protonscr
67 results, 178 hits for RADV_DEBUG

Baldur's Gate 3 protonopenappid 1086940Game compatibility - Unofficial.NET

#4243 · 547 comments · updated 2025-11-16 · 2 matching
comment by jarrard · 2021-07-20 · view · github
... Install AMDVLK VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command% RADV_DEBUG=invariantgeom %command% RADV_DEBUG=nodcc %command% Don ...
comment by pilotstew · 2021-07-28 · view · github
... Install AMDVLK > > VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command% > > RADV_DEBUG=invariantgeom %command% > > RADV_DEBUG=nodcc %command% > > Don ...

Warhammer: Chaosbane protonopenappid 774241Game compatibility - Unofficial

#5632 · 9 comments · updated 2022-11-08 · 3 matching
comment by hakzsam · 2022-03-11 · view · github
... In the mean time, you can workaround it with `RADV_DEBUG=nocompute %command%` or `RADV_DEBUG=nongg %command%`. Let me ...
comment by nhkcon · 2022-03-11 · view · github
... In the mean time, you can workaround it with `RADV_DEBUG=nocompute %command%` or `RADV_DEBUG=nongg %command%`. Let me ...
comment by hakzsam · 2022-03-11 · view · github
... Would be interesting to confirm that RADV_DEBUG=nongg on the Deck also fixes the GPU hang. Also if ...

Saints Row The Third Remastered protonopenappid 978300Game compatibility - Unofficial

#4860 · 8 comments · updated 2024-12-23 · 1 matching
comment by hakzsam · 2021-05-26 · view · github
Does RADV_DEBUG=nohiz help?

Hammerting protonopenappid 760650Game compatibility - Unofficial

#4347 · 20 comments · updated 2022-06-22 · 2 matching
comment by hakzsam · 2022-05-30 · view · github
Does RADV_DEBUG=zerovram help?
comment by hakzsam · 2022-05-31 · view · github
RADV_DEBUG=zerovram shouldn't be necessary because in Vulkan, VRAM allocations aren't supposed to the zeroed but ...

The Outlast Trials Closed Beta protonclosedappid 2126550Game compatibility - UnofficialMesa driversAMD RADV

#6279 · 5 comments · updated 2022-11-07 · 1 matching
comment by hakzsam · 2022-11-02 · view · github
@NTMan Does RADV_DEBUG=nodcc fix it?

Far Cry 3 protonopenappid 220240Game compatibility - UnofficialXAudio2

#727 · 126 comments · updated 2025-12-25 · 2 matching
comment by hakzsam · 2019-06-05 · view · github
I assume RADV_DEBUG=nofastclears fixes the rendering issue?
comment by NTMan · 2019-06-05 · view · github
> I assume RADV_DEBUG=nofastclears fixes the rendering issue? Unfortunately not

Jump Space protonopenappid 1757300Game compatibility - Unofficial

#9063 · 5 comments · updated 2026-04-13 · 2 matching
comment by dastrukar · 2025-09-22 · view · github
Unfortunately, using `RADV_DEBUG=nohiz %command%` doesn't fix it :[
comment by runar-work · 2025-09-22 · view · github
Does it still happen if you add RADV_DEBUG=nohiz to launch options?

Elex protonopenappid 411300Game compatibility - Unofficial

#855 · 56 comments · updated 2021-11-18 · 2 matching
comment by kisak-valvemaintainer · 2021-06-28 · view · github
Thanks for testing, can you see if `RADV_DEBUG=invariantgeom` helps?
comment by jarrard · 2021-06-28 · view · github
RADV_DEBUG=llvm removes the flickering surfaces but creates a different problem where terrain surfaces are blackish. So the ...

Trine 4: The Nightmare Prince protonopenappid 690640Game compatibility - UnofficialXAudio2

#3132 · 22 comments · updated 2023-08-31 · 4 matching
comment by greo-d · 2020-11-23 · view · github
> RADV_DEBUG=llvm %command% Ok, i can confirm…this is working. Nice :)
comment by RiantAnda · 2020-11-23 · view · github
I have no issues on AMD, when I force llvm instead of aco: `RADV_DEBUG=llvm %command%`
comment by RiantAnda · 2020-11-23 · view · github
... Right click the game Select `Properties` In the `General` tab, select `SET LAUNCH OPTIONS` Enter `RADV_DEBUG=llvm %command ...

Wolfenstein II: The New Colossus (appid: 612880) protonopenGame compatibility - UnofficialoverlayRegressionXAudio2

#1113 · 66 comments · updated 2026-07-09 · 4 matching
comment by koloved · 2023-02-10 · view · github
... RADV_DEBUG=nodcc` without PROTON_LOG=1 its not working thanks ! and also its not worked with full option `RADV_DEBUG ...
comment by primalphoenix · 2026-07-09 · view · github
... This occurs with no custom launch options. "RADV_DEBUG=nodcc,nodisplaydcc %command%" also does not change the behavior. [System ...
comment by kisak-valvemaintainer · 2023-02-10 · view · github
... Also, please test if setting the game's launch options to `RADV_DEBUG=nodcc,nodisplaydcc %command%` has an effect.

Resident Evil Resistance protonopenappid 952070Game compatibility - Unofficial

#3708 · 7 comments · updated 2020-12-26 · 1 matching
comment by doitsujin · 2020-05-02 · view · github
@laichiaheng does `RADV_DEBUG=zerovram` work around the graphical glitches in D3D12 mode?

Crimson Desert protonopenappid 3321460Game compatibility - UnofficialNVIDIA drivers

#9595 · 292 comments · updated 2026-08-28 · 11 matching
comment by MaxBosse · 2026-04-04 · view · github
... Setting `RADV_DEBUG=nohiz` does get rid of it again, but I've noticed some artifacts on the pillars ...
comment by mensinda · 2026-04-11 · view · github
With the new patch (`1.03.00`) setting `RADV_DEBUG=nohiz` crashes the game on startup for me. Did ...
comment by MaxBosse · 2026-03-26 · view · github
... Setting the option `RADV_DEBUG=nohiz` also seems to fix the issue for me, allowing me to set the ...

F1 2021 protonopenappid 1134570Game compatibility - UnofficialRegressionNVIDIA drivers

#4966 · 77 comments · updated 2023-05-06 · 1 matching
comment by hakzsam · 2021-12-29 · view · github
It seems RADV_DEBUG=nohiz "fixes" the shadows flickering. I will look into a fix.

Red Dead Redemption 2 protonopenappid 1174180Game compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 9 matching
comment by Blisto91 · 2023-03-27 · view · github
@PoorPocketsMcNewHold Does it also happen if you launch the game with `RADV_DEBUG=zerovram %command%` ?
comment by solgzr · 2022-05-26 · view · github
There was a working workaround posted in GitLab RADV bug thread: ` RADV_DEBUG=syncshaders %command%` completely stops the RADV ...
comment by hakzsam · 2022-07-05 · view · github
... Looks like some people reported that RADV_DEBUG=syncshaders would fix the crashes/hangs, maybe you can try this ...

Quake Champions protonopenappid 611500Game compatibility - Unofficial

#225 · 333 comments · updated 2026-07-19 · 4 matching
comment by withoutaface · 2018-10-14 · view · github
... So `PROTON_LOG=1 PROTON_NO_ESYNC=1 RADV_DEBUG=syncshaders %command%` is working fine for me, `PROTON_NO_ESYNC=1 RADV_DEBUG=syncshaders %command ...
comment by withoutaface · 2018-09-30 · view · github
... Also PROTON_NO_ESYNC=1 RADV_DEBUG=syncshaders in launch option remove the stuttering during game for me (i5 3570/RX580 ...
comment by Francesco149 · 2018-09-04 · view · github
... 1 RADV_DEBUG=syncshaders %command%``` ```PROTON_NO_ESYNC=1``` to prevent prevents constant stuttering after 30+ mins of gameplay ```RADV_DEBUG=syncshaders ...

Proton 5.0-10 RC testing protonclosed

#4070 · 52 comments · updated 2020-11-09 · 1 matching
comment by FeepingCreature · 2020-07-25 · view · github
Crashes with RADV and `RADV_DEBUG=llvm` too. So not ACO specific, far as I can tell.

Apex Legends protonopenappid 1172470Game compatibility - UnofficialMesa driversAMD RADV

#4350 · 740 comments · updated 2025-10-09 · 9 matching
comment by hakzsam · 2023-04-10 · view · github
@rKsanu2MMYvypWePtQWM Are you still able to reproduce this issue on your R9 380 *without* RADV_DEBUG=nocompute?
comment by mferraci · 2024-05-08 · view · github
> Trying right now with old method of shader pre-caching and RADV_DEBUG=nogpl same issue with shader pre ...
comment by rKsanu2MMYvypWePtQWM · 2023-04-10 · view · github
> @rKsanu2MMYvypWePtQWM Are you still able to reproduce this issue on your R9 380 _without_ RADV_DEBUG=nocompute? The video ...

Indiana Jones and the Great Circle protonopenappid 2677660Game compatibility - UnofficialXAudio2

#8292 · 102 comments · updated 2025-11-15 · 2 matching
comment by chkuendig · 2024-12-06 · view · github
Isnt it possible to enable these as launch parameters? e.g `radv_legacy_sparse_binding=true RADV_DEBUG=nodcc,zerovram %command%`
comment by Blayer98 · 2025-01-22 · view · github
... radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command% Regarding blank pictures, that issue might have been fixed? I haven ...

Grand Theft Auto V protonopenappid 271590Game compatibility - UnofficialRegression

#37 · 1,693 comments · updated 2026-06-25 · 5 matching
comment by kisak-valvemaintainer · 2018-11-21 · view · github
@meowmeowfuzzyface, can you try to reproduce your shadow issue with `RADV_DEBUG=zerovram %command%` to the game's launch ...
comment by jarrard · 2021-01-26 · view · github
... the issue for me (set in heroic). **RADV_DEBUG=llvm** OR **RADV_DEBUG=llvm %command%** if your using steam. I ...
comment by aaaaaaaaaaavery · 2019-09-23 · view · github
... I have WINEDLLOVERRIDES=winedbg.exe=d for online, also got RADV_DEBUG=zerovram and DXVK_HUD=fps,frametimes,memory but ...

Tom Clancy’s The Division® 2 protonopenappid 2221490Game compatibility - Unofficial

#6451 · 84 comments · updated 2026-06-26 · 3 matching
comment by mbriar · 2023-01-18 · view · github
See above, poor performance was due to RADV_DEBUG=hang and DXVK 1.10.3 is from stable proton ...
comment by mbriar · 2023-01-18 · view · github
Also @NTMan, I see in one of your d3d12 logs that you have RADV_DEBUG=hang enabled, I assume ...
comment by NTMan · 2023-01-18 · view · github
... Without `RADV_DEBUG=hang` FPS is reached expected 60FPS. Unfortunately, despite the fact that the GPU has a margin ...
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