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dxvk
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87
results, 124 hits for
PROTON_USE_WINED3D
Need for Speed: The Run - in-game information messages are blank
dxvk
closed
d3d11
wine bug
needs apitrace
#3732 · 11 comments · updated 2025-04-04 · 1 matching
comment by
Blisto91
· 2023-12-15 ·
view
·
github
In proton you need to do `
PROTON_USE_WINED3D
=1` as the Proton script might overrule you otherwise (at least ...
API trace DXVK files question
dxvk
closed
question
#4038 · 5 comments · updated 2024-05-30 · 3 matching
comment by
Blisto91
· 2024-05-29 ·
view
·
github
To trace with wined3d in proton you have to set both `
PROTON_USE_WINED3D
=1` and `WINEDLLOVERRIDES=dxgi,d3d11=n ...
comment by
Tiagoquix
· 2024-05-28 ·
view
·
github
... Using `
PROTON_USE_WINED3D
=1` would suffice? Or it's better to get API traces with DXVK in the current ...
comment by
mbriar
· 2024-05-29 ·
view
·
github
PROTON_USE_WINED3D
=1 doesn't work because it will set the dlls to just build-in and not load ...
Assassin's Creed Origins Freezes since the 1.6 update
dxvk
closed
not our bug
#2712 · 11 comments · updated 2022-07-13 · 2 matching
comment by
smintman
· 2022-07-11 ·
view
·
github
... So does using
PROTON_USE_WINED3D
=1 rule out dxvk?
comment by
Blisto91
· 2022-07-11 ·
view
·
github
... with wined3d and see if the issue persists. ```
PROTON_USE_WINED3D
=1 %command% ``` You can also try turning off fsync ...
Source engine games display only black screen because of d3d9.floatEmulation
dxvk
closed
amd radv
d3d9
#2469 · 14 comments · updated 2022-02-01 · 2 matching
comment by
DadSchoorse
· 2022-01-30 ·
view
·
github
Try `
PROTON_USE_WINED3D
=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by
niobium93
· 2022-01-30 ·
view
·
github
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `
PROTON_USE_WINED3D
` disables custom ...
Watch Dogs 1 doesn't respect minimized state
dxvk
closed
probably not our bug
#4039 · 11 comments · updated 2024-06-17 · 2 matching
comment by
Blisto91
· 2024-05-28 ·
view
·
github
Add `
PROTON_USE_WINED3D
=1` to your launch options
comment by
Tiagoquix
· 2024-05-28 ·
view
·
github
... Game launch options: `
PROTON_USE_WINED3D
=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%` New log: https://0.jaegers.net/?1d460df694b8ff64 ...
Error in dxva_video_decode_accelerator_win.cc
dxvk
closed
wine bug
#2185 · 22 comments · updated 2023-07-13 · 1 matching
comment by
K0bin
maintainer
· 2022-09-28 ·
view
·
github
Does it work if you disable DXVK? `
PROTON_USE_WINED3D
=1`
Dead Rising 2 Off The Record crashes on loading
dxvk
closed
not our bug
#1555 · 2 comments · updated 2020-04-06 · 2 matching
comment by
NikoBellicRU
· 2020-04-06 ·
view
·
github
Yeah probably, just tried
PROTON_USE_WINED3D
=1 %command% and still crashed
comment by
misyltoad
· 2020-04-06 ·
view
·
github
... WMA IS NOT SUPPORTED IN THIS BUILD!`` but feel free to try with
PROTON_USE_WINED3D
=1 to verify that
Sims 2 Tools (HomeCrafter Plus & Content Manager)
dxvk
closed
#4518 · 15 comments · updated 2024-12-12 · 2 matching
comment by
WinterSnowfall
· 2024-12-10 ·
view
·
github
Does launching with `
PROTON_USE_WINED3D
=1` make any difference with either of these?
comment by
Blayer98
· 2024-12-10 ·
view
·
github
> Does launching with `
PROTON_USE_WINED3D
=1` make any difference with either of these? Nope, same D3DERR_INVALIDCALL error on both ...
Borderlands 2 Ran out of video memory
dxvk
open
d3d9
32-bit
can't reproduce
#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by
UnknownSuperficialNight
· 2026-05-10 ·
view
·
github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `
PROTON_USE_WINED3D
=0` Main menu ...
comment by
UnknownSuperficialNight
· 2026-05-11 ·
view
·
github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1
PROTON_USE_WINED3D
=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...
Divinity: Original Sin 2 - Definitive Edition (Steam AppID 435150)
dxvk
closed
performance
#1014 · 14 comments · updated 2019-04-15 · 1 matching
comment by
Bamsey
· 2019-04-14 ·
view
·
github
No. Only DXVK. With parameters
PROTON_USE_WINED3D
=1 works fine, but performance is poor.
Far Cry 4 on AMD Vega 10 - Game hangs while loading (sometimes it hangs later)
dxvk
closed
d3d11
needs feedback
#4950 · 6 comments · updated 2026-07-16 · 3 matching
comment by
Blisto91
· 2025-05-28 ·
view
·
github
How is it with wined3d's Vulkan renderer? `
PROTON_USE_WINED3D
=1 WINE_D3D_CONFIG=renderer=vulkan`
comment by
Elxes04
· 2025-05-30 ·
view
·
github
> How is it with wined3d's Vulkan renderer? > `
PROTON_USE_WINED3D
=1 WINE_D3D_CONFIG=renderer=vulkan` i will try ASAP, i ...
issue by
Elxes04
· 2025-05-26 ·
view
·
github
... Using `
PROTON_USE_WINED3D
=1` fixes the issue, meaning this is either a MESA bug or a DXVK bug
[D3D9] F.E.A.R.: see-through player body
dxvk
closed
nvidia proprietary
#1461 · 21 comments · updated 2023-06-20 · 2 matching
comment by
lostdharma
· 2022-07-12 ·
view
·
github
Same issue also happens in Condemned: Criminal Origins. Using `
PROTON_USE_WINED3D
=1 %command%` fixes it.
comment by
vide0hanz
· 2022-03-14 ·
view
·
github
... Arch Linux 5.16.14-arch1-1 Additionally, setting `
PROTON_USE_WINED3D
=1` now results in funky looking shadows and ...
Civilization 4: Out of 32bit Address Space
dxvk
open
d3d9
32-bit
fixed function
#3115 · 1 comments · updated 2022-12-30 · 1 matching
issue by
jo-oe
· 2022-12-04 ·
view
·
github
... to use the NVIDIA device; 12GB total RAM]
PROTON_USE_WINED3D
=0: Total address space use peaks at 3.97 ...
All my Steam Proton games that use DXVK eventually freeze and crash, Nvidia rep out of ideas
dxvk
closed
nvidia proprietary
not our bug
#2365 · 43 comments · updated 2026-03-08 · 4 matching
comment by
Blisto91
· 2022-07-28 ·
view
·
github
If you are launching through steam then add this to the games launch options ```
PROTON_USE_WINED3D
=1 %command% ```
comment by
edwloef
· 2022-08-01 ·
view
·
github
> If you are launching through steam then add this to the games launch options > > ``` >
PROTON_USE_WINED3D
=1 %command% > ``` It ...
comment by
Monsterovich
· 2022-08-02 ·
view
·
github
> > If you are launching through steam then add this to the games launch options > > ``` > >
PROTON_USE_WINED3D
=1 %command% > > ``` > > It ...
1 more matching in this thread
Apex Legends - Validation failure VUID-vkCmdDraw-None-04584 (Image subresources overlap)
dxvk
closed
#2629 · 7 comments · updated 2025-06-24 · 1 matching
comment by
baryluk
· 2022-04-22 ·
view
·
github
apitrace with `
PROTON_USE_WINED3D
=1`: [r5apex.trace.gz](https://github.com/doitsujin/dxvk/files/8544034/r5apex.trace.gz) (I ...
Plants VS Zombies Battle For neighborvile DirectX Error
dxvk
closed
#3021 · 3 comments · updated 2022-11-01 · 2 matching
comment by
Blisto91
· 2022-11-01 ·
view
·
github
... When you launch with `
PROTON_USE_WINED3D
=1` you won't be using dxvk. Please remove that part and try ...
issue by
TroubledPerson
· 2022-11-01 ·
view
·
github
... view?usp=share_link used launch settings = PROTON_NO_ESYNC=1
PROTON_USE_WINED3D
=1 %command% Tested all Wine/Proton Versions Ie Proton ...
[Halo MCC - Halo 1] Memory (RAM) leaks while playing
dxvk
closed
game bug
#3149 · 18 comments · updated 2022-12-28 · 1 matching
comment by
Blisto91
· 2022-12-27 ·
view
·
github
... To test without dxvk launch the game in steam with `
PROTON_USE_WINED3D
=1 %command%`
Saints Row 4 broke since driver 440.66.02
dxvk
closed
needs feedback
#1549 · 21 comments · updated 2022-07-25 · 1 matching
comment by
Blisto91
· 2022-07-11 ·
view
·
github
... attempt try and bypass dxvk? The performance might be bad but just as a experiment. ```
PROTON_USE_WINED3D
=1 %command% ```
GTA IV crashes
dxvk
closed
#1556 · 2 comments · updated 2021-01-19 · 1 matching
issue by
NikoBellicRU
· 2020-04-06 ·
view
·
github
The game crashes soon as i go outside the house, tried with
PROTON_USE_WINED3D
=1 %command% and works fine ...
Total War Rome 2 weird Vram crashy
dxvk
closed
d3d11
#2604 · 29 comments · updated 2024-11-08 · 1 matching
comment by
patmann03
· 2022-04-14 ·
view
·
github
Interesting. I have no problems launching it.
PROTON_USE_WINED3D
=1 but I installed d3dx11_42 and the d3dcompiler_42 I'll ...
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