protonscr
36 results, 86 hits for RADV_DEBUG

The Outlast Trials Closed Beta appid 2126550 1 threads, 0 open 1 matching

The Outlast Trials Closed Beta protonclosedGame compatibility - UnofficialMesa driversAMD RADV

#6279 · 5 comments · updated 2022-11-07 · 1 matching
comment by hakzsam · 2022-11-02 · view · github
@NTMan Does RADV_DEBUG=nodcc fix it?

FarCry4 black screen. Retested dxvkclosedamd radv

#229 · 5 comments · updated 2018-10-02 · 2 matching
comment by steemandlinux · 2018-04-06 · view · github
RADV_DEBUG=nohiz doesn`t help for me.
comment by doitsujinmaintainer · 2018-04-06 · view · github
... if things don't work on RADV, try again with `RADV_DEBUG=nohiz`. The validation errors seem to be ...

AMD RADV driver discussion dxvkclosedamd radvREAD MEcritical

#252 · 171 comments · updated 2020-03-31 · 8 matching
issue by doitsujinmaintainer · 2018-04-07 · view · github
... from RADV for a specific game, set the `RADV_DEBUG` environment variable and redirect `stderr` and `stdout` to a ...
comment by sr-tream · 2018-05-08 · view · github
... with RADV_DEBUG I get 1 fps and the game does not hang at all. When FPS 60 everything ...
comment by asumagic · 2018-05-07 · view · github
**Overwatch** Seems easier to reproduce the hang with graphics set to absolute maximum when using `RADV_DEBUG`. Happens on ...

Nebulous: Fleet Command having graphical glitches/defects. dxvkclosedd3d11amd radvnot our bug

#2951 · 7 comments · updated 2022-09-23 · 2 matching
comment by mbriar · 2022-09-22 · view · github
Try `RADV_DEBUG=nohiz %command%` as launch option in steam @ElijahRS
comment by Blisto91 · 2022-09-22 · view · github
ElijahRS confirmed on discord that `RADV_DEBUG=nohiz %command%` makes the issue go away. So seems like a driver ...

GTA 4 rendering bugs on Big Navi (RX 6800 XT) dxvkclosedamd radvd3d9

#1862 · 25 comments · updated 2024-10-13 · 5 matching
comment by NO-ob · 2021-07-19 · view · github
RADV_DEBUG=nodcc fixed the glitches for me in proton with a 5700xt thankyou
comment by misyltoad · 2020-12-21 · view · github
Can you try launching the game with `RADV_DEBUG=nodcc %command%` set as your launch options?
comment by jarrard · 2021-02-23 · view · github
... There is a bug with ACO with GTA5 and perhaps this is similar for GTA4? RADV_DEBUG=llvm GTA4EXE

Shadow artifacts in World of Warcraft dxvkclosedamd radv

#737 · 12 comments · updated 2019-03-16 · 3 matching
comment by gonX · 2018-10-26 · view · github
I'm also having this issue and can confirm setting `RADV_DEBUG=nohiz` fixes this.
comment by doitsujinmaintainer · 2018-10-26 · view · github
Does this go away when you set the environment variable `RADV_DEBUG=nohiz`? I've seen this before in ...
comment by lavadrop · 2018-10-27 · view · github
> I'm also having this issue and can confirm setting `RADV_DEBUG=nohiz` fixes this. Can you test if ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 9 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 9 matching
comment by Blisto91 · 2023-03-27 · view · github
@PoorPocketsMcNewHold Does it also happen if you launch the game with `RADV_DEBUG=zerovram %command%` ?
comment by solgzr · 2022-05-26 · view · github
There was a working workaround posted in GitLab RADV bug thread: ` RADV_DEBUG=syncshaders %command%` completely stops the RADV ...

Banished: blocky shadows dxvkclosedbugamd radv

#413 · 10 comments · updated 2018-06-09 · 2 matching
comment by hakzsam · 2018-06-07 · view · github
Yeah, looks like only GFX9 is affected. Please try to launch the game with RADV_DEBUG=nohiz
comment by frysztak · 2018-06-08 · view · github
... Please try to launch the game with RADV_DEBUG=nohiz That worked! > I haven't tested AMDVLK yet but ...

Apex Legends appid 1172470 4 threads, 1 open 9 matching

Apex Legends protonopenGame compatibility - UnofficialMesa driversAMD RADV

#4350 · 740 comments · updated 2025-10-09 · 9 matching
comment by hakzsam · 2023-04-10 · view · github
@rKsanu2MMYvypWePtQWM Are you still able to reproduce this issue on your R9 380 *without* RADV_DEBUG=nocompute?
comment by mferraci · 2024-05-08 · view · github
> Trying right now with old method of shader pre-caching and RADV_DEBUG=nogpl same issue with shader pre ...

Hogwarts Legacy appid 990080 3 threads, 1 open 6 matching

Hogwarts Legacy protonopenGame compatibility - UnofficialRegressionNVIDIA driversXAudio2Mesa driversAMD RADV

#6510 · 293 comments · updated 2026-04-23 · 6 matching
comment by samip5 · 2023-02-14 · view · github
... great after the vm.max_map_count change and using the following launch args: `VKD3D_CONFIG=pipeline_library_app_cache PROTON_LOG=1 RADV_DEBUG=1`
comment by kzdixon · 2023-02-08 · view · github
Looks like `RADV_DEBUG=nodcc,nohiz` seems to be fixing the LOD/Shading issue so it might be another ...

Enshrouded appid 1203620 1 threads, 1 open 3 matching

Enshrouded protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#7442 · 43 comments · updated 2026-04-07 · 3 matching
comment by pwasiewi · 2024-12-03 · view · github
... PROTON_LOG=1 RADV_DEBUG=zerovram %command% and the same crash with log: [steam-1203620.log](https://github.com/user ...
comment by kisak-valvemaintainer · 2024-12-03 · view · github
... Run the game with the launch options set to `RADV_DEBUG=zerovram %command%`.

Dragon's Dogma 2 appid 2054970 1 threads, 1 open 2 matching

Dragon's Dogma 2 protonopenGame compatibility - UnofficialMesa driversAMD RADV

#7595 · 170 comments · updated 2026-05-13 · 2 matching
comment by Billli11 · 2024-12-22 · view · github
@rednaxela600 try `RADV_DEBUG=nocache %command%` [link](https://gitlab.freedesktop.org/mesa/mesa/-/issues/10883#note_2594139) or `MESA_DISK_CACHE_SINGLE_FILE=0 ...
comment by ruinedraziel · 2025-01-30 · view · github
> [@rednaxela600](https://github.com/rednaxela600) try `RADV_DEBUG=nocache %command%` [link](https://gitlab.freedesktop.org/mesa/mesa/-/issues/10883 ...

The Isle appid 376210 2 threads, 1 open 1 matching

The Isle protonopenGame compatibility - UnofficialMesa driversAMD RADV

#2528 · 20 comments · updated 2024-11-29 · 1 matching
comment by KczBen · 2023-07-01 · view · github
... I could think of, it seems that using `RADV_DEBUG=nocompute` can reliably get around the issue. I assume ...

Sonic Frontiers Major Rendering Issues on AMD 7900XTX dxvkclosedamd radvcan't reproduce

#3223 · 8 comments · updated 2023-02-14 · 2 matching
comment by Blisto91 · 2023-02-03 · view · github
... You can work around it temporarily if you want by launching the game with `RADV_DEBUG=nodcc` I will ...
comment by MooMew64 · 2023-02-04 · view · github
... You can work around it temporarily if you want by launching the game with `RADV_DEBUG=nodcc` I will ...

STAR WARS Jedi: Fallen Order - Broken Textures dxvkclosedd3d11amd radv

#3350 · 11 comments · updated 2023-05-14 · 1 matching
comment by doitsujinmaintainer · 2023-04-13 · view · github
Does this happen with `RADV_DEBUG=llvm`? Not sure if mesa on deck actually supports that but given the ...

Venatrix appid 2931680 1 threads, 1 open 2 matching

Venatrix protonopenGame compatibility - UnofficialXAudio2Mesa driversAMD RADV

#7763 · 1 comments · updated 2024-05-26 · 2 matching
comment by kisak-valvemaintainer · 2024-05-26 · view · github
Hello @AwesamLinux, `Workaround setting launch option "RADV_DEBUG=llvm %command%" solves the problem` this is a fairly strong hint ...
issue by AwesamLinux · 2024-05-26 · view · github
... Workaround setting launch option "RADV_DEBUG=llvm %command%" solves the problem, alternatively forcing the game to use DX11 using ...

Final Fantasy XIV 7.5 - minimap corruption on dxvk >2.7.1 dxvkopend3d11amd radvcan't reproduce

#5606 · 20 comments · updated 2026-07-08 · 3 matching
comment by doitsujinmaintainer · 2026-07-07 · view · github
Does `RADV_DEBUG=fullsync` fix this? Honestly kinda looking like some sort of barrier isn't doing what it ...
comment by doitsujinmaintainer · 2026-05-02 · view · github
actually one thing you could try is `RADV_DEBUG=nodcc,nohiz` and see if that does anything (besides reducing ...
comment by rockandfire · 2026-07-08 · view · github
... I did try running with RADV_DEBUG=fullsync earlier and saw no errors (outside of a lower framerate), but ...

Freeze system in GTA5 and Witcher3 dxvkclosedamd radv

#251 · 15 comments · updated 2018-06-09 · 1 matching
comment by sr-tream · 2018-04-08 · view · github
... https://dl.prime-hack.net/The%20Witcher%203.zip `export RADV_DEBUG=allbos,syncshaders,vmfaults` `wine witcher3.exe &> witcher3 ...

Elex dark blocky edges/surfaces dxvkclosedamd radv

#289 · 10 comments · updated 2018-06-06 · 1 matching
comment by doitsujinmaintainer · 2018-05-28 · view · github
... For now, you can set `RADV_DEBUG=nofastclears` as a workaround.

Random GPU page faults in GTAV dxvkclosedd3d11amd radv

#5358 · 1 comments · updated 2026-06-16 · 1 matching
issue by runar-work · 2025-12-02 · view · github
... I haven't been able to repro with RADV_DEBUG=hang so far, but that could also be random ...
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