protonscr
37 results, 61 hits for RADV_DEBUG=nodcc`~

[Windows 10][AMD][D3D9] Dogfight 1942; Graphical Artifacts, black squares, flickering white blobs dxvkclosedd3d9amd proprietary

#2186 · 7 comments · updated 2022-03-30 · 2 matching
comment by misyltoad · 2021-12-15 · view · github
Does `RADV_DEBUG=nodcc` fix those?
comment by springwurm · 2021-12-20 · view · github
> Does `RADV_DEBUG=nodcc` fix those? Sorry for the late reply, but i wasn't able to test this ...

The Outlast Trials Closed Beta appid 2126550 1 threads, 0 open 1 matching

The Outlast Trials Closed Beta protonclosedGame compatibility - UnofficialMesa driversAMD RADV

#6279 · 5 comments · updated 2022-11-07 · 1 matching
comment by hakzsam · 2022-11-02 · view · github
@NTMan Does RADV_DEBUG=nodcc fix it?

Nine Sols rectangle graphic defect on AMD RDNA3 graphics systems(Linux & Windows) dxvkclosedd3d11

#4092 · 15 comments · updated 2024-08-08 · 2 matching
comment by mbriar · 2024-07-31 · view · github
Does `RADV_DEBUG=nodcc` help (on linux)?
comment by brlin-tw · 2024-07-31 · view · github
@mbriar > Does `RADV_DEBUG=nodcc` help (on linux)? Yes! The problem is no longer reproduced after specifying that environment ...

Wolfenstein II: The New Colossus (appid: 612880) protonopenGame compatibility - UnofficialoverlayRegressionXAudio2

#1113 · 66 comments · updated 2026-07-09 · 4 matching
comment by koloved · 2023-02-10 · view · github
... RADV_DEBUG=nodcc` without PROTON_LOG=1 its not working thanks ! and also its not worked with full option `RADV_DEBUG ...
comment by primalphoenix · 2026-07-09 · view · github
... This occurs with no custom launch options. "RADV_DEBUG=nodcc,nodisplaydcc %command%" also does not change the behavior. [System ...
comment by kisak-valvemaintainer · 2023-02-10 · view · github
... Also, please test if setting the game's launch options to `RADV_DEBUG=nodcc,nodisplaydcc %command%` has an effect.

SteamVR Beta 2.0.3 through 2.4.1 Fails to connect to Window Manager steamvrclosedbug

#622 · 44 comments · updated 2024-11-30 · 1 matching
comment by makinbacon21 · 2024-04-19 · view · github
More updates! Seems to initialize properly using `AMD_VULKAN_ICD=RADV RADV_DEBUG=nodcc %command%`

GTA 4 rendering bugs on Big Navi (RX 6800 XT) dxvkclosedamd radvd3d9

#1862 · 25 comments · updated 2024-10-13 · 4 matching
comment by NO-ob · 2021-07-19 · view · github
RADV_DEBUG=nodcc fixed the glitches for me in proton with a 5700xt thankyou
comment by misyltoad · 2020-12-21 · view · github
Can you try launching the game with `RADV_DEBUG=nodcc %command%` set as your launch options?
comment by yoyossef · 2020-12-21 · view · github
> Can you try launching the game with `RADV_DEBUG=nodcc %command%` set as your launch options? Reposting from the ...

Indiana Jones and the Great Circle appid 2677660 1 threads, 1 open 2 matching

Indiana Jones and the Great Circle protonopenGame compatibility - UnofficialXAudio2

#8292 · 102 comments · updated 2025-11-15 · 2 matching
comment by chkuendig · 2024-12-06 · view · github
Isnt it possible to enable these as launch parameters? e.g `radv_legacy_sparse_binding=true RADV_DEBUG=nodcc,zerovram %command%`
comment by Blayer98 · 2025-01-22 · view · github
... radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command% Regarding blank pictures, that issue might have been fixed? I haven ...

[d3d9] Flickering rectangles in Starcraft 2 when post-processing is set to ultra. dxvkclosedd3d9

#2338 · 9 comments · updated 2022-08-08 · 1 matching
comment by Venemo · 2021-10-18 · view · github
A possible workaround until then is to use `RADV_DEBUG=nodcc` or simply not to use ultra settings in ...

Hi-Fi Rush appid 1817230 1 threads, 1 open 1 matching

Hi-Fi Rush protonopenGame compatibility - Unofficial

#6493 · 13 comments · updated 2023-04-30 · 1 matching
comment by mbriar · 2023-02-02 · view · github
@kzdixon this is probably a RDNA3 exclusive issue, try RADV_DEBUG=nodcc,nohiz and open a Mesa bug report ...

[d3d9] Warcraft III blurry screen dxvkclosednot our bug

#3883 · 4 comments · updated 2024-03-06 · 2 matching
comment by Redv123 · 2024-03-06 · view · github
... After adding RADV_DEBUG=nodcc, the game is displayed normally.
comment by mbriar · 2024-03-06 · view · github
... pretty sure i've seen similar reports before. RADV_DEBUG=nodcc might help, but either way very unlikely to ...

Game-breaking artifacts with some old DX9 games when running Wayland session dxvkclosed

#4483 · 8 comments · updated 2025-12-21 · 4 matching
comment by giantplaceholder · 2024-11-23 · view · github
> `RADV_DEBUG=nodcc`. That seems to help, thanks. Has there been another report like this? I’ve searched in ...
comment by mbriar · 2024-11-23 · view · github
... You can also work around it with `RADV_DEBUG=nodcc`.
comment by TedMosly · 2025-12-20 · view · github
... You can also work around it with `RADV_DEBUG=nodcc`. Just wanted to drop a huge thank you for ...

The Talos Principle 2 appid 835960 2 threads, 1 open 5 matching

The Talos Principle 2 protonclosedGame compatibility - UnofficialXAudio2

#7231 · 11 comments · updated 2024-08-16 · 5 matching
comment by Leopard1907 · 2023-11-03 · view · github
If it works with `RADV_DEBUG=nodcc %command%` then issue is probably this and fix is not in your ...
comment by chrisbrasington · 2023-11-03 · view · github
... I will keep `RADV_DEBUG=nodcc %command%` around because it does seem relevant. Thanks all

Baldur's Gate 3 appid 1086940 1 threads, 1 open 2 matching

Baldur's Gate 3 protonopenGame compatibility - Unofficial.NET

#4243 · 547 comments · updated 2025-11-16 · 2 matching
comment by jarrard · 2021-07-20 · view · github
... Install AMDVLK VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command% RADV_DEBUG=invariantgeom %command% RADV_DEBUG=nodcc %command% Don ...
comment by pilotstew · 2021-07-28 · view · github
... Install AMDVLK > > VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd64.json %command% > > RADV_DEBUG=invariantgeom %command% > > RADV_DEBUG=nodcc %command% > > Don ...

Sonic Frontiers Major Rendering Issues on AMD 7900XTX dxvkclosedamd radvcan't reproduce

#3223 · 8 comments · updated 2023-02-14 · 2 matching
comment by Blisto91 · 2023-02-03 · view · github
... You can work around it temporarily if you want by launching the game with `RADV_DEBUG=nodcc` I will ...
comment by MooMew64 · 2023-02-04 · view · github
... You can work around it temporarily if you want by launching the game with `RADV_DEBUG=nodcc` I will ...

Grand Theft Auto IV appid 12210 1 threads, 1 open 3 matching

Grand Theft Auto IV protonopenGame compatibility - UnofficialRegressionMesa drivers

#350 · 162 comments · updated 2025-03-29 · 3 matching
comment by kisak-valvemaintainer · 2022-01-11 · view · github
... if setting the game's launch options to `RADV_DEBUG=nodcc %command%` has an effect on the render artifacts?
comment by mscatto · 2022-01-11 · view · github
... if setting the game's launch options to `RADV_DEBUG=nodcc %command%` has an effect on the render artifacts ...

GTA 4 flickering dots using DXVK 1.9 on AMD RDNA2 dxvkclosedduplicated3d9windowsamd proprietary

#2179 · 27 comments · updated 2025-05-05 · 1 matching
comment by Fezzy976 · 2021-07-23 · view · github
... that post on windows or are they specific too linux? these arguments RADV_DEBUG=nodcc %command% RADV_DEBUG=llvm GTA4EXE

Persona 3 Reload appid 2161700 3 threads, 1 open 1 matching

Persona 3 Reload protonopenGame compatibility - UnofficialoverlayXAudio2

#7472 · 28 comments · updated 2024-12-30 · 1 matching
comment by zany130 · 2024-07-25 · view · github
... getting graphic corruption when using gamescope's fsr `RADV_DEBUG=nodcc` fixes it should this be reported to gamescope ...

[WINDOWS 7][AMD][D3D9] Tom Clancy's Rainbow Six: Lockdown; Graphical Artifacts + Shadow Issues dxvkclosedd3d9

#2029 · 7 comments · updated 2023-09-15 · 1 matching
comment by Blisto91 · 2022-09-26 · view · github
... But on Linux with radv `RADV_DEBUG=nodcc` seems to fix it on my R9 380 (@DadSchoorse's suggestion).

Possible regression of issue #2338 dxvkclosedd3d9

#5116 · 5 comments · updated 2025-08-13 · 1 matching
issue by ruinedraziel · 2025-07-28 · view · github
... Adding RADV_DEBUG=nodcc seems to fix the issue as mensioned on issue #2338 Screenshots/video files Collection Page ...

Sonic Frontiers appid 1237320 2 threads, 1 open 1 matching

Sonic Frontiers protonopenGame compatibility - Unofficial

#6303 · 36 comments · updated 2026-01-16 · 1 matching
comment by MooMew64 · 2023-04-08 · view · github
... properly on current Mesa without the need of RADV_DEBUG=nodcc. I've only tested the final island so ...
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