protonscr
90 results, 166 hits for PROTON_FORCE_LARGE_ADDRESS_AWARE=1+

Command & Conquer 3 DVD version not steam version Object not visible and Army not visible dxvkclosedd3d8

#4606 · 2 comments · updated 2025-01-11 · 1 matching
issue by vfioexperte · 2025-01-11 · view · github
... https://github.com/doitsujin/dxvk/wiki/Using-Apitrace ### Log files WINESECCOMP=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 STEAM_COMPAT_CLIENT_INSTALL_PATH=~/.local/share/Steam ...

Vampire: The Masquerade - Bloodlines appid 2600 1 threads, 1 open 4 matching

Vampire: The Masquerade - Bloodlines protonopenGame compatibility - UnofficialRegression

#1804 · 41 comments · updated 2025-10-25 · 4 matching
comment by shoober420 · 2020-02-23 · view · github
Using the "PROTON_FORCE_LARGE_ADDRESS_AWARE=1" launch option produces the infamous "Unable to run, less that 15mb memory available" bug ...
comment by kisak-valvemaintainer · 2020-02-23 · view · github
Hello @shoober420, please check if `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` has an effect. (Hinted by `err: D3D9: Reporting out of ...

Transformers: Devastation appid 338930 1 threads, 0 open 2 matching

Transformers: Devastation protonclosedGame compatibility - UnofficialXAudio2

#3501 · 2 comments · updated 2020-02-08 · 2 matching
comment by Galcian79 · 2020-02-08 · view · github
> PROTON_FORCE_LARGE_ADDRESS_AWARE=1 Worked like a charm! Thank you, you saved my life!
comment by kisak-valvemaintainer · 2020-02-08 · view · github
Hello @Galcian79, you might get lucky trying `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` in the game's launch options.

Witcher appid 2007 4 threads, 0 open 3 matching

Bioshock crashes at loading screen in DX9 mode, low resolution textures in DX10 dxvkclosed

#1580 · 14 comments · updated 2022-07-29 · 3 matching
comment by shoober420 · 2020-04-21 · view · github
Proton defaults to use “PROTON_FORCE_LARGE_ADDRESS_AWARE=1”, so that can’t be it.
comment by K0binmaintainer · 2020-04-21 · view · github
`PROTON_FORCE_LARGE_ADDRESS_AWARE=1` is not enough to fix the problem and Proton does not turn on `d3d9.evictManagedOnUnlock` by ...

Call of Duty: World at War appid 10090 1 threads, 1 open 2 matching

Call of Duty: World at War protonopenWhitelist RequestXAudio2

#360 · 21 comments · updated 2026-06-28 · 2 matching
comment by iWeaker · 2019-12-22 · view · github
@kisak-valve thanks, its works very well with PROTON_FORCE_LARGE_ADDRESS_AWARE=1, no crash anymore.
comment by kisak-valvemaintainer · 2019-12-22 · view · github
... You might get lucky trying `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_D9VK=1 %command%` in the game's launch options.

Mass Effect 2: DxvkMemoryAllocator Memory allocation failed dxvkclosed

#1312 · 15 comments · updated 2020-03-31 · 1 matching
comment by doitsujinmaintainer · 2020-01-02 · view · github
This is a known issue with 32-bit games, please try `PROTON_FORCE_LARGE_ADDRESS_AWARE=1`.

Miasmata appid 223510 1 threads, 1 open 3 matching

Miasmata protonopenGame compatibility - Unofficial

#2031 · 9 comments · updated 2019-05-18 · 3 matching
comment by zzhiyi · 2019-01-06 · view · github
thanks. PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% works around this. So it's indeed an address space exhaustion.
comment by kisak-valvemaintainer · 2019-01-06 · view · github
Switching to Proton 3.16-6 and adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options is ...

Borderlands 2 appid 49520 2 threads, 1 open 2 matching

Borderlands 2 protonopenGame compatibility - UnofficialRegression.NET

#2791 · 37 comments · updated 2026-06-25 · 2 matching
comment by nijiwar · 2020-02-22 · view · github
About the memory problem with HD textures put in launch options : PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% -nomoviestartup
comment by GenocideStomper · 2021-11-08 · view · github
... combinations of the following launch options: - PROTON_USE_D9VK=1 - PROTON_FORCE_LARGE_ADDRESS_AWARE=1 - -nolauncher - -nomoviestartup It used to work, then I ...

Games crash on Nvidia due to memory allocation failures dxvkclosednvidia proprietarycritical

#1100 · 242 comments · updated 2020-02-04 · 7 matching
comment by catcombo · 2019-07-21 · view · github
Nioh is 64-bit game. I run it with the flags PROTON_NO_ESYNC=1 and PROTON_FORCE_LARGE_ADDRESS_AWARE=1.
comment by ryao · 2019-09-14 · view · github
@alligatorshoes If you are using a 32-bit game, set `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` as part of the launch ...
comment by doitsujinmaintainer · 2019-06-20 · view · github
... likely something else, on Proton you can try `PROTON_FORCE_LARGE_ADDRESS_AWARE=1`. Some wine builds in Lutris may also support ...

Dead Space appid 17470 1 threads, 1 open 1 matching

Dead Space protonopenGame compatibility - Unofficial

#293 · 53 comments · updated 2024-06-08 · 1 matching
comment by CSahajdacny · 2020-02-06 · view · github
I have an Out Of the Box Experience, but I suggests to use: `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_PROTON_USE_D9VK=1 %command%`

Titan Quest Anniversary Edition appid 475150 2 threads, 1 open 3 matching

Titan Quest Anniversary Edition protonopenGame compatibility - UnofficialRegression

#567 · 75 comments · updated 2025-05-28 · 3 matching
comment by at46 · 2021-10-26 · view · github
> I had to use the flag PROTON_FORCE_LARGE_ADDRESS_AWARE=1 to avoid crashes with DX11 version in Proton 6.3 ...
comment by minisori · 2021-10-26 · view · github
I had to use the flag PROTON_FORCE_LARGE_ADDRESS_AWARE=1 to avoid crashes with DX11 version in Proton 6.3 ...

Final Fantasy X/X-2 HD Remaster appid 359870 2 threads, 1 open 2 matching

Final Fantasy X/X-2 HD Remaster Steam Input non-functional protonclosed

#3219 · 2 comments · updated 2020-02-16 · 1 matching
comment by jefferyrlc · 2020-02-16 · view · github
Trying to launch this game with DXVK requires PROTON_FORCE_LARGE_ADDRESS_AWARE=1, otherwise the game will freeze, either in the ...

Final Fantasy X/X-2 HD Remaster protonopenGame compatibility - Unofficial.NET

#555 · 79 comments · updated 2026-04-12 · 1 matching
comment by nrdxp · 2018-12-27 · view · github
... allfonts, switch back to windows 7 and add 'PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%' to the launch options the game will ...

F.E.A.R. appid 21090 1 threads, 1 open 1 matching

F.E.A.R. protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#481 · 44 comments · updated 2025-12-02 · 1 matching
comment by kisak-valvemaintainer · 2020-02-20 · view · github
Hello @soredake, can you check if adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options helps with ...

Dragon Age: Origins appid 17450 1 threads, 1 open 2 matching

Dragon Age: Origins protonopenWhitelist Request

#1144 · 16 comments · updated 2022-11-16 · 2 matching
comment by kisak-valvemaintainer · 2019-04-03 · view · github
Hello @kermeat, can you check if adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options also helps ...
comment by kermeat · 2019-04-03 · view · github
Hello @kisak-valve, PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% helped with Magicka. It was easier to check, you just need to ...

Sine Mora EX appid 606730 2 threads, 1 open 4 matching

Sine Mora EX protonopenGame compatibility - Unofficial

#684 · 24 comments · updated 2024-03-01 · 4 matching
comment by kisak-valvemaintainer · 2019-05-08 · view · github
Both logs have `err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.`, so give the `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` launch ...
comment by undu · 2019-05-08 · view · github
> `PROTON_FORCE_LARGE_ADDRESS_AWARE=1` This fixes the game here :) The alpha blending used for vegetation renders incorrectly just like the ...

Dawn of War Soulstorm appid 9450 3 threads, 2 open 6 matching

Dawn of War: Soulstorm Crash after Battle Finished protonopenGame compatibility

#1250 · 8 comments · updated 2020-02-09 · 2 matching
comment by fcep · 2019-10-06 · view · github
I can confirm that adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options, with Proton 4.11 ...
comment by kisak-valvemaintainer · 2019-07-28 · view · github
... For anyone seeing this issue, does adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options and overriding ...

Dawn of War Soulstorm "Out of Sync error" while playing online game protonopenGame compatibility

#3481 · 10 comments · updated 2025-04-19 · 4 matching
comment by BreizhHardware · 2024-05-28 · view · github
I've experimented this issue with my friend today we try the PROTON_FORCE_LARGE_ADDRESS_AWARE=1 arg and the COH2 ...
comment by itaranto · 2020-02-08 · view · github
... I experienced fewer crashes when using PROTON_FORCE_LARGE_ADDRESS_AWARE=1. So far this configuration is the most stable for playing ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
... Borderlands 2 launch options: `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher -NoSplash` ### System ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

[d3d9] Mafia 2 - Mapping memory failed dxvkclosedduplicate

#1605 · 3 comments · updated 2020-05-02 · 2 matching
comment by doitsujinmaintainer · 2020-05-01 · view · github
... Use `PROTON_FORCE_LARGE_ADDRESS_AWARE=1`; if that doesn't work, you're sadly out of luck for now.
comment by hitman249 · 2020-05-02 · view · github
set `PROTON_FORCE_LARGE_ADDRESS_AWARE=1` `WINE_LARGE_ADDRESS_AWARE=1` fixed only `mmap() failed: Невозможно выделить память` problem still exists `err: DxvkMemoryAllocator: Mapping ...

Command and Conquer 4: Tiberian Twilight appid 47700 1 threads, 1 open 4 matching

Command and Conquer 4: Tiberian Twilight protonopenGame compatibility - Unofficial.NET

#2039 · 14 comments · updated 2023-11-18 · 4 matching
comment by TRPB · 2020-12-31 · view · github
Not that I've worked out. ``` PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% ``` Should affect all child processes launched so I don ...
comment by TRPB · 2022-04-30 · view · github
... with `023c:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.` that's with and without `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %` set.

Out of Address Space Megaissue dxvkclosedd3d932-bit

#1318 · 134 comments · updated 2024-08-25 · 4 matching
comment by jl452 · 2020-06-27 · view · github
... memory PROTON_FORCE_LARGE_ADDRESS_AWARE=1 not help WINE_LARGE_ADDRESS_AWARE=1 + PROTON_FORCE_LARGE_ADDRESS_AWARE=1 not help (small test) WINE_LARGE_ADDRESS_AWARE=1 + PROTON_FORCE_LARGE_ADDRESS_AWARE=1+ d3d9 ...
comment by VortexAcherontic · 2020-01-05 · view · github
@Joshua-Ashton and @jrugia Hm I tried setting `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` as an additional launch option in Proton ...
comment by jl452 · 2021-02-22 · view · github
... 3015 without** WINE_LARGE_ADDRESS_AWARE=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 2) **3071 with** WINE_LARGE_ADDRESS_AWARE=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 i go from 4096 to ...
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