protonscr
131 results, 288 hits for RADV_DEBUG

Baldur's Gate 3 appid 1086940 1 threads, 1 open 2 matching

Baldur's Gate 3 protonopenGame compatibility - Unofficial.NET

#4243 · 547 comments · updated 2025-11-16 · 2 matching
comment by jarrard · 2021-07-20 · view · github
... Install AMDVLK VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command% RADV_DEBUG=invariantgeom %command% RADV_DEBUG=nodcc %command% Don ...
comment by pilotstew · 2021-07-28 · view · github
... Install AMDVLK > > VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command% > > RADV_DEBUG=invariantgeom %command% > > RADV_DEBUG=nodcc %command% > > Don ...

Warhammer: Chaosbane appid 774241 1 threads, 1 open 3 matching

Warhammer: Chaosbane protonopenGame compatibility - Unofficial

#5632 · 9 comments · updated 2022-11-08 · 3 matching
comment by hakzsam · 2022-03-11 · view · github
... In the mean time, you can workaround it with `RADV_DEBUG=nocompute %command%` or `RADV_DEBUG=nongg %command%`. Let me ...
comment by nhkcon · 2022-03-11 · view · github
... In the mean time, you can workaround it with `RADV_DEBUG=nocompute %command%` or `RADV_DEBUG=nongg %command%`. Let me ...

Saints Row The Third Remastered appid 978300 1 threads, 1 open 1 matching

Saints Row The Third Remastered protonopenGame compatibility - Unofficial

#4860 · 8 comments · updated 2024-12-23 · 1 matching
comment by hakzsam · 2021-05-26 · view · github
Does RADV_DEBUG=nohiz help?

Hammerting appid 760650 1 threads, 1 open 2 matching

Hammerting protonopenGame compatibility - Unofficial

#4347 · 20 comments · updated 2022-06-22 · 2 matching
comment by hakzsam · 2022-05-30 · view · github
Does RADV_DEBUG=zerovram help?
comment by hakzsam · 2022-05-31 · view · github
RADV_DEBUG=zerovram shouldn't be necessary because in Vulkan, VRAM allocations aren't supposed to the zeroed but ...

FAQ meta-issue dxvkclosedREAD ME

#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by ChristophHaag · 2018-02-19 · view · github
In mesa git and/or stable there are some issues with HIZ. `RADV_DEBUG=nohiz` may help. Example Skyrim ...

[Windows 10][AMD][D3D9] Dogfight 1942; Graphical Artifacts, black squares, flickering white blobs dxvkclosedd3d9amd proprietary

#2186 · 7 comments · updated 2022-03-30 · 2 matching
comment by misyltoad · 2021-12-15 · view · github
Does `RADV_DEBUG=nodcc` fix those?
comment by springwurm · 2021-12-20 · view · github
> Does `RADV_DEBUG=nodcc` fix those? Sorry for the late reply, but i wasn't able to test this ...

GTA 4 flickering dots using DXVK 1.9 on AMD RDNA2 dxvkclosedduplicated3d9windowsamd proprietary

#2179 · 27 comments · updated 2025-05-05 · 1 matching
comment by Fezzy976 · 2021-07-23 · view · github
... that post on windows or are they specific too linux? these arguments RADV_DEBUG=nodcc %command% RADV_DEBUG=llvm GTA4EXE

The Outlast Trials Closed Beta appid 2126550 1 threads, 0 open 1 matching

The Outlast Trials Closed Beta protonclosedGame compatibility - UnofficialMesa driversAMD RADV

#6279 · 5 comments · updated 2022-11-07 · 1 matching
comment by hakzsam · 2022-11-02 · view · github
@NTMan Does RADV_DEBUG=nodcc fix it?

Nine Sols rectangle graphic defect on AMD RDNA3 graphics systems(Linux & Windows) dxvkclosedd3d11

#4092 · 15 comments · updated 2024-08-08 · 2 matching
comment by mbriar · 2024-07-31 · view · github
Does `RADV_DEBUG=nodcc` help (on linux)?
comment by brlin-tw · 2024-07-31 · view · github
@mbriar > Does `RADV_DEBUG=nodcc` help (on linux)? Yes! The problem is no longer reproduced after specifying that environment ...

FarCry4 black screen. Retested dxvkclosedamd radv

#229 · 5 comments · updated 2018-10-02 · 2 matching
comment by steemandlinux · 2018-04-06 · view · github
RADV_DEBUG=nohiz doesn`t help for me.
comment by doitsujinmaintainer · 2018-04-06 · view · github
... if things don't work on RADV, try again with `RADV_DEBUG=nohiz`. The validation errors seem to be ...

Far Cry 3 appid 220240 1 threads, 1 open 2 matching

Far Cry 3 protonopenGame compatibility - UnofficialXAudio2

#727 · 126 comments · updated 2025-12-25 · 2 matching
comment by hakzsam · 2019-06-05 · view · github
I assume RADV_DEBUG=nofastclears fixes the rendering issue?
comment by NTMan · 2019-06-05 · view · github
> I assume RADV_DEBUG=nofastclears fixes the rendering issue? Unfortunately not

Prototype 2 rendering textures black dxvkclosed

#3202 · 4 comments · updated 2023-01-21 · 2 matching
comment by CarnageDevs · 2023-01-21 · view · github
RADV_DEBUG=nohiz,nodcc fixed it for me, thanks!
comment by mbriar · 2023-01-21 · view · github
It seems to render correctly here, so it might be a driver issue, can you try RADV_DEBUG=nohiz ...

AMD RADV driver discussion dxvkclosedamd radvREAD MEcritical

#252 · 171 comments · updated 2020-03-31 · 8 matching
issue by doitsujinmaintainer · 2018-04-07 · view · github
... from RADV for a specific game, set the `RADV_DEBUG` environment variable and redirect `stderr` and `stdout` to a ...
comment by sr-tream · 2018-05-08 · view · github
... with RADV_DEBUG I get 1 fps and the game does not hang at all. When FPS 60 everything ...
comment by asumagic · 2018-05-07 · view · github
**Overwatch** Seems easier to reproduce the hang with graphics set to absolute maximum when using `RADV_DEBUG`. Happens on ...

Jump Space appid 1757300 1 threads, 1 open 2 matching

Jump Space protonopenGame compatibility - Unofficial

#9063 · 5 comments · updated 2026-04-13 · 2 matching
comment by dastrukar · 2025-09-22 · view · github
Unfortunately, using `RADV_DEBUG=nohiz %command%` doesn't fix it :[
comment by runar-work · 2025-09-22 · view · github
Does it still happen if you add RADV_DEBUG=nohiz to launch options?

Elex appid 411300 1 threads, 1 open 2 matching

Elex protonopenGame compatibility - Unofficial

#855 · 56 comments · updated 2021-11-18 · 2 matching
comment by kisak-valvemaintainer · 2021-06-28 · view · github
Thanks for testing, can you see if `RADV_DEBUG=invariantgeom` helps?
comment by jarrard · 2021-06-28 · view · github
RADV_DEBUG=llvm removes the flickering surfaces but creates a different problem where terrain surfaces are blackish. So the ...

Nebulous: Fleet Command having graphical glitches/defects. dxvkclosedd3d11amd radvnot our bug

#2951 · 7 comments · updated 2022-09-23 · 2 matching
comment by mbriar · 2022-09-22 · view · github
Try `RADV_DEBUG=nohiz %command%` as launch option in steam @ElijahRS
comment by Blisto91 · 2022-09-22 · view · github
ElijahRS confirmed on discord that `RADV_DEBUG=nohiz %command%` makes the issue go away. So seems like a driver ...

Trine 4: The Nightmare Prince appid 690640 1 threads, 1 open 4 matching

Trine 4: The Nightmare Prince protonopenGame compatibility - UnofficialXAudio2

#3132 · 22 comments · updated 2023-08-31 · 4 matching
comment by greo-d · 2020-11-23 · view · github
> RADV_DEBUG=llvm %command% Ok, i can confirm…this is working. Nice :)
comment by RiantAnda · 2020-11-23 · view · github
I have no issues on AMD, when I force llvm instead of aco: `RADV_DEBUG=llvm %command%`

Wolfenstein II: The New Colossus (appid: 612880) protonopenGame compatibility - UnofficialoverlayRegressionXAudio2

#1113 · 66 comments · updated 2026-07-09 · 4 matching
comment by koloved · 2023-02-10 · view · github
... RADV_DEBUG=nodcc` without PROTON_LOG=1 its not working thanks ! and also its not worked with full option `RADV_DEBUG ...
comment by primalphoenix · 2026-07-09 · view · github
... This occurs with no custom launch options. "RADV_DEBUG=nodcc,nodisplaydcc %command%" also does not change the behavior. [System ...
comment by kisak-valvemaintainer · 2023-02-10 · view · github
... Also, please test if setting the game's launch options to `RADV_DEBUG=nodcc,nodisplaydcc %command%` has an effect.

RX 480 GPU hang with Locomancer since Unity 2017.3 update steamvrclosed

#101 · 3 comments · updated 2021-02-24 · 1 matching
comment by ChristophHaag · 2018-07-13 · view · github
Forgot to mention that someone told me some unity bugs are worked around with the environment variable `RADV_DEBUG ...

Resident Evil Resistance appid 952070 1 threads, 1 open 1 matching

Resident Evil Resistance protonopenGame compatibility - Unofficial

#3708 · 7 comments · updated 2020-12-26 · 1 matching
comment by doitsujin · 2020-05-02 · view · github
@laichiaheng does `RADV_DEBUG=zerovram` work around the graphical glitches in D3D12 mode?
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