protonscr
23 results, 44 hits for RADV_DEBUG=nohiz

Saints Row The Third Remastered appid 978300 1 threads, 1 open 1 matching

Saints Row The Third Remastered protonopenGame compatibility - Unofficial

#4860 · 8 comments · updated 2024-12-23 · 1 matching
comment by hakzsam · 2021-05-26 · view · github
Does RADV_DEBUG=nohiz help?

FAQ meta-issue dxvkclosedREAD ME

#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by ChristophHaag · 2018-02-19 · view · github
In mesa git and/or stable there are some issues with HIZ. `RADV_DEBUG=nohiz` may help. Example Skyrim ...

FarCry4 black screen. Retested dxvkclosedamd radv

#229 · 5 comments · updated 2018-10-02 · 2 matching
comment by steemandlinux · 2018-04-06 · view · github
RADV_DEBUG=nohiz doesn`t help for me.
comment by doitsujinmaintainer · 2018-04-06 · view · github
... if things don't work on RADV, try again with `RADV_DEBUG=nohiz`. The validation errors seem to be ...

Prototype 2 rendering textures black dxvkclosed

#3202 · 4 comments · updated 2023-01-21 · 2 matching
comment by CarnageDevs · 2023-01-21 · view · github
RADV_DEBUG=nohiz,nodcc fixed it for me, thanks!
comment by mbriar · 2023-01-21 · view · github
It seems to render correctly here, so it might be a driver issue, can you try RADV_DEBUG=nohiz ...

Jump Space appid 1757300 1 threads, 1 open 2 matching

Jump Space protonopenGame compatibility - Unofficial

#9063 · 5 comments · updated 2026-04-13 · 2 matching
comment by dastrukar · 2025-09-22 · view · github
Unfortunately, using `RADV_DEBUG=nohiz %command%` doesn't fix it :[
comment by runar-work · 2025-09-22 · view · github
Does it still happen if you add RADV_DEBUG=nohiz to launch options?

Nebulous: Fleet Command having graphical glitches/defects. dxvkclosedd3d11amd radvnot our bug

#2951 · 7 comments · updated 2022-09-23 · 2 matching
comment by mbriar · 2022-09-22 · view · github
Try `RADV_DEBUG=nohiz %command%` as launch option in steam @ElijahRS
comment by Blisto91 · 2022-09-22 · view · github
ElijahRS confirmed on discord that `RADV_DEBUG=nohiz %command%` makes the issue go away. So seems like a driver ...

Shadow artifacts in World of Warcraft dxvkclosedamd radv

#737 · 12 comments · updated 2019-03-16 · 3 matching
comment by gonX · 2018-10-26 · view · github
I'm also having this issue and can confirm setting `RADV_DEBUG=nohiz` fixes this.
comment by doitsujinmaintainer · 2018-10-26 · view · github
Does this go away when you set the environment variable `RADV_DEBUG=nohiz`? I've seen this before in ...
comment by lavadrop · 2018-10-27 · view · github
> I'm also having this issue and can confirm setting `RADV_DEBUG=nohiz` fixes this. Can you test if ...

F1 2021 appid 1134570 1 threads, 1 open 1 matching

F1 2021 protonopenGame compatibility - UnofficialRegressionNVIDIA drivers

#4966 · 77 comments · updated 2023-05-06 · 1 matching
comment by hakzsam · 2021-12-29 · view · github
It seems RADV_DEBUG=nohiz "fixes" the shadows flickering. I will look into a fix.

Banished: blocky shadows dxvkclosedbugamd radv

#413 · 10 comments · updated 2018-06-09 · 2 matching
comment by hakzsam · 2018-06-07 · view · github
Yeah, looks like only GFX9 is affected. Please try to launch the game with RADV_DEBUG=nohiz
comment by frysztak · 2018-06-08 · view · github
... Please try to launch the game with RADV_DEBUG=nohiz That worked! > I haven't tested AMDVLK yet but ...

The Witcher 3: Known issues dxvkclosedREAD ME

#138 · 239 comments · updated 2022-05-03 · 3 matching
comment by shmerl · 2018-05-18 · view · github
Also, there is no need for `RADV_DEBUG=nohiz` for Vega anymore. radv works fine without it now in ...
comment by shmerl · 2018-03-22 · view · github
> It should run with mesa-git and RADV_DEBUG=nohiz set. That helped, thanks! Is this related? https://bugs ...
comment by doitsujinmaintainer · 2018-03-22 · view · github
... It should run with mesa-git and `RADV_DEBUG=nohiz` set.

The Witness dxvkclosedbug

#10 · 27 comments · updated 2018-05-21 · 2 matching
comment by exolyte · 2018-01-27 · view · github
... Using mesa 17.3.3 with RADV_DEBUG=nohiz.
comment by doitsujinmaintainer · 2018-01-27 · view · github
... causing the issues, but with mesa-git and `RADV_DEBUG=nohiz` it seems that the high settings preset renders ...

Crimson Desert appid 3321460 2 threads, 1 open 10 matching

Crimson Desert protonopenGame compatibility - UnofficialNVIDIA drivers

#9595 · 292 comments · updated 2026-08-28 · 10 matching
comment by mensinda · 2026-04-11 · view · github
With the new patch (`1.03.00`) setting `RADV_DEBUG=nohiz` crashes the game on startup for me. Did ...
comment by MaxBosse · 2026-04-04 · view · github
... Setting `RADV_DEBUG=nohiz` does get rid of it again, but I've noticed some artifacts on the pillars ...

Lords of the Fallen missing objects after Mesa + DXVK upgrade dxvkclosed

#985 · 4 comments · updated 2019-04-02 · 2 matching
comment by Faalagorn · 2019-03-30 · view · github
... on Factory, right now I'm running with `RADV_DEBUG=nohiz` until mesa-git get updated in unofficial arch ...
comment by doitsujinmaintainer · 2019-03-29 · view · github
... You can start the game with `RADV_DEBUG=nohiz` as a workaround for now.

Heroes of the Storm logs and trace dxvkclosedbug

#31 · 11 comments · updated 2018-01-29 · 1 matching
comment by doitsujinmaintainer · 2018-01-25 · view · github
mesa-git is broken and requires `export RADV_DEBUG=nohiz` to work correctly, as is mentioned on the driver ...

[regression] Spider-Man Shattered Dimensions blocky effect dxvkclosedd3d9

#3593 · 3 comments · updated 2023-08-19 · 1 matching
issue by Blisto91 · 2023-07-29 · view · github
... Running with `RADV_DEBUG=nohiz` also rids the issue. ### Software information Spider-Man Shattered Dimensions Highest settings ### System information ...

Guild Wars 2 grid like artifacts / lines on some textures dxvkclosedgame bug

#5610 · 5 comments · updated 2026-05-28 · 1 matching
issue by lydkowski · 2026-05-02 · view · github
... PROTON_USE_WINED3D=1 %command% RADV_DEBUG=nohiz,nodcc does not change anything, no launch option changes anything The issue persists ...

Tekken 7 - full system lockup (FIX) sortof. dxvkclosedamd radv

#262 · 8 comments · updated 2018-06-08 · 1 matching
issue by Zuiron · 2018-04-09 · view · github
... ingame characters are invisible. you see only hair. RADV_DEBUG nohiz - makes it so characters are visible, without it ...

Dragon Age Inquisition fails to start sporadically dxvkclosedbugdxgi

#293 · 22 comments · updated 2024-11-02 · 1 matching
issue by Alexander-- · 2018-04-17 · view · github
... It appears, that successful results can be obtained only with `RADV_DEBUG=nohiz`. radv/mesa-18.0 and wine ...

LEGO Star Wars: The Skywalker Saga graphical glitches dxvkclosedd3d11amd radv

#2614 · 6 comments · updated 2022-07-04 · 2 matching
comment by Blisto91 · 2022-04-17 · view · github
... I'm probably missing something obvious. :) I can still reproduce it with `RADV_DEBUG=nohiz`
comment by Oschowa · 2022-04-17 · view · github
... You can try if RADV_DEBUG=nohiz fixes it and should open an issue on the [mesa gitlab](https ...

Apex Legends appid 1172470 4 threads, 1 open 1 matching

Apex Legends protonopenGame compatibility - UnofficialMesa driversAMD RADV

#4350 · 740 comments · updated 2025-10-09 · 1 matching
comment by hakzsam · 2022-04-21 · view · github
... Tumbleweed / R9 380 4GB / R5 1600 / Mesa 21.3.7 Are you able to reproduce with RADV_DEBUG=nohiz?
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