protonscr
88 results, 109 hits for PROTON_USE_WINED3D

PROTON_USE_WINED3D should also disable DXVKD3D8 protonopenFeature Request

#9453 · 0 comments · updated 2026-02-01 · 1 matching
issue by Jake1702 · 2026-02-01 · view · github
... That is separately controlled by PROTON_DXVK_D3D8. ## Justification The fact that PROTON_USE_WINED3D disables every other DXVK backend, and the ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

Icarus appid 1149460 1 threads, 1 open 4 matching

Icarus protonopenGame compatibility - Unofficial

#5465 · 21 comments · updated 2026-03-22 · 4 matching
comment by RobVerduijn · 2026-03-22 · view · github
> RADV_PERFTEST=gpl,aco,nggc,sam VKD3D_CONFIG=spirv,native_swapchain VKD3D_FEATURE_LEVEL=12_1 PROTON_USE_WINED3D=0 %command% Interesting, did you know that ...
comment by rosimelade · 2026-03-22 · view · github
> > RADV_PERFTEST=gpl,aco,nggc,sam VKD3D_CONFIG=spirv,native_swapchain VKD3D_FEATURE_LEVEL=12_1 PROTON_USE_WINED3D=0 %command% > > Interesting, did you know that ...

911 Operator appid 503560 2 threads, 1 open 1 matching

911 Operator protonopenGame compatibility - Unofficial

#3023 · 13 comments · updated 2025-10-27 · 1 matching
comment by VenomousSteam81 · 2025-10-26 · view · github
How can I remove it then? I thought setting the launch args to `PROTON_USE_WINED3D=1 %command%` would fix ...

Soul Brave appid 2980240 1 threads, 1 open 1 matching

Soul Brave protonopenGame compatibility - Unofficial

#8952 · 1 comments · updated 2025-10-10 · 1 matching
issue by jvschiavo · 2025-08-06 · view · github
... With the latest stable Proton release, 9.0-4, with `PROTON_USE_WINED3D=1 %command%` as the start parameter: <img ...

All Proton games crash on launch (multiple Proton versions) protonclosed

#9732 · 21 comments · updated 2026-05-18 · 2 matching
comment by john-rm · 2026-05-15 · view · github
... log` and upload it here? You could try running the game with this launch option `PROTON_USE_WINED3D=1 %command%`.
comment by mbsergent · 2026-05-15 · view · github
... try running the game with this launch option `PROTON_USE_WINED3D=1 %command%`. vulkaninfo ERROR: [Loader Message] Code 0 : loader_get_json ...

People Playground appid 1118200 1 threads, 0 open 2 matching

People Playground protonclosedGame compatibility - Unofficial

#9180 · 8 comments · updated 2025-11-13 · 2 matching
comment by kisak-valvemaintainer · 2025-11-03 · view · github
Hello @lukeatthatbruhmoment, so that it's clear, while it's sometimes useful for troubleshooting, using the `PROTON_USE_WINED3D` runtime ...
comment by lukeatthatbruhmoment · 2025-11-04 · view · github
... i will generate a new log with PROTON_USE_WINED3D=0 soon. Edit: I have generated the new log and ...

Godius Eternal War appid 4559140 1 threads, 1 open 2 matching

Godius Eternal War protonopenGame compatibility - Unofficial

#9922 · 3 comments · updated 2026-07-11 · 2 matching
issue by ultrasukiyaki · 2026-06-30 · view · github
... Proton Hotfix Proton Experimental GE-Proton 11-1 Launch options PROTON_USE_WINED3D=1 %command% Without this option, the game ...
comment by ultrasukiyaki · 2026-07-10 · view · github
... UTF-8 PROTON_LOG=1 WINEDEBUG=+imm,+ime,+keyboard PROTON_USE_WINED3D=1 %command% Steps to reproduce Set GODIUS to use ...

THE FINALS appid 2073850 4 threads, 1 open 1 matching

THE FINALS protonopenGame compatibility - UnofficialRegressionXAudio2Mesa drivers

#7317 · 903 comments · updated 2026-08-28 · 1 matching
comment by Billli11 · 2025-11-07 · view · github
... Here list of env Proton Experimental check</summary> ``` PROTON_USE_WINED3D PROTON_USE_WINED3D11 PROTON_DXVK_D3D8 PROTON_NO_D3D11 PROTON_NO_D3D10 PROTON_NO_ESYNC PROTON_NO_FSYNC PROTON_FORCE_LARGE_ADDRESS_AWARE PROTON_OLD_GL_STRING PROTON_HIDE_NVIDIA_GPU ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 1 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 1 matching
comment by lorentzforces · 2025-11-30 · view · github
... other games recently, can you try launching with `PROTON_USE_WINED3D=1 %command%` and report if that works around this ...

A problem running Age of Mythology: Extended Edition protonclosed

#9833 · 1 comments · updated 2026-05-29 · 1 matching
issue by JimmiPachonGomez · 2026-05-29 · view · github
... If I use the launch option `PROTON_USE_WINED3D=1 %command%`, the game manages to launch and bypasses the crash ...

A Vampyre Story appid 313870 1 threads, 1 open 1 matching

A Vampyre Story protonopenGame compatibility - Unofficial

#1657 · 1 comments · updated 2025-11-16 · 1 matching
comment by arrowgent · 2025-11-16 · view · github
appid = 313870 proton 9+, proton 10, proton-experimental & experimental beta requires `PROTON_USE_WINED3D=1 %command%` latest patch includes dxwrapper ...

Borderlands 2 appid 49520 2 threads, 1 open 2 matching

Borderlands 2 - Crash with Vulkan Backend protonclosed

#9406 · 1 comments · updated 2026-01-17 · 1 matching
issue by Candunc · 2026-01-17 · view · github
... Adding `PROTON_USE_WINED3D=1 %command%` to the launch options allows Borderlands 2 to launch, though with a heavy performance ...

Borderlands 2 protonopenGame compatibility - UnofficialRegression.NET

#2791 · 37 comments · updated 2026-06-25 · 1 matching
comment by kisak-valvemaintainer · 2026-01-17 · view · github
... Adding `PROTON_USE_WINED3D=1 %command%` to the launch options allows Borderlands 2 to launch, though with a heavy performance ...

The Riftbreaker: Multiplayer Playtest appid 3202020 1 threads, 0 open 1 matching

The Riftbreaker: Multiplayer Playtest protonclosedGame compatibility - UnofficialXAudio2

#8799 · 4 comments · updated 2025-09-08 · 1 matching
comment by jhalag · 2025-09-08 · view · github
... regression - game crashes on launch unless I set PROTON_USE_WINED3D as a launch option. It does not require that ...

Destiny 2 appid 1085660 1 threads, 1 open 1 matching

Destiny 2 protonopenGame compatibility - Unofficial

#3112 · 48 comments · updated 2026-07-07 · 1 matching
comment by Daaboulex · 2026-06-03 · view · github
... Proton GE * **Launch Options used:** ``bash PROTON_HIDE_GPU=0 VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_NVAPI=1 PROTON_USE_WINED3D=1 %command% ``

killer7 gets tinted blue when entering a level dxvkclosedamd radvnot our bug

#5512 · 8 comments · updated 2026-02-20 · 1 matching
issue by meatsink · 2026-02-16 · view · github
... Using PROTON_USE_WINED3D=1 %command% in the launch options has this not happen. dxvk: <img width="1920" height="1080 ...

ARC Raiders Playtest appid 2427520 1 threads, 0 open 1 matching

ARC Raiders Playtest protonclosedGame compatibility - UnofficialXAudio2

#8636 · 78 comments · updated 2025-11-01 · 1 matching
comment by ghost · 2025-10-18 · view · github
... I added and removed the flag `PROTON_USE_WINED3D=1` and it uhh, got a little better? <img width="1293 ...

Painkiller Black Edition (the original, not the HD remaster) doesn't size it's game window properly dxvkopend3d9

#3762 · 30 comments · updated 2026-06-29 · 1 matching
issue by Deus-nsf · 2023-12-22 · view · github
This is fixable with PROTON_USE_WINED3D=1 %command% but the problem is that it uses direct3d to opengl, it ...

OUTRIDERS appid 680420 2 threads, 1 open 3 matching

OUTRIDERS protonopenGame compatibility - UnofficialXAudio2

#4718 · 13 comments · updated 2026-03-31 · 2 matching
comment by kisak-valvemaintainer · 2026-03-31 · view · github
Hello @KenSharp, it should be noted that using `PROTON_USE_WINED3D=1` is known to come with a significant performance ...
comment by kisak-valvemaintainer · 2026-03-31 · view · github
... poor. ## Reproduction - Disable DXVK as it breaks everything. `PROTON_USE_WINED3D=1 %command%` - Set DX11 mode (DX12 crashes) - Launch Add ...

OUTRIDERS - Black screen at menu protonclosed

#9634 · 1 comments · updated 2026-03-31 · 1 matching
issue by KenSharp · 2026-03-31 · view · github
... poor. ## Reproduction - Disable DXVK as it breaks everything. `PROTON_USE_WINED3D=1 %command%` - Set DX11 mode (DX12 crashes) - Launch Add ...

Mirror's Edge character meshes are transparent dxvkclosedd3d9

#5795 · 3 comments · updated 2026-07-15 · 1 matching
issue by swamp-fish · 2026-07-15 · view · github
... No such bugs with PROTON_USE_WINED3D=1 Also MANGOHUD=1 doesn't work, maybe this will help. <img width ...
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