protonscr
19 results, 30 hits for DXVK_DEBUG_LAYERS=1

ESO graphics corruption since builds after 3cb3c05 dxvkclosedbug

#160 · 21 comments · updated 2018-03-15 · 2 matching
comment by doitsujinmaintainer · 2018-03-13 · view · github
Please run with `DXVK_DEBUG_LAYERS=1` and post the full console output. Guess I'll have to disable image ...
comment by LaughingInPurgatory · 2018-03-13 · view · github
... as requested I attempted to run ba2c478 with DXVK_DEBUG_LAYERS=1 but ESO will hang after login and before ...

Path of Exile - Nvidia wine_vkCreateSampler error dxvkclosedbug

#134 · 13 comments · updated 2018-03-10 · 2 matching
comment by doitsujinmaintainer · 2018-03-08 · view · github
can you re-run this with `DXVK_DEBUG_LAYERS=1` enabled? There's probably an issue with an invalid combination ...
comment by jmis · 2018-03-10 · view · github
... can give me anymore insight into error message. DXVK_DEBUG_LAYERS=1 didn't add any additional information to why ...

ESO: black screen after commit d3e89b20dda226dc142aae1b83cc9c90e09f1a5e dxvkclosedbug

#149 · 9 comments · updated 2018-03-12 · 2 matching
comment by doitsujinmaintainer · 2018-03-11 · view · github
`DXVK_DEBUG_LAYERS=1` is the one I was actually asking for. Shader validation only prints output when it encounters ...
comment by ssorgatem · 2018-03-11 · view · github
Got it: DXVK_DEBUG_LAYERS=1 (from stdout, I can't find the new output in the log files) ``` info ...

Skyrim SE rendering Issues dxvkclosedbug

#189 · 13 comments · updated 2018-04-20 · 1 matching
issue by Glog78 · 2018-03-20 · view · github
... Music is still playing but even after several minutes no change. ### Log files with DXVK_LOG_LEVEL=trace and DXVK_DEBUG_LAYERS ...

Queries cause games to lock up dxvkclosedbugamd radvamd amdvlk

#96 · 19 comments · updated 2018-03-01 · 1 matching
comment by doitsujinmaintainer · 2018-02-24 · view · github
... Can you test if running the game with `DXVK_DEBUG_LAYERS=1` set shows any additional info?

Need for Speed Payback doesn't load when full screen is enabled dxvkclosedbugdxgi

#277 · 20 comments · updated 2020-10-29 · 3 matching
comment by K0binmaintainer · 2020-06-21 · view · github
> Using DXVK_DEBUG_LAYERS=1 makes the games play properly in fullscreen mode. That environment variable does nothing unless you ...
issue by AccountOneOff · 2018-04-13 · view · github
Upgraded to 396.18 from 390.48 today and now NFS Payback won't load unless `DXVK_DEBUG_LAYERS=1 ...
comment by ghost · 2020-06-21 · view · github
... Using DXVK_DEBUG_LAYERS=1 makes the games play properly in fullscreen mode. I have a laptop with a vega ...

Path of Exile - vkCreateImage and vkCreateImageView errors dxvkclosedbug

#147 · 58 comments · updated 2018-06-29 · 4 matching
comment by Glog78 · 2018-03-13 · view · github
... DXVK_SHADER_VALIDATE=1 DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 wine ./apitrace/bin/apitrace.exe trace -a dxgi PathOfExile_x64.exe ...
comment by dumpsters · 2018-03-21 · view · github
... like this https://i.imgur.com/Pmq1q6h.jpg `DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 WINEARCH=win64 WINEPREFIX=~/.wine_vms ...
comment by dumpsters · 2018-03-14 · view · github
... like Glog78 said he was using `DXVK_SHADER_VALIDATE=1 DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 WINEARCH=win64 WINEPREFIX=~/.wine_vms ...

The Crew gets stuck at loading with DXVK dxvkclosedbugdxgi

#193 · 35 comments · updated 2019-10-06 · 1 matching
comment by mradermaxlol · 2018-03-22 · view · github
... I had (csmt, dxva accel & eax) enabled. `env DXVK_DEBUG_LAYERS=1 env DXVK_LOG_LEVEL=debug wine .wine/drive_c/Program\ Files ...

Elder Scrolls Online: Missing textures on ANV dxvkclosedintel anv

#202 · 13 comments · updated 2018-08-25 · 1 matching
comment by doitsujinmaintainer · 2018-03-24 · view · github
... Can you run replay the trace with ``` export WINEDEBUG=-all export DXVK_DEBUG_LAYERS=1 ``` and post the **full** console ...

How to active HUD dxvkclosedinvalid

#310 · 1 comments · updated 2018-04-20 · 1 matching
issue by yuceltoluyag · 2018-04-20 · view · github
... Disable debugging export WINEDEBUG=-all # Vulkan stuff export DXVK_DEBUG_LAYERS=1 export DXVK_HUD=devinfo,fps,frametimes DXVK_HUD=1 # Start ...

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 2 matching
comment by ZeroFault · 2018-02-07 · view · github
... you are running and when you set the DXVK_DEBUG_LAYERS=1 variable it should output it. I wasn't ...
comment by SveSop · 2018-02-22 · view · github
Unable to run with `DXVK_DEBUG_LAYERS=1` and "vk_layer_settings.txt" ``` lunarg_core_validation.report_flags=error,warn,perf lunarg_core_validation.log_filename=./vulkanlog.txt ...

Vulkan works - dxvk doesn't (empty d3d11.log and dxgi.log files) dxvkclosed

#190 · 6 comments · updated 2018-03-22 · 1 matching
issue by FiraWolf · 2018-03-21 · view · github
... When trying to run any game with dxvk via the following command `DXVK_HUD=1 DXVK_LOG_LEVEL=debug DXVK_DEBUG_LAYERS=1 ...

Incorrect rendering in Anno 2070 (DX10 mode) dxvkclosedbugnvidia proprietary

#139 · 14 comments · updated 2018-03-21 · 1 matching
comment by doitsujinmaintainer · 2018-03-09 · view · github
... power. @Shished Can you replay your trace with `DXVK_DEBUG_LAYERS=1` set? I'm getting some complaints that a ...

The Witcher 3: Known issues dxvkclosedREAD ME

#138 · 239 comments · updated 2022-05-03 · 2 matching
comment by volca02 · 2018-03-14 · view · github
... I tried running with DXVK_DEBUG_LAYERS=1, and this is what I got that was unusual: ```DS(ERROR): object ...
comment by volca02 · 2018-03-31 · view · github
... When running with `DXVK_DEBUG_LAYERS=1`, I get these: [witcher3_dxgi.log](https://github.com/doitsujin/dxvk/files/1865821/witcher3_dxgi ...

The Witcher 3: funny transparent models dxvkclosedfeature set

#75 · 9 comments · updated 2018-02-22 · 1 matching
comment by volca02 · 2018-02-16 · view · github
... With DXVK_DEBUG_LAYERS=1 (and an appropriate vk_layer_settings.txt), the crash log is not produced, the game still freezes ...

AMD RADV driver discussion dxvkclosedamd radvREAD MEcritical

#252 · 171 comments · updated 2020-03-31 · 2 matching
comment by mradermaxlol · 2018-04-15 · view · github
... Here's the output of running the game with only `DXVK_DEBUG_LAYERS=1` set: [consolelog.txt](https://github.com ...
comment by Francesco149 · 2018-09-04 · view · github
... client, set launch options to ```LD_PRELOAD="" PROTON_LOG=1 DXVK_DEBUG_LAYERS=1 RADV_TRACE_FILE=~/radv-trace.txt RADV_DEBUG=allbos,syncshaders,vmfaults ...

Multiple games cause GPU hang dxvkclosednvidia proprietaryneeds feedback

#325 · 25 comments · updated 2019-02-28 · 1 matching
comment by kas0079 · 2018-05-04 · view · github
... 1976061/NieRAutomata_dxgi.log) I tried `winetricks vulkansdk` with `DXVK_DEBUG_LAYERS=1` but then I got the error: > "ERROR : Graphic ...

Assassin's Creed Syndicate freezes on startup dxvkclosedbug

#278 · 24 comments · updated 2019-03-27 · 1 matching
comment by popsUlfr · 2018-04-29 · view · github
... com/doitsujin/dxvk/files/1958749/ACS_d3d11.log) With `DXVK_DEBUG_LAYERS=1` the game crashes on launch with this backtrace ...

INSIDE on Ubuntu 22.04 with a Weaker GPU Card (GTX 760, 2GB VRAM) dxvkclosedappid 2016

#3789 · 1 comments · updated 2025-09-19 · 1 matching
issue by aabbtree77 · 2024-01-08 · view · github
... DXVK_HUD="1" DXVK_LOG_LEVEL=debug DXVK_DEBUG_LAYERS=1 WINEPREFIX=/home/tokyo/games/wpr1.10.3 WINEDEBUG=-all,+vulkan wine INSIDE ...