protonscr
120 results, 502 hits for VKD3D_CONFIG

Age of Empires IV appid 1466860 5 threads, 1 open 11 matching

Age of Empires IV: Anniversary Edition protonopenGame compatibility - UnofficialMesa drivers

#5258 · 572 comments · updated 2026-03-22 · 11 matching
comment by pandelig · 2021-12-15 · view · github
new 70 MB experimental update today, unfortunately no luck, tried: `VKD3D_CONFIG=single_queue %command%` `VK_ICD_FILENAMES=/usr/share/vulkan/icd ...
comment by pandelig · 2021-12-09 · view · github
... Tried all the VKD3D_CONFIG options like "VKD3D_CONFIG=XXX %command%", alternating between experimental and GE with no luck.

Elden Ring appid 1245620 2 threads, 1 open 18 matching

Elden Ring protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversMesa driversAMD RADV

#5613 · 957 comments · updated 2026-08-18 · 18 matching
comment by Jencansee · 2023-03-23 · view · github
> Even when launched with `VKD3D_CONFIG=dxr11` ? and maybe optionally `PROTON_ENABLE_NVAPI=1` on Nvidia. AMD RADV also needs `RADV_PERFTEST ...
comment by hrzhu · 2023-03-23 · view · github
... Adding `RADV_PERFTEST=rt VKD3D_CONFIG=dxr11` prevent me from booting the game. I can launch the game and enable ...

Starfield appid 1716740 3 threads, 1 open 36 matching

Starfield protonopenGame compatibility - UnofficialNVIDIA driversMesa driversAMD RADV

#7064 · 702 comments · updated 2026-08-18 · 36 matching
comment by mc711 · 2023-09-01 · view · github
... VKD3D_CONFIG=force_compute_root_parameters_push_ubo %command% Lutris Configure -> System Options -> Command Prefix VKD3D_CONFIG=force_compute_root_parameters_push_ubo
comment by HugKitten · 2023-09-01 · view · github
... VKD3D_CONFIG=force_compute_root_parameters_push_ubo %command% > > Lutris Configure -> System Options -> Command Prefix VKD3D_CONFIG=force_compute_root_parameters_push_ubo This did not fix things for me ...

Amid Evil needs actual Nvidia Gpu reported as Nvidia Gpu please , else i cant use its RTX d3d12 features please dxvkclosed

#2503 · 13 comments · updated 2022-02-20 · 4 matching
comment by Blisto91 · 2022-02-19 · view · github
... If you run the game through steam you can add this to the games launch options. ``` VKD3D_CONFIG=dxr ...
comment by washingleavesandthensome23-434 · 2022-02-19 · view · github
VKD3D_CONFIG=dxr %command% -dx12 i get the message dx12 is not supported on your system and VKD3D_CONFIG=dxr ...
comment by washingleavesandthensome23-434 · 2022-02-19 · view · github
dxvk.enableAsync = True dxgi.nvapiHack = False VKD3D_CONFIG = dxr nopes still tells me to relaunch in dx12 mode, hmmmm......

Unreal Editor for Fornite: Menu disappear (Proton 9+ - GE Proton 8+) protonclosed

#7713 · 1 comments · updated 2024-05-08 · 1 matching
issue by mrdev023 · 2024-05-08 · view · github
... 0-1 Run with PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr12 %command% https://drive.google.com/file/d/1QLO_xkxr8LWnw4N2KUhsITo0kq1Ojicw ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 15 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 15 matching
comment by IllestRat · 2025-02-07 · view · github
> > > > Game launches fine, the UI loads but nothing 3D renders. > > > > > > > > > try VKD3D_CONFIG=disable_uav_compression or disable FSR > > > > > > Thanks, that ...
comment by skygrango · 2025-02-07 · view · github
> > > Game launches fine, the UI loads but nothing 3D renders. > > > > > > try VKD3D_CONFIG=disable_uav_compression or disable FSR > > Thanks, that ...

FINAL FANTASY XVI DEMO appid 2738000 1 threads, 1 open 4 matching

FINAL FANTASY XVI DEMO protonopenGame compatibility - Unofficial

#8001 · 42 comments · updated 2024-10-10 · 4 matching
comment by Cardiacman13 · 2024-08-20 · view · github
`VKD3D_CONFIG=no_invariant_position` works for me
comment by ajoneil · 2024-08-20 · view · github
The graphical flickering is fixed for me by using `VKD3D_CONFIG=no_invariant_position`. I found that `RADV_DEBUG=invariantgeom` also worked ...

RoboCop: Rogue City appid 1681430 1 threads, 1 open 1 matching

RoboCop: Rogue City protonopenGame compatibility - UnofficialXAudio2

#6918 · 6 comments · updated 2024-05-01 · 1 matching
issue by JCDentonCore · 2023-07-06 · view · github
... https://gist.github.com/AceroRomano/38a64155827b6b24f1a9ce3536a6ef19 - Without PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_2 https://gist.github.com/AceroRomano ...

Forza Horizon 6 appid 2483190 1 threads, 1 open 94 matching

Forza Horizon 6 protonopenGame compatibility - Unofficial

#9789 · 362 comments · updated 2026-08-26 · 94 matching
comment by vultux · 2026-06-20 · view · github
... The VKD3D_CONFIG=descriptor_heap,**skip_application_workarounds** disable its built-in per-game workarounds.
comment by drkhac · 2026-05-23 · view · github
> VKD3D_CONFIG=enable_experimental_features,i_want_broken_descriptor_heap %command% This also worked for me on Bazzite 44 Nvidia 4050

Control Ultimate Edition appid 870780 1 threads, 1 open 2 matching

Control Ultimate Edition protonopenGame compatibility - UnofficialXAudio2.NET

#4157 · 68 comments · updated 2026-07-06 · 2 matching
comment by davegorst · 2021-10-16 · view · github
Also setting VKD3D_CONFIG=dxr11 is needed to enable raytracing on AMD.
comment by RiantAnda · 2021-07-26 · view · github
... LAUNCH OPTIONS" of the game at the moment: `VKD3D_CONFIG=dxr %command% -dx12` -> Enables DXR and forces the DX12 ...

Crimson Desert: models fail to render, DxvkMemoryAllocator 'Failed to open shared NT handle' spam (NVIDIA) dxvkclosed

#5835 · 3 comments · updated 2026-08-09 · 1 matching
issue by harriharris · 2026-08-09 · view · github
... Tried VKD3D_CONFIG=descriptor_heap,enable_experimental_features PROTON_VKD3D_HEAP=1 launch options (relevant to a separate, unrelated D3D12/vkd3d-proton crash issue ...

Watch Dogs®: Legion appid 2239550 1 threads, 1 open 1 matching

Watch Dogs®: Legion protonopenGame compatibility - UnofficialNVIDIA driversXAudio2

#6483 · 9 comments · updated 2023-02-07 · 1 matching
comment by kakra · 2023-02-07 · view · github
I can confirm that DXR is working fine by using `VKD3D_CONFIG=dxr`.

Layers of Fear appid 1946700 1 threads, 1 open 1 matching

Layers of Fear protonopenGame compatibility - UnofficialXAudio2

#7183 · 1 comments · updated 2023-10-20 · 1 matching
comment by taisph · 2023-10-20 · view · github
Setting launch options to `VKD3D_CONFIG=dxr11 %command%` allows me to toggle ray tracing.

Hogwarts Legacy appid 990080 3 threads, 1 open 23 matching

Hogwarts Legacy protonopenGame compatibility - UnofficialRegressionNVIDIA driversXAudio2Mesa driversAMD RADV

#6510 · 293 comments · updated 2026-04-23 · 22 matching
comment by zaps166 · 2023-09-04 · view · github
> Why was this needed: `VKD3D_CONFIG=pipeline_library_app_cache`? To prevent two caches I guess (game has it's own cache ...
comment by samip5 · 2023-02-14 · view · github
I have been running it great after the vm.max_map_count change and using the following launch args: `VKD3D_CONFIG ...

Hogwarts Legacy: Crash on boot "Error of failed request: BadMatch (invalid parameter attributes)" protonclosed

#7421 · 1 comments · updated 2024-01-18 · 1 matching
issue by MagiusCHE · 2024-01-18 · view · github
... Run the game via commandline just using PROTON ``` PROTON_LOG=1 VKD3D_CONFIG=dxr PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_NO_ESYNC=1 ...

GRID 2019 appid 703860 1 threads, 1 open 4 matching

GRID 2019 protonopenGame compatibility - UnofficialRegression

#3143 · 49 comments · updated 2022-06-05 · 4 matching
comment by NoXPhasma · 2020-12-12 · view · github
@santasemilla Try to set this as launch parameter for the game: `VKD3D_CONFIG=force_bindless_texel_buffer %command%`
comment by cazzoo · 2021-06-22 · view · github
I got the game working with proton 5.13-6 and VKD3D_CONFIG=force_bindless_texel_buffer but trying with higher version ...

Planet Coaster 2 appid 2688950 2 threads, 1 open 2 matching

Planet Coaster 2 protonopenGame compatibility - Unofficial

#8221 · 14 comments · updated 2026-04-20 · 2 matching
comment by Lokomojo · 2024-11-07 · view · github
Feels like this might be a raytracing issue but VKD3D_CONFIG=nodxr has no effect
comment by FuzzyQuils · 2024-11-07 · view · github
... runs? If both of those fail, also try `VKD3D_CONFIG=nodxr` as I saw some odd warnings related to ...

Shadow of the Tomb Raider appid 750920 1 threads, 1 open 3 matching

Shadow of the Tomb Raider protonopenGame compatibility - Unofficial

#1417 · 167 comments · updated 2025-09-12 · 3 matching
comment by sfjuocekr · 2021-10-11 · view · github
... PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr %command% as the launch commands, but the game won't get past ...
comment by sfjuocekr · 2021-10-11 · view · github
... But, I'd assume DXR would be enabled if I passed VKD3D_CONFIG=dxr along. I also build VKD3D ...

Forza Horizon 5 appid 1551360 2 threads, 1 open 17 matching

Forza Horizon 5 protonopenGame compatibility - UnofficialNVIDIA driversXAudio2

#5285 · 910 comments · updated 2026-08-21 · 17 matching
comment by alisonjenkins · 2021-11-13 · view · github
> > Only using `VKD3D_CONFIG=dxr`. I also ran into pauses with PROTON_LOG=1. > > Where you set this? You would ...
comment by mozo78 · 2021-11-13 · view · github
> Only using `VKD3D_CONFIG=dxr`. I also ran into pauses with PROTON_LOG=1. Where you set this?

Final Fantasy VII Rebirth appid 2909400 1 threads, 1 open 8 matching

Final Fantasy VII Rebirth protonopenGame compatibility - UnofficialNVIDIA driversXAudio2Mesa driversAMD RADV

#8408 · 342 comments · updated 2026-08-14 · 8 matching
comment by andrew-ld · 2025-01-26 · view · github
@jeffhirsch I tried again today and it looks like the VKD3D_CONFIG workaround is still needed
comment by Shin-Aska · 2025-01-23 · view · github
> VKD3D_CONFIG=dxr VKD3D_FEATURE_LEVEL=12_2 VKD3D_SHADER_MODEL=6_6 %command% This one works on my GTX 1660S and gets into the ...

ROMEO IS A DEAD MAN appid 3050900 1 threads, 1 open 1 matching

ROMEO IS A DEAD MAN protonopenGame compatibility - UnofficialXAudio2

#9486 · 13 comments · updated 2026-08-04 · 1 matching
comment by markmann447 · 2026-08-01 · view · github
Since this thread popped up in my email. It seems the VKD3D_CONFIG=wave64 command fixed it. Apologies
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