protonscr

ELDEN RING

appid 1245620 3 threads, 2 open 975 comments last activity 2026-10-28
Latest maintainer comment · kisak-valve · 2026-10-16 · #5613
Elden Ring multiplayer issues on Linux Issue transferred from https://github.com/ValveSoftware/Proton/issues/10272. @alex-1999-ux posted on 2026-10-16T14:21:35: # Compatibility Report - Name of the game with compatibility issues: [Elden Ring](https://store.steampowered.com/app/1245620/ELDEN_RING/), [Elden Ring: Shadow of the Erdtree](https://store.steampowered.com/sub/1010505/) - Steam AppID of th...
Threads

Elden Ring proton open

#5613 · 964 comments · opened 2022-02-24 · last comment 2026-10-16 by kisak-valve

Elden Ring crashes on Intel Arc when opening menus since commit 423b939 vkd3d open

#2016 · 10 comments · opened 2024-06-12 · last comment 2024-06-14 by Vinjul1704

Elden Ring proton closed

#6659 · 1 comments · opened 2023-04-03 · last comment 2023-04-03 by kisak-valve
Recent activity
  • kisak-valvemaintainer · 2026-10-16 · Elden Ring
    Elden Ring multiplayer issues on Linux Issue transferred from https://github.com/ValveSoftware/Proton/issues/10272. @alex-1999-ux posted on 2026-10-16T14:21:35: # Compatibility Report - Name of the game with compatibilit...
  • simifor · 2026-10-16 · Elden Ring
    The game's working fine on my 4060 mobile, tried with proton experimental and nvidia 615.78.08 and no extra launch parameters. It'd be interesting to know if the game still doesn't work for you with that version
  • BrandonDHaskell · 2026-10-15 · Elden Ring
    Adding another data point for the Wwise startup panic (`MoWwiseMan.cpp(883)`), on an NVIDIA workstation Blackwell card. This matches the reports from @ahmed-tabib (RTX A2000) and @Pfeif-Master (RTX Pro 4000 Blackwell). T...
  • Rohitg1707 · 2026-09-26 · Elden Ring
    i should've understood that...f me... Thanks for the quick reply man. Finally ran after playing 4 hours of Random Bullshit Go! fixes.
  • ahmed-tabib · 2026-09-26 · Elden Ring
    > so...have we found a solution to this? I am on Fedora KDE with an RTX A4000 GPU and facing the same issue. > EAC initializes properly --> Game Window loads a full white screen --> cursor changes to in-game cursor --> C...
  • Rohitg1707 · 2026-09-26 · Elden Ring
    so...have we found a solution to this? I am on Fedora KDE with an RTX A4000 GPU and facing the same issue. EAC initializes properly --> Game Window loads a full white screen --> cursor changes to in-game cursor --> Crash...
  • kisak-valvemaintainer · 2026-09-11 · Elden Ring
    [White Screen] Elden Ring | LINUX Issue transferred from https://github.com/ValveSoftware/Proton/issues/10136. @oldboyhub-sketch posted on 2026-09-11T11:27:04: # Compatibility Report * Name of the game with compatibility...
  • ahmed-tabib · 2026-08-18 · Elden Ring
    @Pfeif-Master I ran into what looks like the same issue on an RTX A2000, same Wwise logs and everything, and I may have found a very specific trigger. After trying basically everything imaginable, I eventually narrowed t...

Proton versions over time

Launch lines, newest first

LD_PRELOAD="" MANGOHUD=0 PROTON_LOG=1 %command%
PROTON_USE_XALIA=0 LD_PRELOAD="" MANGOHUD=0 PROTON_LOG=1 %command%
PROTON_USE_XALIA=0 WINEDLLOVERRIDES="xalia.exe=d" LD_PRELOAD="" MANGOHUD=0 PROTON_LOG=1 %command%
WINE_CPU_TOPOLOGY=16:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 %command%
PROTON_LOG=1 VK_DRIVER_FILES=/usr/share/vulkan/icd.d/nvidia_icd.json prime-run gamemoderun %command%
WINEDLLOVERRIDES="dinput8=n,b" %command%