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proton
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dxvk
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Game compatibility - Unofficial
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23
results, 26 hits for
PROTON_USE_WINED3D
Borderlands 2 Ran out of video memory
dxvk
open
d3d9
32-bit
can't reproduce
#5626 · 24 comments · updated 2026-08-25 · 1 matching
issue by
UnknownSuperficialNight
· 2026-05-10 ·
view
·
github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `
PROTON_USE_WINED3D
=0` Main menu ...
Godius Eternal War
appid 4559140
1 threads, 1 open
2 matching
Godius Eternal War
proton
open
Game compatibility - Unofficial
#9922 · 3 comments · updated 2026-07-11 · 2 matching
issue by
ultrasukiyaki
· 2026-06-30 ·
view
·
github
... Proton Hotfix Proton Experimental GE-Proton 11-1 Launch options
PROTON_USE_WINED3D
=1 %command% Without this option, the game ...
comment by
ultrasukiyaki
· 2026-07-10 ·
view
·
github
... UTF-8 PROTON_LOG=1 WINEDEBUG=+imm,+ime,+keyboard
PROTON_USE_WINED3D
=1 %command% Steps to reproduce Set GODIUS to use ...
Destiny 2
appid 1085660
1 threads, 1 open
1 matching
Destiny 2
proton
open
Game compatibility - Unofficial
#3112 · 48 comments · updated 2026-07-07 · 1 matching
comment by
Daaboulex
· 2026-06-03 ·
view
·
github
... Proton GE * **Launch Options used:** ``bash PROTON_HIDE_GPU=0 VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_NVAPI=1
PROTON_USE_WINED3D
=1 %command% ``
Painkiller Black Edition (the original, not the HD remaster) doesn't size it's game window properly
dxvk
open
d3d9
#3762 · 30 comments · updated 2026-06-29 · 1 matching
issue by
Deus-nsf
· 2023-12-22 ·
view
·
github
This is fixable with
PROTON_USE_WINED3D
=1 %command% but the problem is that it uses direct3d to opengl, it ...
Mirror's Edge character meshes are transparent
dxvk
closed
d3d9
#5795 · 3 comments · updated 2026-07-15 · 1 matching
issue by
swamp-fish
· 2026-07-15 ·
view
·
github
... No such bugs with
PROTON_USE_WINED3D
=1 Also MANGOHUD=1 doesn't work, maybe this will help. <img width ...
AeternoBlade
appid 1234120
1 threads, 1 open
1 matching
AeternoBlade
proton
open
Game compatibility - Unofficial
Mesa drivers
#5526 · 7 comments · updated 2026-08-21 · 1 matching
issue by
ipr
· 2022-01-29 ·
view
·
github
... Problem occurs both with DXVK and with
PROTON_USE_WINED3D
=1 Game logs that texture is not found (Maps/Stage1 ...
[D3D9] Visible triangle seams with Stochastic Shader in modded GTA San Andreas
dxvk
closed
d3d9
#5572 · 17 comments · updated 2026-06-09 · 2 matching
issue by
Reyks21
· 2026-04-03 ·
view
·
github
... shader. **The bug does not occur with WineD3D (
PROTON_USE_WINED3D
=1).** This could be GPU driver related since the ...
comment by
Reyks21
· 2026-06-05 ·
view
·
github
... This probably means nothing since running the game with `
PROTON_USE_WINED3D
=1` also gets rid of the bug (but ...
Far Cry 4 on AMD Vega 10 - Game hangs while loading (sometimes it hangs later)
dxvk
closed
d3d11
needs feedback
#4950 · 6 comments · updated 2026-07-16 · 1 matching
issue by
Elxes04
· 2025-05-26 ·
view
·
github
... Using `
PROTON_USE_WINED3D
=1` fixes the issue, meaning this is either a MESA bug or a DXVK bug
Company of Heroes
appid 228200
1 threads, 1 open
1 matching
Company of Heroes
proton
open
Game compatibility - Unofficial
Regression
#1381 · 22 comments · updated 2026-06-16 · 1 matching
comment by
kisak-valve
maintainer
· 2026-06-16 ·
view
·
github
... Alternatively, you could tell Proton to use wine's DirectX to OpenGL render path with `
PROTON_USE_WINED3D
=1`, but ...
Red textures/particles with custom map assets in StarCraft 2 on NVIDIA 595.x driver
dxvk
closed
wine bug
#5616 · 5 comments · updated 2026-08-20 · 1 matching
issue by
dgippner1983
· 2026-05-03 ·
view
·
github
... no change Tested DXVK_ASYNC=1 → no change Tested
PROTON_USE_WINED3D
=1 → fixes red textures but breaks keyboard input Downgrade ...
Among Us
appid 945360
3 threads, 1 open
1 matching
Among Us
proton
open
Game compatibility - Unofficial
#4190 · 106 comments · updated 2026-08-21 · 1 matching
issue by
Baguettedood
· 2020-09-13 ·
view
·
github
... You can use OpenGL instead of Vulkan (at a performance cost) by **setting your launch options** to `
PROTON_USE_WINED3D
...
Overload
appid 448850
1 threads, 1 open
1 matching
Overload
proton
open
Game compatibility - Unofficial
#9912 · 2 comments · updated 2026-06-28 · 1 matching
issue by
Patola
· 2026-06-27 ·
view
·
github
... The names indicates which is which. - Tried a few times with `
PROTON_USE_WINED3D
=1` in SteamVR, WiVRn with xrizer ...
Aeruta
appid 2286780
1 threads, 1 open
1 matching
Aeruta
proton
open
Game compatibility - Unofficial
Regression
#9238 · 12 comments · updated 2026-07-01 · 1 matching
issue by
Hatboxforses
· 2025-11-21 ·
view
·
github
... Game shows screen is still frozen ## Extra Notes -
PROTON_USE_WINED3D
=1 %command% fixes the issue for both games - Proton ...
Against the Storm
appid 1336490
3 threads, 1 open
1 matching
Against the Storm
proton
open
Game compatibility - Unofficial
#6489 · 11 comments · updated 2026-07-05 · 1 matching
issue by
sTiKyt
· 2023-01-28 ·
view
·
github
... 9de21625fc3a.png) ## Reproduction Just run the game Setting `
PROTON_USE_WINED3D
=1 %command%` lets me launch the game, but graphics ...
GPU hangs with DXVK on RX 5700 (Navi10) - Native Vulkan stable
dxvk
open
#5439 · 4 comments · updated 2026-06-07 · 1 matching
issue by
bneenb
· 2026-01-08 ·
view
·
github
... vkmark benchmark | Low | STABLE (score 27981) | | Game with `
PROTON_USE_WINED3D
=1` | Heavy | **STABLE** | ## Kernel Error Examples ### RADV + ACO crash ...
Surviving Deponia Playtest
appid 4498200
1 threads, 1 open
1 matching
Surviving Deponia Playtest
proton
open
Game compatibility - Unofficial
Regression
#10069 · 0 comments · updated 2026-08-15 · 1 matching
issue by
Klebestreifen
· 2026-08-15 ·
view
·
github
... at ComStreamBaseVtbl.ReadImpl(thisPtr, buffer, sizeOfBytes, bytesRead) at BitmapDecoder.GetFrame(index) ... ``` Using `
PROTON_USE_WINED3D
=1 %command%` same issue as ...
TBH: Task Bar Hero
appid 3678970
1 threads, 1 open
2 matching
TBH: Task Bar Hero
proton
open
Game compatibility - Unofficial
#9841 · 33 comments · updated 2026-08-24 · 2 matching
comment by
Do-tasarr
· 2026-06-25 ·
view
·
github
... no longer strips the black background, and forcing `
PROTON_USE_WINED3D
=1` did not fix the transparency either. It looks ...
comment by
thekk1
· 2026-06-04 ·
view
·
github
... GE-Proton10-34, wine-staging 10.0 - Launch options used: `PROTON_LOG=1
PROTON_USE_WINED3D
=1 PROTON_NO_DESKTOP=1 %command%` - WineD3D ...
Proton does not Launch
proton
closed
#9987 · 3 comments · updated 2026-07-19 · 1 matching
comment by
kisak-valve
maintainer
· 2026-07-19 ·
view
·
github
... Alternatively, you could try telling Proton to use wine's DirectX to OpenGL render path with `
PROTON_USE_WINED3D
=1 ...
Far Cry 5 - Consistently limited to ~42 FPS on Linux despite low GPU utilization
proton
closed
#9924 · 1 comments · updated 2026-06-30 · 1 matching
issue by
beermats
· 2026-06-30 ·
view
·
github
... DXVK (default) WineD3D: ```text
PROTON_USE_WINED3D
=1 %command% ``` Result: Exactly the same ~42 FPS. This suggests the problem is ...
Microsoft Flight Simulator X: Steam Edition - repeated line in multiline text areas
proton
closed
#9902 · 2 comments · updated 2026-06-23 · 1 matching
issue by
rakslice
· 2026-06-23 ·
view
·
github
... actually hangs the process, rerun with launch option `
PROTON_USE_WINED3D
=1` temporarily, switch to windowed mode, and exit the ...
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