protonscr
115 results, 226 hits for PROTON_FORCE_LARGE_ADDRESS_AWARE

[d3d11] Final Fantasy X-2 โ†’ missing halo light around an object, issue with LAA? (need help with apitrace) dxvkopend3d1132-bit

#2012 ยท 6 comments ยท updated 2023-12-23 ยท 2 matching
issue by NerosTie ยท 2021-04-04 ยท view ยท github
WINED3D + PROTON_FORCE_LARGE_ADDRESS_AWARE=0 ![image](https://user-images.githubusercontent.com/4572452/113519404-301b7d00-958c-11eb-9b25-cd60ad199033.png) DXVK ...
comment by Blisto91 ยท 2022-07-18 ยท view ยท github
Can confirm that the effect also appear with dxvk with one sets `PROTON_FORCE_LARGE_ADDRESS_AWARE=0` @doitsujin Would a trace ...

Dragon Age: Origins appid 17450 1 threads, 1 open 3 matching

Dragon Age: Origins protonopenWhitelist Request

#1144 ยท 16 comments ยท updated 2022-11-16 ยท 3 matching
comment by garpu ยท 2022-01-26 ยท view ยท github
Isn't PROTON_FORCE_LARGE_ADDRESS_AWARE on by default?
comment by kisak-valvemaintainer ยท 2019-04-03 ยท view ยท github
Hello @kermeat, can you check if adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options also helps ...

Vampire: The Masquerade - Bloodlines appid 2600 1 threads, 1 open 7 matching

Vampire: The Masquerade - Bloodlines protonopenGame compatibility - UnofficialRegression

#1804 ยท 41 comments ยท updated 2025-10-25 ยท 7 matching
comment by shoober420 ยท 2020-02-23 ยท view ยท github
Using the "PROTON_FORCE_LARGE_ADDRESS_AWARE=1" launch option produces the infamous "Unable to run, less that 15mb memory available" bug ...
comment by kisak-valvemaintainer ยท 2020-02-23 ยท view ยท github
Hello @shoober420, please check if `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` has an effect. (Hinted by `err: D3D9: Reporting out of ...

[Whitelist] Blur appid 42640 1 threads, 1 open 1 matching

[Whitelist] Blur protonopenWhitelist Request

#119 ยท 8 comments ยท updated 2019-12-20 ยท 1 matching
comment by plafue ยท 2019-12-20 ยท view ยท github
All crashes are gone after using the PROTON_FORCE_LARGE_ADDRESS_AWARE environment variable

Command & Conquer 3 DVD version not steam version Object not visible and Army not visible dxvkclosedd3d8

#4606 ยท 2 comments ยท updated 2025-01-11 ยท 1 matching
issue by vfioexperte ยท 2025-01-11 ยท view ยท github
... https://github.com/doitsujin/dxvk/wiki/Using-Apitrace ### Log files WINESECCOMP=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 STEAM_COMPAT_CLIENT_INSTALL_PATH=~/.local/share/Steam ...

FlatOut 2 appid 2990 4 threads, 1 open 2 matching

Black screen in Flat Out 2 in 4k protonclosedGame compatibility

#3109 ยท 3 comments ยท updated 2024-05-26 ยท 2 matching
comment by kisak-valvemaintainer ยท 2024-05-26 ยท view ยท github
Hello @RazrFalcon, PROTON_FORCE_LARGE_ADDRESS_AWARE was enabled by default in Proton 5.0.
comment by kisak-valvemaintainer ยท 2019-09-30 ยท view ยท github
... Does adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options make a difference?

Transformers: Devastation appid 338930 1 threads, 0 open 2 matching

Transformers: Devastation protonclosedGame compatibility - UnofficialXAudio2

#3501 ยท 2 comments ยท updated 2020-02-08 ยท 2 matching
comment by Galcian79 ยท 2020-02-08 ยท view ยท github
> PROTON_FORCE_LARGE_ADDRESS_AWARE=1 Worked like a charm! Thank you, you saved my life!
comment by kisak-valvemaintainer ยท 2020-02-08 ยท view ยท github
Hello @Galcian79, you might get lucky trying `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` in the game's launch options.

Witcher appid 2007 4 threads, 0 open 3 matching

Bioshock crashes at loading screen in DX9 mode, low resolution textures in DX10 dxvkclosed

#1580 ยท 14 comments ยท updated 2022-07-29 ยท 3 matching
comment by shoober420 ยท 2020-04-21 ยท view ยท github
Proton defaults to use โ€œPROTON_FORCE_LARGE_ADDRESS_AWARE=1โ€, so that canโ€™t be it.
comment by K0binmaintainer ยท 2020-04-21 ยท view ยท github
`PROTON_FORCE_LARGE_ADDRESS_AWARE=1` is not enough to fix the problem and Proton does not turn on `d3d9.evictManagedOnUnlock` by ...

Call of Duty: World at War appid 10090 1 threads, 1 open 3 matching

Call of Duty: World at War protonopenWhitelist RequestXAudio2

#360 ยท 21 comments ยท updated 2026-06-28 ยท 3 matching
comment by iWeaker ยท 2019-12-22 ยท view ยท github
@kisak-valve thanks, its works very well with PROTON_FORCE_LARGE_ADDRESS_AWARE=1, no crash anymore.
comment by kisak-valvemaintainer ยท 2019-12-22 ยท view ยท github
... You might get lucky trying `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_D9VK=1 %command%` in the game's launch options.

Mass Effect 2: DxvkMemoryAllocator Memory allocation failed dxvkclosed

#1312 ยท 15 comments ยท updated 2020-03-31 ยท 1 matching
comment by doitsujinmaintainer ยท 2020-01-02 ยท view ยท github
This is a known issue with 32-bit games, please try `PROTON_FORCE_LARGE_ADDRESS_AWARE=1`.

Metal Fatigue appid 888040 1 threads, 1 open 2 matching

Metal Fatigue protonopenGame compatibility - UnofficialRegression

#9358 ยท 10 comments ยท updated 2026-06-28 ยท 2 matching
comment by kisak-valvemaintainer ยท 2026-06-22 ยท view ยท github
That suggests that it would be worth testing the game with `PROTON_FORCE_LARGE_ADDRESS_AWARE=0 %command%`.
comment by ChrisDeadman ยท 2026-06-27 ยท view ยท github
... Also running with `PROTON_FORCE_LARGE_ADDRESS_AWARE=0` did not fix the issue.

Dawn of War Soulstorm appid 9450 3 threads, 2 open 6 matching

Dawn of War: Soulstorm Crash after Battle Finished protonopenGame compatibility

#1250 ยท 8 comments ยท updated 2020-02-09 ยท 2 matching
comment by kisak-valvemaintainer ยท 2019-07-28 ยท view ยท github
Hello @jackarsnel, newer Proton should not need a modified executable because it has [PROTON_FORCE_LARGE_ADDRESS_AWARE](https://github.com/ValveSoftware ...
comment by fcep ยท 2019-10-06 ยท view ยท github
I can confirm that adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options, with Proton 4.11 ...

Dawn of War Soulstorm "Out of Sync error" while playing online game protonopenGame compatibility

#3481 ยท 10 comments ยท updated 2025-04-19 ยท 4 matching
comment by BreizhHardware ยท 2024-05-28 ยท view ยท github
I've experimented this issue with my friend today we try the PROTON_FORCE_LARGE_ADDRESS_AWARE=1 arg and the COH2 ...
comment by itaranto ยท 2020-02-08 ยท view ยท github
... I experienced fewer crashes when using PROTON_FORCE_LARGE_ADDRESS_AWARE=1. So far this configuration is the most stable for playing ...

Prince of Persia: The Sands of Time appid 13600 1 threads, 1 open 2 matching

Prince of Persia: The Sands of Time protonopenGame compatibility - UnofficialRegression

#3209 ยท 13 comments ยท updated 2022-11-01 ยท 2 matching
comment by springwurm ยท 2020-05-21 ยท view ยท github
PROTON_USE_WINED3D=1 Log: [steam-13600.log](https://github.com/ValveSoftware/Proton/files/4662448/steam-13600.log) PROTON_FORCE_LARGE_ADDRESS_AWARE=0 ...
comment by kisak-valvemaintainer ยท 2020-05-21 ยท view ยท github
... Separately, you could also try using `PROTON_FORCE_LARGE_ADDRESS_AWARE=0 %command%`.

Miasmata appid 223510 1 threads, 1 open 3 matching

Miasmata protonopenGame compatibility - Unofficial

#2031 ยท 9 comments ยท updated 2019-05-18 ยท 3 matching
comment by zzhiyi ยท 2019-01-06 ยท view ยท github
thanks. PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% works around this. So it's indeed an address space exhaustion.
comment by kisak-valvemaintainer ยท 2019-01-06 ยท view ยท github
Switching to Proton 3.16-6 and adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options is ...

Borderlands 2 appid 49520 2 threads, 1 open 2 matching

Borderlands 2 protonopenGame compatibility - UnofficialRegression.NET

#2791 ยท 37 comments ยท updated 2026-06-25 ยท 2 matching
comment by nijiwar ยท 2020-02-22 ยท view ยท github
About the memory problem with HD textures put in launch options : PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% -nomoviestartup
comment by GenocideStomper ยท 2021-11-08 ยท view ยท github
... combinations of the following launch options: - PROTON_USE_D9VK=1 - PROTON_FORCE_LARGE_ADDRESS_AWARE=1 - -nolauncher - -nomoviestartup It used to work, then I ...

Games crash on Nvidia due to memory allocation failures dxvkclosednvidia proprietarycritical

#1100 ยท 242 comments ยท updated 2020-02-04 ยท 7 matching
comment by catcombo ยท 2019-07-21 ยท view ยท github
Nioh is 64-bit game. I run it with the flags PROTON_NO_ESYNC=1 and PROTON_FORCE_LARGE_ADDRESS_AWARE=1.
comment by ryao ยท 2019-09-14 ยท view ยท github
@alligatorshoes If you are using a 32-bit game, set `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` as part of the launch ...
comment by doitsujinmaintainer ยท 2019-06-20 ยท view ยท github
... likely something else, on Proton you can try `PROTON_FORCE_LARGE_ADDRESS_AWARE=1`. Some wine builds in Lutris may also support ...

American Conquest - Fight Back appid 115220 2 threads, 1 open 2 matching

American Conquest - Fight Back protonopenGame compatibility - Unofficial

#1211 ยท 3 comments ยท updated 2023-02-10 ยท 2 matching
comment by kisak-valvemaintainer ยท 2023-02-10 ยท view ยท github
Hello @josef256, does setting the game's launch options to `PROTON_FORCE_LARGE_ADDRESS_AWARE=0 %command%` have an effect?
comment by josef256 ยท 2023-02-10 ยท view ยท github
> Hello @josef256, does setting the game's launch options to `PROTON_FORCE_LARGE_ADDRESS_AWARE=0 %command%` have an effect? same issue ...

Dead Space appid 17470 1 threads, 1 open 1 matching

Dead Space protonopenGame compatibility - Unofficial

#293 ยท 53 comments ยท updated 2024-06-08 ยท 1 matching
comment by CSahajdacny ยท 2020-02-06 ยท view ยท github
I have an Out Of the Box Experience, but I suggests to use: `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_PROTON_USE_D9VK=1 %command%`

Proton cant create new prefixes on Proton 8 and Experimental protonclosedNVIDIA drivers

#6859 ยท 75 comments ยท updated 2025-01-29 ยท 2 matching
comment by kisak-valvemaintainer ยท 2023-09-08 ยท view ยท github
`PROTON_FORCE_LARGE_ADDRESS_AWARE` has been enabled by default for a fair while now, and should apply to everything 32 bit.
comment by ElmerFuddDK ยท 2023-09-11 ยท view ยท github
... export VK_ICD_FILENAMES= export PROTON_FORCE_LARGE_ADDRESS_AWARE=1 export PROTON_LARGE_ADDRESS_AWARE=1 export WINE_LARGE_ADDRESS_AWARE=1 Each time the prefix creation process hang ...

Titan Quest Anniversary Edition appid 475150 2 threads, 1 open 3 matching

Titan Quest Anniversary Edition protonopenGame compatibility - UnofficialRegression

#567 ยท 75 comments ยท updated 2025-05-28 ยท 3 matching
comment by at46 ยท 2021-10-26 ยท view ยท github
> I had to use the flag PROTON_FORCE_LARGE_ADDRESS_AWARE=1 to avoid crashes with DX11 version in Proton 6.3 ...
comment by minisori ยท 2021-10-26 ยท view ยท github
I had to use the flag PROTON_FORCE_LARGE_ADDRESS_AWARE=1 to avoid crashes with DX11 version in Proton 6.3 ...
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