Turns out the game has frequent GPU hangs on Windows as well, both related to CMAA and ray tracing, so it's not practical to narrow down which hangs, if any, are Linux-exclusive at the moment. The CMAA graphical glitches with high settings are also present on Windows.
proton experimentalx1 2026-07RADV_DEBUG=hang`,x1 2026-07RADV_DEBUG=hang`.x1 2026-07RADV_DEBUG=syncshaders`x1 2026-07
Looks like there are more hangs to iron out in the
ef2f620cbce5630ccompute shader (initial report here: https://github.com/ValveSoftware/Proton/issues/8760#issuecomment-4930934737). To repro in retail WoW I've been idling on boats out of Stormwind where it hangs on loading into a new zone. I couldn't get it to hang withRADV_DEBUG=hang, but it does hang withsyncshaders.I also had a random page fault in WoW Classic with the same settings, but I haven't confirmed it's the exact same hang there yet.
Edit: The original reporter didn't have RT enabled, but so far I've only had glitches related to CMAA without RT and no hangs yet.
Edit 2: I did find a way to get GPU hangs with CMAA and no RT. If I switch monitor repeatedly, I get a page fault in a vertex shader. This doesn't happen with CMAA 2. This hang does happen with
RADV_DEBUG=hang.Software information
World of Warcraft, ray tracing shadows set to high (loading hang) or disabled (monitor switch hang), CMAA, SSAO ultra.
System information
ba8dfc5aLog files
Ray tracing enabled
Manual UMR dump (no VA found): wow_rt_hang_breadcrumbs.zip
Manual UMR dump (use after free) with
RADV_DEBUG=syncshadersandACO_DEBUG=force-waitcnt: wow_rt_hang_breadcrumbs_force-waitcnt_syncshaders.zipRay tracing disabled
RADV dumps with fault report (use after free), though it varies if dumped breadcrumbs or waves or any RADV report at all.
WoW_page_faults_CMAA_no_RT.zip