protonscr
23 results, 26 hits for PROTON_USE_WINED3D

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 1 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...

Godius Eternal War appid 4559140 1 threads, 1 open 2 matching

Godius Eternal War protonopenGame compatibility - Unofficial

#9922 · 3 comments · updated 2026-07-11 · 2 matching
issue by ultrasukiyaki · 2026-06-30 · view · github
... Proton Hotfix Proton Experimental GE-Proton 11-1 Launch options PROTON_USE_WINED3D=1 %command% Without this option, the game ...
comment by ultrasukiyaki · 2026-07-10 · view · github
... UTF-8 PROTON_LOG=1 WINEDEBUG=+imm,+ime,+keyboard PROTON_USE_WINED3D=1 %command% Steps to reproduce Set GODIUS to use ...

Destiny 2 appid 1085660 1 threads, 1 open 1 matching

Destiny 2 protonopenGame compatibility - Unofficial

#3112 · 48 comments · updated 2026-07-07 · 1 matching
comment by Daaboulex · 2026-06-03 · view · github
... Proton GE * **Launch Options used:** ``bash PROTON_HIDE_GPU=0 VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_NVAPI=1 PROTON_USE_WINED3D=1 %command% ``

Painkiller Black Edition (the original, not the HD remaster) doesn't size it's game window properly dxvkopend3d9

#3762 · 30 comments · updated 2026-06-29 · 1 matching
issue by Deus-nsf · 2023-12-22 · view · github
This is fixable with PROTON_USE_WINED3D=1 %command% but the problem is that it uses direct3d to opengl, it ...

Mirror's Edge character meshes are transparent dxvkclosedd3d9

#5795 · 3 comments · updated 2026-07-15 · 1 matching
issue by swamp-fish · 2026-07-15 · view · github
... No such bugs with PROTON_USE_WINED3D=1 Also MANGOHUD=1 doesn't work, maybe this will help. <img width ...

AeternoBlade appid 1234120 1 threads, 1 open 1 matching

AeternoBlade protonopenGame compatibility - UnofficialMesa drivers

#5526 · 7 comments · updated 2026-08-21 · 1 matching
issue by ipr · 2022-01-29 · view · github
... Problem occurs both with DXVK and with PROTON_USE_WINED3D=1 Game logs that texture is not found (Maps/Stage1 ...

[D3D9] Visible triangle seams with Stochastic Shader in modded GTA San Andreas dxvkclosedd3d9

#5572 · 17 comments · updated 2026-06-09 · 2 matching
issue by Reyks21 · 2026-04-03 · view · github
... shader. **The bug does not occur with WineD3D (PROTON_USE_WINED3D=1).** This could be GPU driver related since the ...
comment by Reyks21 · 2026-06-05 · view · github
... This probably means nothing since running the game with `PROTON_USE_WINED3D=1` also gets rid of the bug (but ...

Far Cry 4 on AMD Vega 10 - Game hangs while loading (sometimes it hangs later) dxvkclosedd3d11needs feedback

#4950 · 6 comments · updated 2026-07-16 · 1 matching
issue by Elxes04 · 2025-05-26 · view · github
... Using `PROTON_USE_WINED3D=1` fixes the issue, meaning this is either a MESA bug or a DXVK bug

Company of Heroes appid 228200 1 threads, 1 open 1 matching

Company of Heroes protonopenGame compatibility - UnofficialRegression

#1381 · 22 comments · updated 2026-06-16 · 1 matching
comment by kisak-valvemaintainer · 2026-06-16 · view · github
... Alternatively, you could tell Proton to use wine's DirectX to OpenGL render path with `PROTON_USE_WINED3D=1`, but ...

Red textures/particles with custom map assets in StarCraft 2 on NVIDIA 595.x driver dxvkclosedwine bug

#5616 · 5 comments · updated 2026-08-20 · 1 matching
issue by dgippner1983 · 2026-05-03 · view · github
... no change Tested DXVK_ASYNC=1 → no change Tested PROTON_USE_WINED3D=1 → fixes red textures but breaks keyboard input Downgrade ...

Among Us appid 945360 3 threads, 1 open 1 matching

Among Us protonopenGame compatibility - Unofficial

#4190 · 106 comments · updated 2026-08-21 · 1 matching
issue by Baguettedood · 2020-09-13 · view · github
... You can use OpenGL instead of Vulkan (at a performance cost) by **setting your launch options** to `PROTON_USE_WINED3D ...

Overload appid 448850 1 threads, 1 open 1 matching

Overload protonopenGame compatibility - Unofficial

#9912 · 2 comments · updated 2026-06-28 · 1 matching
issue by Patola · 2026-06-27 · view · github
... The names indicates which is which. - Tried a few times with `PROTON_USE_WINED3D=1` in SteamVR, WiVRn with xrizer ...

Aeruta appid 2286780 1 threads, 1 open 1 matching

Aeruta protonopenGame compatibility - UnofficialRegression

#9238 · 12 comments · updated 2026-07-01 · 1 matching
issue by Hatboxforses · 2025-11-21 · view · github
... Game shows screen is still frozen ## Extra Notes - PROTON_USE_WINED3D=1 %command% fixes the issue for both games - Proton ...

Against the Storm appid 1336490 3 threads, 1 open 1 matching

Against the Storm protonopenGame compatibility - Unofficial

#6489 · 11 comments · updated 2026-07-05 · 1 matching
issue by sTiKyt · 2023-01-28 · view · github
... 9de21625fc3a.png) ## Reproduction Just run the game Setting `PROTON_USE_WINED3D=1 %command%` lets me launch the game, but graphics ...

GPU hangs with DXVK on RX 5700 (Navi10) - Native Vulkan stable dxvkopen

#5439 · 4 comments · updated 2026-06-07 · 1 matching
issue by bneenb · 2026-01-08 · view · github
... vkmark benchmark | Low | STABLE (score 27981) | | Game with `PROTON_USE_WINED3D=1` | Heavy | **STABLE** | ## Kernel Error Examples ### RADV + ACO crash ...

Surviving Deponia Playtest appid 4498200 1 threads, 1 open 1 matching

Surviving Deponia Playtest protonopenGame compatibility - UnofficialRegression

#10069 · 0 comments · updated 2026-08-15 · 1 matching
issue by Klebestreifen · 2026-08-15 · view · github
... at ComStreamBaseVtbl.ReadImpl(thisPtr, buffer, sizeOfBytes, bytesRead) at BitmapDecoder.GetFrame(index) ... ``` Using `PROTON_USE_WINED3D=1 %command%` same issue as ...

TBH: Task Bar Hero appid 3678970 1 threads, 1 open 2 matching

TBH: Task Bar Hero protonopenGame compatibility - Unofficial

#9841 · 33 comments · updated 2026-08-24 · 2 matching
comment by Do-tasarr · 2026-06-25 · view · github
... no longer strips the black background, and forcing `PROTON_USE_WINED3D=1` did not fix the transparency either. It looks ...
comment by thekk1 · 2026-06-04 · view · github
... GE-Proton10-34, wine-staging 10.0 - Launch options used: `PROTON_LOG=1 PROTON_USE_WINED3D=1 PROTON_NO_DESKTOP=1 %command%` - WineD3D ...

Proton does not Launch protonclosed

#9987 · 3 comments · updated 2026-07-19 · 1 matching
comment by kisak-valvemaintainer · 2026-07-19 · view · github
... Alternatively, you could try telling Proton to use wine's DirectX to OpenGL render path with `PROTON_USE_WINED3D=1 ...

Far Cry 5 - Consistently limited to ~42 FPS on Linux despite low GPU utilization protonclosed

#9924 · 1 comments · updated 2026-06-30 · 1 matching
issue by beermats · 2026-06-30 · view · github
... DXVK (default) WineD3D: ```text PROTON_USE_WINED3D=1 %command% ``` Result: Exactly the same ~42 FPS. This suggests the problem is ...

Microsoft Flight Simulator X: Steam Edition - repeated line in multiline text areas protonclosed

#9902 · 2 comments · updated 2026-06-23 · 1 matching
issue by rakslice · 2026-06-23 · view · github
... actually hangs the process, rerun with launch option `PROTON_USE_WINED3D=1` temporarily, switch to windowed mode, and exit the ...
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