnknownFunction []
0x0000000000b9ad38 UnknownFunction []
0x0000000000b9ad68 UnknownFunction []
0x0000000000b9ad80 UnknownFunction []
0x0000000000b9ad98 UnknownFunction []
0x0000000000b9adb0 UnknownFunction []
0x0000000000b9adc8 UnknownFunction []
0x0000000000b9ade0 UnknownFunction []
0x0000000000b9adf8 UnknownFunction []
0x0000000000b9ae10 UnknownFunction []
0x0000000000b9ae40 UnknownFunction []
0x0000000000b9ae58 UnknownFunction []
0x0000000000b9ae70 UnknownFunction []
0x0000000000b9ae88 UnknownFunction []
0x0000000000b9aea0 UnknownFunction []
0x0000000000b9aeb8 UnknownFunction []
0x0000000000b9aed0 UnknownFunction []
0x0000000000b9aee8 UnknownFunction []
0x0000000000b9af18 UnknownFunction []
0x0000000000b9af30 UnknownFunction []
0x0000000000b9af48 UnknownFunction []
0x0000000000b9af60 UnknownFunction []
0x0000000000b9af78 UnknownFunction []
0x0000000000b9af90 UnknownFunction []
0x0000000000b9afa8 UnknownFunction []
0x0000000000b9afc0 UnknownFunction []
0x0000000000b9aff0 UnknownFunction []
0x0000000000b9b008 UnknownFunction []
0x0000000000b9b020 UnknownFunction []
0x0000000000b9b038 UnknownFunction []
0x0000000000b9b050 UnknownFunction []
0x0000000000b9b068 UnknownFunction []
0x0000000000b9b080 UnknownFunction []
0x0000000000b9b098 UnknownFunction []
0x0000000000b9b0c8 UnknownFunction []
0x0000000000b9b0e0 UnknownFunction []
0x0000000000b9b0f8 UnknownFunction []
0x0000000000b9b110 UnknownFunction []
0x0000000000b9b128 UnknownFunction []
0x0000000000b9b140 UnknownFunction []
0x0000000000b9b158 UnknownFunction []
0x000000a100000000 UnknownFunction []
0x000000000001356c UnknownFunction []
0x0000000000b9a900 UnknownFunction []
0x0000005f00000001 UnknownFunction []
0x0000000100000415 UnknownFunction []
0x0000000000b9d978 UnknownFunction []
0x0000010000000001 UnknownFunction []
0x0000000000003600 UnknownFunction []
0x0000000000b9d990 UnknownFunction []
0x0000010000000001 UnknownFunction []
0x0000000000007500 UnknownFunction []
0x0000000000b9d9a8 UnknownFunction []
0x0000010000000001 UnknownFunction []
0x000000000000b400 UnknownFunction []
I thought it might have something to do with sysctl's `vm.max_map_count` being too low, but it is set to 1048576 which should be enough? Strangely, I receive the following messages in `dmesg`:
[166507.845188] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11855ae di:ffffffffff600000
[166507.849390] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11a6a7e di:ffffffffff600000
[166507.862216] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11d6d7f di:ffffffffff600000
[166507.864810] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11c4858 di:ffffffffff600000
[166507.869854] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11c91fa di:ffffffffff600000
[166507.878274] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11cfb42 di:ffffffffff600000
[166507.882081] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11c843b di:ffffffffff600000
[166507.887656] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11cb1fe di:ffffffffff600000
[166507.901082] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11d4ab7 di:ffffffffff600000
[166507.912850] Discovery-d.exe[402695] vsyscall read attempt denied -- look up the vsyscall kernel parameter if you need a workaround ip:700000e3b55c cs:33 sp:b9bcd8 ax:b9bd40 si:11d3548 di:ffffffffff600000
[166510.755703] umip_printk: 121 callbacks suppressed
[166510.755707] umip: wine_threadpool[402701] ip:700002d571ee sp:2801d240: SMSW instruction cannot be used by applications.
[166510.755712] umip: wine_threadpool[402701] ip:700002d571ee sp:2801d240: For now, expensive software emulation returns the result.
[166512.757151] umip: wine_threadpool[402711] ip:700002d571ee sp:2e79d240: SMSW instruction cannot be used by applications.
[166512.757161] umip: wine_threadpool[402711] ip:700002d571ee sp:2e79d240: For now, expensive software emulation returns the result.
[166514.762667] umip: wine_threadpool[402742] ip:700002d571ee sp:3f62d240: SMSW instruction cannot be used by applications.

Would be great if anyone could try to reproduce this issue.
Otherwise, I'll be back with log messages in a few days.

Ggofman 2025-11-05 github

Could you please attach the full, uncut, compressed Proton default log (recorded with PROTON_LOG=1 %command% launch options) of the reproduction using Proton Experimental (or Proton Experimental bleeding edge branch)?

DDissCent 2025-11-06 github

@gofman Sure! I have uploaded it here, but be aware it has 5,1 GB uncompressed: https://temp.sh/cBMFT/steam-2073850.log.xz

Ggofman 2025-11-06 github

@gofman Sure! I have uploaded it here, but be aware it has 5,1 GB uncompressed: https://temp.sh/cBMFT/steam-2073850.log.xz

Thanks! Somehow I can't make much sense of the log (not because of the size at all), I don't see the 0xc0000029 exception there at all, but some chances are it is the same issue.

A broad cause for 0xc0000029 exception was a recent regression in Proton Experimental bleeding-edge branch only, where it now should hopefully be fixed (with just updated Experimental bleeding-edge 267237). Could you please confirm if that is fixed if possible, and if not, get another log with the message, both Proton log and Unreal crash log like in the comment before?

Mmikeymop 2025-11-07 github

Whatever is in the current Proton Experimental seems to have restored steam game recording functionality with this game. BuildId 20516728.

Running with

PROTON_ENABLE_WAYLAND=1 %command%
BBillli11 2025-11-07 github

@mikeymop

PROTON_ENABLE_WAYLAND=1 should only work on proton GE or EM.

Here list of env Proton Experimental check
PROTON_USE_WINED3D
PROTON_USE_WINED3D11
PROTON_DXVK_D3D8
PROTON_NO_D3D11
PROTON_NO_D3D10
PROTON_NO_ESYNC
PROTON_NO_FSYNC
PROTON_FORCE_LARGE_ADDRESS_AWARE
PROTON_OLD_GL_STRING
PROTON_HIDE_NVIDIA_GPU
PROTON_HIDE_VANGOGH_GPU
PROTON_HIDE_INTEL_GPU
PROTON_SET_GAME_DRIVE
PROTON_SET_STEAM_DRIVE
PROTON_NO_XIM
PROTON_HEAP_DELAY_FREE
PROTON_HEAP_ZERO_MEMORY
PROTON_DISABLE_NVAPI
PROTON_FORCE_NVAPI
PROTON_HIDE_APU
Here list of env Proton GE check
PROTON_USE_WINED3D
PROTON_USE_WINED3D11
PROTON_NO_WM_DECORATION
PROTON_DXVK_D3D8
PROTON_NO_D3D11
PROTON_NO_D3D10
PROTON_NO_ESYNC
PROTON_NO_FSYNC
PROTON_FORCE_LARGE_ADDRESS_AWARE
PROTON_OLD_GL_STRING
PROTON_HIDE_NVIDIA_GPU
PROTON_HIDE_VANGOGH_GPU
PROTON_HIDE_INTEL_GPU
PROTON_SET_GAME_DRIVE
PROTON_SET_STEAM_DRIVE
PROTON_NO_XIM
PROTON_HEAP_DELAY_FREE
PROTON_HEAP_ZERO_MEMORY
PROTON_DISABLE_NVAPI
PROTON_FORCE_NVAPI
PROTON_HIDE_APU
PROTON_ENABLE_WAYLAND
PROTON_USE_WAYLAND
PROTON_PREFER_SDL
PROTON_USE_SDL
PROTON_FSR4_UPGRADE
PROTON_FSR4_RDNA3_UPGRADE
PROTON_NATIVE_AGS
PROTON_ENABLE_HDR
PROTON_USE_HDR
PROTON_NO_NTSYNC
PROTON_USE_WRITECOPY
OOvyerus 2025-11-07 github

Have not been able to play a single match since update 8.6.0 a few weeks ago. The game freezes and then crashes a few seconds after the loadout screen starts getting shown. Interestingly the practice range seems to run fine, I'm guessing because it doesn't have the loadout screen.

Nixos Unstable (doing updates weekly)
Kernel 6.12.56
Ryzen 9 5900XT
Radeon RX 7900 XT

steam-2073850.tar.gz

EDIT: Did some testing on my Steam Deck and it's working fine there even on bleeding-edge, so might be something weird with NixOS.

EDIT: On a whim I turned off Steam Game Recording and now it's working perfectly fine.

DDissCent 2025-11-07 github

@gofman I just tested it and the map is now loading again - thank you! :)

Ppollux78 2025-11-13 github

In the newest update 8.9.0, we are seeing the same message from arc raiders with the drivers being newer then what the game recommends.

Image
Iisaacldev 2025-11-19 github
Image Anyone else getting this? Im on CachyOs
Ppollux78 2025-11-20 github

Image Anyone else getting this? Im on CachyOs

please provide a log by doing PROTON_LOG=1 %command% as the launch command and try to replicate the crash, then upload the log that will be in the home folder, please describe the hardware you are using aswell on cachyos + kernel + mesa or nvidia driver.

TTantalus-Malheureux 2025-11-21 github

worked fine until recently now getting:

Image

after a while of gameplay the game crashes:

Image

logs and info:
link

    deviceName         = AMD Radeon RX 9070 XT (RADV GFX1201)
    driverID           = DRIVER_ID_MESA_RADV
    driverName         = radv
    driverInfo         = Mesa 25.2.7-cachyos1.2
LLordEnder-Kitty 2025-11-30 github

I'm getting the same crash. I tried reinstalling my os which fixed it for a few days but it's started crashing again. I tried reinstalling the game and it still crashes. I tried different proton versions and it still crashes. I tried downgrading my mesa driver and it still crashes. It doesn't make any sense. I don't understand why reinstalling my os only temporarily fixed it. It's annoying and I haven't seen anyone talking about it other than a few small places like this.
Here's my specs and logs.
https://drive.google.com/file/d/1kotlUAvYZiXVDM5M3u0pSJtuxtFaJS1W/view?usp=sharing

Image
TTantalus-Malheureux 2025-11-30 github

@LordEnder-Kitty do you have expo turned on in BIOS?

LLordEnder-Kitty 2025-11-30 github

What is that?

TTantalus-Malheureux 2025-11-30 github

@LordEnder-Kitty makes your RAM go faster. You can check in your bios settings if it is turned on and what profile its running. (if your hardware is compatible that is).

LLordEnder-Kitty 2025-11-30 github

Would RAM really be the issue? If so, then why did it work before and get fixed temporarily when I reinstalled my os?

TTantalus-Malheureux 2025-11-30 github

@LordEnder-Kitty no idea, mine worked fine at the beginning too. I am trying to narrow it down right now, so any information is helpfull.

fwiw it seems to run more stable with EXPO turned off. further testing needed.

LLordEnder-Kitty 2025-11-30 github

I believe my RAM is DDR4 which I don't think is compatible with expo

Iizerotwo 2025-11-30 github

I believe my RAM is DDR4 which I don't think is compatible with expo

DDR4 also supports expo. Expo is just intels version of allowing memory to be overclocked (expo also works with AMDs tech i forget it's name)

LLordEnder-Kitty 2025-11-30 github

According to google, AMD EXPO apparently doesn't support DDR4.

TTantalus-Malheureux 2025-11-30 github

@izerotwo wrong way around

Iizerotwo 2025-11-30 github

@izerotwo wrong way around

Ah yeah, my bad but my point still stands.
XMP works on AMD platforms fine for DDR4.

Ssimifor 2025-11-30 github

@Tantalus-Malheureux I checked with power shift 2 days ago on a 9060xt without issue. How often does the issue happen? with what settings? and does it happen with stock proton experimental?

TTantalus-Malheureux 2025-11-30 github

@simifor happens with every proton version I've tried (experimental, GE, cachyos-proton, hotfix).

settings don't seem to have much impact and it happens every time after 3-20 min into playing.

Since disabling EXPO (a few hours ago) the game hasn't crashed (fingers crossed), so that is my current, but sub-optimal, workaround.

every other game or software runs perfectly with expo turned on, just THE FINALS crashes.

LLordEnder-Kitty 2025-11-30 github

How do you disable expo? I can't find it in my bios. Does it only appear if you have compatible hardware?

LLordEnder-Kitty 2025-11-30 github

Figured it out. Whatever I set it to doesn't affect anything. It always crashes either way.

Ssimifor 2025-12-02 github

@Tantalus-Malheureux the thing with overclocking is that it seems stable until suddenly it's not with certain workloads. You can probably tweak it to go faster than stock but slower than expo settings and have it be stable

Ssklynic 2025-12-10 github

In patch notes: "Added quality settings to the RTXGI editor menu, including an option to toggle software global illumination"

I cannot find this "software global illumination" setting in Video settings, with dxr enabled or disbaled by vkd3d-proton env. Can anyone confirm this?

LLordEnder-Kitty 2025-12-12 github

I solved my issue. Deleting the steam folder seems to fix it. I'm not sure what part of it though was causing the issue. Just annoying that it deletes all my games installed. At least I never have too many installed at once.

Eepicbattle1 2025-12-16 github

Does anyone else's performance get progressively worse after the new season? My frame times become unstable after a couple of matches and the FPS drops by a few percent as well.

Iizerotwo 2025-12-16 github

Does anyone else's performance get progressively worse after the new season? My frame times become unstable after a couple of matches and the FPS drops by a few percent as well.

The games performance is kinda bad with some devices rn. Be it on windows or via proton. So all we can do is embark fixes the issues

FFuzzyQuils 2025-12-17 github

I solved my issue. Deleting the steam folder seems to fix it. I'm not sure what part of it though was causing the issue. Just annoying that it deletes all my games installed. At least I never have too many installed at once.

For future reference, you could get away with just opening the Steamapps folder then going to compatdata > [AppID] (in this case, 2073850) and deleting either the appid folder or everything inside; this will reset game settings not stored on Embark's servers however so if you've got anything specific you want to keep set, have some screenshots of those settings handy to change them back.

This effectively deletes the "Windows install" (aka. WINE prefix) Proton makes for THE FINALS which then gets rebuilt next game launch. Your actual game files will be left untouched, as well as other installed games' prefixes and files.

LLordEnder-Kitty 2025-12-17 github

For future reference, you could get away with just opening the Steamapps folder then going to compatdata > [AppID] (in this case, 2073850) and deleting either the appid folder or everything inside; this will reset game settings not stored on Embark's servers however so if you've got anything specific you want to keep set, have some screenshots of those settings handy to change them back.

This effectively deletes the "Windows install" (aka. WINE prefix) Proton makes for THE FINALS which then gets rebuilt next game launch. Your actual game files will be left untouched, as well as other installed games' prefixes and files.

I know. I'm accustomed to memorizing my games settings though because of using and making mods for Minecraft. I just naturally memorize all my settings and I can set them all up in like 1-3 minutes. lol

Rrasone-hash 2025-12-20 github

My game keeps crashing right after the splash screen ends, the game opens and immediately closes, im on Mint on the nvidia 580 driver on a 3060. this issue have been occurring for at least 6 months

Ssimifor 2025-12-20 github

@rasone-hash working fine on my 4060m with 580.105 and 590.48, it's better to share your proton log, it might give info on why it's crashing. Add PROTON_LOG=1 %command% to the game's launch parameters, then launch the game, wait for it to crash, and share the resulting file steam-2073850.log that will be in your home folder

Ppollux78 2026-01-01 github

i have noticed that the game will not do async/screen tearing under a kde plasma wayland session but will do vrr if vrr is enabled, i have reported this to the kde devs but they said it is up to the game to tell kwin that it is going to do async/tearing, so when you disable vrr the game will do vsync mailbox instead of doing screen tearing and so it doesn't feel responsive, idk how i can report this to embark because they dont "officially" support the finals on linux.

The same issue happens with arc raiders aswell and halo infinite.

I have sent a ticket but i doubt embark support will help but who knows.

https://bugs.kde.org/show_bug.cgi?id=512969

BBlueGoliath 2026-01-08 github

Unplayable with the 9.4 update.

Nnilathedragon 2026-01-08 github

Unplayable with the 9.4 update.

I seem to at least get into the practice range, performance seems fine. What issues are you seeing?

Tterm1n4l 2026-02-11 · hidden on GitHub github

lots of crashing with current proton experimental (and [bleeding-edge]) on most recent update for the finals, i'll get a proton log, but seems like it's specific to my nvidia gpu (4060 ti 8 gb) coz i can tell proton to hide gpu and it crashes a lot less. It also seems to happen more with DLSS/FSR enabled, but yeah happening every 2-3 games since latest patch which has meant i can't even try to play ranked until it's sorted. I have an AMD ryzen 7 7700 as my cpu if that makes a difference. I'll provide a log when i can

here's the UE5 crashreportclient log if that helps:

CrashReportClient.log

and the proton log:

steam-2073850.tar.gz

Ssimifor 2026-02-12 github

for those using mesa git, the game might crash when trying to join a match, those affected will have to go to mesa stable until this patch https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39844 gets merged

Tterm1n4l 2026-02-22 · hidden on GitHub github

have added my logs to my previous comment, crashing has been less with recent system updates, but still not great. I am running Fedora 43 FYI

and just got another crash but different because it claims "hardware error":

steam-2073850.tar.gz

no my hardware is not faulty, this is only happening in the finals...

Ssimifor 2026-02-23 github

last week I was seeing the game freeze a few minutes into a match (or practice range) on nvidia, but this issue seems to be gone since the last couple of updates, or at the very least I haven't ran into it on much longer matches nor when staying on practice range for a long time (as it could also freeze there) or any other issue, at least so far.

@term1n4l if you run into a crash again, it's worth annexing the game's own crash logs alongside with proton's.
/pathtogameprefix/drive_c/users/steamuser/AppData/Local/Discovery/Saved/Crashes/ is where they are stored

Tterm1n4l 2026-02-28 · hidden on GitHub github

last week I was seeing the game freeze a few minutes into a match (or practice range) on nvidia, but this issue seems to be gone since the last couple of updates, or at the very least I haven't ran into it on much longer matches nor when staying on practice range for a long time (as it could also freeze there) or any other issue, at least so far.

@term1n4l if you run into a crash again, it's worth annexing the game's own crash logs alongside with proton's. /pathtogameprefix/drive_c/users/steamuser/AppData/Local/Discovery/Saved/Crashes/ is where they are stored

here's the games crashdump from today:

finalscrashdump.tar.gz

I don't have a proton log for this one, because I thought i had fixed the crashes by reinstalling the game files

Ssklynic 2026-03-06 github

Replying to 7317 (comment)

Fixed with nvidia-open driver update 595.45.04.

DDissCent 2026-03-12 · hidden on GitHub github

I've been playing this game for over a year now and besides some faulty updates by Embark Studios, I've never had any issues with crashes. However, since the last update of The Finals, which might be a coincidence, I get random game crashes after 10-20 minutes into the game, sometimes even in the loading screen. I also updated my system at the same time, so it might not even be the game's update that broke it.

The game always crashes, opens the Unreal Crash Reporter and copies the following error to my clipboard:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

0x000000014232c8dd Discovery-d.exe!UnknownFunction []
0x000000014234adf3 Discovery-d.exe!UnknownFunction []
0x00000001400303c0 Discovery-d.exe!UnknownFunction []
0x0000000140070b63 Discovery-d.exe!UnknownFunction []
0x000000014004c393 Discovery-d.exe!UnknownFunction []
0x0000000140050afb Discovery-d.exe!UnknownFunction []
0x000000014004f1d6 Discovery-d.exe!UnknownFunction []
0x000000014d10479c Discovery-d.exe!UnknownFunction []
0x00000001400c5de3 Discovery-d.exe!UnknownFunction []
0x0000000140252ea5 Discovery-d.exe!UnknownFunction []
0x0000000140248dc6 Discovery-d.exe!UnknownFunction []
0x00006fffffec0ca9 kernel32.dll!UnknownFunction []

Crash in runnable thread Foreground Worker #3

I tried clearing all shader caches and switching to different Proton versions (bleeding edge is my standard, I also tried Hotfix and Proton GE), but none of this helps.

Switching to DX11 also doesn't help, but the game crashes in another way by just freezing and not opening any crash reporter. I still get another error though:

LowLevelFatalError [File:.\Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 952] 
Rendering thread exception:
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000007644c000

0x0000000141e43210 Discovery-d.exe!UnknownFunction []
0x0000000141e5d412 Discovery-d.exe!UnknownFunction []
0x0000000141d10fd5 Discovery-d.exe!UnknownFunction []
0x0000000141dc8c4a Discovery-d.exe!UnknownFunction []
0x0000000141e447e9 Discovery-d.exe!UnknownFunction []
0x00000001417d12f4 Discovery-d.exe!UnknownFunction []
0x0000000141c5218c Discovery-d.exe!UnknownFunction []
0x0000000141c3d831 Discovery-d.exe!UnknownFunction []
0x000000014004fce4 Discovery-d.exe!UnknownFunction []
0x0000000140047c2d Discovery-d.exe!UnknownFunction []
0x00000001423273ab Discovery-d.exe!UnknownFunction []
0x000000014234a788 Discovery-d.exe!UnknownFunction []
0x0000000140252ea5 Discovery-d.exe!UnknownFunction []
0x0000000140248dc6 Discovery-d.exe!UnknownFunction []
0x00006fffffed0d59 kernel32.dll!UnknownFunction []
0x00000001400155b1 Discovery-d.exe!UnknownFunction []

I'd be grateful if anyone could help me debug this.

My system specs are:

  • Distro: Arch Linux
  • GPU: AMD Radeon RX 6800
  • Desktop env: Plasma 6 on X11
  • Mesa: 26.0.1
DDissCent 2026-03-14 · hidden on GitHub github

I now managed to capture the proton log for the crash:

steam-2073850.log.gz

However, I'm not really sure what the issue is.

I have tried a lot of different things now:

  • Switching from X11 to Wayland
  • Rebuilding all shader caches
  • Reinstalling The Finals
  • Completely removing and reinstalling Steam
  • Creating another user profile to run Steam + the game

Unfortunately, none of this has helped.
While this issue is permanent for me for a week now, nobody else seems to have that issue, as far as I can tell. Some people reported similar crashes on ProtonDB, but those were reported some months ago when the game was running perfectly fine for me.

Can someone please have a look at the log to figure out what's going on here?

Ssimifor 2026-03-15 github

No crash on my end, if other people have been trying the game recently it'd be good to know more confirmation of the game working/being broken and basic setup information (gpu/cpu/driver version/ proton version).

@DissCent
I checked on two computers, one with rdna 2 and one with rdna 4, both on mesa 26.0.1, one with zen 3 and the other with zen 4. Around 2 hours each with rdna4 using epic preset and rdna 2 on high preset.

If you have any sort of overclocking or undervoting going, please disable that first and see if the issues continue. I also need you to check a few things:

  • After the game crashes look for your kernel logs, run sudo dmesg > ~/dmesg.log in your terminal, this will create a text file in your home folder, upload it here.
  • For games that invoke the unreal engine crash handler, you also want to grab those logs when possible, they often contain more information about the issue. pathtogameprefix/drive_c/users/steamuser/AppData/Local/Discovery/Saved/Crashes/

@term1n4l
As both the game and nvidia have released updates, do you still have the same issue?

DDissCent 2026-03-15 · hidden on GitHub github

@simifor Thank you very much for investigating! Over the weekend, I tried multiple other things, including trying the game on Windows which also resulted in the same crash. This gave me the final hint - I ran a memory test and it seems like one of my RAM modules is broken. I tried again without it and now there are no crashes anymore. The crashes were so similar to the crashes I had in November that I figured it would be a Proton issue - I didn't think of my hardware failing. Sorry for all the fuss!

Oo-J-a 2026-03-29 github

Games crash and dump THEIA on a 5950x 9070xt Arch based distribution on any kind of version of proton.

Tterm1n4l 2026-04-03 github

@term1n4l As both the game and nvidia have released updates, do you still have the same issue?

No my reported issue is resolved now, I apparently can't use EXPO/XMP profile on my RAM anymore which is very frustrating because I guess my RAM is faulty or something and it's DDR5 yay...

Anyway I'm back playing the finals and the game itself is stable. having some recent issues with wine64-preloader crashing on game exit for some reason though, haven't really been too worried because it's not affecting my ability to play

Eendlessterror 2026-04-25 github

edit: Have been having frequent app freezes with coredumps. Did not have any. System is Arch, Radeon 9070, kernel 6.19.

Ppollux78 2026-04-25 · hidden on GitHub github

Have been having frequent app freezes with coredumps. Did not have any. System is Arch, Radeon 9800, kernel 6.19.

a gpu from 2003? not a typo? it would make sense that its freezing lol, i dont see any support with vulkan right now so makes even more sense that it wouldnt run or have major issues.

Eendlessterror 2026-04-25 · hidden on GitHub github

mate it would not even run with an 9800...

Eendlessterror 2026-04-25 github

edit: Have been having frequent app freezes with coredumps. Did not have any. System is Arch, Radeon 9070, kernel 6.19.

Re-edited my thread,don't know why I kept baptizing my 9070 first as an 9800 and then as a 9080 ffs.

I any case, my setup was rock steady, both generally speaking and with regard to the game itself. Been off for around 10 days and I did install Lutris also on the system, at the same time a saw a steam4 runtime appearing in steam downloads, in the official steam application I'm using to start Linux steam games with (like the finals). So I don't know if this is (a) steam runtime 4-, or (b) Lutris install- or, (c) general Arch update- or (d) something else entirely that causes the game freezes and core dumps.

Since I'm using mangohub I did notice that CPU utilization is now much higher while ingame, at around 70%. It used to be quite lower IIRC.

Details:

OS: Arch Linux x86_64
Bootmgr: UEFI OS - BOOTX64.EFI
Board: B450 TOMAHAWK (MS-7C02) (1.0)
Chassis: Desktop (1.0)
Kernel: Linux 6.19.14-arch1-1
Init System: systemd 260.1-2-arch
Shell: bash 5.3.9
Terminal: /dev/pts/0
Terminal Size: 167 columns x 43 rows (1337px x 648px)
CPU: AMD Ryzen 5 5600X (12) @ 4.65 GHz - 25.6°C
CPU Cache (L1): 6x32.00 KiB (D), 6x32.00 KiB (I)
CPU Cache (L2): 6x512.00 KiB (U)
CPU Cache (L3): 32.00 MiB (U)
CPU Usage: 0%
GPU: AMD Radeon RX 9070 (56) @ 2.12 GHz - 40.0°C (728.47 MiB / 15.84 GiB, 4%) [Discrete]
Memory: 1.46 GiB / 31.26 GiB (5%)
Swap (/dev/nvme0n1p3): 0 B / 2.00 GiB (0%)
Locale: el_GR.UTF-8
Vulkan: 1.4.335 - radv [Mesa 26.0.5-arch1.1]
OpenGL: 4.6 (Compatibility Profile) Mesa 26.0.5-arch1.1
Bluetooth Radio (shocknawe): Bluetooth 5.1 (Unknown)
Ppollux78 2026-04-26 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-3703786397

I have sent another ticket to embark and they have once again responded with "we don't support Linux Officially" but they will send it to the other teams to look at.

I can't seem to get embark to have a look at this problem so I hope valve is able to send a message or something as tearing is still not working properly in THE FINALS with kde plasma Wayland.

kwin does not turn tearing on with the finals as the game doesn't send anything to kwin to change the behaviour under Wayland so instead uses vsync if VRR is off.

And once again it's not up to kde if kwin turns it on or not, it's up to the game to send that information as reported via a bug report on kde bugs.

Eendlessterror 2026-04-26 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4320065922)

Attaching log.

steam-2073850.zip

After downgrading to proton 10.x for the game:

  • No more game freezes or crashes
  • CPU usage seems to have gone down a solid 10%, maybe more
  • I sound worse (that's a strange one) to other team players, and I also hear their own voice much worse with higher volume and much more noise.

At this point it's safe to say that it's due to the new proton experimental series... My bug report some posts above might help.

Ssimifor 2026-04-26 github

@endlessterror I haven't had either crashing or freezing issues with proton 11, I also have a rx 9070. Something I noticed from your log is that you're still on fsync, whereas proton 11 will use ntsync when available, which depends on your distro loading the kernel module. I'm curious if ntsync will work better for you.

Run sudo modprobe ntsync in your terminal to load the module, then try playing again, and see if it makes a difference for you. The top of the proton log will tell you whether you are using fsync or ntsync.

Eendlessterror 2026-04-27 github

@simifor I am writing these in a hurry. I do not know what ntsync does, I'll have to read about that. I've modprobe'd the module and it was found, however launching the finals with mangohud it depicts the following:
Image

ntsync seems to be loaded, but still is not utilized by the game:

$ lsmod |grep sync
ntsync                 20480  0

Atm, I'm playing it with proton 10. I'll give it a spin with what you are suggesting, but do note that everything was butter smooth with FSYNC and proton 10. It still is buttersmooth with the neweset proton, but CPU usage goes up and I do experience hard crashes now...

Kkisak-valve maintainer 2026-04-27 github

The previous suggestion was to help you refine your feedback regarding the game and Proton 11. Proton 10 does not have NTSync support.

Eendlessterror 2026-04-28 github

After switching to NTSync and the Proton 11 I did encounter any issues. CPU usage dropped again (IIRC). Still wondering why keeping 11 with FSync produced the crashes. Should they appear in this scenario, is this an "unsupported" combination?

OT, but the sound issues when going between the proton versions was due the game switching to a default input/output card for voice, whereas I had specific 2channel-setups for that -> solved.

All in all, @simifor and @kisak-valve thanks for the advice mates :)

DDk000t 2026-05-01 github

I'd like to report that when I leave the in-game frame limiter set to "Unlimited" (without tearing enabled), whether vsync is on or off, I experience noticeable input lag, even though the reported frames are 144.

However, when I cap the frames just below the monitor's maximum refresh rate—in my case, 140 on a 144Hz monitor—the input lag disappears, and everything becomes extremely responsive.

Could someone test this? I'd like to know if it's just my impression or if there's a problem with this game.

Ppollux78 2026-05-01 github

I'd like to report that when I leave the in-game frame limiter set to "Unlimited" (without tearing enabled), whether vsync is on or off, I experience noticeable input lag, even though the reported frames are 144.

However, when I cap the frames just below the monitor's maximum refresh rate—in my case, 140 on a 144Hz monitor—the input lag disappears, and everything becomes extremely responsive.

Could someone test this? I'd like to know if it's just my impression or if there's a problem with this game.

I have over 1.2k hours in the game and i dont have this problem, im using 144hz in kde plasma wayland 6.6.4 on amd, latency is low enough and with vrr or forced tearing with a window rule the game runs great + running under wine wayland aswell improves latency even more.

HHeadcrabed 2026-05-01 github

I'd like to report that when I leave the in-game frame limiter set to "Unlimited" (without tearing enabled), whether vsync is on or off, I experience noticeable input lag, even though the reported frames are 144.

However, when I cap the frames just below the monitor's maximum refresh rate—in my case, 140 on a 144Hz monitor—the input lag disappears, and everything becomes extremely responsive.

Could someone test this? I'd like to know if it's just my impression or if there's a problem with this game.

@Dk000t Can you try add VKD3D_SWAPCHAIN_PRESENT_MODE=IMMEDIATE VKD3D_SWAPCHAIN_LATENCY_FRAMES=1 %command% to boot command?

DDk000t 2026-05-01 github

I'd like to report that when I leave the in-game frame limiter set to "Unlimited" (without tearing enabled), whether vsync is on or off, I experience noticeable input lag, even though the reported frames are 144.
However, when I cap the frames just below the monitor's maximum refresh rate—in my case, 140 on a 144Hz monitor—the input lag disappears, and everything becomes extremely responsive.
Could someone test this? I'd like to know if it's just my impression or if there's a problem with this game.

I have over 1.2k hours in the game and i dont have this problem, im using 144hz in kde plasma wayland 6.6.4 on amd, latency is low enough and with vrr or forced tearing with a window rule the game runs great + running under wine wayland aswell improves latency even more.

I had tested it on Sway, I also tried on KDE and I have the same problem, the mouse is still heavy / sluggish, also antilag makes no difference.

I'm using 9800X3D + 9070 XT.

DDk000t 2026-05-01 github

I use Vsync + VRR, so IMMEDIATE mode isn't for me. However, I tested it, but I still experience the same issue.

NNasirA1991 2026-05-01 github

extracted_log.txt

The ONLY thing that finally made the mouse input feels crisp was switching to CachyOS Proton and adding DXVK_FRAME_PACE=low-latency-vrr-144 (change 144 to whatever your monitor refresh rate is). This has fixed mouse lag input for me but im having a problem that after 20-30 mins the mouse starts feeling sluggish again (in the first 30 mins mouse input is VERY response).

I am using CachyOS with KDE using 6800 XT.

Maybe someone can come with some tips on how to fix the mouse input feeling sluggish after 30 mins of play. I included logs

Mmitchmindtree 2026-05-03 · hidden on GitHub github

Fix for mid-match freezes on Linux (AMD, Wine threadpool deadlock)

Symptom

Game freezes silently every few matches on Linux. No crash dialog, no GPU hang - just hard wedge requiring force-quit.

Root Cause

Wine threadpool deadlock.

EAC's anti-tamper integrity scans repeatedly trigger nested exception on signal stack errors in Wine's signal handler.

Occasionally a thread takes a nested fault while holding threadpool.cs, leaks the lock, and 300+ threads pile up on wineserver IPC (anon_pipe_read).

This is not a GPU/Mesa/RADV issue.

The Fix

Enable ntsync

Requires kernel 6.14+ with the ntsync module loaded (/dev/ntsync must exist) and Proton 11 or recent Experimental.

~Then, add PROTON_USE_NTSYNC=1 %command% to launch options.~ According to this comment, this env var is no longer required as of Proton 11 and onwards. Just make sure to have the "ntsync" kernel module loaded.

It's been two days and finally I'm not getting any freezes. This is after about a week of consistent crashes and trying to debug this.

My setup: NixOS, kernel 6.18.21, Mesa 26.0.4, RX 6900 XT, Proton Experimental.

HHeadcrabed 2026-05-03 github

Then, add PROTON_USE_NTSYNC=1 %command% to launch options.

PROTON_USE_NTSYNC=1 is useless. Mainline proton 11 would always use ntsync if kernel module is loaded(Some distributions won't automatically load that, needs manual load). And proton-ge also removed this env var.

Mmitchmindtree 2026-05-03 github

Mainline proton 11 would always use ntsync if kernel module is loaded(Some distributions won't automatically load that, needs manual load

Thanks for clarifying! In that case, the fix for me must have just been that I did not have the ntsync kernel module loaded by default on my NixOS config. I'll amend the comment above.

For NixOS users, I just added this to my config and rebuilt:

  boot.kernelModules = [ "ntsync" ];
HHeadcrabed 2026-05-03 github

Btw for Fedora users, install ntsync-autoload can enable autoload for ntsync.

Ppettrak 2026-06-01 github

Is it just me or has the performance been degraded since the 10.9.0 update? My framerate has been reduced by around 20fps and framepacing is a lot worse now.

I'm on CachyOS, Kernel 7.0.10-2, RX 5700 XT, Ryzen 9 3900 XT, 32Gb DDR4 3000Mhz

I have tried multiple proton versions, latest proton-cachyos (proton-cachyos-11.0-20260521-slr) some earlier versions and GE-Proton but nothing work. I cleared shader cache. I am running the game under Wayland and NTsync (Have tried disabling them but it only made it worse)

Mmikeymop 2026-06-02 github

I noticed as well. But adding the launch option -useallavailablecores
helped a bit.

After 3-5 games it gets laggy when I turn around though. Only fix is to
restart the game periodically.

I noticed it started with the s10 update.

  • Michael

On Mon, Jun 1, 2026, 6:10 PM cyklopvargen @.***> wrote:

pettrak left a comment (ValveSoftware/Proton#7317)
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4596909181

Is it just me or has the performance been degraded since the 10.9.0
update? My framerate has been reduced by around 20fps and framepacing is a
lot worse now.

I'm on CachyOS, Kernel 7.0.10-2, RX 5700 XT, Ryzen 9 3900 XT, 32Gb DDR4
3000Mhz

I have tried multiple proton versions, latest proton-cachyos
(proton-cachyos-11.0-20260521-slr) some earlier versions and GE-Proton but
nothing work. I cleared shader cache. I am running the game under Wayland
and NTsync (Have tried disabling them but it only made it worse)


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TTakinaLisa 2026-06-05 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4596909181

It's not just you, it appears to be a regression in 10.9. In the corner of the house at the practice range, my CPU - Game time went up from 3.5 ms to nearly 6 ms. The game executable appears to have switched from discovery-d.exe to discovery.exe, it looks like Embark might be doing some A/B testing

Ssklynic 2026-06-06 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4636208956)

EAC was removed since 10.4.1 hotfix (you can check steamdb's depot history to verify that) and DAC&AnyBrain is the standard anti-cheat client fot this game now, no more A/B testing and game should works out of the box without any tinkering for EAC stuff.

AAkselmo 2026-06-17 github

I have random micro-freezes with the game. When those happen, I get these in my logs

Jun 18 00:50:05 desktop kernel: umip_printk: 115 callbacks suppressed
Jun 18 00:50:05 desktop kernel: umip: wine_threadpool[140923] ip:700001be36ea sp:3676d1e0: SMSW instruction cannot be used by applications.
Jun 18 00:50:05 desktop kernel: umip: wine_threadpool[140923] ip:700001be36ea sp:3676d1e0: For now, expensive software emulation returns the result.
Jun 18 00:50:07 desktop kernel: umip: wine_threadpool[145545] ip:700001be36ea sp:6a633d150: SMSW instruction cannot be used by applications.
Jun 18 00:50:07 desktop kernel: umip: wine_threadpool[145545] ip:700001be36ea sp:6a633d150: For now, expensive software emulation returns the result.
Jun 18 00:50:09 desktop kernel: umip: wine_threadpool[140928] ip:700001be36ea sp:3956d1e0: SMSW instruction cannot be used by applications.
Jun 18 00:52:07 desktop kernel: umip_printk: 115 callbacks suppressed
Jun 18 00:52:07 desktop kernel: umip: wine_threadpool[141225] ip:700001be36ea sp:ef84d150: SMSW instruction cannot be used by applications.
Jun 18 00:52:07 desktop kernel: umip: wine_threadpool[141225] ip:700001be36ea sp:ef84d150: For now, expensive software emulation returns the result.
Jun 18 00:52:09 desktop kernel: umip: wine_threadpool[140929] ip:700001be36ea sp:3a0ed1e0: SMSW instruction cannot be used by applications.
Jun 18 00:52:09 desktop kernel: umip: wine_threadpool[140929] ip:700001be36ea sp:3a0ed1e0: For now, expensive software emulation returns the result.
Jun 18 00:52:11 desktop kernel: umip: wine_threadpool[140880] ip:700001be36ea sp:2a6cd1e0: SMSW instruction cannot be used by applications.

specs

Operating System: KDE Linux 2026-06-17
KDE Plasma Version: 6.7.80
KDE Frameworks Version: 6.28.0
Qt Version: 6.11.1
Kernel Version: 7.0.12-arch1-1 (64-bit)
Graphics Platform: Wayland
Processors: 12 × AMD Ryzen 5 3600 6-Core Processor
Memory: 16 GiB of RAM (15.5 GiB usable)
Graphics Processor: AMD Radeon RX 6600
Nnidzulaa 2026-06-21 github

My game occasionally crashes, it's really non deterministic, yesteday i played without issues, today the game managed to crash twice in like 3 hours of play. I have a dual monitor setup, and these are the specs:

OS: CachyOS x86_64
Kernel: Linux 7.1.1-2-cachyos
Display (HPN3425): 1920x1080 in 24", 144 Hz [External]
Display (OMEN 25i): 1920x1080 in 24", 144 Hz [External] *
DE: KDE Plasma 6.7.0
WM: KWin (Wayland)
CPU: AMD Ryzen 9 7900X (24) @ 5.74 GHz
GPU 1: NVIDIA GeForce RTX 4090 [Discrete]
GPU 2: AMD Raphael [Integrated]
Runner: Proton Cachyos 11.0 20260601 

The game just freezes and i need to force close it, I also tried to leave it to close on it's own but no crashes were present in the compatdata folder.

EDIT: I switched my kernel version to 7.1.rc7-1 and the game stopped crashing, I also downgraded mangohud to version 0.8.0 because I had frame accumulation for some reason, game frames spiked every fixed amount of seconds.

Iizerotwo 2026-06-28 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4762519958

I can second this. The crashes always seem to happen during the games launch or during loading of matches rest of the time i am yet to face any issues.
running on gnome with a 4060 maxq with kernel version 7.0.13

DDrizztThe11 2026-07-10 github

Season 11 broke atmospheric/fog rendering on my GTX 1080 Ti. Worked fine before July 9 update.

Specs:
GPU: GTX 1080 Ti (Pascal), driver 580.159.04
Kernel: 7.0.10-arch1-1
Arch Linux, Hyprland/Wayland
Proton Experimental

Heavy fog/haze covers the entire game in DX12. Doesn't matter what quality settings I use, DX11 fixes it but introduces horrible stuttering totally fuckin unplayable

I tried everything, I might be forgetting some things
Fresh prefix, Cleared shader cache, PROTON_HIDE_NVIDIA_GPU=1, __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 system-wide

Nothing worked, didnt have this fog before the season 11 update :////

Iizerotwo 2026-07-10 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4762519958

IS your system still crashing after the season 11 update? i am still on 7.0 but it has been crashing quite frequently here.

Nnidzulaa 2026-07-10 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4762519958)

IS your system still crashing after the season 11 update? i am still on 7.0 but it has been crashing quite frequently here.

No crashes so far, I'm on the latest cachyos kernel 7.1.3-2
NVIDIA Driver is 610.43.03

TTheDarkThief 2026-07-11 github

Replying to [#7317 (comment)](https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4762519958)

IS your system still crashing after the season 11 update? i am still on 7.0 but it has been crashing quite frequently here.

Game crashes when I try loading into a match on Proton 11, fine otherwise on main menu 10.34 GE-Proton works half the time but bullet SFX fail mid match

Mmikeymop 2026-07-11 github

I can run the game on proton 11, but the performance will randomly drop. It
manifests as 20-40% fps dips during destruction, fire fights, and when
moving the mouse.

Sometimes it takes several tries to launch the game with a crash report on
the splash image.

  • Michael

On Sat, Jul 11, 2026, 12:00 AM TheDarkThief @.***>
wrote:

TheDarkThief left a comment (ValveSoftware/Proton#7317)
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4942214470

Replying to #7317 (comment)
https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-4762519958

IS your system still crashing after the season 11 update? i am still on
7.0 but it has been crashing quite frequently here.

Game crashes when I try loading into a match on Proton 11, fine otherwise
on main menu 10.34 GE-Proton works half the time but bullet SFX fail mid
match


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Iizerotwo 2026-07-22 github

Ok so for be proton ge 10-34 has no crashing issues whereas every proton 11 build seems to crash (cant test on regular proton cuz dual monitors)

Ppettrak 2026-08-03 github

Ok it seems that Proton 11 has performance regression(s) on The Finals in my case. Changed to cachyos-10.0-sunset-slr (last cachyos proton 10 release) from latest (cachyos-11.0-20260703-slr) and gained ~20fps on average and frame pacing is WAY better.

Kernel: Linux 7.1.5-1-cachyos-bore-lt
Mesa driver: 26.1.6
GPU: RX 5700 XT
CPU: Ryzen 9 3900 XT
DE: KDE Plasma 6.7.3 (Wayland)

Proton flags used: PROTON_ENABLE_WAYLAND, PROTON_USE_NTSYNC, PROTON_PRIORITY_HIGH

BBlisto91 2026-08-03 github

@pettrak is this also the case with regular Proton? If so then post a Proton log with Experimental

TTakinaLisa 2026-08-12 github

There seems to be a noticeable performance regression in this game after the 10.9 update. I remember noticing it right away in the practice range, but I thought it's just Embark screwing something up.

Out of curiosity I launched the game on Windows 11 and it runs significantly better, here are the screenshots from the same spot:

Linux:
Image
Windows 11:
Image
tl;dr: GPU timing the same, CPU render timing within margin of error, CPU game timing 3.2 ms on Windows, 5.4 ms on Linux

Both games run on exactly the same settings - 1440p, No AA, All low settings, RTXGI Disabled/"Static", same FOV of 74, DirectX 12/VKD3D.

Considering the difference is caused by "CPU - Game" being significantly higher, it might be something to do with Embark's change of anti-cheat. The Finals no longer uses EAC as they switched to Denuvo AC.

Also interesting is a lack of FSR Frame-gen on Linux, as this option is available on Windows:
Image

Specs:
CPU: R7 5700X3D
RAM: 32 GB CL16 3600 MHz
GPU: RX 6800 XT
Secure Boot and TPM disabled in BIOS.

OS: Arch Linux with Zen 7.1.5 kernel; up-to-date Windows 11
GPU drivers: Mesa 26.1.6 on Linux; AMD Adrenalin 24.5.1 on Windows (yes I know old version, for a reason)
Proton versions: 10.0-4 and 11.0. @pettrak I was unable to reproduce your performance problems, so this might be a regression on CachyOS side.
No launch commands.

Ssklynic 2026-08-12 github

EAC was removed on 10.4.1, in my opinon if DAC is causing problem it should happen since that time.

According to sidenotes in video setting: Game will automatically selects the highest supported version of AMD FSR based on hardware., FSR FG (and even FSR 4) may requires some update in vkd3d or proton.

(unrelated but RDNA 1/2 driver on windows haven't got updated since 25.10, but this version is always packed into newest driver-for RDNA 3/4 it's 26.10.)

Bbonkmaykr 2026-08-20 github

tl;dr: GPU timing the same, CPU render timing within margin of error, CPU game timing 3.2 ms on Windows, 5.4 ms on Linux

Both games run on exactly the same settings - 1440p, No AA, All low settings, RTXGI Disabled/"Static", same FOV of 74, DirectX 12/VKD3D.

Considering the difference is caused by "CPU - Game" being significantly higher, it might be something to do with Embark's change of anti-cheat. The Finals no longer uses EAC as they switched to Denuvo AC.

Also interesting is a lack of FSR Frame-gen on Linux, as this option is available on Windows

I've noticed this discrepancy eversince I moved over to Proton back in Season 2. Through all of the updates, I haven't noticed much difference. I don't think it's anticheat related.

This is a bit of a silly theory, and I absolutely do not have enough knowledge about UE5 to know this for sure so take it with a grain of salt. But I wonder if UE5 is using some alternate, slower code path for hardware compatibility reasons. I.e., a newer CPU instruction set, offloading some game state to the GPU, etc, some feature it is not detecting. Can anyone verify?

Mmikeymop 2026-08-20 github

I have a weird issue where the game runs perfectly at 100fps with zero stutter.

If I leave my PC suspended overnight and play the next day my mouse movement causes the frames to drop significantly.

This is really easy to test when youre waiting to coin. It'll be fps 100 as you watch your teammate move.

But you can move your mouse and see the fps vary wildly.

Rebooting again fixes the problem for a day.

7800x3d, 7900xtx, Proton 11, mesa 26.1
Plasma (Wayland) on Fedora 44.

My mouse is an op1 8k v2.
I'm using a Gigabyte gp27u display (4k vrr)

Bbonkmaykr 2026-08-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-5356136625

Since this is input related, could you share some information about your desktop and display?
current window manager / desktop environment, compositor, display server etc.

Kkoyuawsmbrtn 2026-08-20 github

The game crashes when joining a match since 11.6.0, confirmed on two machines (mine and @Pukimaa's)

PPukimaa 2026-08-20 github

The game crashes when joining a match since 11.6.0, confirmed on two machines (mine and @Pukimaa's)

Switching to Proton Experimental fixed it for me

Mmikeymop 2026-08-20 github

Replying to https://github.com/ValveSoftware/Proton/issues/7317#issuecomment-5356136625

Since this is input related, could you share some information about your desktop and display?
current window manager / desktop environment, compositor, display server etc.

Updated. Sorry about that

CCapoFantasma97 2026-08-20 github

I am unable to use the accent letters as keybinds in the game since today's update, 11.6.0.
I tried Proton Hotfix, Experimental and GE.

on the Italian keyboard , on the right, there several accent letters.
On the right of P there's è and +
On the right of L there are ò, à and ù

None of these works except the +.

Being left handed and using IJKL, this makes me unable to properly play the game. It's a big accessibility issue.

AAJuujarvi 2026-08-21 github

@CapoFantasma97 I was able to confirm that your issue also happens on Windows. This is a game bug that would need to be reported to the game developer.

Kkisak-valve maintainer 2026-08-24 github

THE FINALS extreme fps drops while moving the mouse with ntsync

Issue transferred from https://github.com/ValveSoftware/Proton/issues/10091.
@slonkazoid posted on 2026-08-24T18:18:58:

Compatibility Report

  • Name of the game with compatibility issues: THE FINALS
  • Steam AppID of the game: 2073850

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

proton logs (warning: 1 MB download, 330 MB extracted): https://files.slonk.ing/XoPfU0VR.steam-2073850.log.zst

Concerning amount of SIGSYSes.

Symptoms

Extreme FPS drops while moving the mouse. See video below for an example.

Reproduction

https://files.slonk.ing/U7XghJ3s.test.mp4

Workarounds

Attempted:

  • polling rates 125, 500, 1000
  • PROTON_USE_SDL=1
  • PROTON_ENABLE_WAYLAND=1 (from Proton-GE)
  • -dx11
  • Proton Experimental and a git build of Proton-GE
  • borderless and exclusive fullscreen

Worked:

  • PROTON_NO_NTSYNC=1

@slonkazoid commented on 2026-08-24T18:21:46:

there is no field for this but this is a multiseat setup with two GPUs, but the other one is at 0% utilization and this seat's monitor is plugged into the 9060 XT

Sslonkazoid 2026-08-24 github

Apparently it wasn't caused by Proton but GirlGlock's Input Overlay in OBS. ntsync/fsync was a very well timed coincidence. it works just fine without it. i don't know if my issue should be retracted because it only happens in THE FINALS 🤷
sorry about that

here's a demonstration without the input overlay https://files.slonk.ing/0pajUdzB.test2.mp4

Iizerotwo 2026-08-28 github

Ok so, I realized something interesting. I seem to be getting game crashes mostly during the loading screen and right after the match starts. With every version of proton I tried after proton 11, but the issue never seems to happen when I am trying to take logs via the launch command. So I am thinking this issue maybe due to some issue kernel side or perhaps on proton and related the AMD cpu.
I am on proton ge 10-34 right now as its the newest proton version that doesn't crash (I have tried upto proton ge 11-5, with 11-4 also exhibiting this issue with game crashes (proton ge 11-5 just fails to launch entirely)
Now this same issue is also present in cachy proton
(Now I would like to try if this issue persists with proton experimental but I really can't as I need the wayland drivers to be enabled for the game to run, cuz dual monitors)

Iizerotwo 2026-08-28 github

I will try checking again by just using journalctl to check if that still triggers a crash and gives a useful log.

Proton versions

Launch options

Launch lines

Upstream links

DLLs

Error codes