protonscr
87 results, 124 hits for PROTON_USE_WINED3D

Need for Speed: The Run - in-game information messages are blank dxvkclosedd3d11wine bugneeds apitrace

#3732 · 11 comments · updated 2025-04-04 · 1 matching
comment by Blisto91 · 2023-12-15 · view · github
In proton you need to do `PROTON_USE_WINED3D=1` as the Proton script might overrule you otherwise (at least ...

API trace DXVK files question dxvkclosedquestion

#4038 · 5 comments · updated 2024-05-30 · 3 matching
comment by Blisto91 · 2024-05-29 · view · github
To trace with wined3d in proton you have to set both `PROTON_USE_WINED3D=1` and `WINEDLLOVERRIDES=dxgi,d3d11=n ...
comment by Tiagoquix · 2024-05-28 · view · github
... Using `PROTON_USE_WINED3D=1` would suffice? Or it's better to get API traces with DXVK in the current ...
comment by mbriar · 2024-05-29 · view · github
PROTON_USE_WINED3D=1 doesn't work because it will set the dlls to just build-in and not load ...

Assassin's Creed Origins Freezes since the 1.6 update dxvkclosednot our bug

#2712 · 11 comments · updated 2022-07-13 · 2 matching
comment by smintman · 2022-07-11 · view · github
... So does using PROTON_USE_WINED3D=1 rule out dxvk?
comment by Blisto91 · 2022-07-11 · view · github
... with wined3d and see if the issue persists. ``` PROTON_USE_WINED3D=1 %command% ``` You can also try turning off fsync ...

Source engine games display only black screen because of d3d9.floatEmulation dxvkclosedamd radvd3d9

#2469 · 14 comments · updated 2022-02-01 · 2 matching
comment by DadSchoorse · 2022-01-30 · view · github
Try `PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by niobium93 · 2022-01-30 · view · github
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `PROTON_USE_WINED3D` disables custom ...

Watch Dogs 1 doesn't respect minimized state dxvkclosedprobably not our bug

#4039 · 11 comments · updated 2024-06-17 · 2 matching
comment by Blisto91 · 2024-05-28 · view · github
Add `PROTON_USE_WINED3D=1` to your launch options
comment by Tiagoquix · 2024-05-28 · view · github
... Game launch options: `PROTON_USE_WINED3D=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%` New log: https://0.jaegers.net/?1d460df694b8ff64 ...

Error in dxva_video_decode_accelerator_win.cc dxvkclosedwine bug

#2185 · 22 comments · updated 2023-07-13 · 1 matching
comment by K0binmaintainer · 2022-09-28 · view · github
Does it work if you disable DXVK? `PROTON_USE_WINED3D=1`

Dead Rising 2 Off The Record crashes on loading dxvkclosednot our bug

#1555 · 2 comments · updated 2020-04-06 · 2 matching
comment by NikoBellicRU · 2020-04-06 · view · github
Yeah probably, just tried PROTON_USE_WINED3D=1 %command% and still crashed
comment by misyltoad · 2020-04-06 · view · github
... WMA IS NOT SUPPORTED IN THIS BUILD!`` but feel free to try with PROTON_USE_WINED3D=1 to verify that

Sims 2 Tools (HomeCrafter Plus & Content Manager) dxvkclosed

#4518 · 15 comments · updated 2024-12-12 · 2 matching
comment by WinterSnowfall · 2024-12-10 · view · github
Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these?
comment by Blayer98 · 2024-12-10 · view · github
> Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these? Nope, same D3DERR_INVALIDCALL error on both ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

Divinity: Original Sin 2 - Definitive Edition (Steam AppID 435150) dxvkclosedperformance

#1014 · 14 comments · updated 2019-04-15 · 1 matching
comment by Bamsey · 2019-04-14 · view · github
No. Only DXVK. With parameters PROTON_USE_WINED3D=1 works fine, but performance is poor.

Far Cry 4 on AMD Vega 10 - Game hangs while loading (sometimes it hangs later) dxvkclosedd3d11needs feedback

#4950 · 6 comments · updated 2026-07-16 · 3 matching
comment by Blisto91 · 2025-05-28 · view · github
How is it with wined3d's Vulkan renderer? `PROTON_USE_WINED3D=1 WINE_D3D_CONFIG=renderer=vulkan`
comment by Elxes04 · 2025-05-30 · view · github
> How is it with wined3d's Vulkan renderer? > `PROTON_USE_WINED3D=1 WINE_D3D_CONFIG=renderer=vulkan` i will try ASAP, i ...
issue by Elxes04 · 2025-05-26 · view · github
... Using `PROTON_USE_WINED3D=1` fixes the issue, meaning this is either a MESA bug or a DXVK bug

[D3D9] F.E.A.R.: see-through player body dxvkclosednvidia proprietary

#1461 · 21 comments · updated 2023-06-20 · 2 matching
comment by lostdharma · 2022-07-12 · view · github
Same issue also happens in Condemned: Criminal Origins. Using `PROTON_USE_WINED3D=1 %command%` fixes it.
comment by vide0hanz · 2022-03-14 · view · github
... Arch Linux 5.16.14-arch1-1 Additionally, setting `PROTON_USE_WINED3D=1` now results in funky looking shadows and ...

Civilization 4: Out of 32bit Address Space dxvkopend3d932-bitfixed function

#3115 · 1 comments · updated 2022-12-30 · 1 matching
issue by jo-oe · 2022-12-04 · view · github
... to use the NVIDIA device; 12GB total RAM] PROTON_USE_WINED3D=0: Total address space use peaks at 3.97 ...

All my Steam Proton games that use DXVK eventually freeze and crash, Nvidia rep out of ideas dxvkclosednvidia proprietarynot our bug

#2365 · 43 comments · updated 2026-03-08 · 4 matching
comment by Blisto91 · 2022-07-28 · view · github
If you are launching through steam then add this to the games launch options ``` PROTON_USE_WINED3D=1 %command% ```
comment by edwloef · 2022-08-01 · view · github
> If you are launching through steam then add this to the games launch options > > ``` > PROTON_USE_WINED3D=1 %command% > ``` It ...
comment by Monsterovich · 2022-08-02 · view · github
> > If you are launching through steam then add this to the games launch options > > ``` > > PROTON_USE_WINED3D=1 %command% > > ``` > > It ...

Apex Legends - Validation failure VUID-vkCmdDraw-None-04584 (Image subresources overlap) dxvkclosed

#2629 · 7 comments · updated 2025-06-24 · 1 matching
comment by baryluk · 2022-04-22 · view · github
apitrace with `PROTON_USE_WINED3D=1`: [r5apex.trace.gz](https://github.com/doitsujin/dxvk/files/8544034/r5apex.trace.gz) (I ...

Plants VS Zombies Battle For neighborvile DirectX Error dxvkclosed

#3021 · 3 comments · updated 2022-11-01 · 2 matching
comment by Blisto91 · 2022-11-01 · view · github
... When you launch with `PROTON_USE_WINED3D=1` you won't be using dxvk. Please remove that part and try ...
issue by TroubledPerson · 2022-11-01 · view · github
... view?usp=share_link used launch settings = PROTON_NO_ESYNC=1 PROTON_USE_WINED3D=1 %command% Tested all Wine/Proton Versions Ie Proton ...

[Halo MCC - Halo 1] Memory (RAM) leaks while playing dxvkclosedgame bug

#3149 · 18 comments · updated 2022-12-28 · 1 matching
comment by Blisto91 · 2022-12-27 · view · github
... To test without dxvk launch the game in steam with `PROTON_USE_WINED3D=1 %command%`

Saints Row 4 broke since driver 440.66.02 dxvkclosedneeds feedback

#1549 · 21 comments · updated 2022-07-25 · 1 matching
comment by Blisto91 · 2022-07-11 · view · github
... attempt try and bypass dxvk? The performance might be bad but just as a experiment. ``` PROTON_USE_WINED3D=1 %command% ```

GTA IV crashes dxvkclosed

#1556 · 2 comments · updated 2021-01-19 · 1 matching
issue by NikoBellicRU · 2020-04-06 · view · github
The game crashes soon as i go outside the house, tried with PROTON_USE_WINED3D=1 %command% and works fine ...

Total War Rome 2 weird Vram crashy dxvkclosedd3d11

#2604 · 29 comments · updated 2024-11-08 · 1 matching
comment by patmann03 · 2022-04-14 · view · github
Interesting. I have no problems launching it. PROTON_USE_WINED3D=1 but I installed d3dx11_42 and the d3dcompiler_42 I'll ...
page 1 of 5next