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dxvk
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proton
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d3d8
14
windows
7
needs more info
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can't reproduce
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d3d9
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28
results, 52 hits for
d3d8.dll
[d3d8] Old EverQuest client (takproject.net) still needs dgVoodoo
dxvk
closed
#4263 · 47 comments · updated 2024-10-08 · 13 matching
comment by
kai4785
· 2024-09-16 ·
view
·
github
... drive_c/windows/system32/
d3d8.dll
{,.back} cp -a ../../cache/dgVoodoo2_8/MS/x86/
D3D8.dll
../../wineprefix/eggroll-lutris-GE ...
comment by
kai4785
· 2024-09-19 ·
view
·
github
... Apparently if `
d3d8.dll
` is compressed, it will be decompressed into a writable location in memory. I got ...
issue by
kai4785
· 2024-09-15 ·
view
·
github
... If I copy the remaining dxvk libraries into place (`d3d10core.dll`, `
d3d8.dll
`, `d3d9.dll`), the game crashes ...
10 more matching in this thread
Wallace and Gromit - Project Zoo (d3d8)(d3d9)(d8vk)
dxvk
closed
can't reproduce
needs more info
windows
d3d8
#5166 · 14 comments · updated 2025-12-12 · 2 matching
comment by
WinterSnowfall
· 2025-08-22 ·
view
·
github
> Game wont open with dxvk-2.7 Are you using both `
d3d8.dll
` and `d3d9.dll`? While in ...
comment by
WinterSnowfall
· 2025-08-23 ·
view
·
github
... You can do that by leaving dxvk's `
d3d8.dll
` and `d3d9.dll` files in the game directory ...
Metal Gear Solid 2 Substance PC Graphical Issue
dxvk
open
windows
#5482 · 6 comments · updated 2026-01-30 · 3 matching
comment by
WinterSnowfall
· 2026-01-30 ·
view
·
github
> i've actually tried using only
d3d8.dll
from DXVK version that i use and nothing else, the ...
comment by
Al666v
· 2026-01-30 ·
view
·
github
> > i've actually tried using only
d3d8.dll
from DXVK version that i use and nothing else, the ...
comment by
Al666v
· 2026-01-30 ·
view
·
github
... i've actually tried using only
d3d8.dll
from DXVK version that i use and nothing else, the ...
del
dxvk
closed
needs apitrace
can't reproduce
windows
d3d8
#5278 · 11 comments · updated 2025-12-05 · 1 matching
comment by
Blisto91
· 2025-10-18 ·
view
·
github
... Remember that you need to use both
d3d8.dll
and d3d9.dll for dx8 games
25 to Life
dxvk
closed
d3d8
#4601 · 8 comments · updated 2025-01-11 · 2 matching
comment by
WinterSnowfall
· 2025-01-10 ·
view
·
github
@SadBoyOff Please note you need to use **both** the [
d3d8.dll
and d3d9.dll](https://github.com/doitsujin ...
comment by
SadBoyOff
· 2025-01-11 ·
view
·
github
> @SadBoyOff Please note you need to use **both** the [
d3d8.dll
and d3d9.dll](https://github.com/doitsujin ...
Splinter Cell 1/Pandora Tomorrow won't launch
dxvk
closed
#5013 · 4 comments · updated 2025-06-14 · 2 matching
comment by
Blisto91
· 2025-06-14 ·
view
·
github
Remember to use both
d3d8.dll
and d3d9.dll. I did a quick test of the game with ...
comment by
Joshhhuaaa
· 2025-06-14 ·
view
·
github
> Remember to use both
d3d8.dll
and d3d9.dll. I did a quick test of the game with ...
Command and Conquer Generals Zero Hour it crashed in Windows11
dxvk
closed
needs more info
d3d8
#5003 · 5 comments · updated 2026-02-01 · 4 matching
comment by
WinterSnowfall
· 2025-06-12 ·
view
·
github
> Command and Conquer Generals Zero Hour it crashed in Windows11 Make sure you are using **both**
d3d8.dll
...
comment by
Jackwan889
· 2025-06-12 ·
view
·
github
... Is it possible to add a statement to obtain the system (Windows) resolution in
d3d8.dll
? Thank you ...
issue by
Jackwan889
· 2025-06-12 ·
view
·
github
... Is it possible to add a statement to obtain the system (Windows) resolution in
d3d8.dll
? Thank you ...
1 more matching in this thread
[d3d8] Freelancer models are disappearing based on viewing angle.
dxvk
closed
bug
d3d8
#5169 · 5 comments · updated 2025-08-24 · 1 matching
issue by
KynikossDragonn
· 2025-08-24 ·
view
·
github
### Software information Freelancer using the
d3d8.dll
provided by DXVK under Wine 10.12. All graphical settings on ...
[Max Payne 2] The game ignores dxvk.conf configuration file (Windows, Nvidia, DXVK 2.7.1, d3d8)
dxvk
closed
windows
not a bug
#5299 · 8 comments · updated 2025-10-28 · 3 matching
comment by
rrPKrr
· 2025-10-28 ·
view
·
github
... When you install d3d9.dll alone (without
d3d8.dll
), dxvk creates an empty shader cache for the game ...
comment by
rrPKrr
· 2025-10-28 ·
view
·
github
... If I add d3d9.dll without
d3d8.dll
the game ignores dxvk completely. In case of Max Payne ...
comment by
rrPKrr
· 2025-10-28 ·
view
·
github
... dxvk partially works if you don't install
d3d8 dll
. Not sure what's going on, but I ...
The Simpsons Hit & Run graphical issue
dxvk
closed
intel anv
#5454 · 8 comments · updated 2026-01-21 · 1 matching
comment by
Yepeto404
· 2026-01-19 ·
view
·
github
If you need a longer session for the apitrace tell me And like, when i put the
d3d8
...
Warcraft III stopped working after v2.3.1
dxvk
closed
needs more info
d3d8
#4680 · 15 comments · updated 2025-02-12 · 1 matching
comment by
WinterSnowfall
· 2025-02-10 ·
view
·
github
... Are you sure you are using **both** dxvk's
d3d8.dll
and d3d9.dll with the game? P ...
Star Wars: Rebellion
proton
open
appid 441550
Game compatibility - Unofficial
#3915 · 3 comments · updated 2025-10-15 · 1 matching
comment by
bjoern-tantau
· 2025-10-15 ·
view
·
github
As a workaround install dgvoodoo 2.79.3 and set launch options to `WINEDLLOVERRIDES="
d3d8.dll
,d3d9.dll ...
[D3D8]Top Spin 2004: career mode graphics corruptions
dxvk
closed
windows
d3d8
#4214 · 19 comments · updated 2025-12-28 · 1 matching
comment by
WinterSnowfall
· 2025-12-26 ·
view
·
github
Note that you need both the 32-bit
d3d8.dll
and d3d9.dll files. Otherwise, the game is ...
Empire Earth 2: washed-out / too-dark fixed-function rendering since 3.0 - bisected to f572c58d ("Add more exhaustive check for FFPS texture usage")
dxvk
closed
needs more info
#5730 · 3 comments · updated 2026-06-26 · 1 matching
issue by
HerMajestyDrMona
· 2026-06-25 ·
view
·
github
... DXVK provides the D3D8→D3D9 translation (DXVK's own `
d3d8.dll
` + `d3d9.dll`). Symptom: the whole scene is ...
[d3d8] Shadow Of Destiny/Memories crashes with dxvk
dxvk
closed
d3d8
#4308 · 7 comments · updated 2024-10-08 · 1 matching
comment by
WinterSnowfall
· 2024-10-08 ·
view
·
github
... The game simply expects
d3d8.dll
to expose ValidatePixelShader and ValidateVertexShader. I've stubbed both of these recently ...
D3D8 backend
dxvk
closed
question
windows
#4552 · 5 comments · updated 2024-12-25 · 2 matching
comment by
K0bin
maintainer
· 2024-12-25 ·
view
·
github
... Just drop
d3d8.dll
and d3d9.dll in the folder where the exe of your game sits and ...
comment by
Blisto91
· 2024-12-25 ·
view
·
github
... the d3d9 code was statically compiled in the
d3d8 dll
instead of dynamically linked via a external file ...
steampipe_fixups restore empties default_pfx but wineboot is never called to rebuild it
proton
open
#9660 · 1 comments · updated 2026-06-01 · 2 matching
issue by
Nicknamn
· 2026-04-11 ·
view
·
github
... FileNotFoundError: [Errno 2] No such file or directory: '.../files/share/default_pfx/drive_c/windows/system32/
d3d8.dll
' ``` ### journalctl — confirming ...
comment by
ivyl
· 2026-06-01 ·
view
·
github
... If your `
d3d8.dll
` is missing that likely means your installation is very broken and there may be ...
Dying Light, performance worse than Windows
dxvk
closed
appid 2015
wontfix
d3d11
performance
#5298 · 34 comments · updated 2026-06-16 · 1 matching
comment by
rcv11x
· 2025-10-31 ·
view
·
github
@Blisto91 I just followed the guide and put the files
d3d8.dll
, d3d9.dll, d3d11.dll, dxgi.dll ...
[d3d9] GTA: Vice City 1.0 crashes after intro video
dxvk
closed
d3d9
can't reproduce
d3d8
#4188 · 19 comments · updated 2025-05-24 · 1 matching
comment by
niresh1234
· 2024-09-09 ·
view
·
github
... but working with d3d9.dll using UseD3D8to9=1) -
d3d8.dll
= ultimate asi loader (with using UseD3D8to9=1) - wndmode ...
ninja: build stopped: subcommand failed - 'remove_if' is not a member of 'std'
dxvk
closed
bug
build
#4183 · 5 comments · updated 2024-08-31 · 1 matching
issue by
ericzlmd
· 2024-07-31 ·
view
·
github
... remove_cv [300/303] Compiling C++ object src/d3d8/
d3d8.dll
.p/d3d8_shader.cpp.obj ninja: build stopped: subcommand ...
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