protonscr
593 results, 1000 hits (top hits only) for PROTON_USE_WINED3D

Yomawari: Midnight Shadows appid 625980 1 threads, 1 open 2 matching

Yomawari: Midnight Shadows protonopenGame compatibility - Unofficial

#2157 · 13 comments · updated 2020-07-15 · 2 matching
comment by Sbte · 2020-03-12 · view · github
It seems to work fine with `PROTON_USE_WINED3D=1`
comment by sat3ll · 2020-03-12 · view · github
> It seems to work fine with `PROTON_USE_WINED3D=1` Can confirm. Interestingly, before proton defaulted to DXVK, it didn ...

Oceanhorn: Monster of Uncharted Seas appid 339200 1 threads, 1 open 4 matching

Oceanhorn: Monster of Uncharted Seas protonopenGame compatibility - Unofficial

#2556 · 17 comments · updated 2024-02-01 · 4 matching
comment by neuromancer · 2020-01-22 · view · github
@StoneyFish you tried it with `PROTON_USE_WINED3D=1` as well ?
comment by StoneyFish · 2020-01-23 · view · github
> @StoneyFish you tried it with `PROTON_USE_WINED3D=1` as well ? Yes

Error in dxva_video_decode_accelerator_win.cc dxvkclosedwine bug

#2185 · 22 comments · updated 2023-07-13 · 1 matching
comment by K0binmaintainer · 2022-09-28 · view · github
Does it work if you disable DXVK? `PROTON_USE_WINED3D=1`

Subnautica appid 264710 2 threads, 2 open 1 matching

Subnautica protonopenGame compatibility - Unofficial

#79 · 82 comments · updated 2025-01-03 · 1 matching
comment by cjwijtmans · 2018-08-23 · view · github
It happens when you run the game with PROTON_USE_WINED3D=1

Valkyria Chronicles 4 appid 790820 2 threads, 1 open 3 matching

Valkyria Chronicles 4 protonopenGame compatibility - Unofficial

#1728 · 19 comments · updated 2025-09-06 · 3 matching
comment by ghost · 2018-10-20 · view · github
Meant to say this PROTON_USE_WINED3D=1 %command% Need the =1
comment by ghost · 2018-10-20 · view · github
... in launch options, don't expect good performance with that GPU and Wine's D3D11 though. PROTON_USE_WINED3D %command%

Iratus: Lord of the Dead appid 807120 2 threads, 1 open 4 matching

Iratus: Lord of the Dead protonopenGame compatibility - Unofficial

#2941 · 16 comments · updated 2020-04-27 · 4 matching
comment by friedc · 2019-08-30 · view · github
I can confirm this behaviour. PROTON_USE_WINED3D=1 doesn't help.
comment by kisak-valvemaintainer · 2019-08-13 · view · github
Hello @friedc, please retest without `PROTON_USE_WINED3D=1` and a newer nVidia driver series (415.22+) because the 390 ...

Xeodrifter™ appid 319140 1 threads, 1 open 2 matching

Xeodrifter™ protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#3566 · 2 comments · updated 2024-06-08 · 2 matching
comment by shoober420 · 2020-02-23 · view · github
Using the "PROTON_USE_WINED3D=1" launch option does fix the issue.
comment by kisak-valvemaintainer · 2020-02-23 · view · github
Hello @shoober420, can you check if running the game with `PROTON_USE_WINED3D=1 %command%` in the game's launch ...

Dead Rising 2 Off The Record crashes on loading dxvkclosednot our bug

#1555 · 2 comments · updated 2020-04-06 · 2 matching
comment by NikoBellicRU · 2020-04-06 · view · github
Yeah probably, just tried PROTON_USE_WINED3D=1 %command% and still crashed
comment by misyltoad · 2020-04-06 · view · github
... WMA IS NOT SUPPORTED IN THIS BUILD!`` but feel free to try with PROTON_USE_WINED3D=1 to verify that

Making Lovers appid 1200720 1 threads, 0 open 2 matching

Making Lovers protonclosedGame compatibility - Unofficial

#6671 · 1 comments · updated 2023-04-08 · 2 matching
issue by DaeLliux99 · 2023-04-07 · view · github
... All version (Experimental, 7.0-6, ...) Logs with "PROTON_USE_WINED3D=1": [steam-1200720.log](https://github.com/ValveSoftware/Proton ...
comment by kisak-valvemaintainer · 2023-04-08 · view · github
... All Terascale cards do not support Vulkan and the `PROTON_USE_WINED3D` launch option is not considered supported. Wined3d is ...

World of Warships appid 552990 2 threads, 1 open 7 matching

World of Warships protonopenGame compatibility - UnofficialRegressionXAudio2Mesa drivers

#333 · 165 comments · updated 2025-03-19 · 7 matching
comment by OvermindDL1 · 2019-04-20 · view · github
... Game would not launch without `PROTON_USE_WINED3D=1`, it does launch with it but displays the same image as ...
comment by nightsky30 · 2020-12-19 · view · github
`PROTON_USE_WINED3D=1 %command%` no longer fixes the crashing for me :unamused:

Warframe appid 230410 5 threads, 1 open 2 matching

Warframe protonopenGame compatibility - UnofficialRegressionXAudio2

#167 · 510 comments · updated 2026-04-19 · 2 matching
comment by Frontear · 2019-03-11 · view · github
@joro1881 Try using `PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1` as a launch option
comment by kisak-valvemaintainer · 2019-05-15 · view · github
... As an alternative, you can try adding `PROTON_USE_WINED3D=1 %command%` to the game's launch options to get ...

Dungeons & Dragons Online appid 206480 3 threads, 1 open 4 matching

Dungeons & Dragons Online (DDO) protonclosed

#6143 · 2 comments · updated 2022-09-08 · 1 matching
comment by Blisto91 · 2022-09-08 · view · github
Does the issue happen if you launch with `PROTON_USE_WINED3D=1 %command%`

Dungeons & Dragons Online protonopenGame compatibility - UnofficialRegression

#5695 · 6 comments · updated 2022-11-04 · 2 matching
comment by chknatwork · 2022-09-10 · view · github
Can confirm that adding PROTON_USE_WINED3D=1 %command% works with Proton 7.31-1
comment by vpfeiffer · 2022-09-08 · view · github
The launcher launches with `PROTON_USE_WINED3D=1 %command%` and `PROTON_LOG=1 %command%` and `Proton 7.0-4` which is ...

Dungeons & Dragons Online protonclosed

#6287 · 1 comments · updated 2022-11-04 · 1 matching
issue by vpfeiffer · 2022-11-04 · view · github
... my system available. ## Launch options PROTON_LOG=1 %command% PROTON_USE_WINED3D=1 %command% [$HOME/steam-$APPID.log](https://gist.github ...

BlazBlue Cross Tag Battle appid 702890 1 threads, 1 open 2 matching

BlazBlue Cross Tag Battle protonopenGame compatibility - UnofficialXAudio2DXVK/D3D9 🐸

#2832 · 10 comments · updated 2021-08-03 · 2 matching
comment by kisak-valvemaintainer · 2020-02-08 · view · github
Hello @DraconYale, can you test if `PROTON_USE_WINED3D=1 %command%` has an effect?
comment by DraconYale · 2020-05-06 · view · github
... The occasional freeze caused by the lobby list still persists. (I'm still starting the game with `PROTON_USE_WINED3D ...

Trackmania Nations/United Forever (7200 11020) protonopenGame compatibility - UnofficialRegressionDXVK/D3D9 🐸

#467 · 48 comments · updated 2026-07-06 · 4 matching
comment by kisak-valvemaintainer · 2020-02-11 · view · github
Hello @parkerlreed, can you check if `PROTON_USE_WINED3D=1 %command%` avoids the crash?
comment by parkerlreed · 2020-04-29 · view · github
Ok yeah with `PROTON_USE_WINED3D=1` and 5.0-7 it is indeed working!
comment by treierxyz · 2020-06-14 · view · github
`PROTON_USE_WINED3D=1` fixes crashing and on 5.0-9 the SFX are working!

Carmageddon 2: Carpocalypse Now appid 282030 1 threads, 1 open 2 matching

Carmageddon 2: Carpocalypse Now protonopenWhitelist RequestDXVK/D3D9 🐸

#1397 · 4 comments · updated 2024-06-08 · 2 matching
comment by kisak-valvemaintainer · 2020-03-07 · view · github
Hello @shoober420, can you check if setting `PROTON_USE_WINED3D=1` has an effect?
comment by shoober420 · 2020-03-07 · view · github
The game runs with "PROTON_USE_WINED3D=1". I should note this game using nGLide. LOG: [steam-282030.log](https ...

Tomb Raider: Underworld appid 8140 2 threads, 1 open 3 matching

Tomb Raider: Underworld protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#3616 · 7 comments · updated 2024-06-08 · 3 matching
comment by kisak-valvemaintainer · 2020-03-08 · view · github
Hello @shoober420, does running the game with `PROTON_USE_WINED3D=1` have an effect?
comment by shoober420 · 2020-03-08 · view · github
@kisak-valve Using "PROTON_USE_WINED3D=1" fixed the stuttering dramatically, and made it playable. D3D WITH VSYNC DISBALED LOG ...

Bloody Trapland appid 257750 1 threads, 1 open 4 matching

Bloody Trapland protonopenGame compatibility - Unofficial.NET-XNA

#1777 · 10 comments · updated 2026-08-10 · 4 matching
comment by Blisto91 · 2023-04-13 · view · github
@Haxorzz Do you still need `PROTON_USE_WINED3D=1` with the latest Proton versions?
comment by Haxorzz · 2023-04-07 · view · github
... works best for me) and the launch option "PROTON_USE_WINED3D=1 %command%". This makes the game basically completely functional ...

Sims 2 Tools (HomeCrafter Plus & Content Manager) dxvkclosed

#4518 · 15 comments · updated 2024-12-12 · 2 matching
comment by WinterSnowfall · 2024-12-10 · view · github
Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these?
comment by Blayer98 · 2024-12-10 · view · github
> Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these? Nope, same D3DERR_INVALIDCALL error on both ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

TERA appid 212740 1 threads, 1 open 3 matching

TERA protonopenGame compatibility - Unofficial

#3729 · 9 comments · updated 2020-09-25 · 3 matching
comment by cirk2 · 2020-04-17 · view · github
Your Launch line should be: ``` PROTON_LOG=1 PROTON_NO_ESYNC=1 PROTON_USE_WINED3D=1 %command% ``` Got the same behaviour, using `PROTON_USE_WINED3D ...
comment by Davetheraveuk · 2020-04-15 · view · github
Heres my steam launch commands: `PROTON_LOG=1 %command% PROTON_NO_ESYNC=1 %command% PROTON_USE_WINED3D=1 %command%` Is this correct?
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