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28 results, 52 hits for d3d8.dll

[d3d8] Old EverQuest client (takproject.net) still needs dgVoodoo dxvkclosed

#4263 · 47 comments · updated 2024-10-08 · 13 matching
comment by kai4785 · 2024-09-16 · view · github
... drive_c/windows/system32/d3d8.dll{,.back} cp -a ../../cache/dgVoodoo2_8/MS/x86/D3D8.dll ../../wineprefix/eggroll-lutris-GE ...
comment by kai4785 · 2024-09-19 · view · github
... Apparently if `d3d8.dll` is compressed, it will be decompressed into a writable location in memory. I got ...
issue by kai4785 · 2024-09-15 · view · github
... If I copy the remaining dxvk libraries into place (`d3d10core.dll`, `d3d8.dll`, `d3d9.dll`), the game crashes ...

Wallace and Gromit - Project Zoo (d3d8)(d3d9)(d8vk) dxvkclosedcan't reproduceneeds more infowindowsd3d8

#5166 · 14 comments · updated 2025-12-12 · 2 matching
comment by WinterSnowfall · 2025-08-22 · view · github
> Game wont open with dxvk-2.7 Are you using both `d3d8.dll` and `d3d9.dll`? While in ...
comment by WinterSnowfall · 2025-08-23 · view · github
... You can do that by leaving dxvk's `d3d8.dll` and `d3d9.dll` files in the game directory ...

Metal Gear Solid 2 Substance PC Graphical Issue dxvkopenwindows

#5482 · 6 comments · updated 2026-01-30 · 3 matching
comment by WinterSnowfall · 2026-01-30 · view · github
> i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the ...
comment by Al666v · 2026-01-30 · view · github
> > i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the ...
comment by Al666v · 2026-01-30 · view · github
... i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the ...

del dxvkclosedneeds apitracecan't reproducewindowsd3d8

#5278 · 11 comments · updated 2025-12-05 · 1 matching
comment by Blisto91 · 2025-10-18 · view · github
... Remember that you need to use both d3d8.dll and d3d9.dll for dx8 games

25 to Life dxvkclosedd3d8

#4601 · 8 comments · updated 2025-01-11 · 2 matching
comment by WinterSnowfall · 2025-01-10 · view · github
@SadBoyOff Please note you need to use **both** the [d3d8.dll and d3d9.dll](https://github.com/doitsujin ...
comment by SadBoyOff · 2025-01-11 · view · github
> @SadBoyOff Please note you need to use **both** the [d3d8.dll and d3d9.dll](https://github.com/doitsujin ...

Splinter Cell 1/Pandora Tomorrow won't launch dxvkclosed

#5013 · 4 comments · updated 2025-06-14 · 2 matching
comment by Blisto91 · 2025-06-14 · view · github
Remember to use both d3d8.dll and d3d9.dll. I did a quick test of the game with ...
comment by Joshhhuaaa · 2025-06-14 · view · github
> Remember to use both d3d8.dll and d3d9.dll. I did a quick test of the game with ...

Command and Conquer Generals Zero Hour it crashed in Windows11 dxvkclosedneeds more infod3d8

#5003 · 5 comments · updated 2026-02-01 · 4 matching
comment by WinterSnowfall · 2025-06-12 · view · github
> Command and Conquer Generals Zero Hour it crashed in Windows11 Make sure you are using **both** d3d8.dll ...
comment by Jackwan889 · 2025-06-12 · view · github
... Is it possible to add a statement to obtain the system (Windows) resolution in d3d8.dll? Thank you ...
issue by Jackwan889 · 2025-06-12 · view · github
... Is it possible to add a statement to obtain the system (Windows) resolution in d3d8.dll? Thank you ...

[d3d8] Freelancer models are disappearing based on viewing angle. dxvkclosedbugd3d8

#5169 · 5 comments · updated 2025-08-24 · 1 matching
issue by KynikossDragonn · 2025-08-24 · view · github
### Software information Freelancer using the d3d8.dll provided by DXVK under Wine 10.12. All graphical settings on ...

[Max Payne 2] The game ignores dxvk.conf configuration file (Windows, Nvidia, DXVK 2.7.1, d3d8) dxvkclosedwindowsnot a bug

#5299 · 8 comments · updated 2025-10-28 · 3 matching
comment by rrPKrr · 2025-10-28 · view · github
... When you install d3d9.dll alone (without d3d8.dll), dxvk creates an empty shader cache for the game ...
comment by rrPKrr · 2025-10-28 · view · github
... If I add d3d9.dll without d3d8.dll the game ignores dxvk completely. In case of Max Payne ...
comment by rrPKrr · 2025-10-28 · view · github
... dxvk partially works if you don't install d3d8 dll. Not sure what's going on, but I ...

The Simpsons Hit & Run graphical issue dxvkclosedintel anv

#5454 · 8 comments · updated 2026-01-21 · 1 matching
comment by Yepeto404 · 2026-01-19 · view · github
If you need a longer session for the apitrace tell me And like, when i put the d3d8 ...

Warcraft III stopped working after v2.3.1 dxvkclosedneeds more infod3d8

#4680 · 15 comments · updated 2025-02-12 · 1 matching
comment by WinterSnowfall · 2025-02-10 · view · github
... Are you sure you are using **both** dxvk's d3d8.dll and d3d9.dll with the game? P ...

Star Wars: Rebellion protonopenappid 441550Game compatibility - Unofficial

#3915 · 3 comments · updated 2025-10-15 · 1 matching
comment by bjoern-tantau · 2025-10-15 · view · github
As a workaround install dgvoodoo 2.79.3 and set launch options to `WINEDLLOVERRIDES="d3d8.dll,d3d9.dll ...

[D3D8]Top Spin 2004: career mode graphics corruptions dxvkclosedwindowsd3d8

#4214 · 19 comments · updated 2025-12-28 · 1 matching
comment by WinterSnowfall · 2025-12-26 · view · github
Note that you need both the 32-bit d3d8.dll and d3d9.dll files. Otherwise, the game is ...

Empire Earth 2: washed-out / too-dark fixed-function rendering since 3.0 - bisected to f572c58d ("Add more exhaustive check for FFPS texture usage") dxvkclosedneeds more info

#5730 · 3 comments · updated 2026-06-26 · 1 matching
issue by HerMajestyDrMona · 2026-06-25 · view · github
... DXVK provides the D3D8→D3D9 translation (DXVK's own `d3d8.dll` + `d3d9.dll`). Symptom: the whole scene is ...

[d3d8] Shadow Of Destiny/Memories crashes with dxvk dxvkclosedd3d8

#4308 · 7 comments · updated 2024-10-08 · 1 matching
comment by WinterSnowfall · 2024-10-08 · view · github
... The game simply expects d3d8.dll to expose ValidatePixelShader and ValidateVertexShader. I've stubbed both of these recently ...

D3D8 backend dxvkclosedquestionwindows

#4552 · 5 comments · updated 2024-12-25 · 2 matching
comment by K0binmaintainer · 2024-12-25 · view · github
... Just drop d3d8.dll and d3d9.dll in the folder where the exe of your game sits and ...
comment by Blisto91 · 2024-12-25 · view · github
... the d3d9 code was statically compiled in the d3d8 dll instead of dynamically linked via a external file ...

steampipe_fixups restore empties default_pfx but wineboot is never called to rebuild it protonopen

#9660 · 1 comments · updated 2026-06-01 · 2 matching
issue by Nicknamn · 2026-04-11 · view · github
... FileNotFoundError: [Errno 2] No such file or directory: '.../files/share/default_pfx/drive_c/windows/system32/d3d8.dll' ``` ### journalctl — confirming ...
comment by ivyl · 2026-06-01 · view · github
... If your `d3d8.dll` is missing that likely means your installation is very broken and there may be ...

Dying Light, performance worse than Windows dxvkclosedappid 2015wontfixd3d11performance

#5298 · 34 comments · updated 2026-06-16 · 1 matching
comment by rcv11x · 2025-10-31 · view · github
@Blisto91 I just followed the guide and put the files d3d8.dll, d3d9.dll, d3d11.dll, dxgi.dll ...

[d3d9] GTA: Vice City 1.0 crashes after intro video dxvkclosedd3d9can't reproduced3d8

#4188 · 19 comments · updated 2025-05-24 · 1 matching
comment by niresh1234 · 2024-09-09 · view · github
... but working with d3d9.dll using UseD3D8to9=1) - d3d8.dll = ultimate asi loader (with using UseD3D8to9=1) - wndmode ...

ninja: build stopped: subcommand failed - 'remove_if' is not a member of 'std' dxvkclosedbugbuild

#4183 · 5 comments · updated 2024-08-31 · 1 matching
issue by ericzlmd · 2024-07-31 · view · github
... remove_cv [300/303] Compiling C++ object src/d3d8/d3d8.dll.p/d3d8_shader.cpp.obj ninja: build stopped: subcommand ...
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